















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 7064% |
| Size | medium |
| Lifes / Deaths | Killed by Islylaith the ancient elven mummy at level 48 on the 4th Flare 123rd year of Ascendancy at 18:27 2 / 6Killed by Ladi the shalore at level 50 on the 43rd Dusk 123rd year of Ascendancy at 14:18 Killed by Ce'Nyrerin the giant blue ant at level 50 on the 73rd Dusk 123rd year of Ascendancy at 04:53 Killed by Velobrewe the patchwork troll at level 50 on the 18th Haze 123rd year of Ascendancy at 01:29 Killed by Adiyawyn the cold drake hatchling at level 50 on the 18th Haze 123rd year of Ascendancy at 22:12 Killed by Xerulaith the large white snake at level 50 on the 19th Haze 123rd year of Ascendancy at 07:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 15) |
| Dexterity | 103 (base 60) |
| Constitution | 29.887302543277 (base 37) |
| Magic | 29 (base 12) |
| Willpower | 100 (base 63) |
| Cunning | 122 (base 64) |
Resources
| Hate | 100/100 |
| Equilibrium | 52 |
| Life | -222/1057 |
| Steam | 97/100 |
| Stamina | 472/472 |
| Psi | 0/571 |
| Healing Factor | 1.6084590412375 |
| Regeneration | 119.62650098181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +35.318057451043% |
Vision
| Sight | 10 |
| Lite | 15.286586727683 |
| Infravision | 16.923009049187 |
| See Invisible | 10 |
| Stealth | 93 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 88 |
| Crit Chance | 75% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 132 |
| Accuracy | 84 |
| Crit Chance | 77% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +23% |
| Temporal | +35% |
| Darkness | +45% |
| Mind | +190% |
| All | +11% |
Offense: Damage Penetration
| Mind | +136% |
| Blight | +66% |
| Physical | +46% |
| Cold | +41% |
| All | +31% |
Defense: Base
| Armour (hardiness) | 51 (54.823135475018%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 50.375 |
| Spell Save | 43.5 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 40%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 51%( 70%) |
| Temporal | + 41%( 70%) |
| Lightning | + 55%( 70%) |
| Mind | + 61%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 80% |
| Pinning Resistance | 15% |
| Poison Resistance | 27% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.0 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 323 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Mechanical Arms |
| talent | Kinetic Shield |
| talent | Antimagic Shield |
| talent | Savage Hunter |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | Hunting: Marked Prey10% Received damage reduction against: - Cold - Giant |
| detrimental effect | Slowed by 50% and taking 253 crushing damage per turn. Imploding (slow) |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 52.0 and stamina regeneration by 11.8. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
| beneficial effect | You gain 92% resistance against blight and fire. Resolve |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| beneficial effect | The target's critical strike damage bonus is increased by 38%. Shadowstrike |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Physical power reduced by 75 Slowed by 94% Damage per turn 394 |
| detrimental effect | Cannot heal higher than 1147 life. Blood Lock |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-53% global speed). Solipsism |
| detrimental effect | The target is infected by a disease, reducing its constitution by 30 and doing 60.76 blight damage per turn. Rotting Disease |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Gleriwen the ghoul. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 100): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: Random Artifact: Chargewend | done |
Proceed directly to the next Infinite Dungeon level in less than 422 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (422)Turns left: 339 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 82): Rush Hour (197)Turns left: 57 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 83): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Ashspawner (16-22 power, 8 apr) | done |
Wake up and kill the dreaming horror boss 'Lisydherin the dreaming horror'. Infinite Dungeon Challenge (Level 85): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (245)Turns left: 92 You completed the challenge and received: Random Artifact: Glowcutter (4-4 power, 13 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 92): Near SightedYou completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 94): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 97): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: Random Artifact: Thalore-Wood Cuirass (4 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 258. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed giant spider spinneret. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed hummerhorn wing. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Long-Arm 4.0 T5 steamgun 2H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion Shots beam through all targets. Uses 6.0 Steam Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 20 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
