Venture the level 7 Cornac Adventurer by hk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity15 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning16 (base 16)

Resources

Life143/143
Hate59/100
Psi124/124
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage8
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save8
Spell Save8
Mental Save9

Defense: Resistances

Nature+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
3/5
0/5
0/5
0/5
Cursed / Rampage1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
Psionic focus
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Space around you starts to dissolve...

Venture is no longer rampaging.

Resting starts...

Venture stops regenerating health quickly.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Saving done.

Rested for 14 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Ran for 2 turns (stop reason: didn't move).


Saving done.

Venture deactivates Beyond the Flesh.

Venture deactivates Kinetic Shield.