Barok the level 7 Cornac Berserker by AzraelDR

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 29)
Dexterity13 (base 11)
Constitution20 (base 20)
Magic12 (base 10)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life255/255
Stamina130/130
Healing Factor1.3
Regeneration1.495

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage39
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.45 (77.222222222222%)
Defense5.05
Ranged Defense8.05
Fatigue10
Physical Save17.15
Spell Save9.45
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.50
0/5
3/5
1/5
2/5
0/5

Effects

Quests

done
done
done
active

Equipment

On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Log

Barok picks up (i.): opal.
Barok picks up (k.):
spinel.
Barok picks up (p.):
zircon.
Barok picks up (i.):
agate.
Barok picks up (l.):
spinel.
Barok picks up (i.):
quiver of elm arrows (19/19, 13-18.2 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 13-18.2 power, 5 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.91 gold from the transmogrification of
iron plate armour of clarity (3 def, 7 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 17.50 gold from the transmogrification of
Mighty Girdle.
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.65 gold from the transmogrification of
balanced iron dagger of massacre (14.5-18.85 power, 5 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (701% regen over 10 turns; 35 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.