| Quiver | Scattermind (18/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | drakeskin leather gloves 'Adebremiwe' (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Dex +5 Cun dps ---------- Phys.crit +20.0% Spell.crit +13% Mind.crit +13% Crit.mult +26.00% Melee+ 8 mind Dmg.mod +11% mind Melee Ret 2 mind ----- def ----- Armour +3 Resists +12% mind Phys.save +11 (+2 eff.) Disarm- +100% ---------- misc Equi/ret +0.12 Talents +5 Iron Grip Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Ivyvea the Hazesmash 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +9 (+2 eff.) Dmg.mod +25% darkness Res.pen +11% all +10% cold Apr +9 Melee Ret 8 temporal ----- def ----- Resists +9% temporal ---------- misc Light +3 Infravis +10 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Flashtickler (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +12 Cun dps ---------- Crit.mult +20.00% Dmg.mod +15% mind Res.pen +25% mind ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning +15% mind Mind.save +24 (+6 eff.) ---------- misc Psi/ret +0.12 A pointy cloth hat, very wizardly... |
| On feet | Earyvor the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Dex +9 Wil dps ---------- Crit.mult +20.00% Spell.pwr +30 (+7 eff.) ----- def ----- Armour +1 Resists +7% fire +7% arcane +7% cold Crit.chn- 19.62% Phys.save +9 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.62 Infravis +4 A pair of boots made of leather. |
| Tool | dwarven-steel pickaxe 'Dourpower' (dig speed 33 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +8 Con dps ---------- Mind.pwr +15 (+2 eff.) Res.pen +30% mind +15% physical On Hit (Melee): * 26 arcane resource burn * 26% chance to reduce damage dealt by 41% ----- def ----- Fatigue -7% Resists +21% fire Die.at -102.14 life ---------- misc Stam/turn +3.83 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Betuwyn'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +6 Mag dps ---------- Dmg.mod +21% mind Res.pen +25% mind Phasing +30% ----- def ----- Armour +20 ---------- misc Infravis +3 Rings make your fingers look great! |
| On fingers | Duvaduhad the Flashrip0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +18 Dex +9 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +12% light +15% mind Res.pen +5% blight Acc +35 (+7 eff.) Melee Ret 2 mind On Hit (Melee): * 29% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +3% mind ---------- misc Light +4 Rings make your fingers look great! |
| Around neck | copper amulet 'Alyrorin'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind Melee Ret 10 mind ----- def ----- Defense +30 (+6 eff.) Fatigue -6% Resists +15% fire Die.at -106.43 life Max.HP +133.04 HP.reg +7.32 Heal.mod +15% Poison- +27% ---------- misc Equi/ret +0.16 Psi/ret +0.44 Amulets make your neck look great! |
| In main hand | voratun steamgun 'Gloomschism' 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +35 Crit +20.0% Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +4 darkness Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +30% mind On Hit (Ranged): * 20% chance to reduce damage dealt by 41% ---------- misc Hate/m.crit +5.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Velegath 1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +20 (+5 eff.) Dmg.mod +18% mind Res.pen +30% blight ----- def ----- Fatigue -20% Resists +12% blight +15% nature +15% darkness Phys.save +15 (+3 eff.) Max.HP +80.00 HP.reg +3.20 Heal.mod +30% ---------- misc Max.enc +50 Max.vim +30.00 A belt that goes around your waist. |
| In off hand | Urthylegen the living mindstar (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 14 darkness 13 mind Dmg.mod +24% temporal +48% mind +9% darkness Res.pen +25% mind On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% acid Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +4.00 Light +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 10 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Wil +10 Cun dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Armour +10 Defense +12 (+3 eff.) Resists +15% all Crit.chn- 35.00% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
medical injector implant (efficiency 166% / cooldown 56%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 56%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 55%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 238% / cooldown 86%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 238% efficiency and cooldown mod of 86%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 207% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 207% efficiency and cooldown mod of 51%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 165% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 145% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 56%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.4 steam per turn. Can be activated for an instant burst of 72 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 19)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.3 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 246; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 340; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 415; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 8; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Vorisera'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) Die.at -60.00 life Max.HP +100.00 Cut- +20% Silence- +10% Confus- +12% Amulets make your neck look great! |
Chydemas the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +15 Wil dps ---------- Mind.crit +4% Dmg.mod +6% acid ---------- misc Psi/ret +0.16 Max.hate +6.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Cyrawen the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +6 Wil ----- def ----- Resists +1% physical Crit.chn- 15.00% Spell.save +12 (+4 eff.) Die.at -60.00 life Cut- +20% ---------- misc Masteries +0.20 Wild-gift/Oozing blades +0.20 Corruption/Demonic pact Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (173). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
