












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 3033% |
| Size | medium |
| Lifes / Deaths | Killed by Salisera the giant red ant at level 18 on the 63rd Dusk 122nd year of Ascendancy at 05:42 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 16) |
| Dexterity | 51 (base 27) |
| Constitution | 52 (base 18) |
| Magic | 22 (base 11) |
| Willpower | 82 (base 65) |
| Cunning | 107 (base 60) |
Resources
| Hate | 50/100 |
| Equilibrium | 50 |
| Life | 1001/1001 |
| Steam | 100/100 |
| Stamina | 457/457 |
| Psi | 532/532 |
| Healing Factor | 1.2893292187652 |
| Regeneration | 78.575911184568 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 8 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Offhand
| Damage | 106 |
| Accuracy | 81 |
| Crit Chance | 57% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 90 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +124% |
| Darkness | +46% |
| Fire | +32% |
| All | +17% |
Offense: Damage Penetration
| Acid | +30% |
| Fire | +20% |
| Physical | +5% |
| Mind | +82% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 53.95 |
| Spell Save | 55.25 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 29%( 70%) |
| Cold | + 19%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 45%( 70%) |
| Lightning | + 40%( 70%) |
| Mind | + 1%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Confusion Resistance | 0% |
| Pinning Resistance | 79% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Steamtech / Artillery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Antimagic Shield |
| talent | Savage Hunter |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Kinetic Shield |
| talent | Rocket Pod |
| talent | Charged Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 51.0 and stamina regeneration by 11.8. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 34%. Shadowstrike |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by minBoom. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 130. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adotta the Curefury (0 def, 5 armour) 2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Crit.mult +26.46% Dmg.mod +21% mind Res.pen +30% mind +20% fire Melee Ret 10 arcane 10 nature ----- def ----- Armour +5 Resists +12% temporal Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Equi/ret +0.36 Max.mana +132.29 Disengage: Puts all charms on 15 cooldown Level 2.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 166% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| On head | drakeskin leather cap 'Emanor' (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +10 Cun dps ---------- Phys.crit +10.0% Crit.mult +25.85% Res.pen +32% mind +30% acid Acc +25 (+6 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal +18% acid Mind.save +15 (+3 eff.) ---------- misc Stam/turn +3.88 A cap made of leather. |
| Tool | Searhacker the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +8 Str dps ---------- Dmg.mod +13% mind +15% fire ----- def ----- Fatigue -10% Resists +18% blight +12% fire +12% darkness +12% temporal Spell.save +3 (+1 eff.) Mind.save +12 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Poxstriker the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Mind.pwr +30 (+6 eff.) Dmg.mod +24% mind Melee Ret 6 nature ----- def ----- Max.HP +50.00 Disarm- +50% Pinning- +38% Knockbk- +50% ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 Rings make your fingers look great! |
| On fingers | stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +25 Con dps ---------- Acc +14 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+3 eff.) Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | Thoughtcaster 4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Hit: * deal 201.60 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
| In off hand | Gukalthodunagas the living mindstar (118% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 119% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +60 20% chance of physical repulsion While equipped: Stats +6 Cun dps ---------- Mind.crit +10% Crit.mult +24.00% Mind.pwr +16 (+3 eff.) Melee+ 15 mind 11 darkness Dmg.mod +24% mind +9% darkness Res.pen +5% physical ----- def ----- Armour +4 Resists +3% blight Confus- +20% ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | Rhedir the Shockbright 1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +20% darkness Acc +30 (+7 eff.) ----- def ----- Armour +8 Defense +41 (+10 eff.) Resists +18% lightning Phys.save +16 (+3 eff.) Spell.save +16 (+3 eff.) Mind.save +16 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Infravis +8 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Around waist | drakeskin leather belt 'Ivurelaith' 1.0 T5 belt armor [Rare] Psionic While equipped: Stats +12 Wil +10 Cun +4 Con ----- def ----- Fatigue -20% Resists +12% nature Mind.save +34 (+7 eff.) Max.HP +79.00 Pinning- +21% Teleport- +21% ---------- misc Max.enc +50 A belt that goes around your waist. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant (efficiency 103% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 103% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 58 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 213; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
