rapé the level 5 Shalore Corruptor by streffer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassCorruptor
Level / Exp5 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution14 (base 12)
Magic23 (base 16)
Willpower17 (base 14)
Cunning11 (base 10)

Resources

Life179/179
Vim116/116
Healing Factor1.0326086956522
Regeneration1.0842391304348

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Acid+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense4
Fatigue2
Physical Save7
Spell Save20
Mental Save9

Defense: Resistances

Cold+ 6%( 70%)
Acid+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

On fingers
On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

New shimmer option unlocked: elm starstaff
Rapé wears (replacing
elm magestaff (10-12 power, 2 apr, lightning element)): elm magestaff of power (10-12 power, 2 apr, fire element).

Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.42 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.83 gold from the transmogrification of
enlightening rough leather armour (1 def, 2 armour).
You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 2.01 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.77 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 7 armour).
You gain 1.66 gold from the transmogrification of
iron waraxe of daylight (11-15.4 power, 2 apr).
You gain 1.06 gold from the transmogrification of
arcing iron greatsword (16.5-26.4 power, 1 apr).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.