enraging stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +9 (+2 eff.) Apr +18 Amulets make your neck look great! |
stralite amulet 'Dairadeneg'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +30 (+7 eff.) Dmg.mod +12% mind Res.pen +25% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Resists +25% light +26% darkness Blind- +44% Amulets make your neck look great! |
stralite amulet 'Shinedare'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% acid +18% light +27% mind Res.pen +25% light ----- def ----- Crit.chn- 15.00% Heal.mod +26% Cut- +80% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 712 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Elamina the Flashroar0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +18 Lck +9 Cun dps ---------- Dmg.mod +6% arcane Res.pen +26% lightning Acc +16 (+3 eff.) Melee Ret 4 lightning ----- def ----- Defense +20 (+4 eff.) Resists +39% lightning +12% light Unseen.red 19% Stun/Frz- +45% Amulets make your neck look great! |
Shockguile0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Str +9 Dex +13 Wil dps ---------- Spell.crit +1% Dmg.mod +9% lightning Res.pen +10% arcane ----- def ----- Resists +30% lightning +6% darkness Spell.save +6 (+2 eff.) Stun/Frz- +48% ---------- misc Hate/m.crit +6.00 Max.psi +30.00 Amulets make your neck look great! |
voratun amulet 'Poruyada'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +9 Dex +12 Wil dps ---------- Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +9 (+2 eff.) Apr +20 ----- def ----- Resists +12% acid +3% temporal ---------- misc Infravis +2 Amulets make your neck look great! |
copper ring 'Vileusher'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun +5 Wil dps ---------- Crit.mult +5.00% Res.pen +5% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Boltwish the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% mind Res.pen +20% light Acc +6 (+1 eff.) Melee Ret 6 lightning ----- def ----- Resists +6% mind +24% lightning Rings make your fingers look great! |
Eilinebeth0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% physical Res.pen +20% mind +20% physical Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Die.at -40.00 life Max.HP +35.00 Disarm- +32% Pinning- +34% Knockbk- +38% Rings make your fingers look great! |
gold ring 'Salobeth'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +12 Cun +20 Wil dps ---------- Spell.crit +10% Mind.pwr +11 (+2 eff.) S.pwr/crit +8 Dmg.mod +21% blight Phasing +38% ---------- misc Light +4 Rings make your fingers look great! |
Eilinama0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Wil dps ---------- Mind.pwr +42 (+7 eff.) Res.pen +35% mind +30% blight On Hit (Melee): * 28% chance to reduce all saves and defense by 51 ----- def ----- Resists +21% temporal Max.HP +33.00 Disarm- +44% Pinning- +33% Knockbk- +44% ---------- misc Equi/ret +0.40 Rings make your fingers look great! |
Fogoozer0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +12% darkness ----- def ----- Armour +4 Defense +30 (+6 eff.) Resists +4% physical Mind.save +13 (+3 eff.) Die.at -40.00 life Poison- +20% Confus- +39% Pinning- +20% Rings make your fingers look great! |
Lavaqueen0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +3 Mag +9 Cun +4 Con dps ---------- Dmg.mod +12% fire Res.pen +29% mind +29% arcane ----- def ----- Defense +18 (+4 eff.) Resists +12% fire ---------- misc Equi/ret +0.16 Infravis +3 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Unlightire the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Mag +8 Cun +6 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+1 eff.) Dmg.mod +6% darkness ----- def ----- Resists +6% darkness Max.HP +44.00 Disarm- +43% Pinning- +44% Knockbk- +44% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xoldanne the Tidespire0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +18% cold Res.pen +26% nature Melee Ret 10 acid 10 cold On Hit (Melee): * 21% chance to slow global speed by 82% * 21% chance to reduce damage dealt by 41% ----- def ----- Resists +15% cold HP.reg +8.00 Stun/Frz- +44% Rings make your fingers look great! |
Daimohor0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +3% Dmg.mod +27% acid Res.pen +10% acid +29% mind Melee Ret 12 mind 12 acid ----- def ----- Crit.chn- 17.30% Mind.save +24 (+6 eff.) Confus- +50% ---------- misc Max.hate +6.00 Rings make your fingers look great! |
Duvubar the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% physical +6% mind +12% darkness Mind.save +15 (+4 eff.) Die.at -80.00 life Max.HP +60.00 Confus- +70% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Harechak the Bleakripper0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Mag +5 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +25 (+4 eff.) Res.pen +25% blight +15% mind ----- def ----- Resists +15% darkness HP.reg +7.00 Stun/Frz- +50% ---------- misc Psi/ret +0.12 Vim/s.crit +2.07 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Poluramira the Sepsisstrike0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +18% acid +15% nature +6% lightning Res.pen +5% lightning +26% nature ----- def ----- Resists +36% acid +3% nature Max.HP +78.00 HP.reg +20.00 Heal.mod +18% Rings make your fingers look great! |
Yveyamina the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +12 Con +5 Wil dps ---------- Res.pen +15% mind ----- def ----- Resists +6% blight +6% fire +3% light +6% darkness Phys.save +16 (+3 eff.) Spell.save +58 (+13 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.stam +76.00 Rings make your fingers look great! |
