











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 30 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinymira the snow giant chieftain at level 28 on the 74th Regrowth 123rd year of Ascendancy at 14:49 / 2Killed by rimebark (wild summon) at level 30 on the 52nd Pyre 123rd year of Ascendancy at 05:54 |
Primary Stats
| Strength | 57 (base 51) |
| Dexterity | 19 (base 14) |
| Constitution | 44 (base 27) |
| Magic | 21 (base 10) |
| Willpower | 100 (base 50) |
| Cunning | 37 (base 10) |
Resources
| Life | -190/751 |
| Hate | 100/100 |
| Healing Factor | 1.6615110502321 |
| Regeneration | 7.7260263835795 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 33 |
| Crit Chance | 21% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Physical | +4% |
| Cold | +15% |
| All | 0% |
| Darkness | +13% |
| Light | +16% |
| Temporal | +3% |
| Lightning | +12% |
| Nature | +12% |
Offense: Damage Penetration
| Temporal | +10% |
| Fire | +35% |
| Arcane | +10% |
| Mind | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 50.08934837382 (81.151787968034%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 44 |
| Physical Save | 27 |
| Spell Save | 41 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 46%( 70%) |
| All | + 13%( 70%) |
| Physical | + 21%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 41% |
| Fear Resistance | 41% |
| Stun Resistance | 84% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -607 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1214 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Elara the giant fire ant. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed red crystal shard. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed naga tongue. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Frost Treads (Nightmares) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Nightmares A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Deludedas the Searstinger2.0 T1 lite [Rare] Disrupt While equipped: Stats +4 Wil +3 Mag dps ---------- Res.pen +10% fire ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dragonslayer's dwarven-steel helm of might (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +8% fire +7% lightning +8% cold Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Arcmoon' (Corpses) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 6 acid 7 physical 11 light Dmg.mod +7% acid +4% physical +4% light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +7 Fatigue +3% Resists +6% acid +10% light +9% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | steel ring 'Ariba'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +8 Wil +4 Cun dps ---------- Res.pen +10% mind ----- def ----- Resists +9% mind Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Stokelore0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% nature Res.pen +20% nature +25% fire Melee Ret 4 fire ----- def ----- Resists +24% lightning +18% fire Rings make your fingers look great! |
| Around neck | Ularomigar the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +4 Con dps ---------- Res.pen +10% arcane ----- def ----- Resists +10% lightning +6% temporal +5% arcane Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
| In main hand | Islawe the Strikeglamour (Shrouds) (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 18.5 - 25.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 14% chance to reduce all saves and defense by 37 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Wil +1 Cun +7 Con dps ---------- Phys.crit +8.0% Dmg.mod +3% temporal Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% lightning Max.HP +13.00 Curse of Shrouds One-handed war axes. |
| Around waist | Mayulelle the hardened leather belt (Misfortune)1.0 T3 belt armor [Random Unique] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +7% lightning +8% temporal +3% mind +9% blight HP.reg +3.40 Heal.mod +33% Curse of Misfortune A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Borarim' (Madness) (0 def, 15 armour, 30-37 power, 98.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 30.5 - 36.6 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +98 Melee+ +15 acid +15 light +12 darkness While equipped: Stats +4 Mag +6 Cun +3 Con dps ---------- Dmg.mod +12% light +13% darkness On Melee Ret: * 13% chance to reduce armor by 15% ----- def ----- Armour +15 Fatigue +8% Resists +15% lightning +10% light +3% cold +15% darkness +12% acid Spell.save +9 (+3 eff.) ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
| Cloak | linen cloak 'Grinychik' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Mind.save +6 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Isalrassra' (Madness) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +7% physical +7% lightning +25% fire +5% arcane +7% cold Crit.chn- 10.00% Mind.save +9 (+3 eff.) Max.HP +20.00 HP.reg +1.00 Heal.mod +12% Disarm- +20% Stun/Frz- +23% Knockbk- +24% ---------- misc Cooldown Rush -5 Curse of Madness A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 249; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 249 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 128; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 172; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 736%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 421; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 27%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Blackblight0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness +9% cold ----- def ----- Resists +3% darkness +6% cold HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
