DedGrrl the level 12 Higher Necromancer by Josh3123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassNecromancer
Level / Exp12 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution29 (base 28)
Magic58 (base 33)
Willpower19 (base 13)
Cunning25 (base 11)

Resources

Life195/195
Mana222/222
Soul11/11
Healing Factor1.1524687383468
Regeneration0.28811718458669

Speed

Mental0%
Attack0%
Movement+50%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision6
See Stealth24.108545491274
See Invisible24.108545491274
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage22
Accuracy11
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower48
Crit Chance30%
Speed1

Offense: Mind

Mindpower30
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+3%
Fire+11%
Arcane+22%
Cold+23%
All0%

Defense: Base

Armour (hardiness)19 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save20
Spell Save23
Mental Save25

Defense: Resistances

Cold+ 44%( 70%)
Darkness+ 14%( 70%)
Fire+ 29%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance22%
Blind Resistance15%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
2/5
0/5
Spell / Rime wraith1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
2/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
2/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By DedGrrl the Higher Necromancer level 10
9th Mirth 122nd year of Ascendancy at 18:55
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By DedGrrl the Higher Necromancer level 3
77th Pyre 122nd year of Ascendancy at 14:04
see stats
The Arena (Roguelike) Unlocked Arena mode.
By DedGrrl the Higher Necromancer level 7
79th Pyre 122nd year of Ascendancy at 10:48
see stats

Log

DedGrrl picks up (x.): steel waraxe of phasing (10-15 power, 8 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 2.00 gold from the transmogrification of
steel waraxe of phasing (10-15 power, 8 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-20 power, 3 apr).
You gain 1.40 gold from the transmogrification of
cured leather sling of acid.
You gain 0.50 gold from the transmogrification of
steel mace (13-18 power, 3 apr).
You gain 5.05 gold from the transmogrification of
balanced steel greatmaul of phasing (32-47 power, 12 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 33; cd 21).
You gain 0.59 gold from the transmogrification of
shatter afflictions rune (absorb 31; cd 13).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 28%; magical; dur 3; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 2; cd 15).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 73; 15 cd).
You gain 0.89 gold from the transmogrification of
regeneration infusion (heal 132; 14 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 68; cd 13).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.