











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 399% |
| Size | big |
| Lifes / Deaths | Killed by Xanodama the skeleton master archer at level 31 on the 75th Haze 122nd year of Ascendancy at 05:25 / 3Killed by Voriyann the ritch hunter at level 49 on the 17th Dusk 123rd year of Ascendancy at 23:00 Killed by Velamiwyn the poison ooze at level 50 on the 49th Dusk 123rd year of Ascendancy at 23:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 67 (base 38) |
| Dexterity | 30 (base 16) |
| Constitution | 78 (base 60) |
| Magic | 22 (base 11) |
| Willpower | 102 (base 62) |
| Cunning | 103 (base 63) |
Resources
| Life | -25/1687 |
| Steam | 100/100 |
| Equilibrium | 88 |
| Psi | 180/212 |
| Healing Factor | 1.6125372656298 |
| Regeneration | 26.472184343035 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +133.15072103889% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 69.791570546401 |
| See Invisible | 63.791570546401 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 51 |
| Crit Chance | 65% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 97 |
| Accuracy | 51 |
| Crit Chance | 66% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +35% |
| Blight | +23% |
| Arcane | +9% |
| Cold | +52% |
| All | 0% |
| Darkness | +39% |
| Light | +12% |
| Physical | +30% |
| Lightning | +16% |
| Fire | +20% |
| Nature | +140% |
Offense: Damage Penetration
| Darkness | +20% |
| Nature | +45% |
| Mind | +20% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (48.304188961773%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 63 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 67%( 70%) |
| Arcane | + 67%( 70%) |
| Cold | + 57%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 59%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 73% |
| Bleed Resistance | 73% |
| Teleport Resistance | 100% |
| Stun Resistance | 97% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 864 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 58%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.40 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Nerelranor' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Wil +3 Cun +4 Con dps ---------- Crit.mult +5.00% Mind.pwr +30 (+7 eff.) Res.pen +20% mind ----- def ----- Armour +3 Phys.save +26 (+8 eff.) Mind.save +16 (+4 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Moldtrail' 1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +12% light ----- def ----- Armour +6 Resists +9% mind +5% arcane Max.HP +60.00 ---------- misc Light +11 See.Stealth +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 191.84 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | steel torque of clear mind 'Rimefurnace' [power 2] (19 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight +3% cold Melee Ret 4 blight 6 cold Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 12% for 2 turns. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Offalravage'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature +21% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Fatigue -6% Resists +6% nature +12% cold ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Amethyst of Sanctuary (111% power, 42 apr, mind damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +42 Crit +22.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+7 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | hardened leather belt 'Blizzardfear' |
| In off hand | Oozing Heart (115% power, 41 apr, nature slow damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +41 Crit +23.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 181.70 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | Serpentine Cloak (20 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Resists +30% lightning Poison- +50% Stun/Frz- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Freezeedge (0 def, 6 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +7 Mag +8 Wil +9 Con dps ---------- Mind.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +16% lightning +22% physical +18% darkness +25% cold +25% nature +9% arcane Melee Ret 8 cold ----- def ----- Armour +6 Resists +14% lightning +27% cold +15% all Crit.dmg- 21.00% Mind.save +23 (+6 eff.) Poison- +30% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 97% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -835; dur 6; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -835 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1681 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1010%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1010% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 825; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 825 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; mental; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 40%; magical, mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 32%; magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 19%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 23%; magical, physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 478 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Winterfurnace the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Melee Ret 4 cold ----- def ----- Resists +2% physical Phys.save +9 (+3 eff.) Pinning- +20% Knockbk- +20% ---------- misc Masteries +0.22 Wild-gift/Harmony +0.22 Wild-gift/Fungus Amulets make your neck look great! |
Woejam the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +20.00% Res.pen +15% darkness Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +6% darkness Res.Cap +2% all Phys.save +12 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +10.00 Amulets make your neck look great! |
