Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 72% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 64 (base 60) |
Magic | 77 (base 60) |
Willpower | 75 (base 60) |
Cunning | 57 (base 29) |
Resources
Life | 891/891 |
Mana | 679/683 |
Soul | 12/17 |
Healing Factor | 1.6093965053825 |
Regeneration | 29.37148622323 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 36 |
Accuracy | 30 |
Crit Chance | 19% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Light | +10% |
Temporal | +20% |
Blight | +30% |
Physical | +20% |
Fire | +30% |
Darkness | +30% |
Offense: Damage Penetration
Physical | +20% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 54 |
Mental Save | 55 |
Defense: Resistances
Darkness | + 52%( 70%) |
Light | + 28%( 70%) |
Temporal | + 26%( 70%) |
Fire | + 26%( 70%) |
Physical | + 26%( 70%) |
Cold | + 43%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (672 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.63 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Doomed For Eternity |
talent | Aura of Undeath |
talent | Suffer For Me |
talent | Reaping |
beneficial effect | Taking on a spectral form, allowing teleportation back to their original tile. Ghost Walk |
beneficial effect | 27% chance to fully evade any damaging actions or negative effects. Intangible |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | wanderer's pair of drakeskin leather boots of force (0 def, 5 armour) wanderer's pair of drakeskin leather boots of force (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +9 (+5 eff.) Armour: +5 Changes stats: +4 Cun / +4 Con Physical save: +22 (+10 eff.) Mental save: +18 (+6 eff.) Spellpower: +10 (+3 eff.) Mindpower: +12 (+4 eff.) A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | clarifying cashmere wizard hat (2 def, 0 armour) clarifying cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun Mental save: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 82 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | sneakthief's gold ring of life sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+6 eff.) Changes stats: +6 Cun / +7 Dex Life regen: +10.00 Maximum life: +56.00 Healing mod.: +12% Rings make your fingers look great! |
On fingers | marksman's stralite ring of life marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +6 Dex Life regen: +8.00 Maximum life: +77.00 Healing mod.: +14% Rings make your fingers look great! |
Around waist | hardened leather belt of carrying hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +28 A belt that goes around your waist. |
In main hand | greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness element) greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +24 (+6 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | steel amulet of mastery (0.13 Spell / Dreadmaster) steel amulet of mastery (0.13 Spell / Dreadmaster)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.13 Spell / Dreadmaster Amulets make your neck look great! |
Inventory
Newly picked up hateful steel battleaxe of shearing (22-34 power, 2 apr)hateful steel battleaxe of shearing (22-34 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +10% Living When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +13 Changes resistances penetration: +10% all Massive two-handed battleaxes. |
Newly picked up infernal elm starstaff of fate (10-12 power, 2 apr, temporal element)infernal elm starstaff of fate (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 fire Changes damage: +10% temporal Talent granted: +1 Command Staff Critical mult.: +17.00% Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Spellpower: +7 (+2 eff.) Spell crit. chance: +5% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
Newly picked up Stormlash (17-19 power, 7 apr)Stormlash (17-19 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 22.06 to 66.17 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Newly picked up radiant stralite plate armour of thunder (0 def, 13 armour)radiant stralite plate armour of thunder (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 (+8 eff.) Armour: +13 Fatigue: +22% Changes stats: +9 Str / +9 Mag / +11 Wil Changes resistances: +17% lightning / +14% darkness / +18% blight Spellpower: +18 (+5 eff.) Spell crit. chance: +8% Mindpower: +18 (+6 eff.) Mental crit. chance: +8% Light radius: +2 A suit of armour made of metal plates. |
151 alchemist agate 151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up overpowered dragonbone wand of clairvoyance [power 18] (19 cooldown)overpowered dragonbone wand of clairvoyance [power 18] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 18, power 84 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Krabique the Cornac Necromancer level 30
76th Pyre 122nd year of Ascendancy at 09:43 see stats
By Krabique the Lich Necromancer level 44
79th Pyre 122nd year of Ascendancy at 15:41 see stats
By Krabique the Cornac Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:35 see stats
By Krabique the Cornac Necromancer level 20
75th Pyre 122nd year of Ascendancy at 09:58 see stats
By Krabique the Cornac Necromancer level 30
76th Pyre 122nd year of Ascendancy at 09:43 see stats
By Krabique the Cornac Necromancer level 40
78th Pyre 122nd year of Ascendancy at 13:46 see stats
By Krabique the Lich Necromancer level 50
1st Mirth 122nd year of Ascendancy at 14:38 see stats
By Krabique the Lich Necromancer level 50
1st Mirth 122nd year of Ascendancy at 17:28 see stats
By Krabique the Cornac Necromancer level 41
79th Pyre 122nd year of Ascendancy at 00:21 see stats
By Krabique the Cornac Necromancer level 4
74th Pyre 122nd year of Ascendancy at 13:16 see stats
Log
Dreadmaster receives 4 healing from Ghast's purging blight area effect.
Ghast receives 24 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 36 healing from Ghast's purging blight area effect.
Ghast receives 24 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 19 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Rej Arkatis for 54 blight damage.
Ghast receives 49 healing from Ghast's purging blight area effect.
Ghast receives 49 healing from Ghast's purging blight area effect.
Shadow receives 42 healing from Ghast's purging blight area effect.
Ghast receives 97 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Rej Arkatis for 54 blight damage.
Ghast receives 49 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 73 healing from Ghast's purging blight area effect.
Ghast receives 49 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 38 healing from Ghast's purging blight area effect.
Dreadmaster receives 9 healing from Ghast's purging blight area effect.
Ghast hits Rej Arkatis for 89 nature damage.
Ghast receives 97 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Rej Arkatis for 54 blight damage.
Armoured skeleton warrior receives 77 healing from Ghast's purging blight area effect.
Ghast receives 97 healing from Ghast's purging blight area effect.
Shadow receives 83 healing from Ghast's purging blight area effect.
Ghast receives 97 healing from Ghast's purging blight area effect.
Ghast receives 97 healing from Ghast's purging blight area effect.
Dreadmaster receives 17 healing from Ghast's purging blight area effect.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Dreadmaster hits Rej Arkatis for 73 physical damage.
Dreadmaster killed Rej Arkatis!