















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Nerunne the gwelgoroth at level 33 on the 31st Regrowth 123rd year of Ascendancy at 01:29 / 5Killed by Vorubrema the polar bear at level 35 on the 50th Regrowth 123rd year of Ascendancy at 12:45 Killed by Vorubrema the polar bear at level 35 on the 50th Regrowth 123rd year of Ascendancy at 15:05 Killed by Elulratta the skeleton master archer at level 36 on the 51st Regrowth 123rd year of Ascendancy at 21:40 Killed by Layara the gigantic corrosive tunneler at level 50 on the 1st Mirth 123rd year of Ascendancy at 01:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 12) |
| Dexterity | 94 (base 60) |
| Constitution | 60 (base 12) |
| Magic | 38 (base 12) |
| Willpower | 107 (base 60) |
| Cunning | 121 (base 60) |
Resources
| Hate | 15/108 |
| Equilibrium | 50 |
| Life | 1455/1455 |
| Steam | 100/100 |
| Stamina | 499/499 |
| Psi | 663/663 |
| Healing Factor | 1.6700507772248 |
| Regeneration | 60.062865393749 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 14 |
| See Stealth | 8 |
| See Invisible | 15 |
| Stealth | 70 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 84 |
| Crit Chance | 43% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 118 |
| Accuracy | 80 |
| Crit Chance | 49% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.666666666667 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +18% |
| Nature | +43% |
| Darkness | +20% |
| Lightning | +12% |
| Mind | +88% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Mind | +70% |
| Nature | +44% |
Defense: Base
| Armour (hardiness) | 46 (78.304188961773%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 62.8 |
| Spell Save | 53.05 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 28%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 30%( 70%) |
| Lightning | + 61%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 0% |
| Poison Resistance | 22% |
| Disarm Resistance | 100% |
| Bleed Resistance | 20% |
| Teleport Resistance | 100% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 925 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.2 steam per turn. Can be activated for an instant burst of 106 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 276 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Mechanical Arms |
| talent | Elemental Harmony |
| talent | Kinetic Shield |
| talent | Stealth |
| talent | Savage Hunter |
| talent | Rocket Pod |
| talent | Antimagic Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.3 and stamina regeneration by 2.1. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emelubretta the vampire lord. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Betubeth the elder vampire. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 136. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed green worm. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | throat-seeking voratun steamgun 4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +20 nature On-Hit, radius 1 +90 20% chance of physical repulsion On Critical: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Scattermind (20/20, 146% power, 7 apr)3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 146% Range: 1.0x-1.2x Uses 124% Cun Damage Mind Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Critical: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+3 eff.) Life +100.00 Disarm Resist +100% other ------- Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 200.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Growthlash the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% nature +21% mind +20% darkness Ignore resists +10% nature defense ------ Resistance +9% nature Mind save +6 (+1 eff.) other ------- Infravision +8 See Stealth +8 See Invisibility +15 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Airclamor (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +10 Cun +7 Mag offense ------ Mind Crit +3% Damage +12% lightning +15% mind Ignore resists +25% mind defense ------ Armor +3 Fatigue +3% Resistance +9% lightning Physical save +19 (+2 eff.) Mind save +15 (+3 eff.) other ------- Max hate +8.00 A cap made of leather. |
| On feet | Glowfoe the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +7 Cun offense ------ Mind Crit +9% Critical power +24.82% Mindpower +20 (+4 eff.) Damage +12% light When Hit 12 mind 10 fire defense ------ Armor +4 Fatigue +3% Resistance +11% lightning +11% temporal +21% light +12% fire Physical save +9 (+1 eff.) Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Geta the iron torque of psionic shield [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% mind Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 defense ------ Resistance +12% darkness Life Regen +4.00 Healmod +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galeneg0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Physical Power +10 (+2 eff.) Damage +6% mind Ignore resists +20% physical Accuracy +10 (+2 eff.) When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 defense ------ Resistance +6% acid Physical save +3 (+0 eff.) Rings make your fingers look great! |
| On fingers | treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +9% nature +10% blight Life +70.00 Life Regen +10.00 Healmod +14% Poison Resist +22% Disease Resist +18% Rings make your fingers look great! |