voratun ring 'Lelygund'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +6 Mag +8 Wil +8 Cun +10 Con dps ---------- Phys.pwr +12 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +18% fire ----- def ----- Resists +3% mind +36% fire Phys.save +6 (+1 eff.) Max.HP +100.00 Poison- +20% ---------- misc Vim/s.crit +2.51 Rings make your fingers look great! |
surging ash starstaff of channeling (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +17 (+4 eff.) S.pwr/crit +6 Dmg.mod +15% light ---------- misc Mana/turn +0.26 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
thought-forged orite trident of massacre (59-94 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Master/Psionic Power 59.0 - 94.4 Physical Uses 129% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% Melee+ +30 mind On Hit: * 38% chance to reduce all saves and defense by 51 While equipped: Stats +9 Cun +9 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
iron longsword of projection (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Psionic Power 12.0 - 16.8 Physical Uses 108% Wil Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
Kerain the Glacierbender (32-44 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 108% Wil Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +24 cold On Hit.r1 +24 cold On Crit.r2 +16 acid While equipped: Stats +6 Dex +12 Con dps ---------- Dmg.mod +21% acid Res.pen +13% physical Acc +21 (+4 eff.) Apr +13 ----- def ----- Resists +24% light +12% fire ---------- misc See.Invis +18 Sharp, long, and deadly. |
arcing iron mace of shearing (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Arcane/Master Power 13.0 - 18.2 Physical Uses 108% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage While equipped: dps ---------- Res.pen +7% all Acc +9 (+2 eff.) Apr +7 Blunt and deadly. |
dwarven-steel mace 'Bregynik' (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 29.0 - 40.6 Physical Uses 108% Wil Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +29 acid +29 nature While equipped: Stats +8 Dex +8 Wil +6 Cun dps ---------- Crit.mult +28.64% Phys.pwr +40 (+8 eff.) Dmg.mod +18% physical Res.pen +17% acid +17% nature Acc +40 (+8 eff.) Apr +11 On Hit (Melee): * 29% chance to reduce all saves and defense by 51 ----- def ----- Die.at -114.54 life ---------- misc Hate/m.crit +7.00 Blunt and deadly. |
voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.5 - 48.8 Physical Uses 54% Wil, 54% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, short and deadly. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eye of the Lost (17-19 power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+6 eff.) See all other beings around you for 5 turns. Uses 25 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 84 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
balanced iron steamsaw of daylight (10-14 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 9.5 - 14.2 Phys.bleed Uses 108% Wil Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 Melee+ +8 light Against +10% Undead Uses 1.0 Steam While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+2 eff.) Fatigue +4% Disarm- +25% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Erekalthothad (59-88 power, 0 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 59.0 - 88.5 Phys.bleed Uses 108% Wil Acc+ +0.2% crit chance (max 25%) Crit +9.0% Atk.spd 100% Block +61 Melee+ +28 acid Uses 1.0 Steam While equipped: Stats +4 Dex dps ---------- Spell.crit +6% Dmg.mod +33% blight +18% acid On Hit (Melee): * 29% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Mana/s.crit +2.86 Vim/s.crit +2.86 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing stralite steamsaw of the stars (28-42 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 28.0 - 42.0 Phys.bleed Uses 108% Wil Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +76 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Cun +9 Mag dps ---------- Dmg.mod +18% light +18% darkness ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +16% light +18% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +23.0% Acc +21 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Cracklerip4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Crit +4.0% Atk.spd 100% Range +10 Proj.spd +807% Uses 2.0 Steam While equipped: Stats +5 Str dps ---------- Acc +35 (+7 eff.) Melee Ret 4 physical ----- def ----- Resists +12% lightning Max.HP +60.00 Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Reload +4 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Frigidspitter4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +8 cold On Crit.r2 +43 acid +26 nature On Hit: * 20 arcane resource burn Uses 2.0 Steam While equipped: Stats +16 Str +11 Dex +13 Mag +12 Wil +13 Cun +11 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +22% acid +25% nature Apr +13 On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +6% acid +6% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Thoughtcaster4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 261.21 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+2 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
