













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 3329% |
| Size | medium |
| Lifes / Deaths | Killed by Silywyn the runed bone giant at level 50 on the 27th Haze 123rd year of Ascendancy at 07:35 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 22) |
| Dexterity | 67 (base 23) |
| Constitution | 137 (base 60) |
| Magic | 26 (base 13) |
| Willpower | 122 (base 63) |
| Cunning | 150.14265465698 (base 63) |
Resources
| Life | 1877/1877 |
| Steam | 100/100 |
| Equilibrium | 76 |
| Psi | 212/212 |
| Healing Factor | 2.5 |
| Regeneration | 101.24675033816 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 97.665491988379 |
| See Invisible | 87.665491988379 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 69 |
| Crit Chance | 69% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 162 |
| Accuracy | 69 |
| Crit Chance | 69% |
| APR | 92 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.75 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 91% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Light | +27% |
| Nature | +259% |
| Blight | +44% |
| Acid | +56% |
| Fire | +47% |
| All | +7% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +35% |
| Nature | +160% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64 (48.304188961773%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 60 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 63%( 70%) |
| Cold | + 59%( 70%) |
| All | + 49%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 49%( 70%) |
| Darkness | + 54%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 91% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 719 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 55%. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 239% efficiency and cooldown mod of 52%. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.70 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 243. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Windtrial the pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +24% nature +15% fire Res.pen +20% nature ----- def ----- Armour +4 Fatigue -4% Phys.save +23 (+6 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +29 Psi/ret +0.16 Max.hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Rotfoe 1.0 T5 lite [Random Unique] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% lightning +18% nature +20% light +3% blight Res.pen +15% blight Melee Ret 4 nature ----- def ----- Resists +13% blight Phys.save +13 (+3 eff.) Max.HP +72.00 HP.reg +13.00 Heal.mod +30% ---------- misc Light +10 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +16 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +27 (+7 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Blind-Fight: No penalty when attacking invisible/stealthed Earth's Eyes: Level 4.9 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 12. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 202.23 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Hettudusta0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Dmg.mod +30% nature +18% acid Res.pen +25% acid Melee Ret 2 arcane ----- def ----- Armour +16 Resists +60% nature Rings make your fingers look great! |
| On fingers | Beliyatta the Plaguebile0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +10 Cun +12 Con dps ---------- Dmg.mod +24% nature Acc +40 (+11 eff.) On Hit (Melee): * 27% chance to slow global speed by 75% ----- def ----- Armour +18 Defense +20 (+4 eff.) HP.reg +5.32 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +44 Con ----- def ----- Resists +10% blight +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Amulets make your neck look great! |
| In main hand | living mindstar 'Salinne' (115% power, 85 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 101% Wil, 61% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% Against +28% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * flashes light on your target dealing 108 damage While equipped: Stats +7 Dex dps ---------- Mind.crit +5% Crit.mult +15.00% Phys.pwr +15 (+5 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +10% nature Res.pen +8% nature ----- def ----- Armour +10 Resists +8% nature +9% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Cyrabrevea |
| In off hand | Samustir the Furnacemonster (115% power, 85 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 115% Range: 1.1x Uses 101% Wil, 61% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +8 mind On Hit: * flashes light on your target dealing 99 damage On Crit: * Deals 137 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +16 Cun dps ---------- Mind.crit +5% Crit.mult +33.00% Mind.pwr +20 (+4 eff.) Dmg.mod +6% nature Res.pen +10% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 46 ----- def ----- Resists +9% blight +9% cold +9% nature Cut- +20% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Resists +30% lightning Poison- +50% Stun/Frz- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Evermoss Robe (12 def, 8 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow 0 physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +25% nature +13% all Crit.dmg- 28.00% Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
medical injector implant of the psychic (efficiency 245% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 245% efficiency and cooldown mod of 85%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 185% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 185% efficiency and cooldown mod of 57%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 372; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 372 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 746%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 707; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 46%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 44%; mental, magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 28%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 31%; mental, magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blazeward the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% acid +5% blight ----- def ----- Resists +6% lightning +6% physical +3% acid ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Obsidianobeisance the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 10 darkness 6 cold On Hit (Melee): * 10% chance to reduce damage dealt by 37% ----- def ----- Resists +6% nature +3% cold ---------- misc Masteries +0.11 Wild-gift/Oozing blades +0.11 Wild-gift/Antimagic Amulets make your neck look great! |
savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Amulets make your neck look great! |
Borudil0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +4 Mag +6 Wil dps ---------- Spell.pwr +25 (+3 eff.) Res.pen +15% mind ----- def ----- Resists +15% mind Amulets make your neck look great! |
gold amulet 'Gloomwild'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +3 Wil +6 Cun +6 Con dps ---------- Crit.mult +10.00% Spell.pwr +10 (+1 eff.) S.pwr/crit +8 Mov.spd +10% Dmg.mod +15% darkness Phasing +20% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.vim +30.00 Amulets make your neck look great! |
gold amulet 'Magmafury'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +27% light +12% blight Res.pen +15% fire Melee Ret 8 fire ----- def ----- Resists +18% fire ---------- misc Light +3 Amulets make your neck look great! |
Manydunagund0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck +7 Wil dps ---------- Acc +13 (+4 eff.) Melee Ret 6 temporal ----- def ----- Defense +13 (+2 eff.) Resists +26% mind +15% temporal Unseen.red 18% Confus- +38% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Turoregorach the Thundermortal0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +6% darkness Res.pen +15% mind Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +7 Defense +11 (+2 eff.) Resists +9% acid +18% lightning Res.Cap +6% all Phys.save +20 (+5 eff.) Amulets make your neck look great! |
Durendur0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +3 Con dps ---------- Dmg.mod +18% arcane Res.pen +26% blight Acc +15 (+5 eff.) ----- def ----- Spell.save +15 (+4 eff.) ---------- misc Max.stam +31.03 Masteries +0.40 Wild-gift/Oozing blades +0.40 Cunning/Survival Amulets make your neck look great! |
cleansing voratun amulet of willpower (+7)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +7 Wil ----- def ----- Resists +28% nature +22% blight Poison- +46% Disease- +39% Amulets make your neck look great! |
enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
protective voratun amulet of cunning (+7)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun ----- def ----- Armour +6 Defense +9 (+1 eff.) Res.Cap +3% all Phys.save +14 (+4 eff.) Amulets make your neck look great! |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
Duvyrablek0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str ----- def ----- Fatigue -4% Resists +3% light +6% acid Confus- +10% ---------- misc Max.enc +20 Rings make your fingers look great! |
Faloblek the Mucusstriker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +3 Dex dps ---------- Res.pen +15% temporal Acc +6 (+2 eff.) ----- def ----- Resists +3% nature +9% temporal ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
Goyavena the Shiverkill0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +25% nature Mind.save +12 (+3 eff.) ---------- misc Light +1 Rings make your fingers look great! |
copper ring 'Blackwrither'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +12% mind Res.pen +15% darkness On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Max.HP +44.00 HP.reg +7.00 Heal.mod +10% ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Cyruldassra the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +15% arcane +5% all ----- def ----- Armour +10 Resists +1% physical +3% light +6% cold Max.HP +31.00 Disarm- +32% Pinning- +29% Knockbk- +26% Rings make your fingers look great! |
Kegadir the Sootrebel0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Str dps ---------- Crit.mult +15.00% Dmg.mod +12% darkness +6% physical Melee Ret 4 physical ----- def ----- Armour +8 Mind.save +6 (+2 eff.) Confus- +31% Rings make your fingers look great! |
Kindlefist the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +30 (+9 eff.) Dmg.mod +6% light Apr +3 ----- def ----- Resists +15% light Max.HP +29.00 Disarm- +29% Pinning- +31% Knockbk- +28% Rings make your fingers look great! |
steel ring of speed0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +15% Acc +7 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
warrior's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Str dps ---------- Melee+ 10 physical Ranged+ 12 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 46 On Hit (Ranged): * 10% chance to reduce all saves and defense by 46 ----- def ----- Armour +6 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
gold ring 'Frozenradiance'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +3 Wil +11 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +9% cold Res.pen +25% cold Acc +14 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 37% Rings make your fingers look great! |
gold ring 'Isenn'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Mag +4 Cun +11 Con dps ---------- Res.pen +10% temporal ----- def ----- Defense +8 (+1 eff.) Crit.dmg- 15.00% ---------- misc Infravis +2 See.Invis +15 Rings make your fingers look great! |
mule's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +27.00 Disarm- +20% Pinning- +35% Knockbk- +32% ---------- misc Max.enc +26 Rings make your fingers look great! |
Bleakpeal the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+8 eff.) Dmg.mod +18% nature +12% darkness Apr +3 Melee Ret 4 physical ----- def ----- Defense +10 (+2 eff.) Resists +2% physical +36% nature +15% darkness ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Loreruidar the Tainttouch0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +18% nature Res.pen +10% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Defense +14 (+2 eff.) Resists +6% darkness +20% nature Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +9 Con dps ---------- Phys.pwr +9 (+3 eff.) Rings make your fingers look great! |