steel amulet 'Squalorlore'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Dex +6 Cun +4 Con dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Fatigue -6% Resists +6% temporal +6% darkness +18% fire +5% arcane +17% cold HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Ce'Nuvena the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +8 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +21% mind ----- def ----- Fatigue -8% Resists +21% lightning +12% darkness Die.at -80.00 life HP.reg +4.00 ---------- misc Stam/turn +1.00 Psi/ret +0.20 Max.psi +30.00 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 347.90 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
savior's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +20 (+6 eff.) Spell.save +18 (+4 eff.) Mind.save +25 (+7 eff.) Blind- +29% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets make your neck look great! |
voratun amulet 'Dourwilter'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +9% physical +28% temporal Phys.save +19 (+6 eff.) Die.at -82.75 life Max.HP +60.00 HP.reg +4.14 Pinning- +42% Knockbk- +71% Amulets make your neck look great! |
voratun amulet 'Ravenwasp'0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Str +5 Wil +2 Con dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +15% physical Acc +15 (+8 eff.) ----- def ----- Resists +12% darkness Mind.save +15 (+4 eff.) Die.at -20.00 life Heal.mod +29% Cut- +60% Confus- +22% Heal: Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 532 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Xanyvena the Tidewill0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 7 physical Dmg.mod +6% light +3% cold Res.pen +15% acid On Hit (Melee): * 11% chance to reduce all saves and defense by 41 On Hit (Ranged): * 11% chance to reduce all saves and defense by 41 ----- def ----- Resists +3% acid +9% cold ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +3 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
Chamykath0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +28% lightning +9% fire +15% nature +6% blight Rings make your fingers look great! |
Emeluyabeth0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Dex +4 Cun +2 Con dps ---------- Res.pen +15% physical ----- def ----- Defense +38 (+12 eff.) Resists +2% physical ---------- misc Max.stam +30.00 Rings make your fingers look great! |
solipsist's steel ring of speed0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +12% Acc +7 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Porigatta0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Spell.crit +3% Phys.pwr +10 (+3 eff.) S.pwr/crit +10 Acc +20 (+10 eff.) ----- def ----- Armour +8 Resists +6% physical Mind.save +14 (+4 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Runagas the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +3 Mag +4 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Resists +6% blight +1% physical +11% mind Disease- +10% ---------- misc Infravis +1 Rings make your fingers look great! |
gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Max.HP +33.00 Disarm- +29% Pinning- +33% Knockbk- +33% Rings make your fingers look great! |
gold ring 'Gloomstrider'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +6.0% Acc +15 (+8 eff.) ----- def ----- Armour +4 Defense +15 (+5 eff.) Resists +21% acid +9% darkness Mind.save +8 (+2 eff.) Die.at -80.00 life Confus- +38% Rings make your fingers look great! |
Flashwasp0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Dex +3 Wil +9 Cun +8 Con dps ---------- Dmg.mod +9% lightning Melee Ret 11 lightning ----- def ----- Defense +18 (+6 eff.) Resists +9% lightning ---------- misc Infravis +3 Rings make your fingers look great! |
Tempestking0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +23% lightning Melee Ret 10 lightning ----- def ----- Fatigue -8% Resists +43% lightning +5% arcane Mind.save +12 (+3 eff.) Confus- +39% ---------- misc Max.enc +32 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Zubekira'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +15% blight Phasing +30% ----- def ----- Fatigue -9% ---------- misc Max.enc +36 Mana/turn +0.24 Vim/s.crit +2.00 Max.mana +60.00 Rings make your fingers look great! |
Aeroriavena the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Crit.mult +42.14% Phys.pwr +32 (+9 eff.) Res.pen +25% physical Acc +20 (+10 eff.) Melee Ret 8 physical ----- def ----- HP.reg +7.00 Stun/Frz- +50% ---------- misc Vim/s.crit +2.11 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
iron greatsword of massacre (126% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
stormbringer's voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +32 cold While equipped: dps ---------- Mov.spd +42% Res.pen +22% lightning +20% cold Sharp, long, and deadly. |