Salobeth0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% acid +15% temporal +9% blight Crit.chn- 15.00% Mind.save +6 (+2 eff.) Cut- +20% Pinning- +20% Knockbk- +25% Amulets make your neck look great! |
warmaker's gold amulet of strength (+13)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +13 Str +6 Dex +6 Wil Amulets make your neck look great! |
Cloudborn0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +12% lightning +22% fire +5% arcane +20% cold HP.reg +4.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 21 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Splendourknave the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +9 Wil +3 Con dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +12% light +18% mind ----- def ----- Resists +9% light Crit.chn- 15.00% ---------- misc Max.hate +10.00 Amulets make your neck look great! |
savior's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Acc +8 (+2 eff.) Apr +15 ----- def ----- Phys.save +18 (+4 eff.) Spell.save +19 (+4 eff.) Mind.save +13 (+3 eff.) Amulets make your neck look great! |
Ariyana the voratun amulet0.1 T5 amulet jewelry [Random Unique] Disrupt/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Defense +10 (+3 eff.) Fatigue -9% Resists +21% blight +6% fire +30% nature Phys.save +19 (+4 eff.) Die.at -20.00 life HP.reg +6.21 Poison- +46% Disease- +50% Pinning- +21% Amulets make your neck look great! |
Glacierwind0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +12% mind +9% physical +6% arcane +3% cold Res.pen +15% mind Acc +17 (+4 eff.) Melee Ret 4 mind ----- def ----- Defense +14 (+4 eff.) Resists +22% mind +6% cold Unseen.red 20% Confus- +50% Amulets make your neck look great! |
voratun amulet 'Ce'Nemina'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Apr +4 ----- def ----- Resists +18% light +3% physical Crit.chn- 19.84% Mind.save +24 (+5 eff.) Die.at -105.83 life Max.HP +132.29 Cut- +26% ---------- misc Masteries +0.40 Corruption/Wrath +0.40 Wild-gift/Ooze Amulets make your neck look great! |
wanderer's voratun amulet of mastery (0.32 Spell / Ice)0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +8 Dex +10 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% HP.reg +4.00 ---------- misc Stam/turn +1.10 Masteries +0.32 Spell/Ice Amulets make your neck look great! |
Bokulathakath the Sparkwrack0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +11% mind +6% blight Res.pen +10% darkness +15% lightning ----- def ----- Resists +11% mind +3% lightning Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Turovor the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil +4 Cun +3 Con ----- def ----- Resists +5% arcane Mind.save +7 (+2 eff.) Confus- +32% ---------- misc Max.mana +80.00 Max.vim +30.00 Infravis +3 Rings make your fingers look great! |
steel ring 'Xaneta'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 76% ----- def ----- Resists +6% temporal Mind.save +9 (+2 eff.) HP.reg +4.00 Confus- +24% Stun/Frz- +43% Rings make your fingers look great! |
Cyrarialle the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Resists +6% lightning +1% physical +3% mind Mind.save +8 (+2 eff.) Blind- +20% Confus- +10% Teleport- +20% Rings make your fingers look great! |
Velydassra the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Mov.spd +25% Acc +15 (+4 eff.) ----- def ----- Defense +18 (+5 eff.) Resists +10% blight +12% fire +7% nature Phys.save +3 (+1 eff.) Poison- +16% Disease- +13% Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
warrior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Max.HP +61.00 HP.reg +10.00 Heal.mod +13% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
mule's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -8% Max.HP +79.00 HP.reg +14.00 Heal.mod +16% ---------- misc Max.enc +28 Rings make your fingers look great! |
stralite ring 'Salima'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Wil +7 Cun +2 Con dps ---------- Mind.pwr +13 (+3 eff.) Mov.spd +18% Dmg.mod +9% mind Res.pen +15% mind Acc +13 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Resists +9% mind Max.HP +39.00 Disarm- +32% Pinning- +27% Knockbk- +35% ---------- misc Infravis +1 Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (189% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 190% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 4.5 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 116.10 mind damage, 68.42 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.48 mind and 6.17 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 76 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Radhelaroddahor (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Spell.pwr +20 (+6 eff.) Mind.pwr +14 (+3 eff.) S.pwr/crit +6 Dmg.mod +8% acid +11% physical +13% fire +16% mind +11% cold Res.pen +10% acid +7% fire +10% cold +8% physical ----- def ----- Phys.save +8 (+2 eff.) Spell.save +22 (+5 eff.) Mind.save +7 (+2 eff.) Heal/summ +38 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +1.60 Psi/m.crit +4.00 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Eclipsequake' (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +26 darkness On Crit.r2 +26 mind While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +45 (+9 