






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 9 / 60% |
Size | medium |
Lifes / Deaths | Killed by corrupted mastocytic feeder at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:07 / 38Killed by sand-drake at level 6 on the 8th Mirth 122nd year of Ascendancy at 02:40 Killed by cold drake at level 6 on the 8th Mirth 122nd year of Ascendancy at 02:54 Killed by Ivylrakira the grannor'vor at level 6 on the 8th Mirth 122nd year of Ascendancy at 03:36 Killed by brecklorn at level 6 on the 8th Mirth 122nd year of Ascendancy at 04:10 Killed by Glorina the grannor'vor at level 6 on the 8th Mirth 122nd year of Ascendancy at 04:31 Killed by brecklorn at level 6 on the 8th Mirth 122nd year of Ascendancy at 10:46 Killed by brecklorn at level 6 on the 8th Mirth 122nd year of Ascendancy at 12:08 Killed by brecklorn at level 6 on the 8th Mirth 122nd year of Ascendancy at 13:20 Killed by dremling at level 6 on the 8th Mirth 122nd year of Ascendancy at 17:51 Killed by brecklorn at level 7 on the 8th Mirth 122nd year of Ascendancy at 19:13 Killed by brecklorn at level 7 on the 8th Mirth 122nd year of Ascendancy at 21:40 Killed by minotaur at level 7 on the 9th Mirth 122nd year of Ascendancy at 00:11 Killed by onilug at level 7 on the 9th Mirth 122nd year of Ascendancy at 18:49 Killed by elder vampire at level 7 on the 9th Mirth 122nd year of Ascendancy at 23:05 Killed by Cyroldavena the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 02:58 Killed by The Amalgamation at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:08 Killed by Zubynor the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:15 Killed by Zubynor the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:23 Killed by Velynor the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 12:16 Killed by Zubynor the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 14:25 Killed by Eluth the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 16:06 Killed by Zubynor the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 18:13 Killed by Bethumina the half formed drem at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:26 Killed by The Amalgamation at level 8 on the 10th Mirth 122nd year of Ascendancy at 22:19 Killed by Eluth the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 00:43 Killed by Isawen the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 02:59 Killed by Gloralelle the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 04:48 Killed by Gloralelle the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 06:26 Killed by Eluth the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 08:04 Killed by Isawen the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 09:57 Killed by Emayanne the half formed drem at level 8 on the 1st Summertide 122nd year of Ascendancy at 11:41 Killed by Eluth the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:30 Killed by Isawen the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:36 Killed by Eluth the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:40 Killed by Glathra the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:32 Killed by Glathra the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 21:27 Killed by Isawen the half formed drem at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:19 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 23 (base 21) |
Constitution | 10 (base 10) |
Magic | 29 (base 29) |
Willpower | 10 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | 169/169 |
Insanity | 68/100 |
Healing Factor | 1.0000003099961 |
Regeneration | 0.25000007749902 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 13 |
Accuracy | 17 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
All | 0% |
Defense: Base
Armour (hardiness) | 16.920317816327 (44.574340358689%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 13 |
Mental Save | 8 |
Defense: Resistances
Physical | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Void Stars |
talent | Jinxed Touch |
talent | Grand Oration |
talent | Chaos Orbs |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
Main armor | ![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 33.72 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% darkness Talent granted: +1 Command Staff Spellpower: +8 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Elena the Nimbussmash (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 nature / +4 darkness Damage (radius 1) on hit: +8 lightning When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +9% mind / +9% temporal Sharp, long, and deadly. |
![]() Sootrock of the Blightspawn Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 acid Damage (radius 1) on hit: +4 cold When wielded/worn: Changes stats: +3 Str / +11 Dex / +5 Mag / +5 Wil / +3 Cun / +6 Con Changes resistances: +3% blight / +1% physical / +12% cold Changes resistances penetration: +7% physical Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