Heatwell the pulsing mindstar (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 physical While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +8 (+2 eff.) Dmg.mod +9% fire +21% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Spell.save +9 (+2 eff.) Max.HP +42.00 HP.reg +5.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Belidor' (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +14% Crit.mult +15.00% Mind.pwr +8 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 Hate/kill +3.00 Psi/kill +3.00 See.Invis +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 148.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eilinadhelaith the living mindstar (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +45.00% Spell.pwr +15 (+2 eff.) Mind.pwr +10 (+3 eff.) Res.pen +25% mind Melee Ret 10 blight ---------- misc Vim/s.crit +2.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Lost (115% power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+6 eff.) See all other beings around you for 5 turns. Uses 19 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 44 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 85 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Xerimiba (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +14.0% Atk.spd 100% On Hit: * 18% chance to slow global speed by 70% * 18% chance to reduce armor by 12% While equipped: Stats +7 Cun +3 Con dps ---------- Mind.crit +5% Crit.mult +23.00% Mind.pwr +10 (+3 eff.) Dmg.mod +9% blight ----- def ----- Resists +20% mind +12% acid Mind.save +15 (+4 eff.) Teleport- +10% ---------- misc Psi/turn +1.40 Max.psi +38.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 7 physical Dmg.mod +6% mind +13% physical Res.pen +6% mind +7% physical ----- def ----- Resists +4% mind +16% physical Dmg.Resnn +5% ---------- misc Psi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel shield 'Guharafang' (0 def, 36 armour, 85.818799642879 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +9.4% Phys.pwr +20 (+6 eff.) Melee+ 7 fire Melee Ret 7 fire ----- def ----- Armour +36 Fatigue +8% Resists +15% blight +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +7% blight +12% darkness +12% mind +9% all Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +24 (+6 eff.) Max.HP +59.00 HP.reg +2.20 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Flowermonster' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +27% nature Res.pen +25% temporal ----- def ----- Resists +9% all Mind.save +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +12% blight +13% all Mind.save +17 (+5 eff.) Max.HP +74.00 HP.reg +3.60 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hailwalker the drakeskin leather armour (44 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +5 Wil +9 Cun dps ---------- Phys.crit +7.0% Apr +19 On Hit (Melee): * 21 arcane resource burn ----- def ----- Armour +18 Defense +44 (+14 eff.) Fatigue +8% Resists +3% lightning +3% light +36% blight +9% fire +12% cold +29% darkness ---------- misc Stam/turn +1.30 Light +1 Second Wind: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 199 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) Dmg.mod +0% acid +0% fire +0% nature +0% blight ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Toriderath (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Dmg.mod +27% physical ----- def ----- Defense +11 (+3 eff.) Phys.save +10 (+3 eff.) Die.at -80.00 life ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 89 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 37 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Mayassra (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +27 Lck +15 Dex dps ---------- Res.pen +15% blight +17% temporal +20% darkness +10% mind On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 * 21% chance to reduce armor by 12% ----- def ----- Armour +5 Resists +12% acid +24% temporal +24% darkness Mind.save +3 (+1 eff.) Stealth +25 Def/telep +30 Res/telep +20% Dur/telep +30% A pair of boots made of leather. |
Isyravea (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +3 Mag +6 Wil +7 Cun ----- def ----- Armour +4 Fatigue -5% Crit.dmg- 10.00% Phys.save +10 (+3 eff.) ---------- misc Max.enc +32 Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Breezemark the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +9% nature +12% temporal Res.pen +25% nature ----- def ----- Armour +5 Fatigue +4% Resists +12% fire +18% nature +15% temporal Disengage: Puts all charms on 11 cooldown Level 2.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Fogknight' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +5 Cun +10 Con dps ---------- Phys.pwr +20 (+6 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 33% ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+8 eff.) Mind.save +14 (+4 eff.) Die.at -82.75 life HP.reg +9.00 Heal.mod +11% ---------- misc Stam/turn +2.00 Rush: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of the iron hand (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +1 Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pyrezephyr the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +12% Crit.mult +10.00% Dmg.mod +9% fire Res.pen +15% fire ----- def ----- Armour +2 Resists +21% acid +2% physical +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethuta the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Mag +4 Cun +1 Con dps ---------- Res.pen +5% physical Acc +15 (+8 eff.) Apr +4 ----- def ----- Armour +3 Resists +10% darkness Phys.save +24 (+7 eff.) Spell.save +6 (+1 eff.) Mind.save +8 (+2 eff.) HP.reg +11.00 Disease- +20% Disarm- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.70 Max.stam +41.00 Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Silagawyn' (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Dmg.mod +12% mind +9% temporal ----- def ----- Armour +3 Resists +12% acid +3% physical +9% temporal Mind.save +15 (+4 eff.) Die.at -82.75 life Disarm- +49% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather hat 'Chillwilter' (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +0 Cun dps ---------- Crit.mult +10.00% Phys.pwr +20 (+6 eff.) Dmg.mod +15% lightning +6% cold Res.pen +15% cold Acc +15 (+8 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +19% mind Spell.save +6 (+1 eff.) Mind.save +16 (+4 eff.) Die.at -80.00 life Confus- +36% A hat made of leather. Very stylish. |
