Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 34 / 12% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:53 / 78Killed by armoured skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:14 Killed by skeleton mage at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:33 Killed by Porenn the thief at level 10 on the 5th Haze 122nd year of Ascendancy at 07:14 Killed by brecklorn at level 10 on the 6th Haze 122nd year of Ascendancy at 17:28 Killed by Horned Horror at level 10 on the 7th Haze 122nd year of Ascendancy at 04:58 Killed by Horned Horror at level 10 on the 7th Haze 122nd year of Ascendancy at 06:12 Killed by Sandworm Queen at level 14 on the 59th Haze 122nd year of Ascendancy at 23:10 Killed by slaver at level 14 on the 67th Haze 122nd year of Ascendancy at 04:18 Killed by storm drake hatchling at level 15 on the 75th Haze 122nd year of Ascendancy at 14:17 Killed by Urkis, the High Tempest at level 15 on the 75th Haze 122nd year of Ascendancy at 22:27 Killed by Urkis, the High Tempest at level 15 on the 76th Haze 122nd year of Ascendancy at 00:30 Killed by Veliwyn the snow giant chieftain at level 16 on the 16th Regrowth 123rd year of Ascendancy at 21:35 Killed by snow giant boulder thrower at level 16 on the 16th Regrowth 123rd year of Ascendancy at 22:46 Killed by snow giant boulder thrower at level 17 on the 17th Regrowth 123rd year of Ascendancy at 00:24 Killed by Veliwyn the snow giant chieftain at level 17 on the 17th Regrowth 123rd year of Ascendancy at 01:24 Killed by snow giant boulder thrower at level 17 on the 17th Regrowth 123rd year of Ascendancy at 02:59 Killed by grave wight at level 18 on the 68th Regrowth 123rd year of Ascendancy at 14:05 Killed by skeleton master archer at level 19 on the 70th Regrowth 123rd year of Ascendancy at 23:55 Killed by skeleton warrior at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 19:56 Killed by armoured skeleton warrior at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 22:48 Killed by T-Bone at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 22:48 Killed by Borfast the Broken at level 20 on the 75th Regrowth 123rd year of Ascendancy at 08:53 Killed by cold drake at level 20 on the 75th Regrowth 123rd year of Ascendancy at 21:21 Killed by The Master at level 21 on the 76th Regrowth 123rd year of Ascendancy at 21:36 Killed by The Master at level 21 on the 76th Regrowth 123rd year of Ascendancy at 22:47 Killed by armoured skeleton warrior at level 21 on the 76th Regrowth 123rd year of Ascendancy at 23:57 Killed by Cultist at level 21 on the 78th Regrowth 123rd year of Ascendancy at 13:19 Killed by Cultist at level 21 on the 78th Regrowth 123rd year of Ascendancy at 14:38 Killed by skeleton mage at level 22 on the 20th Pyre 123rd year of Ascendancy at 15:50 Killed by degenerated skeleton warrior at level 22 on the 20th Pyre 123rd year of Ascendancy at 18:33 Killed by skeleton warrior at level 22 on the 20th Pyre 123rd year of Ascendancy at 21:52 Killed by skeleton warrior at level 22 on the 20th Pyre 123rd year of Ascendancy at 22:54 Killed by skeleton mage at level 22 on the 21st Pyre 123rd year of Ascendancy at 00:28 Killed by armoured skeleton warrior at level 22 on the 21st Pyre 123rd year of Ascendancy at 01:36 Killed by armoured skeleton warrior at level 22 on the 21st Pyre 123rd year of Ascendancy at 04:05 Killed by Xebeth the elder vampire at level 22 on the 67th Pyre 123rd year of Ascendancy at 04:32 Killed by skeleton warrior at level 22 on the 67th Pyre 123rd year of Ascendancy at 10:19 Killed by Adida the storm drake at level 22 on the 70th Pyre 123rd year of Ascendancy at 14:46 Killed by Adida the storm drake at level 22 on the 70th Pyre 123rd year of Ascendancy at 16:11 Killed by Salara the storm drake hatchling at level 22 on the 70th Pyre 123rd year of Ascendancy at 23:49 Killed by storm drake at level 22 on the 71st Pyre 123rd year of Ascendancy at 02:39 Killed by gwelgoroth at level 23 on the 72nd Pyre 123rd year of Ascendancy at 03:42 Killed by Grand Corruptor at level 23 on the 72nd Pyre 123rd year of Ascendancy at 11:15 Killed by The Master at level 23 on the 74th Pyre 123rd year of Ascendancy at 04:53 Killed by