| Around neck | Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+8 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | enhanced voratun steamgun of enduring 4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +12 Str +10 Dex +9 Mag +23 Wil +13 Cun +23 Con defense ------ Life +90.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | rough leather belt 'Bogvein' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ When Hit 2 nature defense ------ Fatigue -16% Resistance +6% fire Physical save +15 (+1 eff.) Stealth +6 Cut Resist +20% other ------- Disarm Traps +6 Encumbrance +40 Infravision +3 A belt that goes around your waist. |
| In off hand | Dazzlewrecker (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +9.0% Attack Speed 100% On-hit +8 physical While equipped: Stats +7 Cun +4 Con offense ------ Mind Crit +5% Critical power +23.00% Mindpower +10 (+2 eff.) Damage +6% light When Hit 8 light defense ------ Resistance +18% mind Mind save +16 (+4 eff.) other ------- Psi/turn +1.50 Max stamina +10.00 Max psi +77.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Olygorn the elven-silk cloak (18 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +5 Dex +6 Con offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore resists +5% physical Accuracy +10 (+2 eff.) On-Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +18 (+5 eff.) Fatigue -7% Resistance +30% lightning +1% physical Physical save +28 (+4 eff.) Life +110.00 Stun Resist +50% other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +10 Str +10 Dex +10 Mag +14 Wil +10 Cun +15 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison 0 physical defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the sneak (efficiency 206% / cooldown 56%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 206% efficiency and cooldown mod of 56%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 282; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 609; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 44%; mental, physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 30%; mental, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
serendipitous copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resist unseen 11% Amulets make your neck look great! |
warrior's copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
warrior's copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mayavena0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Cun +5 Con offense ------ Move Speed +10% Ignore resists +25% acid When Hit 6 blight defense ------ Fatigue -6% Resistance +15% darkness Crit Resistance 15.00% Life Regen +3.00 Healmod +20% Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Polewyn0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +4 Resistance +6% acid +24% cold +6% mind Physical save +12 (+1 eff.) Blind Resist +22% Poison Resist +20% Disease Resist +20% Pinning Resist +20% other ------- Infravision +5 Sight +2 See Invisibility +9 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Aryth'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con defense ------ Armor +5 Defense +6 (+2 eff.) Resistance +6% temporal +8% physical Max Resistance +4% all Physical save +17 (+2 eff.) Spell save +15 (+3 eff.) Life +38.00 Life Regen +5.00 Silence Resist +20% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Bilestrider0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +24.82% Damage +18% physical Ignore resists +20% nature +30% physical When Hit 8 nature defense ------ Defense +37 (+9 eff.) Resistance +18% nature Physical save +22 (+3 eff.) Spell save +22 (+4 eff.) Mind save +22 (+5 eff.) Unlife -60.00 life other ------- Max stamina +37.23 Amulets make your neck look great! |
Anugodil the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Spellpower/crit +2 Damage +12% acid Ignore Shields +20% defense ------ Resistance +24% acid +3% fire +6% blight Disease Resist +20% other ------- Max mana +20.00 Rings make your fingers look great! |
Eladhetha the Cloudsquall0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% lightning +12% fire +12% mind Ignore resists +25% acid defense ------ Resistance +6% acid +24% fire Rings make your fingers look great! |
mule's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+0 eff.) Mindpower +5 (+1 eff.) defense ------ Fatigue -5% other ------- Encumbrance +21 Rings make your fingers look great! |
savior's copper ring of the mountain (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% physical defense ------ Resistance +11% physical Physical save +7 (+0 eff.) Spell save +7 (+1 eff.) Mind save +7 (+1 eff.) Rings make your fingers look great! |
solipsist's copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) On-Hit 11 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 50 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 50 other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
Layydhemina the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +6% mind +14% fire Ignore resists +10% arcane Ignore Shields +30% defense ------ Resistance +28% fire other ------- Mana/turn +0.24 Rings make your fingers look great! |
