










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 21 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Xoda the bandit at level 21 on the 33rd Haze 122nd year of Ascendancy at 18:27 4 / 2Killed by YeWy at level 21 on the 33rd Haze 122nd year of Ascendancy at 18:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 52.247447312088 (base 50) |
| Dexterity | 16 (base 10) |
| Constitution | 6 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 68.247447312088 (base 41) |
| Cunning | 33 (base 10) |
Resources
| Life | 629/629 |
| Psi | 158/158 |
| Stamina | 316/316 |
| Equilibrium | 0 |
| Healing Factor | 0.9659090909091 |
| Regeneration | 10.805229418029 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 20 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 20 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 13% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +3% |
| Fire | +11% |
| Cold | +4% |
| Physical | +14% |
| Mind | +17% |
| Nature | +20% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +5% |
| Mind | +5% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 9 |
| Physical Save | 27 |
| Spell Save | 32 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 8%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 56% |
| Knockback Resistance | 21% |
| Confusion Resistance | 81% |
| Stun Resistance | 9% |
| Pinning Resistance | 17% |
| Poison Resistance | 30% |
| Blind Resistance | 9% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 204 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 10 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.42 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zuberiarin (0 def, 9 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +2 Cun dps ---------- Dmg.mod +9% physical ----- def ----- Armour +9 Fatigue +2% Phys.save +12 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Zubalewen'2.0 T1 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Res.pen +10% physical Apr +1 ----- def ----- Die.at -60.00 life ---------- misc Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Veleba the iron helm (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +1 Mag dps ---------- Mind.crit +1% ----- def ----- Armour +5 Fatigue +5% ---------- misc Psi/ret +0.04 Light +1 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 67.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Kilnsteel [power 70] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 Resists +6% temporal Crit.dmg- 5.00% Mind.save +3 (+2 eff.) Max.HP +80.00 Project a gust of wind in a cone knocking enemies back 6 spaces and dealing 80 damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings can have magical properties. |
| On fingers | warrior's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +6 Resists +22% nature Rings can have magical properties. |
| Around neck | Emaldamina the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% mind Apr +1 ----- def ----- Resists +1% physical ---------- misc Masteries +0.12 Wild-gift/Call of the wild Amulets can have magical properties. |
| In main hand | vined mindstar 'Bilereign' (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +4 nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning +5% physical +4% cold +5% nature +3% acid Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Defense +6 (+3 eff.) Resists +3% blight Disease- +10% Pinning- +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Dairukath the Blazelord1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +25% lightning +5% mind ----- def ----- Resists +6% lightning Spell.save +5 (+2 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
| In off hand | vined mindstar of resolve (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Eliwyn the Rotwolf (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +6 Defense +1 (+1 eff.) Crit.dmg- 10.00% Spell.save +3 (+1 eff.) Max.HP +32.00 Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 20 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.66 to 178.99 lightning damage (119.32 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
healing infusion of the psychic (heal 202; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 171; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 400%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 510%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 557%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 122; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 122 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; magical; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Amoneg'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Wil +1 Cun dps ---------- Res.pen +5% physical Apr +2 ----- def ----- Resists +3% mind ---------- misc Max.stam +30.00 Amulets can have magical properties. |
Mardomas0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% blight Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Resists +22% lightning Stun/Frz- +44% ---------- misc Masteries +0.13 Wild-gift/Storm drake aspect Amulets can have magical properties. |
Shinecutter the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% light ----- def ----- Armour +2 Resists +6% blight +6% nature +9% light Poison- +12% Disease- +11% ---------- misc Max.stam +20.00 Rings can have magical properties. |
greater yew magestaff of protection (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+11 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ----- def ----- Resists +10% lightning +10% cold +10% arcane +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of greater warding (127% power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+10 eff.) Dmg.mod +24% light ----- def ----- Armour +10 Defense +7 (+4 eff.) ---------- misc Wards +3 light Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's dwarven-steel battleaxe of massacre (150% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 150% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 7 While equipped: ----- def ----- Disease- +20% Massive two-handed battleaxes. |