overgrown voratun steamgun of tinkering (+4)4.0 T5 steamgun 1H weapon [Ego] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +7 (+1 eff.) ----- def ----- HP.reg +1.80 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Ivalle the Scorchreeve (22/22, 60-73 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 60.5 - 72.6 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +32.0% Capacity 22 Ranged+ +40 physical +8 fire On Hit.r1 +20 fire On Crit.r2 +20 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 365 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Zanuzor (24/24, 66-79 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 66.0 - 79.2 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Acc +16 Apr +6 Crit +22.0% Capacity 24 Ranged+ +16 acid On Hit.r1 +8 arcane +8 acid On Crit.r2 +12 acid On Hit: * 20% chance to reduce armor by 43% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Dawnransom' (19/19, 81-97 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 81.0 - 97.2 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +37.0% Capacity 19 Proj.spd +278% Ranged+ +28 light On Hit.r1 +24 light On Hit: * 28% chance to reduce armor by 43% On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +6 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Winterspiker' (20/20, 68-82 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 68.0 - 81.6 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +25 physical +8 mind +12 cold On Hit.r1 +12 blight +4 cold +28 mind On Crit.r2 +16 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 365 physical damage Shots are used with slings to pummel your foes to death. |
corrosive stralite shield (0 def, 8 armour, 148.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- On Melee Ret: * 18% chance to reduce armor by 43% ----- def ----- Armour +8 Fatigue +8% Resists +18% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Amydolin (0 def, 10 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +30% acid +12% mind Res.pen +20% mind +20% temporal Acc +25 (+5 eff.) ----- def ----- Armour +10 Resists +45% acid +12% temporal +15% all ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkflash the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +9 Cun dps ---------- Spell.crit +20% Spell.pwr +38 (+9 eff.) Dmg.mod +57% light +72% darkness +19% all Res.pen +25% temporal Melee Ret 10 darkness 6 temporal ----- def ----- Resists +3% lightning +6% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettyregontir the Strikescar (30 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +10 (+2 eff.) Dmg.mod +15% lightning +30% temporal +24% arcane +18% cold ----- def ----- Defense +30 (+6 eff.) Resists +27% blight +7% arcane +15% all Crit.chn- 21.48% Phys.save +21 (+4 eff.) HP.reg +5.73 Heal.mod +29% Cut- +29% Disarm- +29% Confus- +29% ---------- misc Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Amarodas' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% mind ----- def ----- Resists +32% cold +21% mind +15% all Crit.chn- 15.80% Mind.save +19 (+5 eff.) Die.at -84.29 life HP.reg +4.21 Blind- +21% ---------- misc See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +23% light +24% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tundraserpent (7 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Res.pen +20% blight Melee Ret 4 cold ----- def ----- Armour +2 Defense +7 (+2 eff.) Fatigue +6% Phys.save +8 (+2 eff.) ---------- misc Equi/ret +0.08 Max.hate +2.00 A suit of armour made of leather. |
cleansing hardened leather armour of natural resilience (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +32% nature +32% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
fearforged iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +6 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +19% Resists +18% acid +7% fire -12% light +7% darkness Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) A suit of armour made of mail. |
iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +31.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
rejuvenating stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% fire HP.reg +6.80 ---------- misc Stam/turn +2.10 A suit of armour made of mail. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Borogrim the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +7 Wil +11 Cun dps ---------- Phys.crit +11.0% Mind.crit +12% Phys.pwr +15 (+3 eff.) Dmg.mod +18% arcane Against +45% Summoned Apr +2 ----- def ----- Armour +2 Defense +16 (+4 eff.) Resists +2% physical D.Red.from +38% Summoned Stealth +11 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Goraregodur the Flamecast1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +3 Wil +3 Cun dps ---------- Res.pen +26% mind ----- def ----- Resists +9% acid +31% fire +10% cold +9% lightning Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.12 Light +2 A belt that goes around your waist. |
Dour's kiss (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Con dps ---------- Dmg.mod +24% mind Res.pen +5% light +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 41% * 10% chance to reduce all saves and defense by 51 ----- def ----- Defense +2 (+1 eff.) Resists +3% darkness Spell.save +8 (+2 eff.) ---------- misc Stam/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Durerion (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +15 Dex +3 Con dps ---------- Res.pen +32% mind Acc +20 (+4 eff.) On Hit (Melee): * 26% chance to reduce all saves and defense by 51 ----- def ----- Defense +17 (+4 eff.) Die.at -104.00 life ---------- misc Max.stam +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glaresaw the cashmere cloak (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +27.20% Dmg.mod +18% mind +18% physical Acc +15 (+3 eff.) ----- def ----- Defense +27 (+6 eff.) Resists +9% fire +15% light +18% mind Phys.save +20 (+4 eff.) Max.HP +82.