steel ring 'Blazeborn'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +3% lightning +6% fire +15% blight +12% cold +6% nature +6% acid Physical save +10 (+1 eff.) Spell save +8 (+1 eff.) Mind save +10 (+2 eff.) Disease Resist +20% Rings make your fingers look great! |
Dawnpall0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +8 Str +3 Dex +4 Mag +11 Cun +5 Con offense ------ Mindpower +25 (+5 eff.) Damage +16% fire defense ------ Resistance +15% light +32% fire Rings make your fingers look great! |
Emelisewen0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Physical Crit +5.0% Mindpower +34 (+6 eff.) Damage +12% acid Ignore Armor +7 defense ------ Armor +10 Life +34.00 Disarm Resist +44% Pinning Resist +44% Knockbk Resist +44% other ------- Stamina/turn +3.00 Psi when Hit +0.20 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Samidur'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag offense ------ Physical Power +15 (+3 eff.) Ignore Armor +6 defense ------ Armor +8 Defense +25 (+6 eff.) Resistance +7% physical Spell save +15 (+3 eff.) Mind save +13 (+3 eff.) Confus Resist +38% other ------- Mana/turn +0.16 Mana-on-crit +2.29 Rings make your fingers look great! |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+3 eff.) defense ------ Resistance +15% mind Mind save +25 (+6 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
mitotic living mindstar of disruption (116% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 116% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +11.0% Attack Speed 100% Damage Against +26% Unnatural On Hit: * 12% chance to slow global speed by 80% * 11% chance to reduce armor by 22% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eluyavena the Cobrajustice4.0 Encumbrance T4 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +16 cold On-crit, radius 2 +22 cold On Hit: * 22% chance to slow global speed by 80% While equipped: offense ------ Physical Crit +5.0% Damage +24% nature Ignore resists +28% arcane +15% cold Accuracy +11 (+3 eff.) On-Hit (Ranged): * 22% chance to reduce armor by 22% Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +6 Str +12 Wil +11 Con offense ------ Physical Power +12 (+2 eff.) defense ------ Life +96.00 Slings are used to hurl stones or metal shots at your foes. |
Airpiety4.0 Encumbrance T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +20 lightning Uses 2.0 Steam While equipped: Stats +2 Wil offense ------ Physical Crit +5.0% Damage +12% lightning +12% mind Accuracy +11 (+3 eff.) When Hit 10 fire defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.28 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamgun of dampening4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Nature/Disrupt/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +0 20% chance of physical repulsion On-crit, radius 2 +49 fire Uses 2.0 Steam While equipped: offense ------ Global Speed +6% Ignore resists +14% fire defense ------ Resistance +7% acid +10% lightning +8% cold +15% fire +5% all Spell save +10 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +3.0% Ignore resists +10% all Accuracy +20 (+4 eff.) Ignore Armor +11 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun of tinkering (+5)4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +11 lightning +29 cold Uses 2.0 Steam While equipped: Stats +5 Cun offense ------ Steampower +10 (+2 eff.) Move Speed +24% Ignore resists +17% lightning +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cyrith the Shadowwarden (21/21, 184% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Psionic Weapon Damage 184% Range: 1.0x-1.2x Uses 125% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +40 physical +20 darkness +4 mind +32 cold On-Hit, radius 1 +8 darkness On-crit, radius 2 +12 darkness +15 cold On Hit: * 20% chance to reduce all saves and defense by 50 * 24% chance to slow global speed by 80% * 20% chance to knock the target back 3 spaces and deal 350 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Emewen the pouch of voratun shots (23/23, 199% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 199% Range: 1.0x-1.2x Uses 125% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +16.0% Capacity 23 Auto Reload 6 Projectile Speed +200% On-ranged-hit +19 physical +13 mind On Hit: * 26% chance to reduce all saves and defense by 50 * 20% chance to knock the target back 3 spaces and deal 350 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
linen robe 'Ulodin' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +3% darkness +16% fire +3% light +7% all Life Regen +4.00 Knockbk Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Cindergasher' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +3% arcane Ignore resists +25% fire +25% mind +25% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 defense ------ Resistance +5% arcane +9% all Mind save +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yeek-fur Robe (10 def, 5 armour)2.0 Encumbrance T3 cloth armor [Unique] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +20% mind When Hit 0 physical defense ------ Armor +5 Defense +10 (+3 eff.) Resistance +20% cold +20% mind +11% all Mind save +10 (+2 eff.) Confus Resist +35% other ------- Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +13% blight +13% darkness +12% mind +11% all Physical save +11 (+1 eff.) Spell save +12 (+2 eff.) Mind save +23 (+5 eff.) Life +46.00 Life Regen +3.10 Healmod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Frigidbrace1.0 Encumbrance T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Con offense ------ Physical Power +15 (+3 eff.) Mindpower +7 (+2 eff.) Damage +3% cold defense ------ Armor +17 Defense +15 (+4 eff.) Resistance +1% physical Physical save +37 (+5 eff.) A belt that goes around your waist. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 56 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Pyrepiercer (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Wil +2 Cun +1 Con defense ------ Defense +1 (+0 eff.) Resistance +0% lightning +3% fire Crit Resistance 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Resistance +0% lightning Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Alysin the Kindletickler (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +7 Str +14 Wil +11 Con offense ------ Mindpower +7 (+2 eff.) Damage +15% mind +6% fire Ignore resists +8% physical defense ------ Armor +3 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Tarrachik' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +8.0% Physical Power +9 (+2 eff.) Ignore resists +15% mind Ignore Armor +12 When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 defense ------ Armor +3 other ------- Stamina/turn +0.40 Max stamina +16.00 A pair of boots made of leather. |
pair of hardened leather boots 'Xynn' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +15% mind +12% temporal Ignore resists +25% arcane +20% temporal When Hit 6 temporal defense ------ Armor +3 Resistance +15% mind other ------- Stamina/turn +0.90 Max stamina +28.00 A pair of boots made of leather. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: Stats +8 Lck +5 Dex defense ------ Armor +3 Stealth +8 other ------- Stamina/turn +0.60 Max stamina +27.00 A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Accurately? Less so. |
Gloreriakira (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% temporal defense ------ Armor +2 Resistance +9% temporal Crit Resistance 5.00% Unlife -80.00 life Life Regen +7.00 Poison Resist +10% other ------- Stamina/turn +0.80 Max stamina +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belimira the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +12% mind +6% temporal Ignore resists +10% mind +15% temporal defense ------ Defense +1 (+0 eff.) Mind save +7 (+1 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... |
Rimeburst the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Critical power +5.00% Ignore resists +15% mind defense ------ Armor +1 Fatigue +1% Resistance +3% cold A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+2 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 4.5 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 442.47 mind damage and cripples the target's higher mental functions, reducing cunning by 27 and confusing (40% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 2.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 34 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
1088 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gloomweeper2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% Mindpower +20 (+4 eff.) Ignore resists +10% mind defense ------ Resistance +9% darkness other ------- Psi when Hit +0.04 Hate-on-crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Pyrehunger2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil offense ------ Ignore resists +5% fire Ignore Armor +4 defense ------ Life +46.00 other ------- Max stamina +10.00 Max hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made ablative armour0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +6 Crit Resistance 21.00% Tinkers can be attached to normal items to improve them with steam power! |
steel spike attachment0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: offense ------ When Hit 20 physical defense ------ Armor +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
good focus lens0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +6 Sight +1 See Stealth +10 See Invisibility +10 Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On-Hit, radius 1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Tylen (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +12 Str offense ------ Damage +15% mind Ignore Armor +7 On-Hit (Melee): * 22% chance to reduce all saves and defense by 50 defense ------ Armor +12 Defense +26 (+7 eff.) Resistance +16% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Vilesmasher the dwarven-steel pickaxe (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str offense ------ Critical power +20.00% Ignore resists +15% acid Ignore Armor +2 defense ------ Defense +25 (+6 eff.) Fatigue -8% Resistance +9% nature Physical save +18 (+2 eff.) other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 28 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 343/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 503.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
innervating elm totem of stinging [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 174 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Eruldil the Healstreak [power 320] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +3% Damage +12% mind Ignore resists +10% mind On-Hit (Melee): * 22% chance to reduce all saves and defense by 50 defense ------ Resistance +18% nature +15% mind +9% darkness other ------- Hate-on-crit +4.00 Max hate +10.00 Sting an enemy dealing 457 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By McMad the Cornac Adventurer level 39
