
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 20 / 18% |
| Size | small |
| Lifes / Deaths | Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:34 / 125Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:50 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:15 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:48 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:00 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:12 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:21 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:31 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:42 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:52 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:04 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:14 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:23 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:33 Killed by gladiator at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:46 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:03 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:36 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 08:10 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 08:35 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 08:47 Killed by The Shade at level 7 on the 7th Mirth 122nd year of Ascendancy at 02:43 Killed by Trixie at level 10 on the 49th Dusk 122nd year of Ascendancy at 10:52 Killed by Trixie at level 10 on the 49th Dusk 122nd year of Ascendancy at 16:58 Killed by ritch flamespitter at level 10 on the 49th Dusk 122nd year of Ascendancy at 17:45 Killed by Trixie at level 10 on the 49th Dusk 122nd year of Ascendancy at 21:18 Killed by Trixie at level 10 on the 50th Dusk 122nd year of Ascendancy at 01:04 Killed by greater gwelgoroth at level 13 on the 61st Dusk 122nd year of Ascendancy at 05:11 Killed by ultimate gwelgoroth at level 13 on the 61st Dusk 122nd year of Ascendancy at 05:27 Killed by Yvada the skeleton warrior at level 13 on the 79th Dusk 122nd year of Ascendancy at 08:18 Killed by Glarin the ghoul at level 13 on the 79th Dusk 122nd year of Ascendancy at 08:30 Killed by Yvada the skeleton warrior at level 13 on the 79th Dusk 122nd year of Ascendancy at 08:41 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 09:58 Killed by Xata the vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 10:10 Killed by Emykira the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 10:33 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 11:01 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 11:30 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 11:43 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 11:52 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 12:03 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 12:11 Killed by Xata the vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 12:29 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 12:40 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 12:58 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 13:05 Killed by Eilinuyarin the skeleton master archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 13:14 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 13:21 Killed by Arolrassra the skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 13:30 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 13:55 Killed by Xata the vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 14:05 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 14:15 Killed by Xata the vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 14:26 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 15:00 Killed by Glusemina the lesser vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 15:23 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 15:36 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 15:47 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 16:14 Killed by Siluseth the skeleton warrior at level 14 on the 79th Dusk 122nd year of Ascendancy at 16:25 Killed by Xata the vampire at level 14 on the 79th Dusk 122nd year of Ascendancy at 16:42 Killed by Eilinuyarin the skeleton master archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 18:02 Killed by war hound at level 14 on the 2nd Haze 122nd year of Ascendancy at 04:35 Killed by giant spider at level 14 on the 2nd Haze 122nd year of Ascendancy at 05:01 Killed by elven cultist at level 14 on the 4th Haze 122nd year of Ascendancy at 17:45 Killed by elven blood mage at level 14 on the 4th Haze 122nd year of Ascendancy at 18:24 Killed by elven blood mage at level 14 on the 4th Haze 122nd year of Ascendancy at 19:04 Killed by elven corruptor at level 14 on the 5th Haze 122nd year of Ascendancy at 05:36 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 15:55 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 16:11 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 16:25 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 16:37 Killed by elven corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 16:55 Killed by elven corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 19:41 Killed by Grand Corruptor at level 15 on the 6th Haze 122nd year of Ascendancy at 19:58 Killed by skeleton mage at level 15 on the 10th Haze 122nd year of Ascendancy at 04:37 Killed by skeleton mage at level 15 on the 10th Haze 122nd year of Ascendancy at 04:54 Killed by skeleton master archer at level 16 on the 10th Haze 122nd year of Ascendancy at 07:34 Killed by skeleton mage at level 16 on the 10th Haze 122nd year of Ascendancy at 12:23 Killed by skeleton warrior at level 16 on the 10th Haze 122nd year of Ascendancy at 14:38 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 18:00 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 18:30 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 18:59 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 19:22 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 20:04 Killed by Grgglck's Tentacle at level 16 on the 10th Haze 122nd year of Ascendancy at 21:21 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 21:57 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 22:16 Killed by Grgglck's Tentacle at level 16 on the 