eff.) Dmg.mod +40% arcane +24% mind Res.pen +20% mind ----- def ----- Resists +26% blight Spell.save +10 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Scorchrage the drakeskin leather sling4.0 T5 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +269% Ranged+ +16 fire On Crit.r2 +20 blight While equipped: Stats +5 Str dps ---------- Phys.crit +7.0% Phys.pwr +20 (+5 eff.) Mind.pwr +40 (+8 eff.) Dmg.mod +21% physical Acc +15 (+4 eff.) ----- def ----- Resists +24% blight Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Murklord'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: * 20 arcane resource burn While equipped: Stats +20 Str +13 Dex +12 Mag +28 Wil +11 Cun +28 Con dps ---------- Phys.pwr +15 (+4 eff.) On Hit (Ranged): * 20% chance to slow global speed by 76% ----- def ----- Resists +6% blight +9% cold +3% darkness +9% nature Spell.save +18 (+4 eff.) Max.HP +69.00 Slings are used to hurl stones or metal shots at your foes. |
Tempestspawn the voratun steamgun4.0 T5 steamgun 1H weapon [Random Unique] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +12 nature +20 mind On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +4.0% Res.pen +9% nature +15% mind Acc +8 (+2 eff.) Melee Ret 4 lightning ----- def ----- Resists +11% acid +11% cold +11% lightning +12% fire +3% mind +5% all Spell.save +12 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamgun of enduring4.0 T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +43 fire Uses 2.0 Steam While equipped: Stats +9 Con +10 Wil dps ---------- All.spd +4% Res.pen +17% fire ----- def ----- Max.HP +29.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Polemira'4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str +7 Dex +7 Mag +6 Cun dps ---------- Steampwr +15 (+3 eff.) Dmg.mod +21% physical Res.pen +25% acid ---------- misc Light +3 Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cindertreason the pouch of stralite shots (17/17, 186% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 187% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 17 Ranged+ +20 mind On Hit.r1 +20 fire +20 darkness +20 mind On Crit.r2 +16 mind +20 fire On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Zeryrodil the Duathelwisp (20/20, 171% power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Psionic Power 172% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Proj.spd +200% Ranged+ +23 physical +16 mind On Crit.r2 +4 mind On Hit: * 10% chance to reduce damage dealt by 37% * 20% chance to reduce all saves and defense by 46 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 190 physical damage * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 323 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of wind (18/18, 182% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 183% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +12.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 190 physical damage On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of torment (21/21, 176% power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 176% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +21 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 323 physical damage Shots are used with slings to pummel your foes to death. |
Artholeg the pouch of voratun shots (21/21, 183% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 183% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Mind Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 21 Rld cld 3 Ranged+ +18 bleed +14 darkness +47 mind Against +20% Living On Hit.r1 +8 mind On Crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing * cripple the target While equipped: Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
barbed pouch of voratun shots of annihilation (21/21, 197% power, 12 apr)3.0 T5 shot ammo [Ego++] Master Power 197% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +25.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Aeredhebeth the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +7 Wil +7 Mag dps ---------- Dmg.mod +21% mind +18% blight Res.pen +15% blight +26% temporal +26% mind +26% acid ----- def ----- Resists +12% temporal +13% all Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.27 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Uridur the silk robe (0 def, 14 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +10 Wil dps ---------- Crit.mult +20.00% Dmg.mod +12% mind Acc +20 (+5 eff.) ----- def ----- Armour +14 Resists +13% all ---------- misc Mana/turn +0.30 Psi/turn +0.29 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerywyn the Dazzletooth1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% light Against +16% Summoned ----- def ----- Resists +9% fire D.Red.from +15% Summoned A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Silema'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +3 (+1 eff.) Res.pen +5% mind ----- def ----- Spell.save +6 (+1 eff.) Max.HP +80.00 ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Seweroath'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Con dps ---------- Acc +30 (+7 eff.) On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Resists +6% nature +6% cold HP.reg +1.20 Heal.mod +12% A belt that goes around your waist. |
