










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 30 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Rat Lich at level 13 on the 39th Haze 122nd year of Ascendancy at 20:19 0 / 7Killed by snow giant thunderer at level 14 on the 41st Haze 122nd year of Ascendancy at 22:59 Killed by snow giant boulder thrower at level 14 on the 41st Haze 122nd year of Ascendancy at 23:33 Killed by orc corruptor at level 30 on the 47th Pyre 123rd year of Ascendancy at 22:20 Killed by orc high pyromancer at level 30 on the 49th Pyre 123rd year of Ascendancy at 08:40 Killed by orc cryomancer at level 30 on the 49th Pyre 123rd year of Ascendancy at 11:28 Killed by orc cryomancer at level 30 on the 49th Pyre 123rd year of Ascendancy at 15:05 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 61 (base 60) |
| Constitution | 67 (base 60) |
| Magic | 34 (base 24) |
| Willpower | 60 (base 60) |
| Cunning | 60 (base 60) |
Resources
| Life | -518/1840 |
| Stamina | 206/212 |
| Healing Factor | 1.6207594936708 |
| Regeneration | 15.998764066233 |
Speed
| Mental | -5.65% |
| Attack | +4.35% |
| Movement | +29% |
| Spell | +4.35% |
| Global | +102.9% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 36.375715479246 |
| See Invisible | 36.375715479246 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 67 |
| Crit Chance | 48% |
| APR | 21 |
| Speed | 1.06 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 34% |
| Speed | 0.95831336847149 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 22% |
| Speed | 0.95831336847149 |
Offense: Damage Bonus
| Darkness | +21% |
| Temporal | +6% |
| Lightning | +27% |
| Arcane | +15% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +15% |
| Fire | +15% |
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 117.30769063623 (100%) |
| Defense | 53 |
| Ranged Defense | 59 |
| Fatigue | 64 |
| Physical Save | 45 |
| Spell Save | 56 |
| Mental Save | 31 |
Defense: Resistances
| Arcane | + 13%( 70%) |
| Cold | + 9%( 70%) |
| All | -5%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 4%( 70%) |
| Mind | + 26%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 87% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 25% |
| Knockback Resistance | 87% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 0.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Last Stand |
| talent | Precise Strikes |
| talent | Shattering Impact |
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is poisoned, taking 45.94 nature damage per turn. Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by Prox the Mighty. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by Zubeda the fire drake hatchling. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethivea (6 def, 8 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +3% Resists +15% mind +6% light Poison- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Adulralle2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% fire Phys.save +6 (+2 eff.) Heal.mod +10% Poison- +5% Disease- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap 'Dourtreason' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+2 eff.) Dmg.mod +6% darkness Res.pen +15% arcane +10% blight Phasing +10% ----- def ----- Armour +5 Fatigue +5% Resists +9% nature +10% cold Spell.save +6 (+2 eff.) Max.HP +75.00 Heal.mod +16% ---------- misc Breathe water A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Sparkborn (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +6% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +7% physical +9% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 26 light Ranged+ 20 light On Hit (Melee): * 16% chance to blind On Hit (Ranged): * 19% chance to blind Rings can have magical properties. |
| On fingers | steel ring of blinding strikes0.1 T2 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 22 light Ranged+ 22 light On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
| Around neck | Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 352.00 physical damage (based on Magic) in a radius of 3. Uses 36 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
| In main hand | Stokemalice the voratun waraxe (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +58 insidious poison On Crit.r2 +4 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +12% physical +15% fire Acc +15 (+4 eff.) Apr +15 ----- def ----- Resists +6% darkness +3% cold +3% light +5% arcane One-handed war axes. |
| Around waist | Striketrencher1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind +12% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% mind Anom.red +12 Max.HP +65.00 ---------- misc Max.mana +30.00 Max.stam +30.00 Max.hate +14.00 Max.psi +26.00 Max.vim +28.00 Max.P.En +26.00 Max.N.En +23.00 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 17 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 94.02 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | impenetrable stralite plate armour of fire resistance (7 def, 22 armour)17.0 T4 massive armor [Ego] Master While equipped: ----- def ----- Armour +22 Defense +7 (+3 eff.) Fatigue +26% Resists +15% fire A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Starblow the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Res.pen +5% light Melee Ret 4 fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +10% blight +6% fire +11% nature Poison- +20% Disease- +21% Amulets can have magical properties. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
