Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 10 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 15 (base 12) |
Constitution | 12 (base 12) |
Magic | 24 (base 24) |
Willpower | 13 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 230/230 |
Hate | 100/100 |
Vim | 0/136 |
Healing Factor | 0.51648351648352 |
Regeneration | 0.51648351648352 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 31 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 17 |
Accuracy | 31 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 14 |
Mental Save | 10 |
Defense: Resistances
Acid | +100%(100%) |
Temporal | + 10%(100%) |
Blight | +100%(100%) |
Fire | -40%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
Quests
Equipment
In off hand | thought-forged iron waraxe of massacre (17-23.8 power, 2 apr) thought-forged iron waraxe of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 9 Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil One-handed war axes. |
Main armor | Robe of the Worm (0 def, 0 armour) Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Layissra the iron waraxe (11.5-16.1 power, 2 apr) Layissra the iron waraxe (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 9 Damage (Melee): +19 mind When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 9 Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +2 Wil / +2 Cun One-handed war axes. |
Inventory
iron waraxe (11.5-16.1 power, 2 apr) iron waraxe (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (11.5-16.1 power, 2 apr) iron waraxe (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Achievements
Log
Shrek the 10th wears (replacing iron helm of dexterity (+3) (0 def, 3 armour)): Boryrab the Noonblight (0 def, 1 armour).
You give Layissra the iron waraxe (11.5-16.1 power, 2 apr) to worm that walks (servant of Shrek the 10th).
You give thought-forged iron waraxe of massacre (17-23.8 power, 2 apr) to worm that walks (servant of Shrek the 10th).
Character control switched to worm that walks (servant of Shrek the 10th).
Worm that walks (servant of Shrek the 10th) wears (replacing iron waraxe (11.5-16.1 power, 2 apr)): Layissra the iron waraxe (11.5-16.1 power, 2 apr).
Shrek the 10th casts Rune: Shielding.
A shield forms around Shrek the 10th.
Shrek the 10th casts Shed Skin.
The shield around Shrek the 10th crumbles.
A shield forms around Shrek the 10th.
Worm that walks (servant of Shrek the 10th) wears (offslot): thought-forged iron waraxe of massacre (17-23.8 power, 2 apr).
Character control switched to Shrek the 10th.
Resting starts...
The shield around Shrek the 10th crumbles.
Talent Shed Skin is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Shrek the 10th).
Worm that walks (servant of Shrek the 10th) deactivates Worm that Walks Link.
Worm that walks (servant of Shrek the 10th) activates Worm that Walks Link.
Worm that walks (servant of Shrek the 10th) deactivates Worm that Walks Link.
Shrek the 10th deactivates Chaos Orbs.