Dimspawner the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +7 Lck dps ---------- Res.pen +10% mind Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +9% acid +9% darkness +10% fire +7% cold +10% lightning Stealth +14 HP.reg +2.60 Heal.mod +26% ---------- misc T.Disarm +28 Max.psi +30.00 Infravis +6 A belt that goes around your waist. |
Duveharagund1.0 T5 belt armor [Rare] Master While equipped: Stats +11 Dex +4 Mag dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +30% acid +15% mind Res.pen +20% acid ----- def ----- Spell.save +14 (+3 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Radiancecutter'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +19 (+5 eff.) ----- def ----- Defense +36 (+9 eff.) Resists +6% light +2% physical Stealth +15 HP.reg +3.00 Heal.mod +19% A belt that goes around your waist. |
Arudherenor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +4 Wil dps ---------- Res.pen +20% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +17 (+4 eff.) ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetgrit (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +11 Dex +2 Mag +3 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Defense +2 (+1 eff.) Crit.chn- 5.00% Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerevena the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.pwr +20 (+4 eff.) Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+2 eff.) Mind.save +13 (+3 eff.) Die.at -50.00 life ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iceshine (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +27.00% Dmg.mod +6% acid +21% cold Res.pen +10% acid Acc +13 (+3 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Defense +17 (+4 eff.) Resists +5% arcane +6% acid Phys.save +15 (+3 eff.) Stealth +14 Max.HP +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islyritira the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +2% Crit.mult +30.00% Dmg.mod +24% mind +6% temporal Res.pen +10% arcane Acc +15 (+4 eff.) Apr +13 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +9% fire +20% blight +9% cold +20% nature +10% lightning Mind.save +6 (+2 eff.) Stealth +15 HP.reg +11.00 Heal.mod +16% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nyldir the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.crit +6% Crit.mult +15.00% Mind.pwr +15 (+3 eff.) Dmg.mod +21% mind +12% acid Res.pen +20% mind Melee Ret 13 mind ----- def ----- Defense +3 (+1 eff.) Resists +15% blight +12% cold +20% nature Spell.save +15 (+3 eff.) HP.reg +16.38 Heal.mod +20% Disease- +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glille (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +3% physical ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue -5% Phys.save +6 (+1 eff.) ---------- misc Max.enc +20 Equi/ret +0.08 A pair of boots made of leather. |
Hazedredge the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +12% mind ----- def ----- Armour +1 Resists +12% cold HP.reg +2.00 Heal.mod +11% ---------- misc Hate/m.crit +1.00 A pair of boots made of leather. |
Turuyahir the pair of drakeskin leather boots (0 def, 19 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +19 Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +33 (+7 eff.) Max.HP +100.00 Blind- +20% Disarm- +20% A pair of boots made of leather. |
Urehad (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +5 Cun +8 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +21% mind Res.pen +15% mind +9% physical ----- def ----- Armour +5 Phys.save +22 (+5 eff.) Mind.save +19 (+4 eff.) ---------- misc Stam/turn +1.00 Mana/turn +0.12 Max.stam +38.00 Blindside: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Delomas (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +11 Cun dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -4% Mind.save +6 (+2 eff.) Max.HP +43.00 ---------- misc Stam/turn +0.50 Equi/ret +0.12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xolle the Archacker (10 def, 16 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +16 Defense +10 (+3 eff.) Fatigue +3% Resists +6% lightning ---------- misc Stam/turn +0.80 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorowyn (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +1 Dex +3 Mag +18 Wil +6 Cun +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mind.pwr +9 (+2 eff.) Res.pen +24% physical ----- def ----- Armour +5 Fatigue +4% Resists +6% blight Phys.save +11 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +14 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Umbrawish the hardened leather gloves (0 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+4 eff.) Melee+ 8 physical Dmg.mod +6% physical +3% darkness +9% mind On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Armour +9 ---------- misc Max.hate +10.00 Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +10 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayata (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% arcane +18% mind Melee Ret 10 arcane 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +6% mind Unarmed combat: Power 152% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Hazeworm' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +12 Cun dps ---------- Dmg.mod +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +15% mind +6% cold Mind.save +12 (+3 eff.) ---------- misc Max.psi +20.