skeleton warrior at level 23 on the 74th Pyre 123rd year of Ascendancy at 06:13 Killed by skeleton warrior at level 23 on the 74th Pyre 123rd year of Ascendancy at 07:06 Killed by The Master at level 23 on the 74th Pyre 123rd year of Ascendancy at 08:07 Killed by Xynor the oozing horror at level 24 on the 6th Mirth 123rd year of Ascendancy at 16:51 Killed by elven blood mage at level 24 on the 1st Summertide 123rd year of Ascendancy at 02:25 Killed by Kryl-Feijan at level 24 on the 2nd Summertide 123rd year of Ascendancy at 19:05 Killed by skeleton warrior at level 25 on the 25th Dusk 123rd year of Ascendancy at 17:42 Killed by Velygawe the forest troll at level 26 on the 30th Dusk 123rd year of Ascendancy at 22:05 Killed by orc blood mage at level 28 on the 25th Haze 123rd year of Ascendancy at 14:02 Killed by skeleton warrior at level 28 on the 25th Haze 123rd year of Ascendancy at 14:31 Killed by skeleton warrior at level 28 on the 25th Haze 123rd year of Ascendancy at 15:45 Killed by armoured skeleton warrior at level 28 on the 25th Haze 123rd year of Ascendancy at 16:51 Killed by skeleton mage at level 28 on the 25th Haze 123rd year of Ascendancy at 18:02 Killed by skeleton mage at level 28 on the 25th Haze 123rd year of Ascendancy at 19:08 Killed by Elama the orc necromancer at level 28 on the 25th Haze 123rd year of Ascendancy at 20:17 Killed by Arumira the orc fighter at level 28 on the 61st Haze 123rd year of Ascendancy at 16:46 Killed by shade of snow giant boulder thrower at level 28 on the 2nd Decay 123rd year of Ascendancy at 01:36 Killed by skeleton mage at level 29 on the 4th Decay 123rd year of Ascendancy at 01:45 Killed by naga myrmidon at level 29 on the 9th Decay 123rd year of Ascendancy at 08:37 Killed by skeleton mage at level 30 on the 3rd Allure 124th year of Ascendancy at 21:15 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 27th Regrowth 124th year of Ascendancy at 06:31 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 27th Regrowth 124th year of Ascendancy at 07:33 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 27th Regrowth 124th year of Ascendancy at 08:43 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 27th Regrowth 124th year of Ascendancy at 09:38 Killed by lava floor at level 30 on the 27th Regrowth 124th year of Ascendancy at 10:56 Killed by orc necromancer at level 31 on the 50th Regrowth 124th year of Ascendancy at 04:46 Killed by skeleton mage at level 31 on the 50th Regrowth 124th year of Ascendancy at 07:15 Killed by skeleton warrior at level 31 on the 63rd Regrowth 124th year of Ascendancy at 01:41 Killed by skeleton warrior at level 32 on the 19th Pyre 124th year of Ascendancy at 19:26 Killed by T-Bone at level 32 on the 19th Pyre 124th year of Ascendancy at 19:26 Killed by skeleton warrior at level 32 on the 19th Pyre 124th year of Ascendancy at 23:44 Killed by shadow at level 33 on the 27th Pyre 124th year of Ascendancy at 17:25 Killed by emperor wight at level 34 on the 30th Pyre 124th year of Ascendancy at 08:40 |
Primary Stats
Strength | 75 (base 55) |
Dexterity | 90 (base 60) |
Constitution | 31 (base 27) |
Magic | 16 (base 10) |
Willpower | 23 (base 10) |
Cunning | 38 (base 12) |
Resources
Life | 841/841 |
Mana | 363/363 |
Stamina | 175/182 |
Healing Factor | 1 |
Regeneration | 7.2622123579051 |
Speed
Mental | -15.909090909091% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 15 |
See Invisible | 25 |
Offense: Mainhand
Damage | 121 |
Accuracy | 80 |
Crit Chance | 56% |
APR | 54 |
Speed | 0.89 |
Offense: Spell
Spellpower | 20.5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 33.15 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 42.333333333333 |
Ranged Defense | 42.333333333333 |
Fatigue | 7 |
Physical Save | 36.798494473217 |
Spell Save | 45.882329648811 |
Mental Save | 43.783333333333 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 100% |
Knockback Resistance | 70% |
Fear Resistance | 100% |