plaguebringer's dwarven-steel mace of crippling (136% power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 7 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Disease- +16% Blunt and deadly. |
truestriking iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 100% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +5 (+2 eff.) Apr +6 Sharp, short and deadly. |
truestriking stralite dagger (133% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 134% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +16 (+8 eff.) Apr +6 Sharp, short and deadly. |
Noonsquall the mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 5 darkness Dmg.mod +3% mind +3% darkness +24% light Res.pen +10% mind ---------- misc Equi/ret +0.04 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% physical Res.pen +3% physical ----- def ----- Resists +3% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +5% lightning +7% fire +6% cold ---------- misc Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Beletokor' (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +4 blight While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature +6% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +4% blight Disease- +11% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of cunning (+2)4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Cun dps ---------- Res.pen +6% physical Slings are used to hurl stones or metal shots at your foes. |
Polobeth the Lightsever (18/19, 140% power, 6 apr)3.0 T2 shot ammo [Random Unique] Master/Psionic Power 141% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +14.5% Capacity 19 Proj.spd +200% Ranged+ +4 acid +11 physical On Crit.r2 +12 acid +12 light On Hit: * 10% chance to reduce armor by 17% * 20% chance to knock the target back 3 spaces and deal 262 physical damage On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Smolderquarry (18/18, 138% power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 18 Ranged+ +8 fire On Hit.r1 +12 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 262 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of accuracy (17/17, 152% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Master Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +3 Crit +5.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
acidic steel shield (0 def, 4 armour, 100% power, 41 block)7.0 T2 shield armor [Ego] Nature When used to Attack: Power 119% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +41 On Hit: * 13% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 6 acid Melee Ret 4 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
exposing dwarven-steel shield of acid resistance (+15%) (0 def, 6 armour, 100% power, 80 block)7.0 T3 shield armor [Ego] Master/Psionic When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +80 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 31 On Melee Ret: * 14% chance to reduce all saves and defense by 31 ----- def ----- Armour +6 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 100% power, 81.5 block)7.0 T3 shield armor [Ego+] Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +82 While equipped: Stats +1 Str +1 Dex dps ---------- Acc +8 (+4 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of fire resistance (+16%) (0 def, 10 armour, 100% power, 208 block)7.0 T5 shield armor [Ego] Master When used to Attack: Power 174% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +208 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
duelist's cured leather armour of the deep (9 def, 10 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +5 Dex ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.10 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
marauder's hardened leather armour of fire resistance (14 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +6 Defense +14 (+7 eff.) Fatigue +8% Resists +20% fire Phys.save +7 (+3 eff.) A suit of armour made of leather. |
Hurasin (6 def, 15 armour)17.0 T1 massive armor [Rare] Nature While equipped: ----- def ----- Armour +15 Defense +6 (+3 eff.) Fatigue +22% Resists +1% physical +3% nature +3% fire Mind.save +9 (+4 eff.) Max.HP +23.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of metal plates. |
iron plate armour 'Genor' (0 def, 7 armour)17.0 T1 massive armor [Rare] Psionic While equipped: Stats +4 Wil +6 Cun +2 Con ----- def ----- Armour +7 Fatigue +22% Spell.save +15 (+7 eff.) Mind.save +12 (+5 eff.) HP.reg +4.00 ---------- misc Telepathy Dragon Humanoid/Orc A suit of armour made of metal plates. |
Mayelrawe (0 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce armor by 17% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +22% Resists +21% acid +19% cold A suit of armour made of metal plates. |
Kerand the Shimmernigh1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) ----- def ----- Resists +3% lightning Crit.dmg- 10.00% ---------- misc Equi/ret +0.04 Max.hate +6.00 A belt that goes around your waist. |
rough leather belt 'Drosta'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +7 Wil dps ---------- Crit.mult +10.00% Res.pen +15% physical Against +17% Summoned ----- def ----- D.Red.from +17% Summoned ---------- misc Equi/ret +0.04 Max.stam +10.00 A belt that goes around your waist. |
rough leather belt 'Glintriver'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% light Res.pen +10% acid +5% fire ----- def ----- Resists +12% light Max.HP +32.00 A belt that goes around your waist. |
Brenydur the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Res.pen +20% physical ----- def ----- Defense +6 (+3 eff.) Resists +10% fire +11% light +1% physical Phys.save +6 (+3 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanirak the Murkmark (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +2 Wil dps ---------- Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Max.HP +31.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aryvena the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +3 Resists +8% cold +8% fire +6% mind +5% arcane Spell.save +15 (+7 eff.) Heal.mod +10% A pair of boots made of leather. |
