Arp the level 5 Cornac Cursed by jaboo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp5 / 69%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower34 (base 27)
Cunning14 (base 12)

Resources

Life187/187
Hate13/100
Healing Factor0.56561531689745
Regeneration0.14140382922436

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy29
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower3.3333333333333
Crit Chance2%
Speed1

Offense: Mind

Mindpower35
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Offense: Damage Penetration

Nature+5%
All0%

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save8
Spell Save22
Mental Save16

Defense: Resistances

Blight+ 6%( 70%)
Acid+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance18%
Confusion Resistance18%
Fear Resistance18%
Instadeath Resistance100%
Knockback Resistance18%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Fears1.00
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Gloom1.30
5/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Infusion: Regeneration is still on cooldown for 2 turns.
Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Arp starts regenerating health quickly.

Arp stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 148 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Arp deactivates
Gloom.
Arp activates
Gloom.
Arp deactivates
Stalk.
Arp activates
Stalk.
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.68 gold from the transmogrification of
storming pouch of iron shots (20/20, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 2.48 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, arcane element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.