Stun Resistance | 40% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 45.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 285 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Chant of Fortitude |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 144. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Blastflash the quiver of ash arrows (22/24, 20-28 power, 7 apr) Blastflash the quiver of ash arrows (22/24, 20-28 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 24 On weapon crit: * wounds the target Damage (Ranged): +4 nature / +13 cold / +10 darkness / +9 bleed Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +8 lightning / +7 cold / +4 nature Damage against: +7% Living Arrows are used with bows to pierce your foes to death. |
Light source | alchemist's lamp 'Chobers' alchemist's lamp 'Chobers'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 28 fire Changes resistances: +6% acid / +15% fire Spell save: +6 Mental save: +20 Stun/Freeze immunity: +10% Mindpower: +4 Light radius: +6 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | savior's gold ring of fire (+26%) savior's gold ring of fire (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% fire Changes damage: +13% fire Physical save: +8 Spell save: +9 Mental save: +8 Rings can have magical properties. |
On fingers | Betama the Gleamwire Betama the GleamwirePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 acid / 4 light Changes resistances: +28% darkness / +6% acid Changes resistances penetration: +5% acid Changes damage: +3% acid / +14% darkness / +15% light Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Activating this item is instant. It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
gold amulet of dexterity (+3) gold amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
mule's copper ring of tenacity mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
Issuroblek (57-85.5 power, 4 apr) Issuroblek (57-85.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 39% chance to disease * 20% chance to torment the target Damage (Melee): +48 blight Burst (radius 2) on crit: +8 temporal When wielded/worn: Changes stats: +1 Mag Changes resistances penetration: +17% mind / +17% darkness Changes damage: +3% temporal Disease immunity: +34% Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed battleaxes. |
dwarven-steel greatmaul (43-64.5 power, 2 apr) dwarven-steel greatmaul (43-64.5 power, 2 apr)Requires: - Strength 24 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
ash longbow 'Mayyvena' ash longbow 'Mayyvena'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 fire When wielded/worn: Changes damage: +12% fire Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +40.00 Spellpower: +6 Damage Shield penetration: +20% Longbows are used to shoot arrows at your foes. |
thaloren elven-wood longbow of fire thaloren elven-wood longbow of fireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +13 fire When wielded/worn: Changes damage: +12% fire / +13% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of cold warden's elven-wood longbow of coldRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 cold When wielded/worn: Ammo reloads per turns: +4 Changes stats: +4 Wil Changes resistances penetration: +9% temporal / +9% physical Changes damage: +11% physical / +9% temporal / +19% cold Talent mastery: +0.10 Chronomancy / Temporal Combat Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 36 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
hardened leather cap 'Galelach' (0 def, 3 armour) hardened leather cap 'Galelach' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% fire / +11% nature / +9% cold Spell save: +5 Stamina when hit: +0.70 Equilibrium when hit: +1.20 Psi when hit: +0.08 Maximum life: +48.00 Healing mod.: +10% A cap made of leather. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 Ranged Defense: +10 Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
voratun shield 'Forestslice' (12 def, 3 armour, 209.5 block) voratun shield 'Forestslice' (12 def, 3 armour, 209.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical power: +6 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +2 Str / +2 Dex Changes resistances: +13% light / +11% darkness Changes damage: +3% nature Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