10th Haze 122nd year of Ascendancy at 22:31 Killed by Grgglck's Tentacle at level 16 on the 10th Haze 122nd year of Ascendancy at 23:15 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 23:33 Killed by Grgglck the Devouring Darkness at level 16 on the 10th Haze 122nd year of Ascendancy at 23:56 Killed by Grgglck the Devouring Darkness at level 16 on the 11st Haze 122nd year of Ascendancy at 00:13 Killed by Grgglck the Devouring Darkness at level 16 on the 11st Haze 122nd year of Ascendancy at 00:31 Killed by Grgglck the Devouring Darkness at level 16 on the 11st Haze 122nd year of Ascendancy at 01:03 Killed by Grgglck's Tentacle at level 16 on the 11st Haze 122nd year of Ascendancy at 01:18 Killed by Chronolith Twin at level 19 on the 39th Haze 122nd year of Ascendancy at 22:23 Killed by orc corruptor at level 19 on the 43rd Haze 122nd year of Ascendancy at 13:25 Killed by Belolrathra the master vampire at level 19 on the 43rd Haze 122nd year of Ascendancy at 20:35 Killed by Belolrathra the master vampire at level 19 on the 43rd Haze 122nd year of Ascendancy at 20:55 Killed by Belolrathra the master vampire at level 19 on the 43rd Haze 122nd year of Ascendancy at 21:27 Killed by Belolrathra the master vampire at level 19 on the 43rd Haze 122nd year of Ascendancy at 21:44 Killed by greater multi-hued wyrm at level 19 on the 44th Haze 122nd year of Ascendancy at 22:49 Killed by multi-hued drake at level 19 on the 44th Haze 122nd year of Ascendancy at 23:07 Killed by multi-hued drake at level 19 on the 44th Haze 122nd year of Ascendancy at 23:16 Killed by greater multi-hued wyrm at level 19 on the 44th Haze 122nd year of Ascendancy at 23:27 Killed by greater multi-hued wyrm at level 19 on the 44th Haze 122nd year of Ascendancy at 23:38 Killed by multi-hued drake at level 19 on the 44th Haze 122nd year of Ascendancy at 23:52 Killed by greater multi-hued wyrm at level 19 on the 45th Haze 122nd year of Ascendancy at 00:04 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 00:14 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 00:23 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 00:34 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 01:05 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 01:58 Killed by multi-hued drake at level 19 on the 45th Haze 122nd year of Ascendancy at 02:08 Killed by greater multi-hued wyrm at level 19 on the 45th Haze 122nd year of Ascendancy at 06:53 Killed by greater multi-hued wyrm at level 19 on the 45th Haze 122nd year of Ascendancy at 07:05 Killed by greater multi-hued wyrm at level 19 on the 45th Haze 122nd year of Ascendancy at 07:47 Killed by greater multi-hued wyrm at level 19 on the 45th Haze 122nd year of Ascendancy at 08:42 Killed by luminous horror at level 20 on the 46th Haze 122nd year of Ascendancy at 02:44 Killed by Greater Mummy Lord at level 20 on the 46th Haze 122nd year of Ascendancy at 12:11 Killed by Greater Mummy Lord at level 20 on the 46th Haze 122nd year of Ascendancy at 12:51 Killed by Greater Mummy Lord at level 20 on the 46th Haze 122nd year of Ascendancy at 13:04 Killed by Greater Mummy Lord at level 20 on the 46th Haze 122nd year of Ascendancy at 13:17 Killed by skeleton mage at level 20 on the 46th Haze 122nd year of Ascendancy at 13:37 Killed by Greater Mummy Lord at level 20 on the 46th Haze 122nd year of Ascendancy at 14:06 Killed by skeleton mage at level 20 on the 46th Haze 122nd year of Ascendancy at 14:25 |
Primary Stats
| Strength | 21 (base 21) |
| Dexterity | 40 (base 35) |
| Constitution | 23 (base 10) |
| Magic | 29 (base 18) |
| Willpower | 24 (base 10) |
| Cunning | 48 (base 35) |
Resources
| Life | 466/466 |
| Mana | 304/304 |
| Stamina | 234/234 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 48 |
| Crit Chance | 31% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 48 |
| Crit Chance | 34% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.94538327588 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.5 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (75%) |
| Defense | 38.195303735124 |
| Ranged Defense | 38.195303735124 |
| Fatigue | 1 |
| Physical Save | 23.1375 |
| Spell Save | 29.7125 |
| Mental Save | 23.0375 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 156 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Effects
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 4 damage from the next 1.2 attack(s). Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vampire lord fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +12.00 Spellpower: +3 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Falystir' alchemist's lamp 'Falystir'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +10% mind Critical mult.: +5.00% Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Cun / +3 Wil Mindpower: +3 A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | savage's steel ring of nature (+20%) savage's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Changes resistances: +20% nature Changes damage: +10% nature Spell save: +10 Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 93.68 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 78.17 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
insidious poison infusion of the sneak (36 nature damage, 21% healing reduction) insidious poison infusion of the sneak (36 nature damage, 21% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 35.83 nature damage per turns for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (452% speed; 6 turns) movement infusion of the psychic (452% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (496% speed; 5 turns) movement infusion of the warrior (496% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 243 over 5 turns) regeneration infusion of the titan (heal 243 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 142 over 5 turns) regeneration infusion of the warrior (heal 142 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 5; power 56; turns 5; dispells darkness) sun infusion of the wizard (rad 5; power 56; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 56) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 17%; cure mental) wild infusion of the duelist (resist 17%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 17% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 245 for 5 turns) Rune of Reflection (absorb and reflect 245 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 245 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns) Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 8 turns) invisibility rune (power 10 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (684% regen over 10 turns; 34 instant mana) manasurge rune of the warrior (684% regen over 10 turns; 34 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 684% over 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 11; power 28; dur 4) phase door rune of the sneak (range 11; power 28; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 193 for 4 turns) shielding rune (absorb 193 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 134 for 4 turns) shielding rune (absorb 134 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 129 for 5 turns) shielding rune (absorb 129 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 129 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 60) teleportation rune of the duelist (range 60)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 54) teleportation rune of the psychic (range 54)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 8; dur 16; see undead) vision rune of the psychic (radius 8; dur 16; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 13) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any undead around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 10; dur 14; see horror) vision rune of the warrior (radius 10; dur 14; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 15) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing gold amulet of vision cleansing gold amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% nature / +13% blight Blindness immunity: +10% Poison immunity: +24% Disease immunity: +22% Infravision radius: +5 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
plaguebringer's steel dagger of corruption (12.5-16.25 power, 6 apr) plaguebringer's steel dagger of corruption (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 4% chance to inflict damage reduction * 7% chance to disease * 20% chance to curse the target Damage (Melee): +4 blight When wielded/worn: Disease immunity: +10% Sharp, short and deadly. |
plaguebringer's stralite dagger of ruin (28-36.4 power, 9 apr) plaguebringer's stralite dagger of ruin (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 4% chance to disease Damage (Melee): +9 blight When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Critical mult.: +10.00% Disease immunity: +14% Sharp, short and deadly. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
dwarven-steel greatsword 'Duathelwrest' (37-59.2 power, 2 apr) dwarven-steel greatsword 'Duathelwrest' (37-59.2 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +12% nature / +10% darkness Changes damage: +9% fire Massive two-handed swords. |
thunderous iron greatsword of crippling (14-22.4 power, 1 apr) thunderous iron greatsword of crippling (14-22.4 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning Massive two-handed swords. |
Olegen (15-21 power, 3 apr) Olegen (15-21 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural When wielded/worn: Changes stats: +3 Cun Physical save: +6 Cut immunity: +5% Blunt and deadly. |
steel mace 'Skytrencher' (22-30.8 power, 3 apr) steel mace 'Skytrencher' (22-30.8 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Blunt and deadly. |
sunsealed linen robe of alchemy (4 def, 3 armour) sunsealed linen robe of alchemy (4 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +4 Changes stats: +4 Mag Changes resistances: +10% acid / +11% physical / +6% light / +11% cold / +11% fire / +6% darkness Changes damage: +5% acid / +5% physical / +5% light / +6% cold / +6% fire Talent cooldown: Refit Golem (-3 turns) Maximum life: +31.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isletira the hardened leather cap (0 def, 3 armour) Isletira the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Changes stats: +4 Str Physical save: +9 A cap made of leather. |
Pitchlady (0 def, 4 armour) Pitchlady (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +3 Dex Changes resistances: +5% lightning / +7% temporal / +1% physical Changes damage: +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealot alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belikira (17/17, 42-50.4 power, 5 apr) Belikira (17/17, 42-50.4 power, 5 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.0 - 50.4 Uses stats: 70% Dex, 50% Cun Damage type: Mind Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 Damage (Ranged): +4 mind / +28 fire Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 mind / +11 fire Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Aruthra' (24/24, 31-37.2 power, 3 apr) pouch of dwarven-steel shots 'Aruthra' (24/24, 31-37.2 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.0 - 37.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 24 On weapon hit: * 5% chance to disease Damage (Ranged): +9 blight / +4 mind Burst (radius 1) on hit: +4 mind / +8 arcane Shots are used with slings to pummel your foes to death. |
quick ash totem of cure ailments [power 1] (8 cooldown) quick ash totem of cure ailments [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 8 cooldown. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ash wand of firewall 'Aerugaba' [power 65] (5 cooldown) ash wand of firewall 'Aerugaba' [power 65] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% darkness / +6% fire Spell save: +10 It can be used to creates a wall of flames lasting for 4 turns (dam 65 overall), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:26.
There is an item here: Genocide (42-67.2 power, 4 apr)
Ran for 3 turns (stop reason: object seen).
There is an item here: Cyradhema (15-18 power, 3 apr, acid element)
There is an item here: Spellcrusher (32-48 power, 4 apr)
There is an item here: Cyradhema (15-18 power, 3 apr, acid element)
Ran for 2 turns (stop reason: object seen).
There is an item here: Genocide (42-67.2 power, 4 apr)
There is an item here: Lelidodin the Dawnorder (dig speed 24 turns)
Ran for 3 turns (stop reason: object seen).