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Blackwar' (3 def, 8 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +6.0% Crit.mult +26.15% Phys.pwr +30 (+7 eff.) Mind.pwr +30 (+6 eff.) Dmg.mod +20% nature Res.pen +30% darkness Apr +7 ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +30% nature ---------- misc Hate/m.crit +6.00 Max.stam +39.23 Max.psi +50.00 A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Stokeworm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Cun +3 Con dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +12% acid +9% mind ----- def ----- Armour +4 Fatigue +4% Resists +6% fire Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Duskborn' (25 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +5 Cun +10 Con dps ---------- Phys.crit +1.0% Mind.pwr +6 (+1 eff.) Dmg.mod +3% light +21% physical Melee Ret 4 darkness 6 physical ----- def ----- Armour +5 Defense +25 (+6 eff.) Fatigue +5% Resists +15% nature Phys.save +6 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +106.00 Heal.mod +19% ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1375 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Pitchpall'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% lightning Melee Ret 10 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 46 * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +3% darkness Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Arthisakath1.0 T3 lite [Rare] Master While equipped: Stats +7 Cun dps ---------- Res.pen +25% mind Acc +30 (+7 eff.) Apr +4 ----- def ----- Armour +10 Blind- +38% Confus- +22% ---------- misc Light +9 See.Stealth +13 See.Invis +17 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Spiderrot'1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 76% * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +6% cold +6% light +5% arcane Max.HP +40.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +49.00 Blind- +38% Confus- +18% ---------- misc Light +9 See.Stealth +11 See.Invis +15 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Zubuwen1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Mind.crit +11% Mind.pwr +11 (+2 eff.) Dmg.mod +21% arcane +3% mind Res.pen +15% all Apr +15 ----- def ----- Defense +13 (+3 eff.) Resists +3% mind Phys.save +18 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +28 (+6 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.mana +40.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
voratun grounding strap0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +30% lightning Stun/Frz- +50% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
perfect thunderclap coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
iron pickaxe 'Kindlewarden' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +6% nature +9% mind Res.pen +5% fire ----- def ----- Defense +20 (+5 eff.) Resists +11% nature +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psionic shield 'Strikeraptor' [power 59] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +9% darkness Res.pen +20% blight +25% arcane ----- def ----- Resists +18% lightning ---------- misc Mana/s.crit +2.00 Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Silubeth [power 65] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Cun +12 Dex dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ---------- misc See.Invis +6 Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to heal for 47. Torques are made by powerful psionics to store psionic powers. |
Strikespawner the stralite torque of mindblast [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 10 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +24% lightning +5% arcane +15% mind Blast the opponent's mind dealing 829 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Starquill [power 460] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +24% light +15% fire Res.pen +20% lightning ----- def ----- Resists +15% light ---------- misc See.Invis +24 Blast the opponent's mind dealing 1030 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Bethybrelle the Kindlemalice [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% light Melee Ret 4 cold ----- def ----- Resists +3% lightning +24% cold +12% light ---------- misc Light +3 Sting an enemy dealing 234 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Shocknaught' [power 248] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% lightning Melee Ret 6 lightning Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 41. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By minBoom the Cornac Adventurer level 38
4th Allure 123rd year of Ascendancy at 10:21 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By minBoom the Cornac Adventurer level 50
4th Mirth 123rd year of Ascendancy at 00:59 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By minBoom the Cornac Adventurer level 38
2nd Allure 123rd year of Ascendancy at 20:50 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By minBoom the Cornac Adventurer level 27
48th Haze 122nd year of Ascendancy at 15:03 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By minBoom the Cornac Adventurer level 43