voratun shield of earthen fury (12 def, 12 armour, 199.5 block) voratun shield of earthen fury (12 def, 12 armour, 199.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +17% physical Talent granted: +5 Block Handheld deflection devices. |
sentry's quiver of elven-wood arrows of accuracy (42/48, 48-67.2 power, 20 apr) sentry's quiver of elven-wood arrows of accuracy (42/48, 48-67.2 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 48.0 - 67.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +20 Physical crit. chance: +2.5% Capacity: 48 Turns elapse between self-loadings: 5 Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
316 alchemist agate 316 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx 17 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 12.82 cold damage and 11.70 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
14 quartz 14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By T-Bone the Skeleton Archer level 26
27th Dusk 123rd year of Ascendancy at 20:00 see stats
By T-Bone the Skeleton Archer level 28
4th Haze 123rd year of Ascendancy at 01:55 see stats
By T-Bone the Skeleton Archer level 28
2nd Decay 123rd year of Ascendancy at 21:28 see stats
By T-Bone the Skeleton Archer level 6
62nd Dusk 122nd year of Ascendancy at 10:45 see stats
By T-Bone the Skeleton Archer level 29
10th Decay 123rd year of Ascendancy at 03:14 see stats
By T-Bone the Skeleton Archer level 27
36th Dusk 123rd year of Ascendancy at 08:24 see stats
By T-Bone the Skeleton Archer level 16
14th Regrowth 123rd year of Ascendancy at 01:50 see stats
By T-Bone the Skeleton Archer level 16
15th Regrowth 123rd year of Ascendancy at 02:10 see stats
By T-Bone the Skeleton Archer level 17
25th Regrowth 123rd year of Ascendancy at 15:19 see stats
By T-Bone the Skeleton Archer level 26
32nd Dusk 123rd year of Ascendancy at 15:04 see stats
By T-Bone the Skeleton Archer level 15
1st Decay 122nd year of Ascendancy at 21:44 see stats
By T-Bone the Skeleton Archer level 10
5th Haze 122nd year of Ascendancy at 05:29 see stats
By T-Bone the Skeleton Archer level 20
72nd Regrowth 123rd year of Ascendancy at 12:51 see stats
By T-Bone the Skeleton Archer level 30
10th Decay 123rd year of Ascendancy at 03:14 see stats
By T-Bone the Skeleton Archer level 16
13rd Regrowth 123rd year of Ascendancy at 08:47 see stats
By T-Bone the Skeleton Archer level 30
3rd Allure 124th year of Ascendancy at 20:54 see stats
By T-Bone the Skeleton Archer level 27
1st Time of Equilibrium 123rd year of Ascendancy at 17:35 see stats
By T-Bone the Skeleton Archer level 14
67th Haze 122nd year of Ascendancy at 17:17 see stats
By T-Bone the Skeleton Archer level 13
35th Haze 122nd year of Ascendancy at 04:26 see stats
By T-Bone the Skeleton Archer level 25
3rd Summertide 123rd year of Ascendancy at 19:09 see stats
By T-Bone the Skeleton Archer level 16
13rd Regrowth 123rd year of Ascendancy at 05:49 see stats
By T-Bone the Skeleton Archer level 25
25th Dusk 123rd year of Ascendancy at 20:14 see stats
Log
T-Bone shoots!
T-Bone performs a ranged critical strike against Cave bear!
Cave bear starts to bleed.
T-Bone's Shoot hits Cave bear for 178 physical, 4 nature, 12 cold, 11 darkness, 1 physical, 12 lightning, 8 lightning, 6 cold, 4 nature (237 total damage).
Bleeding from T-Bone hits Cave bear for 3 physical damage.
Deep Wound from T-Bone hits Cave bear for 18 physical damage.
T-Bone shoots!
T-Bone performs a ranged critical strike against Cave bear!
T-Bone's Shoot hits Cave bear for 206 physical, 4 nature, 12 cold, 11 darkness, 1 physical, 12 lightning, 8 lightning, 6 cold, 4 nature (265 total damage).
You collect a new ingredient: bear paw.
Deep Wound from T-Bone hits Cave bear for 18 physical damage.
Deep Wound from T-Bone killed Cave bear!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the west (black bear)).
T-Bone uses Steady Shot.
T-Bone performs a ranged critical strike against Black bear!
Black bear starts to bleed.
Black bear starts to bleed.
T-Bone's Steady Shot hits Black bear for 627 physical, 4 nature, 12 cold, 11 darkness, 2 physical, 12 lightning, 8 lightning, 6 cold, 4 nature (686 total damage).
T-Bone shoots!
You collect a new ingredient: bear paw.
T-Bone's Shoot hits Black bear for 157 physical damage.
T-Bone's Shoot killed Black bear!