savior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+9 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 76% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Scaldbreacher the elven-wood starstaff (Nightmares) (25-30 power, 5 apr, light element)5.0 T4 staff 1H weapon Reqs Mag 35 [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +13 (+4 eff.) Spell.pwr +21 (+6 eff.) Dmg.mod +9% cold +25% light +12% fire Res.pen +25% light +40% fire Acc +13 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone vilestaff of channeling (Nightmares) (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +29 (+8 eff.) S.pwr/crit +7 Dmg.mod +30% darkness ---------- misc Mana/turn +0.26 Talents +1 Command Staff Curse of Nightmares Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Samarand the Kindlejeer (Shrouds) (74-112 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 74.5 - 111.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +20 fire On Hit: * 20% chance to reduce all saves and defense by 37 While equipped: dps ---------- Dmg.mod +12% mind +21% fire Res.pen +25% fire ----- def ----- Resists +6% mind Curse of Shrouds Massive two-handed mauls. |
Colaryem (Nightmares) (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 40% Wil, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Nightmares This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Zubiwen the dwarven-steel greatsword (Misfortune) (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 50.0 - 80.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 37 While equipped: Stats +7 Str +5 Dex +9 Mag +5 Wil +5 Cun +12 Con dps ---------- Res.pen +10% physical Acc +10 (+5 eff.) Apr +12 Melee Ret 2 arcane ----- def ----- Resists +5% arcane +6% mind Curse of Misfortune Massive two-handed swords. |
balanced dwarven-steel longsword of massacre (Corpses) (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 33.0 - 46.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+8 eff.) Disarm- +20% Curse of Corpses Sharp, long, and deadly. |
arcing steel mace of evisceration (Madness) (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Master Power 14.0 - 19.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) Curse of Madness Blunt and deadly. |
voratun mace 'Emyth' (Corpses) (59-83 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 59.0 - 82.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +6 Con dps ---------- Dmg.mod +18% temporal ----- def ----- Defense +20 (+16 eff.) Phys.save +12 (+6 eff.) ---------- misc Max.stam +30.00 Curse of Corpses Blunt and deadly. |
Murkire the stralite waraxe (Madness) (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 34.0 - 47.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +5 Cun +3 Wil dps ---------- Res.pen +15% mind Apr +6 ----- def ----- Defense +30 (+21 eff.) Resists +15% nature Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Curse of Madness One-handed war axes. |
Spellblaze Shard (Corpses) (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Corpses This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Eye of Winter (Madness) (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Madness This mindstar glows with a dim cool light, but seems somehow incomplete. |
Undeathoracle the vined mindstar (Shrouds) (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+1 eff.) Melee Ret 2 nature ----- def ----- Phys.save +4 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glowspiker (Madness) (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +12.5% Atk.spd 100% On Hit: * 12% chance to reduce armor by 15% * 13% chance to slow global speed by 65% * 10% chance to reduce all saves and defense by 37 While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +3% light Res.pen +5% light On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +5% mind +6% light Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Psi/turn +0.90 Max.psi +23.00 Light +1 Talents +1 Attune Mindstar Curse of Madness Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of clarity (Misfortune) (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +5% blight Mind.save +3 (+1 eff.) Disease- +13% ---------- misc Max.psi +17.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Turugas' (Nightmares)4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: dps ---------- Phys.crit +8.0% Acc +11 (+5 eff.) ----- def ----- Armour +14 ---------- misc Reload +4 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of piercing (Corpses)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Res.pen +20% all Acc +37 (+14 eff.) Apr +18 Curse of Corpses Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight (Madness)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +21 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +15.0% Res.pen +17% nature Acc +15 (+7 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
Wrathroot's Barkwood (Madness) (9 def, 10 armour, 28-40 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 28.5 - 39.9 Physical Uses 40% Wil, 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Madness The barkwood of Wrathroot, made into roughly the shape of a shield. |
crackling voratun shield of reflection (Corpses) (0 def, 10 armour, 68-82 power, 189.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 68.0 - 81.6 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +190 Melee+ +14 lightning While equipped: Stats +3 Dex dps ---------- Melee Ret 2 lightning ----- def ----- Armour +10 Fatigue +8% Resists +10% lightning +14% light +13% darkness ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Rags of the Sanctuary of the mountain (+12%) (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Resists +7% all +12% physical Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe (Misfortune) (0 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Resists +13% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklewinnow the elven-silk robe (Shrouds) (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +23% cold +6% darkness Res.pen +25% lightning Melee Ret 8 mind ----- def ----- Resists +34% cold +6% light +15% all ---------- misc Equi/ret +0.24 Psi/ret +0.12 Light +3 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvoromigas (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- Res.pen +15% acid ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +9% lightning +3% temporal +22% darkness +30% blight +16% nature D.Red.from +8% Unnatural Max.HP +46.00 ---------- misc Light +1 Curse of Misfortune A suit of armour made of mail. |