Runyvor the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Armour +2 Resists +11% blight Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Pinning- +25% Rings can have magical properties. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +13% darkness +12% mind Acc +5 (+1 eff.) Melee Ret 8 mind ----- def ----- Resists +26% darkness +6% blight Blind- +28% ---------- misc Infravis +4 See.Stealth +11 See.Invis +5 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +6 (+2 eff.) Resists +24% darkness Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel longsword 'Dairanarihad' (30-42 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 mind On Hit: * 11% chance to cause random gloom While equipped: Stats +3 Wil +3 Cun +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +24% physical Apr +3 Sharp, long, and deadly. |
steel longsword 'Bethatira' (16-22.4 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 16.0 - 22.4 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +15% arcane +3% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% acid Sharp, long, and deadly. |
stralite longsword of crippling (34.5-48.3 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
truestriking dwarven-steel longsword of projection (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master/Psionic Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +6 Sharp, long, and deadly. |
chilling dwarven-steel mace of massacre (31.5-44.1 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +20 cold Blunt and deadly. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
cruel elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Crit.mult +10.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lightningimmortal the stralite waraxe (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 mind On Hit: * 20% chance to cause random gloom * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +6% mind +18% lightning Res.pen +10% lightning +11% physical Acc +12 (+3 eff.) Apr +9 ----- def ----- Resists +9% lightning One-handed war axes. |
chilling stralite waraxe of vileness (29.5-41.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 blight +8 cold On Hit: * 10% chance to disease One-handed war axes. |
stralite waraxe 'Mayerin' (39.5-55.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Cun ----- def ----- Resists +15% blight One-handed war axes. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of alchemy (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +7% physical +10% cold +5% fire ----- def ----- Defense +3 (+1 eff.) Resists +17% acid +14% physical +12% cold +14% fire ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayeda the Kilnbreeze (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Str +3 Wil +8 Cun +3 Con dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +6% fire ---------- misc Infravis +3 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorobremira the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +9.00% Res.pen +5% physical Apr +3 ----- def ----- Armour +3 Fatigue +2% HP.reg +0.20 Silence- +22% Confus- +20% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of hardened leather boots of uncanny dodging (5 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% A pair of boots made of leather. |
Flashwinnow (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 6 lightning 6 acid Dmg.mod +6% lightning +5% acid Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +6% lightning +7% acid Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +23% ---------- misc Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Gleriamira (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +3% acid +5% fire ---------- misc See.Invis +21 Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nomina the Strikezephyr (0 def, 4 armour)3.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +4 Fatigue +4% Resists +12% darkness +15% mind +6% light Phys.save +30 (+10 eff.) Mind.save +10 (+5 eff.) Confus- +27% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron helm of the bounder (0 def, 3 armour)3.0 T1 head armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather armour of command (7 def, 6 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +6 Defense +7 (+3 eff.) Fatigue +6% Mind.save +11 (+5 eff.) A suit of armour made of leather. |
volcanic reinforced leather armour of natural resilience (4 def, 14 armour)9.0 T4 light armor [Ego++] Nature/Disrupt While equipped: dps ---------- Melee+ 6 fire Ranged+ 8 fire ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +8% Resists +13% blight +16% physical +11% nature +14% fire D.Red.from +9% Unnatural A suit of armour made of leather. |
