Zipp the level 1 Higher Rogue by lisiykosht

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassRogue
Level / Exp1 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity16 (base 15)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning16 (base 16)

Resources

Life-2/100
Stamina102/102
Healing Factor1
Regeneration10.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy22
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage8
Accuracy22
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.1
Ranged Defense3.1
Fatigue6
Physical Save7.7
Spell Save7.7
Mental Save9.45

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Dual Strike is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: hostile spotted to the east (skeleton warrior)).


Zipp performs a melee critical strike against Skeleton warrior!
Zipp hits Skeleton warrior for 26 physical, 10 physical (36 total damage).
Skeleton warrior uses Stunning Blow.

Zipp is stunned!


Skeleton warrior hits Zipp for 39 physical damage.
Zipp hits Skeleton warrior for 6 physical, 3 physical (9 total damage).

Skeleton warrior hits Zipp for 27 physical damage.
Zipp uses Infusion: Wild.

Zipp is not stunned anymore.

Zipp is cured!

Zipp lessens the pain.

Zipp uses Gift of the Highborn.

Zipp starts regenerating health quickly.

Zipp misses Skeleton warrior.
Zipp hits Skeleton warrior for 8 physical damage.
Talent Bear Trap is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.

Skeleton warrior hits Zipp for 23 physical damage.
Zipp hits Skeleton warrior for 15 physical, 10 physical (25 total damage).
Saving game...