enlightening stralite mail armour of natural resilience (Corpses) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +5 Cun +7 Wil ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +14% nature +15% blight D.Red.from +10% Unnatural Mind.save +18 (+6 eff.) Curse of Corpses A suit of armour made of mail. |
enlightening voratun plate armour of thunder (Misfortune) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Arcane/Psionic While equipped: Stats +7 Str +4 Mag +14 Wil +5 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +4% Phys.pwr +13 (+4 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Armour +16 Fatigue +22% Resists +17% lightning Mind.save +19 (+7 eff.) Curse of Misfortune A suit of armour made of metal plates. |
pair of drakeskin leather boots of rushing (Madness) (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +5 Curse of Madness Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of voratun boots of void walking (Corpses) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Res.pen +15% darkness +16% temporal ----- def ----- Armour +5 Fatigue +4% Resists +20% darkness +16% temporal Def/telep +27 Res/telep +18% Dur/telep +22% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
357 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 71% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Coldsteel the Cornac Cursed level 25
24th Regrowth 123rd year of Ascendancy at 05:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Coldsteel the Cornac Cursed level 11
62nd Dusk 122nd year of Ascendancy at 13:39 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Coldsteel the Cornac Cursed level 28
73rd Regrowth 123rd year of Ascendancy at 12:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Coldsteel the Cornac Cursed level 23
5th Allure 123rd year of Ascendancy at 06:00 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Coldsteel the Cornac Cursed level 30
35th Pyre 123rd year of Ascendancy at 04:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Coldsteel the Cornac Cursed level 10
52nd Dusk 122nd year of Ascendancy at 17:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Coldsteel the Cornac Cursed level 20
27th Haze 122nd year of Ascendancy at 09:43 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Coldsteel the Cornac Cursed level 30
33rd Pyre 123rd year of Ascendancy at 12:44 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Coldsteel the Cornac Cursed level 24
5th Allure 123rd year of Ascendancy at 20:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Coldsteel the Cornac Cursed level 11
53rd Dusk 122nd year of Ascendancy at 18:06 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Coldsteel the Cornac Cursed level 26
36th Regrowth 123rd year of Ascendancy at 08:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Coldsteel the Cornac Cursed level 14
2nd Haze 122nd year of Ascendancy at 12:10 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Coldsteel the Cornac Cursed level 27
44th Regrowth 123rd year of Ascendancy at 21:48 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Coldsteel the Cornac Cursed level 26
35th Regrowth 123rd year of Ascendancy at 18:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Coldsteel the Cornac Cursed level 22
3rd Allure 123rd year of Ascendancy at 11:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Coldsteel the Cornac Cursed level 16
12nd Haze 122nd year of Ascendancy at 08:27 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Coldsteel the Cornac Cursed level 28
74th Regrowth 123rd year of Ascendancy at 14:49 see stats
Log
The Cog spins up and deflects the blow from Coldsteel!
Crippling Blight from Corrupted mastocytic feeder hits Coldsteel for 15 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Coldsteel for 0 blight damage.
Poison from Porewen the corrupted protoplasmic controller hits Coldsteel for 17 nature damage.
3-headed hydra (wild summon) breathes poison!
Coldsteel begins rampaging!
3-headed hydra (wild summon) hits Coldsteel for (38 rampage shugs off), 29 nature (29 total damage).
Coldsteel becomes more vulnerable to cold.
The Cog spins up and deflects the blow from Coldsteel!
Porewen the corrupted protoplasmic controller's poison area effect hits Coldsteel for 0 nature damage.
Your movements fuel your rampage! (+1 duration)
Coldsteel has shrugged off 38 damage and is ready for more.
Coldsteel's mania hastens cooldowns.
Crippling Blight from Corrupted mastocytic feeder hits Coldsteel for 15 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Coldsteel for 15 blight damage.
Poison from Porewen the corrupted protoplasmic controller hits Coldsteel for (38 rampage shugs off), 55 nature (55 total damage).
Coldsteel deactivates Repel.
Coldsteel is free from the crippling blight.
Coldsteel stops being poisoned.
3-headed hydra (wild summon) spits acid!
Coldsteel's mania hastens cooldowns.
Rimebark (wild summon) uses Winter's Grasp.
Rimebark (wild summon)'s mind surges with critical power!
Something hits Coldsteel for 63 blight damage.
Rimebark (wild summon) hits Coldsteel for 368 cold damage.
3-headed hydra (wild summon) hits Coldsteel for 284 acid damage.
Coldsteel the level 30 cornac cursed was chilled to death by a rimebark (wild summon) on level 1 of The Godfeaster.










































































