Morbusrupture the hardened leather cap (6 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% nature +6% mind Res.pen +10% nature +20% mind ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +3% Resists +6% nature +5% all Phys.save +10 (+3 eff.) ---------- misc Max.hate +8.00 A cap made of leather. |
Pitchwake (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +0 Cun dps ---------- Dmg.mod +15% lightning +16% nature +12% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +2 (+0 eff.) Resists +12% darkness +24% nature +9% mind A pointy cloth hat, very wizardly... |
Treewrack (33 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +20% nature +9% physical ----- def ----- Defense +33 (+11 eff.) Resists +48% nature Die.at -80.00 life A pointy cloth hat, very wizardly... |
Splendourlore the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.crit +8% Crit.mult +20.00% Mind.pwr +15 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +9% cold Mind.save +11 (+3 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's dwarven-steel helm of strength (+5) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Spell.save +7 (+2 eff.) Max.HP +70.00 Heal.mod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1526 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Chillsever'1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Resists +6% temporal +18% light +12% blight +3% cold +12% fire Phys.save +6 (+2 eff.) Mind.save +11 (+3 eff.) Die.at -80.00 life ---------- misc Light +4 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Gille'1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +3% arcane +9% physical Res.pen +5% arcane Acc +25 (+13 eff.) Melee Ret 4 arcane 30 fire ----- def ----- Resists +5% arcane +10% fire Blind- +50% Confus- +25% ---------- misc Light +16 See.Stealth +23 See.Invis +17 Track: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made alchemist's helper0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: dps ---------- Dmg.mod +15% acid +15% fire +15% nature +15% blight Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 41] amazing fiery salve [power 41]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 191% efficiency and 58% cooldown modifier. Remove 3 magical effects and grants a fiery aura (41% fire, light and lightning affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 41] amazing frost salve [power 41]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 191% efficiency and 58% cooldown modifier. Remove 3 physical effects and grants a frost aura (41% cold, darkness and nature affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 597] amazing healing salve [power 597]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 191% efficiency and 58% cooldown modifier. Heal 597 Puts Talent Medical Injector on 11 cooldown Medical salve. |
amazing pain suppressor salve [power 522] amazing pain suppressor salve [power 522]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 191% efficiency and 58% cooldown modifier. Let you fight up to -522 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
amazing water salve [power 41] amazing water salve [power 41]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 191% efficiency and 58% cooldown modifier. Remove 3 mental effects and grants a water aura (41% blight, mind and acid affinity). Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Quenchhue the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Melee Ret 2 cold ----- def ----- Resists +9% fire +14% nature +9% cold HP.reg +2.00 Heal.mod +10% Pinning- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Filthmistress' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Res.pen +23% physical ----- def ----- Fatigue -8% Resists +6% acid +12% temporal +3% blight +3% fire +6% nature +6% lightning Phys.save +13 (+4 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +81.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 691.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Polilrama the steel torque of psionic shield [power 55] (19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Phys.pwr +25 (+7 eff.) Mind.pwr +30 (+7 eff.) ----- def ----- Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 19 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Layibeth the Unlightmaster [power 370] (11 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +10 Resists +9% darkness Max.HP +100.00 HP.reg +4.00 Blind- +20% Disease- +20% Confus- +20% Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Betisevena [power 320] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +4% physical Cut- +10% Disarm- +20% ---------- misc Equi/ret +0.20 Sting an enemy dealing 768 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Zanuntir' [power 560] (11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% acid +12% arcane +6% mind Res.pen +20% acid ----- def ----- Resists +24% acid Sting an enemy dealing 1344 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Roooz the Krog Oozemancer level 33
80th Haze 122nd year of Ascendancy at 23:28 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Roooz the Krog Oozemancer level 50
27th Dusk 123rd year of Ascendancy at 01:58 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Roooz the Krog Oozemancer level 33
79th Haze 122nd year of Ascendancy at 09:47 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Roooz the Krog Oozemancer level 23
