archlore the level 9 Shalore Archmage by glorygores

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp9 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution19 (base 19)
Magic38 (base 33)
Willpower21 (base 13)
Cunning19 (base 11)

Resources

Life-29/176
Mana86/176
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth10
See Invisible12

Offense: Mainhand

Damage17
Accuracy5
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower35.695911627476
Crit Chance17%
Speed1

Offense: Mind

Mindpower24.65
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.35
Ranged Defense2.35
Fatigue1
Physical Save9.45
Spell Save23.325
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance23%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By archlore the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:23
see stats

Log

You gain 1.91 gold from the transmogrification of potent ash vilestaff (20-24 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.50 gold from the transmogrification of
steel mace (15.5-21.7 power, 3 apr).
You gain 4.30 gold from the transmogrification of
Mayoradheda the dwarven-steel mace (25-35 power, 4 apr).
You gain 2.17 gold from the transmogrification of
arcing steel longsword of projection (14-19.6 power, 3 apr).
You gain 2.16 gold from the transmogrification of
flaming steel dagger of projection (13.5-17.55 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 43; turns 3; dispells darkness).
You feel mildly anxious, and walk with caution.
Saving game...

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Archlore is no longer pinned.

Poison from Eluseba the thief hits
archlore for 9 nature damage.

Saving done.

Archlore casts Flame.

Drem is on fire!

Poison from Eluseba the thief hits
archlore for 9 nature damage.
archlore hits Drem for 194 fire damage.
Burning from Archlore hits Drem for
65 fire damage.

Archlore casts Lightning.

Archlore's spell attains critical power!
Archlore rearms.

Archlore speeds up.

Poison from Eluseba the thief hits
archlore for 9 nature damage.
archlore hits Armoured skeleton warrior for 174 lightning damage.
Armoured skeleton warrior uses Shield Pummel.

Saving game...