




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 25 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 42 (base 42) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 427/427 |
| Hate | 106/106 |
| Vim | 126/126 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.093867610315% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 51 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 51 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| Mind | -54% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 21 |
| Mental Save | 10 |
Defense: Resistances
| Acid | +100%(100%) |
| Temporal | + 47%(100%) |
| Blight | +100%(100%) |
| Fire | -11%(100%) |
| All | + 26%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| In off hand | Glorana (10-15 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +12 fire On Hit: 20% Curse of Vulnerability level 2 While equipped: offense ------ Mind Crit +2% Damage +6% mind other ------- Max hate +6.00 One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] While equipped: defense ------ Resistance +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
Hellswedge the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +7 Str offense ------ Ignore resists +10% physical +15% fire defense ------ Armor +8 Physical save +9 (+5 eff.) Unlife -40.00 life Rings make your fingers look great! |
Flowerire the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% nature Ignore resists +25% cold On-Hit (Melee): * 20% chance to slow global speed by 31% * 10% chance to reduce armor by 35% defense ------ Resistance +3% nature Life Regen +4.00 Stun Resist +38% Rings make your fingers look great! |
steel longsword 'Fulekalthorin' (12-18 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +5 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Wil offense ------ Physical Crit +6.0% Physical Power +6 (+2 eff.) other ------- Max mana +20.00 Sharp, long, and deadly. |
Borublek the dwarven-steel longsword (23-32 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +9 fire On-crit, radius 2 +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +25% arcane When Hit 4 acid On-Hit (Melee): * 10% chance to reduce armor by 35% Sharp, long, and deadly. |
Cloudmight the steel waraxe (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +10 darkness +16 lightning Damage Against +7% Living On-crit, radius 2 +9 lightning +8 cold While equipped: offense ------ Move Speed +23% Damage +3% light Ignore resists +8% lightning +7% cold Accuracy +7 (+2 eff.) defense ------ Defense +7 (+7 eff.) Resistance +3% lightning Disarm Resist +25% other ------- Light +2 One-handed war axes. |
Murkvenom the dwarven-steel waraxe (32-44 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +5 fire On Hit: * 20% chance to slow global speed by 31% While equipped: offense ------ Global Speed +6% Damage +12% nature +3% arcane Ignore resists +15% blight +7% fire +9% all Accuracy +9 (+3 eff.) Ignore Armor +8 One-handed war axes. |
Samilethad the dwarven-steel waraxe (21-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 nature On Hit: * 8% chance to slow global speed by 31% * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: defense ------ Resistance +1% physical +5% arcane +6% temporal Teleport Resist +10% One-handed war axes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+4 eff.) Ranged Defense +8 (+8 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cracklereign the cured leather armour (9 def, 8 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +9% lightning +9% arcane Ignore resists +25% cold When Hit 2 arcane defense ------ Armor +8 Defense +9 (+9 eff.) Fatigue +7% Resistance +5% arcane +9% lightning A suit of armour made of leather. |
Dryladur the cured leather armour (9 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex offense ------ Spellpower/crit +2 Damage +3% arcane +6% mind Ignore resists +15% arcane defense ------ Armor +4 Defense +9 (+9 eff.) Fatigue +7% Resistance +17% lightning +17% cold Physical save +7 (+4 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A suit of armour made of leather. |
Nature's Blessing (8 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con defense ------ Armor +6 Defense +8 (+8 eff.) Ranged Defense +4 (+4 eff.) Fatigue +8% Resistance +20% nature +25% arcane Spell save +18 (+9 eff.) Life Regen +1.00 Healmod +20% Stun Resist +25% other ------- Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+5 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 22.95 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Tulekhad the Arcwell (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +6 Str offense ------ Damage +30% lightning +6% fire Ignore resists +10% lightning When Hit 8 cold defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +12% lightning +8% physical +12% darkness other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor Reqs - Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+4 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Infernodash1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +7% Damage +18% fire Ignore resists +10% fire When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% fire A belt that goes around your waist. |
Unlightwrecker the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Power +8 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 31% defense ------ Resistance +3% darkness Physical save +8 (+4 eff.) Spell save +6 (+3 eff.) Blind Resist +20% Poison Resist +20% other ------- Size +1 A belt that goes around your waist. |
Achievements
Log
You gain 12.97 gold from the transmogrification of Cyreth.
You gain 3.85 gold from the transmogrification of copper ring 'Isomira'.
You gain 2.69 gold from the transmogrification of rogue's copper ring of perseverance.
Zeke wears: Dairisadur.
Zeke wears: Mardudralen.
You gain 9.36 gold from the transmogrification of Nerovena the Infernoblow.
You gain 0.90 gold from the transmogrification of iron pickaxe of endurance (dig speed 40 turns).
You gain 17.50 gold from the transmogrification of Imp Claw.
Zeke wears: ash totem of healing 'Bokodomnir' [power 188] (13 cooldown).
Zeke wears: Thunderjam the brass lantern.
You gain 12.32 gold from the transmogrification of Xaneba.
You gain 5.82 gold from the transmogrification of rough leather belt 'Hellsstinger'.
You gain 10.27 gold from the transmogrification of Lisyriana.
You gain 9.12 gold from the transmogrification of Chalibers the Offalhunger.
You give Infernodash to worm that walks (servant of Zeke).
Zeke wears: hardened leather belt 'Haralen'.
You give Unlightwrecker the hardened leather belt to worm that walks (servant of Zeke).
Character control switched to worm that walks (servant of Zeke).
Worm that walks (servant of Zeke) deactivates Infestation.
Worm that walks (servant of Zeke) activates Infestation.
Worm that walks (servant of Zeke) deactivates Ruin.
Worm that walks (servant of Zeke) activates Ruin.
Worm that walks (servant of Zeke) deactivates Worm that Walks Link.
Worm that walks (servant of Zeke) activates Worm that Walks Link.












