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ulforion the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Mag +4 Wil +4 Con dps ---------- Spell.crit +2% Dmg.mod +6% blight ----- def ----- Armour +5 Fatigue -8% Phys.save +12 (+2 eff.) HP.reg +8.00 Heal.mod +18% ---------- misc Max.enc +39 Mana/turn +0.16 Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Heatoracle the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +18% mind +9% fire Res.pen +30% light +30% fire Melee Ret 10 fire 12 mind 6 light ----- def ----- Armour +3 Fatigue +2% Resists +15% acid ---------- misc Light +4 Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+3 eff.) Res.pen +15% physical Apr +13 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of archery (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dourworth (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +5 Mag +12 Wil +14 Con dps ---------- Dmg.mod +12% darkness Res.pen +25% darkness +34% mind Melee Ret 10 darkness ----- def ----- Armour +3 Resists +12% darkness +27% cold Disarm- +50% ---------- misc Light +4 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 blight Dmg.mod +5% arcane +5% blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
rough leather hat 'Xerynn' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +7% temporal +12% acid Die.at -40.00 life Max.HP +100.00 Blind- +20% A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Ivisevea (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +22% blight +20% darkness +15% arcane +17% mind Res.pen +20% blight +26% arcane ----- def ----- Defense +3 (+1 eff.) Resists +19% blight +30% darkness +5% arcane +14% mind Phys.save +14 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.psi +35.00 A pointy cloth hat, very wizardly... |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 612.92 mind damage and cripples the target's higher mental functions, reducing cunning by 29 and confusing (41% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Beledunalar the Frigidparry (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +8 Wil +7 Cun dps ---------- Crit.mult +15.00% Res.pen +25% mind Apr +7 ----- def ----- Armour +4 Fatigue +4% Resists +24% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Poranne' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +18% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Obsidianrupture2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +6% darkness +3% blight Crit.chn- 15.00% Max.HP +44.00 Disease- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Dagidor'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Str +9 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +15% blight +6% arcane Die.at -40.00 life Max.HP +80.00 HP.reg +15.00 Blind- +50% Confus- +22% ---------- misc Light +11 See.Stealth +23 See.Invis +21 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun crystal plating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 56] amazing fiery salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 59% cooldown modifier. Remove 3 magical effects and grants a fiery aura (56% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 56] amazing frost salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 59% cooldown modifier. Remove 3 physical effects and grants a frost aura (56% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 809] amazing healing salve [power 809]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 59% cooldown modifier. Heal 809 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 708] amazing pain suppressor salve [power 708]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 59% cooldown modifier. Let you fight up to -708 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 56] amazing water salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 59% cooldown modifier. Remove 3 mental effects and grants a water aura (56% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Glodatira (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +1 Mag +4 Wil +9 Cun dps ---------- Dmg.mod +6% mind Acc +17 (+3 eff.) Apr +10 On Hit (Melee): * 10% chance to reduce all saves and defense by 51 ----- def ----- Resists +9% mind Crit.chn- 5.00% ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eclipsestoker the ash totem of healing [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +6% darkness Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 41% Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Gilahir the ash totem of stinging [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag +3 Wil ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Infravis +3 See.Invis +18 Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Berimahek the Chargecutter [power 320] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +11 Cun dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +18% lightning +9% mind Res.pen +25% mind +15% cold Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Barkimmortal the dragonbone totem of thorny skin [power 90] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire +30% nature +36% mind Res.pen +30% fire Melee Ret 8 mind On Hit (Melee): * 27% chance to reduce damage dealt by 41% ----- def ----- Resists +18% light +21% mind Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing elm wand of lightning storm [power 128] (15 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (120 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Yaboom the Cornac Adventurer level 36
72nd Haze 122nd year of Ascendancy at 13:12 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yaboom the Cornac Adventurer level 50
10th Dusk 123rd year of Ascendancy at 11:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Yaboom the Cornac Adventurer level 35