stralite ring 'Belilekira'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +18% nature ----- def ----- Defense +20 (+4 eff.) Resists +12% lightning +12% temporal +36% nature +9% mind Disarm- +20% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Arura0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +22 Str +11 Dex +4 Wil +10 Cun +11 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +10% physical Acc +28 (+8 eff.) ----- def ----- Armour +16 Resists +15% cold ---------- misc See.Invis +9 Rings make your fingers look great! |
Layolaith the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +17 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Resists +12% light +18% acid Spell.save +6 (+1 eff.) Mind.save +20 (+5 eff.) Max.HP +67.00 HP.reg +15.00 Heal.mod +19% Rings make your fingers look great! |
psionicist's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+4 eff.) Max.HP +34.00 Disarm- +41% Pinning- +38% Knockbk- +40% Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Max.HP +65.00 HP.reg +20.00 Heal.mod +19% Rings make your fingers look great! |
voratun ring 'Rimeparry'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.crit +3.0% Crit.mult +15.00% Dmg.mod +6% cold Res.pen +25% cold ----- def ----- Armour +12 HP.reg +7.00 Stun/Frz- +50% ---------- misc Stam/turn +3.13 Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+4 eff.) Apr +14 ----- def ----- Defense +17 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+5 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Laser Powered Giant Smasher (191% power, 0 apr)5.0 T5 greatmaul 2H weapon [Unique] Unknown/Steamtech Power 191% Range: 1.5x Uses 130% Str Dmg Light Acc+ +0.2% base dam (max 20%) Crit +25.0% Atk.spd 100% Melee+ +20 lightning +20 fire While equipped: dps ---------- Against +10% Humanoid +10% Giant ----- def ----- Confus- +100% Fear- +100% ---------- misc Talents +1 Laser Powered Smash The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Frozenwither the living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +4 cold On Crit.r2 +4 cold While equipped: Stats +7 Str +2 Dex +5 Mag +5 Wil +6 Cun +6 Con dps ---------- Mind.crit +13% Mind.pwr +10 (+2 eff.) Melee+ 20 lightning Dmg.mod +14% lightning +7% nature Res.pen +19% lightning +10% cold Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +17% lightning +6% mind +6% blight Disease- +13% ---------- misc Hate/m.crit +5.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Borig' (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 75% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +13% acid +9% physical +15% fire +8% nature +12% cold Res.pen +10% acid +8% physical +9% cold +8% fire +15% mind +9% nature ----- def ----- Resists +3% blight +9% fire +7% nature +3% cold Heal.mod +23% Heal/summ +78 ---------- misc Psi/ret +0.04 Max.summ +2 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +12% blight +11% darkness +16% mind +13% all Phys.save +17 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +31 (+8 eff.) Max.HP +76.00 HP.reg +4.40 Heal.mod +26% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisita (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag dps ---------- Spell.crit +15% Mind.crit +5% Spell.pwr +30 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +20% darkness +42% temporal +9% arcane +60% physical Res.pen +20% darkness +27% temporal +20% arcane +35% physical ----- def ----- Resists +5% arcane +9% temporal +9% mind +15% all Anom.red +16 ---------- misc Mana/turn +0.33 Max.mana +77.00 Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Balofast1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +15% mind +3% arcane ----- def ----- Resists +3% mind +5% arcane Phys.save +13 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +137.00 A belt that goes around your waist. |
Velana1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +18.0% Mind.crit +15% Crit.mult +15.00% Phys.pwr +17 (+6 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +15% mind ----- def ----- Resists +9% darkness +6% fire Spell.save +14 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.12 Size +1 A belt that goes around your waist. |
Ce'Nuba the Forestshaper (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% nature +3% arcane Res.pen +25% nature Acc +5 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+0 eff.) Resists +5% acid +0% light +7% fire +6% cold +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfamas (7 def, 4 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Acc +7 (+2 eff.) Apr +11 ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +13% nature +12% blight Phys.save +14 (+4 eff.) Stealth +8 Max.HP +40.00 HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Xanorera (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +30% mind Apr +10 On Hit (Melee): * 26 arcane resource burn ----- def ----- Defense +3 (+0 eff.) Resists +12% darkness +6% arcane Crit.dmg- 19.38% Mind.save +12 (+3 eff.) Die.at -103.38 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayaba (10 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +13 Defense +10 (+2 eff.) Fatigue -4% Phys.save +10 (+3 eff.) Mind.save +18 (+5 eff.) Silence- +20% ---------- misc Max.enc +37 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Bethiwyn (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +6 Mag +5 Wil +4 Cun dps ---------- Melee Ret 8 arcane ----- def ----- Armour +5 Fatigue -9% Phys.save +15 (+4 eff.) Silence- +49% Confus- +45% Stun/Frz- +38% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +40 Mana/turn +0.08 Mana/s.crit +2.00 Disengage: Puts all charms on 13 cooldown Level 2.5 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Isonn the Flashbone (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +6 Con dps ---------- Melee Ret 6 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +12% lightning +9% temporal +9% blight +15% cold +18% nature +15% fire Phys.save +25 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +15% Mind.crit +14% Crit.mult +15.00% ----- def ----- Armour +7 Fatigue +5% Mind.save +11 (+3 eff.) Max.HP +64.