tencle the level 5 Skeleton Writhing One by ogrewcy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Exploration
SexFemale
RaceSkeleton
ClassWrithing One
Level / Exp5 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity17 (base 10)
Constitution16 (base 16)
Magic24 (base 24)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life305/305
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage28
Accuracy29
Crit Chance0%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+4%
Cold+11%
All0%

Defense: Base

Armour (hardiness)8.5 (43.579428603723%)
Defense7
Ranged Defense7
Fatigue13
Physical Save12
Spell Save11
Mental Save7

Defense: Resistances

Darkness+ 16%( 70%)
Light+ 10%( 70%)
Temporal+ 15%( 70%)
Fire+ 5%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
5/5
2/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 40 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Tencle wears:
miner's pair of rough leather boots of tirelessness (0 def, 2 armour).

Tencle wears:
insulating linen wizard hat of frost (+5%) (1 def, 0 armour).

You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 39 block).
You gain 4.95 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You gain 1.55 gold from the transmogrification of
cleansing rough leather armour of resilience (3 def, 2 armour).
You gain 0.88 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 1.91 gold from the transmogrification of
potent elm vilestaff of fate (13-16 power, 2 apr, fire element).
You gain 3.69 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-18 power, 2 apr).
You gain 2.50 gold from the transmogrification of
acidic iron longsword of paradox (12-18 power, 2 apr).
You gain 2.92 gold from the transmogrification of
balanced iron greatsword (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.