70th Haze 122nd year of Ascendancy at 23:38 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Yaboom the Cornac Adventurer level 27
1st Time of Equilibrium 122nd year of Ascendancy at 07:32 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Yaboom the Cornac Adventurer level 42
18th Pyre 123rd year of Ascendancy at 04:37 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Yaboom the Cornac Adventurer level 33
68th Haze 122nd year of Ascendancy at 05:13 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Yaboom the Cornac Adventurer level 41
15th Pyre 123rd year of Ascendancy at 14:05 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Yaboom the Cornac Adventurer level 29
50th Haze 122nd year of Ascendancy at 14:57 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Yaboom the Cornac Adventurer level 10
2nd Flare 122nd year of Ascendancy at 08:50 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Yaboom the Cornac Adventurer level 39
57th Regrowth 123rd year of Ascendancy at 02:03 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Yaboom the Cornac Adventurer level 37
46th Regrowth 123rd year of Ascendancy at 12:36 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Yaboom the Cornac Adventurer level 50
65th Dusk 123rd year of Ascendancy at 04:48 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Yaboom the Cornac Adventurer level 50
44th Dusk 123rd year of Ascendancy at 11:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Yaboom the Cornac Adventurer level 22
55th Dusk 122nd year of Ascendancy at 06:50 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yaboom the Cornac Adventurer level 31
56th Haze 122nd year of Ascendancy at 15:54 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Yaboom the Cornac Adventurer level 26
66th Dusk 122nd year of Ascendancy at 23:51 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Yaboom the Cornac Adventurer level 50
41st Dusk 123rd year of Ascendancy at 09:33 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yaboom the Cornac Adventurer level 40
71st Regrowth 123rd year of Ascendancy at 16:31 see stats
Infinite x100 (Insane (Adventure) difficulty)
Got to level 100 of the infinite dungeon.By Yaboom the Cornac Adventurer level 50
17th Haze 123rd year of Ascendancy at 20:26 see stats
Infinite x80 (Insane (Adventure) difficulty)
Got to level 80 of the infinite dungeon.By Yaboom the Cornac Adventurer level 50
65th Dusk 123rd year of Ascendancy at 03:26 see stats
Infinite x90 (Insane (Adventure) difficulty)
Got to level 90 of the infinite dungeon.By Yaboom the Cornac Adventurer level 50
78th Dusk 123rd year of Ascendancy at 14:19 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Yaboom the Cornac Adventurer level 31
56th Haze 122nd year of Ascendancy at 11:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Yaboom the Cornac Adventurer level 10
2nd Flare 122nd year of Ascendancy at 08:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Yaboom the Cornac Adventurer level 20
31st Dusk 122nd year of Ascendancy at 08:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Yaboom the Cornac Adventurer level 30
50th Haze 122nd year of Ascendancy at 20:25 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Yaboom the Cornac Adventurer level 40
71st Regrowth 123rd year of Ascendancy at 10:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Yaboom the Cornac Adventurer level 50
8th Dusk 123rd year of Ascendancy at 15:52 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Yaboom the Cornac Adventurer level 50
40th Dusk 123rd year of Ascendancy at 13:00 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Yaboom the Cornac Adventurer level 25
58th Dusk 122nd year of Ascendancy at 23:56 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Yaboom the Cornac Adventurer level 50
31st Dusk 123rd year of Ascendancy at 11:29 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Yaboom the Cornac Adventurer level 44
43rd Pyre 123rd year of Ascendancy at 00:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Yaboom the Cornac Adventurer level 34
70th Haze 122nd year of Ascendancy at 05:44 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Yaboom the Cornac Adventurer level 40
77th Regrowth 123rd year of Ascendancy at 19:39 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Yaboom the Cornac Adventurer level 50
44th Dusk 123rd year of Ascendancy at 11:32 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Yaboom the Cornac Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 22:36 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Yaboom the Cornac Adventurer level 50
40th Dusk 123rd year of Ascendancy at 04:46 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Yaboom the Cornac Adventurer level 50
44th Dusk 123rd year of Ascendancy at 11:32 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Yaboom the Cornac Adventurer level 50
28th Dusk 123rd year of Ascendancy at 03:28 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Yaboom the Cornac Adventurer level 10
4th Dusk 122nd year of Ascendancy at 08:57 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Yaboom the Cornac Adventurer level 44
41st Pyre 123rd year of Ascendancy at 07:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Yaboom the Cornac Adventurer level 27
68th Dusk 122nd year of Ascendancy at 18:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Yaboom the Cornac Adventurer level 19
30th Dusk 122nd year of Ascendancy at 22:01 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Yaboom the Cornac Adventurer level 35
70th Haze 122nd year of Ascendancy at 14:13 see stats
Log
Xerulaith the large white snake misses Yaboom.