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Elyna the Carrionwrecker (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +12 Str +10 Wil +7 Con dps ---------- Dmg.mod +12% nature +12% cold Res.pen +5% nature Melee Ret 6 arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +3% cold Mind.save +13 (+3 eff.) Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 265.6 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2254 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Armylach the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +0% light Res.pen +20% acid Melee Ret 6 acid ----- def ----- Defense +11 (+2 eff.) Resists +12% blight +9% temporal +6% acid Phys.save +23 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +18 (+5 eff.) HP.reg +9.00 Heal.mod +24% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cinderwisp1.0 T5 lite [Rare] Psionic While equipped: Stats +4 Cun +2 Mag dps ---------- Dmg.mod +31% fire +18% darkness +0% light Res.pen +26% fire ----- def ----- Mind.save +14 (+4 eff.) ---------- misc Light +5 See.Stealth +24 See.Invis +50 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Neryba the Daysage1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +15% darkness +9% arcane ----- def ----- Defense +15 (+3 eff.) Resists +15% light Affinity +5% darkness Phys.save +17 (+4 eff.) Spell.save +26 (+6 eff.) Mind.save +20 (+5 eff.) ---------- misc Psi/ret +0.20 Mana/s.crit +2.69 Light +12 Infravis +5 Moonlight Ray: Puts all charms on 7 cooldown Level 5.5 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 51.66 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fungal web0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
stralite spike attachment0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 40 physical ----- def ----- Armour +16 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
mastercraft fireproof coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +20% light +20% fire Tinkers can be attached to normal items to improve them with steam power! |
powerful moss tread0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +6 ---------- misc Talents +3 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 54] amazing fiery salve [power 54]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 239% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (54% fire, light and lightning affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 54] amazing frost salve [power 54]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 239% efficiency and 52% cooldown modifier. Remove 3 physical effects and grants a frost aura (54% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 782] amazing healing salve [power 782]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 239% efficiency and 52% cooldown modifier. Heal 782 Puts Talent Medical Injector on 13 cooldown Medical salve. |
amazing pain suppressor salve [power 684] amazing pain suppressor salve [power 684]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 239% efficiency and 52% cooldown modifier. Let you fight up to -684 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing water salve [power 54] amazing water salve [power 54]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 239% efficiency and 52% cooldown modifier. Remove 3 mental effects and grants a water aura (54% blight, mind and acid affinity). Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
voratun pickaxe 'Cleanseenvy' (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +5 Cun +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Dmg.mod +7% nature Res.pen +5% nature Acc +9 (+3 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +4 Defense +27 (+5 eff.) Resists +14% nature +9% physical ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1091.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Ebonygrit the dwarven-steel torque of clear mind [power 2] (22 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +9% darkness +3% acid Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Aryra the Gloomreign [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% light +25% acid ----- def ----- Resists +20% darkness +15% mind Sting an enemy dealing 2010 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Stokewoe the dragonbone totem of healing [power 416] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +9% fire Spell.save +3 (+1 eff.) Mind.save +9 (+2 eff.) Die.at -20.00 life Heal.mod +5% Confus- +20% Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 27% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 75% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Thalooze the Thalore Oozemancer level 36
9th Regrowth 123rd year of Ascendancy at 02:50 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thalooze the Thalore Oozemancer level 50
11st Dusk 123rd year of Ascendancy at 22:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Thalooze the Thalore Oozemancer level 36
7th Regrowth 123rd year of Ascendancy at 12:44 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Thalooze the Thalore Oozemancer level 43
66th Regrowth 123rd year of Ascendancy at 15:01 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Thalooze the Thalore Oozemancer level 41
63rd Regrowth 123rd year of Ascendancy at 03:01 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Thalooze the Thalore Oozemancer level 50
22nd Haze 123rd year of Ascendancy at 20:22 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Thalooze the Thalore Oozemancer level 50
72nd Dusk 123rd year of Ascendancy at 16:07 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Thalooze the Thalore Oozemancer level 12
8th Flare 122nd year of Ascendancy at 11:51 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Thalooze the Thalore Oozemancer level 40
