











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Male |
Race | Kruk Yeti |
Class | Oozemancer |
Level / Exp | 35 / 50% |
Size | big |
Lifes / Deaths | Killed by ghast at level 35 on the 2nd Mirth 122nd year of Ascendancy at 03:01 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 26 (base 10) |
Dexterity | 33 (base 24) |
Constitution | 33 (base 10) |
Magic | 13 (base 10) |
Willpower | 84 (base 60) |
Cunning | 85 (base 60) |
Resources
Life | -4/964 |
Equilibrium | 76 |
Healing Factor | 1.5689294477288 |
Regeneration | 44.322256898337 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 59.580314831353 |
See Invisible | 59.580314831353 |
Offense: Mainhand
Damage | 79 |
Accuracy | 46 |
Crit Chance | 31% |
APR | 37 |
Speed | 1.00 |
Offense: Offhand
Damage | 84 |
Accuracy | 46 |
Crit Chance | 32% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +26% |
Nature | +14% |
Cold | +25% |
Fire | +17% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 57 |
Mental Save | 50 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 32%( 70%) |
All | + 15%( 70%) |
Lightning | + 33%( 70%) |
Physical | + 26%( 70%) |
Fire | + 22%( 70%) |
Mind | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Bleed Resistance | 48% |
Instadeath Resistance | 100% |
Poison Resistance | 74% |
Blind Resistance | 48% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -481 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 962 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -454 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 908 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. |
Class Talents
Wild-gift / Eyal's fury | 1.72 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Wild-gift / Slime | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.52 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +3 Phys.save +7 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Stam/turn +0.60 Max.stam +11.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Ego++] Master While equipped: Stats +3 Dex +5 Wil +4 Cun dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Mind.save +10 (+3 eff.) A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 5 mind Dmg.mod +6% mind ----- def ----- Armour +2 Resists +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +15 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+4 eff.) HP.reg +7.00 Stun/Frz- +35% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Max.HP +65.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +1.10 Masteries +0.22 Wild-gift/Eyal's fury +0.22 Wild-gift/Mindstar mastery Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +3 Mag +5 Wil +3 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 16 lightning Dmg.mod +8% lightning Res.pen +10% lightning ----- def ----- Resists +14% lightning ---------- misc Hate/kill +2.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 122.96 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) ----- def ----- Phys.save +11 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% lightning +17% fire +25% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+2 eff.) Resists +7% acid +8% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +12% blight +15% all Max.HP +86.00 HP.reg +4.00 Heal.mod +23% Poison- +26% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Wil Amulets make your neck look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +4 Dex dps ---------- Dmg.mod +12% fire Acc +7 (+3 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Str ----- def ----- Armour +10 Mind.save +8 (+2 eff.) Confus- +33% Rings make your fingers look great! |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 9 acid Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Resists +8% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +6 (+1 eff.) Melee+ 10 acid Dmg.mod +10% acid Res.pen +11% acid ----- def ----- Resists +9% acid HP.reg +3.00 ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% ----- def ----- Resists +9% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +7% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +2 Dex +3 Wil +4 Cun dps ---------- Mind.crit +5% Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +8 Resists +5% acid +6% fire +7% lightning +8% cold ---------- misc Stam/turn +0.90 Max.stam +17.00 A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+2 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Achievements
By asdf the Kruk Yeti Oozemancer level 16
76th Pyre 122nd year of Ascendancy at 10:13 see stats
By asdf the Kruk Yeti Oozemancer level 31
79th Pyre 122nd year of Ascendancy at 21:25 see stats
By asdf the Kruk Yeti Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 10:28 see stats
By asdf the Kruk Yeti Oozemancer level 20
77th Pyre 122nd year of Ascendancy at 07:23 see stats
By asdf the Kruk Yeti Oozemancer level 30
79th Pyre 122nd year of Ascendancy at 12:36 see stats
Log
Poison from Asdf hits Ghast for 6 nature damage.
Poison from Bloated ooze hits Ghast for 1 nature damage.
Poison from Asdf's mucus ooze hits Ghast for (0 to ice), 0 nature (0 total damage).
Ghast hits asdf for 76 physical damage.
Talent Nature's Equilibrium is ready to use.
Talent Oozewalk is ready to use.
Talent Reabsorb is ready to use.
Shadow casts Blindside.
Risen Ghoul uses Gnaw.
Asdf resists the disease!
asdf shares damage with his oozes!
Risen Ghoul hits asdf for 55 physical damage.
Shadow hits asdf for 120 physical damage.
Test casts Black Ice.
Asdf attunes to the damage.
asdf shares damage with his oozes!
Test hits Bloated ooze for 506 cold damage.
Test hits asdf for (72 antimagic), 229 cold (229 total damage).
asdf receives 37 healing.
Asdf's mucus ooze uses Slime Spit.
Ghoul slows down.
Test slows down.
Test killed Bloated ooze!
Asdf's mucus ooze hits Test for 39 nature damage.
Asdf's mucus ooze hits Ghast for (13 to ice), 19 nature (19 total damage).
Asdf's mucus ooze hits Ghoul for 32 nature damage.
Ghast performs a melee critical strike against asdf!
asdf shares damage with his oozes!
Ghast hits asdf for 93 physical damage.
asdf the level 35 kruk yeti oozemancer was torn limb from limb to death by a ghast on level 61 of The Arena.