Luxinius the level 2 Shalore Sun Paladin by Drunkenshrew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
OldRPG Revival - 1 of 12 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp2 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life123/123
Positive0/43
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy16
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save9.1
Spell Save10.15
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

The shield around Luxinius crumbles.
Talent Stunning Blow is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 59 turns (stop reason: all resources and life at maximum).


Luxinius picks up (c.):
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
Luxinius picks up (m.):
rough leather gloves (0 def, 1 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


You switch your weapons to:
iron mace (13-18.2 power, 2 apr) and iron shield (4 def, 2 armour, 8-9.6 power, 17.5 block).

Luxinius wears (replacing
iron mace (13-18.2 power, 2 apr)): iron mace of massacre (18.5-25.9 power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
Luxinius wears:
rough leather gloves (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 1.77 gold from the transmogrification of
hateful coral trident (14.5-23.2 power, 6 apr).
You gain 1.03 gold from the transmogrification of
flaming coral trident (13.5-21.6 power, 6 apr).
You gain 1.31 gold from the transmogrification of
coral trident of projection (11.5-18.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19.2 power, 6 apr).
You gain 3.12 gold from the transmogrification of
balanced coral trident of massacre (23-36.8 power, 6 apr).
You gain 0.99 gold from the transmogrification of
acidic coral trident (13.5-21.6 power, 6 apr).
You gain 3.96 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm longbow.
There is a way to the previous level here (press '' or right click to use).
Luxinius deactivates Weapon of Light.