62nd Dusk 122nd year of Ascendancy at 08:15 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Roooz the Krog Oozemancer level 40
23rd Pyre 123rd year of Ascendancy at 06:28 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Roooz the Krog Oozemancer level 38
17th Pyre 123rd year of Ascendancy at 07:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Roooz the Krog Oozemancer level 9
3rd Summertide 122nd year of Ascendancy at 00:27 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Roooz the Krog Oozemancer level 37
78th Regrowth 123rd year of Ascendancy at 10:41 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Roooz the Krog Oozemancer level 31
76th Haze 122nd year of Ascendancy at 18:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Roooz the Krog Oozemancer level 21
49th Dusk 122nd year of Ascendancy at 20:51 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Roooz the Krog Oozemancer level 29
9th Haze 122nd year of Ascendancy at 07:32 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Roooz the Krog Oozemancer level 32
77th Haze 122nd year of Ascendancy at 15:19 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Roooz the Krog Oozemancer level 34
22nd Regrowth 123rd year of Ascendancy at 04:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Roooz the Krog Oozemancer level 10
1st Dusk 122nd year of Ascendancy at 22:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Roooz the Krog Oozemancer level 20
38th Dusk 122nd year of Ascendancy at 06:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Roooz the Krog Oozemancer level 30
72nd Haze 122nd year of Ascendancy at 17:23 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Roooz the Krog Oozemancer level 40
23rd Pyre 123rd year of Ascendancy at 00:47 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Roooz the Krog Oozemancer level 50
18th Dusk 123rd year of Ascendancy at 22:22 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Roooz the Krog Oozemancer level 50
37th Dusk 123rd year of Ascendancy at 05:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Roooz the Krog Oozemancer level 19
34th Dusk 122nd year of Ascendancy at 15:49 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Roooz the Krog Oozemancer level 50
19th Dusk 123rd year of Ascendancy at 03:12 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Roooz the Krog Oozemancer level 37
14th Pyre 123rd year of Ascendancy at 08:27 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Roooz the Krog Oozemancer level 25
66th Dusk 122nd year of Ascendancy at 07:04 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Roooz the Krog Oozemancer level 37
14th Pyre 123rd year of Ascendancy at 05:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Roooz the Krog Oozemancer level 24
66th Dusk 122nd year of Ascendancy at 06:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Roooz the Krog Oozemancer level 9
7th Flare 122nd year of Ascendancy at 14:15 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Roooz the Krog Oozemancer level 41
46th Pyre 123rd year of Ascendancy at 12:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Roooz the Krog Oozemancer level 21
43rd Dusk 122nd year of Ascendancy at 08:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Roooz the Krog Oozemancer level 16
19th Dusk 122nd year of Ascendancy at 04:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Roooz the Krog Oozemancer level 31
75th Haze 122nd year of Ascendancy at 05:25 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Roooz the Krog Oozemancer level 32
78th Haze 122nd year of Ascendancy at 13:02 see stats
Log
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Talent Slime Spit is ready to use.
Velamiwyn the poison ooze uses Mindhook.
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Roooz uses Slime Spit.
Roooz's mind surges with critical power!
Roooz uses Poison Strike.
Velamiwyn the poison ooze is poisoned!
Roooz's Slime Spit hits Velamiwyn the poison ooze for (127 to psi shield), 1178 nature, (49 to psi shield), 74 nature (1251 total damage).
Velamiwyn the poison ooze uses Kinetic Strike.
Velamiwyn the poison ooze performs a melee critical strike against Roooz!
Your resonance field crumbles under the damage!
The psychic field around Roooz crumbles.
Roooz is recovering from the damage!
Roooz's natural acid becomes more concentrated!
Roooz is pinned to the ground.
Roooz shares damage with his oozes!
Velamiwyn the poison ooze hits Roooz for (279 resonance), 1349 physical, 17 physical (1366 total damage).
Melee retaliation hits Velamiwyn the poison ooze for (20 to psi shield), 29 acid, 3 blight, 22 cold (55 total damage).
Velamiwyn the poison ooze's Beyond the Flesh performs a melee critical strike against Roooz!
Velamiwyn the poison ooze shrugs off Roooz's 'Disarmed'!
Roooz shares damage with his oozes!
Poison from Roooz hits Velamiwyn the poison ooze for (50 to psi shield), 75 nature (75 total damage).
Melee retaliation hits Velamiwyn the poison ooze for (20 to psi shield), 29 acid, 3 blight, 22 cold (55 total damage).
Velamiwyn the poison ooze's Beyond the Flesh hits Roooz for 83 physical damage.
Roooz the level 50 krog oozemancer was crushed to death by Velamiwyn the poison ooze on level 1 of Slime Tunnels.
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The Heart pulses with antimagic forces as you grasp it.









































































































































