57th Regrowth 123rd year of Ascendancy at 13:40 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By McMad the Cornac Adventurer level 39
55th Regrowth 123rd year of Ascendancy at 23:59 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By McMad the Cornac Adventurer level 25
11st Haze 122nd year of Ascendancy at 01:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By McMad the Cornac Adventurer level 49
71st Pyre 123rd year of Ascendancy at 00:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By McMad the Cornac Adventurer level 45
54th Pyre 123rd year of Ascendancy at 09:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By McMad the Cornac Adventurer level 10
5th Dusk 122nd year of Ascendancy at 14:48 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By McMad the Cornac Adventurer level 43
50th Pyre 123rd year of Ascendancy at 20:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By McMad the Cornac Adventurer level 36
51st Regrowth 123rd year of Ascendancy at 12:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By McMad the Cornac Adventurer level 24
4th Haze 122nd year of Ascendancy at 14:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By McMad the Cornac Adventurer level 34
35th Regrowth 123rd year of Ascendancy at 06:14 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By McMad the Cornac Adventurer level 41
47th Pyre 123rd year of Ascendancy at 17:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By McMad the Cornac Adventurer level 41
69th Regrowth 123rd year of Ascendancy at 05:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By McMad the Cornac Adventurer level 10
5th Dusk 122nd year of Ascendancy at 14:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By McMad the Cornac Adventurer level 20
54th Dusk 122nd year of Ascendancy at 16:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By McMad the Cornac Adventurer level 30
38th Haze 122nd year of Ascendancy at 23:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By McMad the Cornac Adventurer level 40
62nd Regrowth 123rd year of Ascendancy at 20:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By McMad the Cornac Adventurer level 50
79th Pyre 123rd year of Ascendancy at 11:39 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By McMad the Cornac Adventurer level 28
36th Haze 122nd year of Ascendancy at 23:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By McMad the Cornac Adventurer level 46
59th Pyre 123rd year of Ascendancy at 18:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By McMad the Cornac Adventurer level 33
30th Regrowth 123rd year of Ascendancy at 05:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By McMad the Cornac Adventurer level 44
51st Pyre 123rd year of Ascendancy at 01:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By McMad the Cornac Adventurer level 9
6th Flare 122nd year of Ascendancy at 02:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By McMad the Cornac Adventurer level 9
7th Flare 122nd year of Ascendancy at 09:54 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By McMad the Cornac Adventurer level 27
26th Haze 122nd year of Ascendancy at 17:08 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By McMad the Cornac Adventurer level 50
9th Mirth 123rd year of Ascendancy at 13:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By McMad the Cornac Adventurer level 27
26th Haze 122nd year of Ascendancy at 23:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By McMad the Cornac Adventurer level 17
47th Dusk 122nd year of Ascendancy at 13:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By McMad the Cornac Adventurer level 38
54th Regrowth 123rd year of Ascendancy at 19:54 see stats
Log
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Today is the 6th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
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Today is the 7th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:33.
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Today is the 8th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
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Today is the 9th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.
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There is a Gates of Morning (Town) here (press '' or right click to use).
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There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
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Saving done.
Zemekkys starts to draw runes on the floor using the athame and gem dust.
The whole area starts to shake!
Zemekkys says: 'The portal is done!'
Quest 'There and back again' is done! (Press 'j' to see the quest log)
Personal New Achievement: There and back again (Exploration mode)!
Accepted quest 'Back and there again'! (Press 'j' to see the quest log)






















































































































