32nd Regrowth 123rd year of Ascendancy at 12:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By minBoom the Cornac Adventurer level 41
29th Regrowth 123rd year of Ascendancy at 16:25 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By minBoom the Cornac Adventurer level 23
16th Haze 122nd year of Ascendancy at 13:32 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By minBoom the Cornac Adventurer level 50
68th Dusk 123rd year of Ascendancy at 18:36 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By minBoom the Cornac Adventurer level 8
8th Flare 122nd year of Ascendancy at 00:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By minBoom the Cornac Adventurer level 40
26th Regrowth 123rd year of Ascendancy at 08:03 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By minBoom the Cornac Adventurer level 50
31st Dusk 123rd year of Ascendancy at 22:14 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By minBoom the Cornac Adventurer level 36
1st Allure 123rd year of Ascendancy at 12:13 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By minBoom the Cornac Adventurer level 31
76th Haze 122nd year of Ascendancy at 10:43 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By minBoom the Cornac Adventurer level 50
41st Haze 123rd year of Ascendancy at 00:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By minBoom the Cornac Adventurer level 24
17th Haze 122nd year of Ascendancy at 07:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By minBoom the Cornac Adventurer level 38
2nd Regrowth 123rd year of Ascendancy at 05:40 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By minBoom the Cornac Adventurer level 30
71st Haze 122nd year of Ascendancy at 03:44 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By minBoom the Cornac Adventurer level 50
10th Dusk 123rd year of Ascendancy at 01:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By minBoom the Cornac Adventurer level 27
20th Haze 122nd year of Ascendancy at 02:04 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By minBoom the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 16:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By minBoom the Cornac Adventurer level 20
72nd Dusk 122nd year of Ascendancy at 18:19 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By minBoom the Cornac Adventurer level 30
70th Haze 122nd year of Ascendancy at 01:24 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By minBoom the Cornac Adventurer level 40
25th Regrowth 123rd year of Ascendancy at 15:27 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By minBoom the Cornac Adventurer level 50
3rd Mirth 123rd year of Ascendancy at 20:12 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By minBoom the Cornac Adventurer level 50
8th Dusk 123rd year of Ascendancy at 20:47 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By minBoom the Cornac Adventurer level 19
70th Dusk 122nd year of Ascendancy at 18:56 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By minBoom the Cornac Adventurer level 50
8th Flare 123rd year of Ascendancy at 17:08 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By minBoom the Cornac Adventurer level 49
3rd Mirth 123rd year of Ascendancy at 19:28 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By minBoom the Cornac Adventurer level 37
2nd Allure 123rd year of Ascendancy at 04:02 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By minBoom the Cornac Adventurer level 40
26th Regrowth 123rd year of Ascendancy at 10:44 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By minBoom the Cornac Adventurer level 50
41st Haze 123rd year of Ascendancy at 00:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By minBoom the Cornac Adventurer level 8
3rd Dusk 122nd year of Ascendancy at 07:13 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By minBoom the Cornac Adventurer level 50
9th Dusk 123rd year of Ascendancy at 00:42 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By minBoom the Cornac Adventurer level 50
10th Dusk 123rd year of Ascendancy at 06:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By minBoom the Cornac Adventurer level 13
16th Dusk 122nd year of Ascendancy at 01:50 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By minBoom the Cornac Adventurer level 45
55th Regrowth 123rd year of Ascendancy at 04:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By minBoom the Cornac Adventurer level 26
20th Haze 122nd year of Ascendancy at 01:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By minBoom the Cornac Adventurer level 20
74th Dusk 122nd year of Ascendancy at 05:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By minBoom the Cornac Adventurer level 37
2nd Allure 123rd year of Ascendancy at 04:04 see stats
Log
--------------------------------
You transfer Sawrd (159% power, 19 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eyal's Will (124% power, 40 apr, nature damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Crown (0 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Pendant of the Sun and Moons to the online item's vault.
Saving done.
Saving game...
Saving done.













































































































































































