Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 33 / 100% |
Size | huge |
Lifes / Deaths | Killed by eldritch eye at level 33 on the 79th Pyre 122nd year of Ascendancy at 15:15 / 1 |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 30 (base 10) |
Constitution | 62 (base 57) |
Magic | 20 (base 20) |
Willpower | 10 (base 10) |
Cunning | 14 (base 11) |
Resources
Life | -11/1087 |
Stamina | 138/196 |
Vim | 73/222 |
Healing Factor | 1 |
Regeneration | 3.6675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 126 |
Accuracy | 53 |
Crit Chance | 23% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19.6 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 50.004537089062 (81.030927835052%) |
Defense | 25 |
Ranged Defense | 27 |
Fatigue | 26 |
Physical Save | 34.675 |
Spell Save | 21.1 |
Mental Save | 8.4 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 30% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 45% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 353 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
talent | Abyssal Shield |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | scholar's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) scholar's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Spellpower: +4 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +22% Pinning immunity: +30% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
On fingers | marksman's steel ring of power marksman's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +3 Dex Spellpower: +7 (+4 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
In main hand | balanced voratun greatsword (66-105.6 power, 4 apr) balanced voratun greatsword (66-105.6 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+6 eff.) Disarm immunity: +39% Massive two-handed swords. |
On hands | temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +2 Damage (Melee): 8 temporal Damage (Ranged): 7 temporal Changes stats: +3 Str Changes resistances: +7% temporal Changes damage: +5% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | spiked steel plate armour of lightning resistance (4 def, 9 armour) spiked steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 10 physical Changes resistances: +15% lightning A suit of armour made of metal plates. |
Cloak | murderer's cashmere cloak of Iron Throne (2 def, 0 armour) murderer's cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Dex / +3 Cun / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's steel amulet of constitution (+4) warrior's steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% physical Stamina each turn: +0.40 Amulets can have magical properties. |
Inventory
Zubuth the Strikeclamor (39-50.7 power, 9 apr) Zubuth the Strikeclamor (39-50.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to daze On weapon crit: * splashes the target with acid Damage (Melee): +10 acid / +6 temporal / +8 nature When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning Changes resistances: +6% lightning Sharp, short and deadly. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By FDFD the Skeleton Doombringer level 15
76th Pyre 122nd year of Ascendancy at 00:23 see stats
By FDFD the Skeleton Doombringer level 33
79th Pyre 122nd year of Ascendancy at 04:25 see stats
By FDFD the Skeleton Doombringer level 10
75th Pyre 122nd year of Ascendancy at 06:21 see stats
By FDFD the Skeleton Doombringer level 20
76th Pyre 122nd year of Ascendancy at 17:35 see stats
By FDFD the Skeleton Doombringer level 30
78th Pyre 122nd year of Ascendancy at 14:31 see stats
By FDFD the Skeleton Doombringer level 30
78th Pyre 122nd year of Ascendancy at 15:25 see stats
By FDFD the Skeleton Doombringer level 31
78th Pyre 122nd year of Ascendancy at 23:00 see stats
Log
FDFD casts Abduction.
FDFD performs a melee critical strike against Headless horror!
Headless horror is disabled.
Eldritch eye casts Searing Light.
Your shield crumbles under the damage!
The shield around FDFD crumbles.
FDFD hits Headless horror for 0 physical, 1 temporal, 1 fire, 4 fire, 0 physical, 1 temporal, 1 fire, 0 physical, 1 temporal, 1 fire, 4 fire, 0 physical, 1 temporal, 1 fire, 4 fire, 0 physical, 1 temporal, 1 fire, 4 fire (22 total damage).
Eldritch eye hits FDFD for (55 absorbed), 17 light (17 total damage).
Headless horror misses FDFD.
Burning from FDFD hits Headless horror for 8 fire damage.
Eldritch eye's light area effect hits FDFD for 31 light damage.
Eldritch eye's light area effect hits FDFD for 30 light damage.
Eldritch eye's light area effect hits FDFD for 30 light damage.
Talent Burning Sacrifice is ready to use.
FDFD casts Draining Assault.
Eldritch eye casts Searing Light.
FDFD steals life from Headless horror!
Eldritch eye hits FDFD for 55 light damage.
FDFD hits Headless horror for 0 physical, 1 temporal, 1 fire, 0 physical, 1 temporal, 1 fire, 4 fire (8 total damage).
FDFD receives 1 healing from Headless horror.
Headless horror misses FDFD.
Burning from FDFD hits Headless horror for 9 fire damage.
Eldritch eye's light area effect hits FDFD for 20 light damage.
FDFD the level 33 skeleton doombringer was tanned to death by an eldritch eye on level 55 of The Arena.
Eldritch eye's light area effect killed FDFD!
FDFD is no longer pinned.
FDFD deactivates Abyssal Shield.
FDFD is no longer transformed.