Yaboom is grappled!
Xerulaith the large white snake is engaged in a grapple!
Yaboom's Shoot performs a ranged critical strike against Xerulaith the large white snake!
Yaboom uses Psychic Lobotomy.
Yaboom's mind surges with critical power!
Xerulaith the large white snake shrugs off Yaboom's 'Lobotomized (confused)'!
Xerulaith the large white snake starts to bleed.
Yaboom performs a melee critical strike against Xerulaith the large white snake!
Yaboom's mind surges with critical power!
Yaboom's Shoot performs a ranged critical strike against Xerulaith the large white snake!
Xerulaith the large white snake is recovering from the damage!
Yaboom uses Psychic Lobotomy.
Yaboom's mind surges with critical power!
Xerulaith the large white snake higher mental functions have been imparied.
Yaboom performs a melee critical strike against Xerulaith the large white snake!
Yaboom's mind surges with critical power!
Yaboom mentally dismisses some damage!
Yaboom converts some damage to Psi!
Yaboom's Shoot hits Xerulaith the large white snake for (35 flat reduction), 2343 mind (2343 total damage).
Yaboom's Shoot hits Xerulaith the large white snake for (35 flat reduction), 1068 mind, (4 flat reduction), 0 darkness, (35 flat reduction), 1096 mind (2164 total damage).
Yaboom hits Xerulaith the large white snake for (35 flat reduction), 1713 mind, 0 arcane, (35 flat reduction), 167 mind, (31 flat reduction), 0 darkness, (35 flat reduction), 880 mind, 0 arcane, (35 flat reduction), 167 mind, (33 flat reduction), 0 darkness (2926 total damage).
Grappling hits Yaboom for (132 to psi shield), 150 to psi, 257 physical, (132 to psi shield), 124 to psi, 211 physical, (22 to psi shield), (28 dismissed), 2 to psi, 3 physical, (132 to psi shield), 63 to psi, 108 physical, (132 to psi shield), 66 to psi, 112 physical, (118 to psi shield), 50 to psi, 85 physical, (22 to psi shield), (28 dismissed), 2 to psi, 3 physical (1234 total damage).
Xerulaith the large white snake uses Clinch.
Yaboom's mind surges with critical power!
Yaboom's mind surges with critical power!
Yaboom redirects the effect 'Grappled'!
Xerulaith the large white snake is grappled!
Your heart hardens as a powerful foe enters your gloom! (+10 hate)
Mechanical Arms performs a melee critical strike against Xerulaith the large white snake!
















































































































































































