Gunavor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +3 Fatigue +2% Resists +6% acid HP.reg +2.00 Heal.mod +11% ---------- misc Hate/m.crit +2.00 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Areth' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Phys.pwr +4 (+2 eff.) Acc +3 (+1 eff.) ----- def ----- Armour +3 Fatigue -3% Phys.save +18 (+9 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betyrialdana the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% Mind.pwr +3 (+1 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +6% fire ---------- misc Equi/ret +0.04 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
fearwoven cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +5% darkness +7% physical ----- def ----- Defense +2 (+1 eff.) Resists +7% darkness +6% physical ---------- misc Max.hate +7.00 A pointy cloth hat, very wizardly... |
Salumira the Kilnstreak (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +15% lightning +12% fire +5% arcane Die.at -40.00 life A pointy cloth hat, very wizardly... |
Yvuldamissra (7 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +3% darkness +6% acid ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
Jetvengeance (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Dex +2 Mag dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yarofang the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal HP.reg +4.00 Cut- +20% Confus- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 134.6 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
346 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Belamina2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Melee Ret 2 mind ----- def ----- Mind.save +12 (+5 eff.) Max.HP +44.00 ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Healkiss2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Res.pen +5% nature Melee Ret 4 acid ----- def ----- Resists +6% blight +9% fire +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Phoenixserpent the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% acid +12% fire +7% mind Res.pen +25% acid On Hit (Melee): * 10% chance to reduce armor by 17% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zubibrenor2.0 T1 lite [Rare] Master While equipped: Stats +5 Str +1 Dex +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Acc +3 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Torarek'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +9% acid +3% light Spell.save +3 (+1 eff.) Blind- +10% Disarm- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Noonmight the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Res.pen +8% all Apr +7 ----- def ----- Resists +5% arcane +12% light ---------- misc Stam/turn +3.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Aroldawyn the Blazepiercer (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Dmg.mod +9% light Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +6% light ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Drohek the steel torque of clear mind [power 2] (40 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Wil +2 Mag ----- def ----- Resists +3% blight Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
Polera the steel torque of clear mind [power 2] (40 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Dmg.mod +12% blight Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to reduce fatigue by 26% for 2 turns. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 161] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 161 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 60] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heals yourself and all friendly characters within 10 spaces for 60 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By YeWy the Yeek Wyrmic level 21
71st Dusk 122nd year of Ascendancy at 14:09 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By YeWy the Yeek Wyrmic level 17
26th Dusk 122nd year of Ascendancy at 07:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By YeWy the Yeek Wyrmic level 10
1st Dusk 122nd year of Ascendancy at 07:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By YeWy the Yeek Wyrmic level 20
55th Dusk 122nd year of Ascendancy at 21:42 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By YeWy the Yeek Wyrmic level 21
1st Time of Equilibrium 122nd year of Ascendancy at 10:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By YeWy the Yeek Wyrmic level 11
6th Dusk 122nd year of Ascendancy at 10:37 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By YeWy the Yeek Wyrmic level 11
4th Dusk 122nd year of Ascendancy at 17:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By YeWy the Yeek Wyrmic level 20
57th Dusk 122nd year of Ascendancy at 19:43 see stats
Log
Talent Ice Breath is ready to use.
Poison from Xoda the bandit hits YeWy for 92 nature damage.
Xoda the bandit feeds his pulsing mindstar with psychic energy from YeWy!
Turtle uses Taunt.
Melee retaliation hits War hound for 28 cold damage.
War hound hits YeWy for 51 physical damage.
Xoda the bandit hits YeWy for 72 mind damage.
Xoda the bandit is no longer poisoned.
--------------------------------
YeWy uses Dream Walk.
YeWy speeds up.
Poison from Xoda the bandit hits YeWy for 92 nature damage.
YeWy the level 21 yeek wyrmic was slimed to death by Xoda the bandit on level 1 of The Maze.
--------------------------------
You have 4 life(s) left.
YeWy stops being poisoned.
YeWy deactivates Icy Skin.
YeWy is no longer attuned.
YeWy deactivates Psiblades.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Poison from Xoda the bandit killed YeWy!
Saving done.
Talent Infusion: Healing is ready to use.
Talent Quickened is ready to use.
--------------------------------
Saving game...








































































































