Undtr the level 7 Draconian Sun Paladin by mister

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsDraconians 1.0.4
Spellsword 1.0.4
Items Vault 1.0.3
Arcanum Class Pack 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassSun Paladin
Level / Exp7 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 25)
Dexterity11 (base 10)
Constitution18 (base 17)
Magic20 (base 18)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life266/266
Positive0/38
Stamina126/126
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2
See Stealth5
See Invisible6

Offense: Mainhand

Damage28
Accuracy24
Crit Chance1%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.5
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+4%
Light+10%

Defense: Base

Armour (hardiness)23.24 (63%)
Defense9.35
Ranged Defense13.35
Fatigue26
Physical Save23.670086666374
Spell Save20.870086666374
Mental Save8.4

Defense: Resistances

Light+ 30%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
3/5
4/5
0/5
0/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Draconian1.10
1/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Undtr uses Channel Power.
Undtr's muscles bulge as power flows into them.

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 12:05.

Undtr returns to normal.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Talent Channel Power is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...