59th Regrowth 123rd year of Ascendancy at 21:08 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Thalooze the Thalore Oozemancer level 50
7th Haze 123rd year of Ascendancy at 04:12 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Thalooze the Thalore Oozemancer level 31
6th Allure 123rd year of Ascendancy at 08:37 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Thalooze the Thalore Oozemancer level 28
79th Haze 122nd year of Ascendancy at 15:23 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Thalooze the Thalore Oozemancer level 50
28th Haze 123rd year of Ascendancy at 03:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Thalooze the Thalore Oozemancer level 23
54th Haze 122nd year of Ascendancy at 19:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalooze the Thalore Oozemancer level 29
7th Decay 122nd year of Ascendancy at 06:14 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Thalooze the Thalore Oozemancer level 50
2nd Dusk 123rd year of Ascendancy at 15:05 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Thalooze the Thalore Oozemancer level 50
49th Dusk 123rd year of Ascendancy at 17:30 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Thalooze the Thalore Oozemancer level 50
34th Dusk 123rd year of Ascendancy at 19:15 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Thalooze the Thalore Oozemancer level 39
58th Regrowth 123rd year of Ascendancy at 04:32 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalooze the Thalore Oozemancer level 37
19th Regrowth 123rd year of Ascendancy at 08:59 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Thalooze the Thalore Oozemancer level 37
12nd Regrowth 123rd year of Ascendancy at 22:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Thalooze the Thalore Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 14:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Thalooze the Thalore Oozemancer level 20
43rd Haze 122nd year of Ascendancy at 14:20 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Thalooze the Thalore Oozemancer level 30
9th Decay 122nd year of Ascendancy at 11:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Thalooze the Thalore Oozemancer level 40
59th Regrowth 123rd year of Ascendancy at 10:49 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Thalooze the Thalore Oozemancer level 50
1st Summertide 123rd year of Ascendancy at 20:34 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Thalooze the Thalore Oozemancer level 50
48th Dusk 123rd year of Ascendancy at 09:55 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Thalooze the Thalore Oozemancer level 18
12nd Haze 122nd year of Ascendancy at 00:38 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Thalooze the Thalore Oozemancer level 50
7th Dusk 123rd year of Ascendancy at 13:30 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Thalooze the Thalore Oozemancer level 36
11st Regrowth 123rd year of Ascendancy at 22:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Thalooze the Thalore Oozemancer level 19
42nd Haze 122nd year of Ascendancy at 09:45 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Thalooze the Thalore Oozemancer level 40
60th Regrowth 123rd year of Ascendancy at 00:33 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Thalooze the Thalore Oozemancer level 50
28th Haze 123rd year of Ascendancy at 02:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Thalooze the Thalore Oozemancer level 9
5th Mirth 122nd year of Ascendancy at 13:59 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Thalooze the Thalore Oozemancer level 50
48th Dusk 123rd year of Ascendancy at 10:10 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Thalooze the Thalore Oozemancer level 50
28th Haze 123rd year of Ascendancy at 03:01 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Thalooze the Thalore Oozemancer level 50
12nd Dusk 123rd year of Ascendancy at 22:55 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Thalooze the Thalore Oozemancer level 44
12nd Pyre 123rd year of Ascendancy at 09:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Thalooze the Thalore Oozemancer level 22
50th Haze 122nd year of Ascendancy at 00:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Thalooze the Thalore Oozemancer level 17
21st Dusk 122nd year of Ascendancy at 03:19 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Thalooze the Thalore Oozemancer level 35
7th Regrowth 123rd year of Ascendancy at 04:16 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 9.85 gold from the melting of truestriking voratun longsword of shearing (153% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 6.68 gold from the melting of quick voratun longsword of paradox (151% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.20 gold from the melting of quick voratun longsword (153% power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 6.31 gold from the melting of truestriking dwarven-steel longsword of corruption (125% power, 4 apr).
You gain 25.00 gold from the melting of voratun ring 'Adyvena'.
You gain 4.15 gold from the melting of solipsist's voratun ring.
You gain 0.75 gold from the melting of shatter afflictions rune (absorb 85; cd 12).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 1.00 gold from the melting of wild infusion (res 21%; magical; dur 2; cd 13).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is an item here: Fanged Collar
There is an item here: Withering Orbs
Ran for 11 turns (stop reason: object seen).
--------------------------------
There is an item here: voratun ring
There is an item here: Ring of the War Master
There is an item here: Mnemonic
There is an item here: Glory of the Pride
There is an item here: Vargh Redemption
Ran for 2 turns (stop reason: object seen).
--------------------------------
Saving done.































































































































