radiant stralite plate armour of the dragon (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Melee Ret 11 light ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +5% acid +7% physical +21% darkness +15% blight +7% cold +7% fire +7% lightning Disarm- +23% Stun/Frz- +22% Knockbk- +24% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +180 While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Wrathroot's Barkwood (9 def, 10 armour, 23-32.2 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 23.0 - 32.2 Physical Uses 150% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
iron shield (4 def, 2 armour, 10.5-12.6 power, 21 block)7.0 T1 shield armor [Normal] When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Grinibar' (15 def, 2 armour, 11.5-13.8 power, 40 block)7.0 T2 shield armor [Rare] Psionic When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +2 Defense +15 (+5 eff.) Rng.Def +15 (+4 eff.) Fatigue +8% Resists +14% mind +9% lightning Phys.save +3 (+1 eff.) ---------- misc Talents +2 Block Handheld deflection devices. |
warded stralite shield of crushing (10 def, 2 armour, 53.5-64.2 power, 136 block)7.0 T4 shield armor [Ego++] Arcane/Master When used to Attack: Power 53.5 - 64.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +136 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% ---------- misc Wards +2 lightning +2 temporal +3 blight +2 fire +2 cold Talents +4 Block +1 Ward Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 133.09 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 336.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 42 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 65 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By ss the Cornac Bulwark level 22
78th Haze 122nd year of Ascendancy at 16:04 see stats
Against all odds
Killed Ukruk in the ambush.By ss the Cornac Bulwark level 21
76th Haze 122nd year of Ascendancy at 13:04 see stats
Brave new world
Went to the Far East and took part in the war.By ss the Cornac Bulwark level 28
25th Regrowth 123rd year of Ascendancy at 03:08 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By ss the Cornac Bulwark level 10
41st Dusk 122nd year of Ascendancy at 18:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By ss the Cornac Bulwark level 24
1st Regrowth 123rd year of Ascendancy at 13:30 see stats
Exterminator
Killed 1000 creatures.By ss the Cornac Bulwark level 17
71st Haze 122nd year of Ascendancy at 16:54 see stats
Level 10
Got a character to level 10.By ss the Cornac Bulwark level 10
41st Dusk 122nd year of Ascendancy at 18:41 see stats
Level 20
Got a character to level 20.By ss the Cornac Bulwark level 20
74th Haze 122nd year of Ascendancy at 22:11 see stats
Level 30
Got a character to level 30.By ss the Cornac Bulwark level 30
47th Pyre 123rd year of Ascendancy at 22:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ss the Cornac Bulwark level 9
10th Flare 122nd year of Ascendancy at 01:00 see stats
Size matters
Did over 600 damage in one attack.By ss the Cornac Bulwark level 16
69th Haze 122nd year of Ascendancy at 05:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By ss the Cornac Bulwark level 26
11st Regrowth 123rd year of Ascendancy at 01:52 see stats
That was close
Killed your target while having only 1 life left.By ss the Cornac Bulwark level 30
49th Pyre 123rd year of Ascendancy at 07:41 see stats
The Rat Lich
Killed the terrible Rat Lich.By ss the Cornac Bulwark level 13
39th Haze 122nd year of Ascendancy at 21:10 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ss the Cornac Bulwark level 23
7th Allure 123rd year of Ascendancy at 02:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ss the Cornac Bulwark level 13
40th Haze 122nd year of Ascendancy at 01:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By ss the Cornac Bulwark level 20
76th Haze 122nd year of Ascendancy at 00:43 see stats
Log
Ss has finished recovering.
Ss is no longer poisoned.
Ss speeds up.
Ss has recovered!
Talent Shield Slam is ready to use.
Poison from Orc master assassin hits ss for 11 nature damage.
Warmaster Gnarg uses Giant Leap.
Warmaster Gnarg misses ss.
Ss slows down.
Poison from Orc master assassin hits ss for 11 nature damage.
Orc pyromancer casts Fireflash.
Orc cryomancer casts Phase Door.
Orc cryomancer casts Phase Door.
Orc cryomancer casts Rune: Acid Wave.
Orc soldier shrugs off the effect 'Disarmed'!
Orc cryomancer roars triumphantly.
Ss wanders around!.
Orc cryomancer hits Orc soldier for 130 acid damage.
Orc cryomancer hits Orc grand master assassin for 125 acid damage.
Orc cryomancer hits ss for 98 acid damage.
Warmaster Gnarg is no longer invisible.
Ss feels pain again.
Ss stops regenerating health quickly.
Poison from Orc master assassin hits ss for 13 nature damage.
Orc grand master assassin uses Pride of the Orcs.
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Saving game...




























































































































