Jigsaw3 the level 2 Whitehoof Sawbutcher by hk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassSawbutcher
Level / Exp2 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 21)
Dexterity9 (base 10)
Constitution13 (base 11)
Magic19 (base 10)
Willpower7 (base 10)
Cunning14 (base 13)

Resources

Life140/140
Steam100/100
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement+60%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage37
Accuracy16
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage19
Accuracy16
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Penetration

Cold+20%

Defense: Base

Armour (hardiness)14.335093952971 (48.103448275862%)
Defense5
Ranged Defense5
Fatigue22
Physical Save15
Spell Save9
Mental Save7

Defense: Immunities

Stun Resistance0%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
2/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
3/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ran for 4 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 69 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).

You collect a new ingredient:
lump of iron (1).
You gain 2.54 gold from the melting of
psychokinetic pouch of iron shots of daylight (21/21, 112% power, 1 apr).
You gain 1.00 gold from the melting of
spiked rough leather armour (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.92 gold from the melting of
arcing iron waraxe (103% power, 2 apr).
You gain 2.47 gold from the melting of
shimmering elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 0.50 gold from the melting of
ash magestaff (111% power, 3 apr, lightning element).
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 2.15 gold from the melting of
horrifying thorny mindstar of resolve (96% power, 24 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 3.96 gold from the melting of
manaburning iron mace of dampening (107% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.74 gold from the melting of
iron longsword of daylight (107% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.48 gold from the melting of
balanced iron longsword of erosion (101% power, 2 apr).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (resist 10%; cure physical).