![]() cured leather sling 'Starquencher' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +9 lightning When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +12% nature Changes resistances penetration: +10% light Changes damage: +11% lightning Poison immunity: +10% Life regen: +4.00 Slings are used to hurl stones or metal shots at your foes. |
![]() mighty cured leather sling of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +6 cold When wielded/worn: Physical power: +6 (+6 eff.) Changes stats: +2 Str Changes damage: +9% cold Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering ash vilestaff of breaching (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% blight Changes damage: +15% blight Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +40.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +9 (+5 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Xogabeth (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +1 Cun / +4 Con Changes damage: +12% arcane Spell save: +9 (+8 eff.) Life regen: +5.00 Spellpower: +10 (+5 eff.) Healing mod.: +13% A pair of boots made of leather. |
![]() Strikemistress the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 2 acid / 8 arcane Changes resistances: +18% light / +6% acid Changes resistances penetration: +20% arcane / +10% lightning Changes damage: +12% light A pointy cloth hat, very wizardly... |
![]() cashmere wizard hat 'Isugarin' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +4 Con Changes resistances: +22% light Changes damage: +15% light Reduces incoming crit damage: 15.00% Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
![]() Ebonyraptor (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +16 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +7% arcane Changes damage: +12% darkness Spell save: +13 (+10 eff.) Vim when firing critical spell: +2.00 Spellpower: +20 (+10 eff.) A suit of armour made of mail. |
![]() Jetwinter the hardened leather armour (13 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+6 eff.) Fatigue: +8% Changes stats: +4 Str / +5 Dex / +5 Mag Changes resistances: +6% fire / +3% light / +12% darkness Physical save: +8 (+8 eff.) A suit of armour made of leather. |
![]() hardened leather armour 'Sparkmaster' (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +4 Mag Changes resistances: +18% fire Changes damage: +15% lightning / +15% blight Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
![]() Kindleslicer (0 def, 6 armour, 83 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 8 lightning Damage when hit (Melee): 3 lightning Changes resistances: +3% fire / +6% nature / +3% light Talent granted: +1 Block Spell save: +9 (+8 eff.) Light radius: +3 Handheld deflection devices. |
![]() acidic steel shield (0 def, 4 armour, 41 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 2 acid Talent granted: +1 Block Handheld deflection devices. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Islyrin (18/18, 32-38 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 31.5 - 37.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 18 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 16 On weapon crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +20 blight Damage (radius 2) on crit: +12 arcane Shots are used with slings to pummel your foes to death. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Glarerazor the ash wand of lightning storm [power 152] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 2 light Changes resistances: +6% temporal Changes resistances penetration: +15% temporal Changes damage: +6% light It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 30 lightning damage and will be dazed for 1 turn (152 total damage) Activation puts all charms on cooldown for 12 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Viktor picks up (d.): Xogabeth (0 def, 3 armour).
Talent Infusion: Regeneration is ready to use.
Lore found: our origins (3)
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Race: Drem
Viktor picks up (a.): Sootrock of the Blightspawn.
Viktor picks up (k.): acidic steel shield (0 def, 4 armour, 41 block).
Viktor picks up (b.): mighty cured leather sling of cold.
Viktor picks up (r.): Glarerazor the ash wand of lightning storm [power 152] (12 cooldown).
Viktor picks up (d.): shimmering ash vilestaff of breaching (15-18 power, 3 apr, blight element).
Talent Infusion: Healing is ready to use.
Viktor picks up (l.): hardened leather armour 'Sparkmaster' (9 def, 6 armour).
Viktor picks up (a.): Elena the Nimbussmash (15-21 power, 3 apr).
Talent Infusion: Wild is ready to use.
Run in which direction?
A void star appears around Viktor.
Viktor picks up (c.): cured leather sling 'Starquencher'.
Talent Entropic Gift is ready to use.
Lore found: strange picture
You can read all your collected lore in the game menu, by pressing Escape.
There is a back to the tunnels here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).