An insufficient beast the level 2 Halfling Archer by delusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.45
AddonsItems Vault 0.9.45
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity19 (base 16)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 16)

Resources

Life-4/128
Stamina72/103
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage16
Accuracy24
Crit Chance5%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.6
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6.15
Ranged Defense6.15
Fatigue7
Physical Save8.225
Spell Save7.875
Mental Save11.025

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 11%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active
active
active

Equipment

Tool
On feet
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


An insufficient beast shoots!

Talent Steady Shot is ready to use.
An insufficient beast hits thief for 19 physical, 6 physical, 5 acid damage (total 30.00).
Bandit recovers sight.

Thief recovers sight.


An insufficient beast uses Steady Shot.

An insufficient beast misses thief.

Rogue uses Infusion: Wild.

Rogue lessens the pain.

Rogue deactivates Stealth.

Bandit hits An insufficient beast for 16 physical, 0 arcane, 4 physical, 4 lightning damage (total 24.00).

An insufficient beast uses Reload.

You begin reloading.
An insufficient beast is poisoned!

Rogue shoves thief forward.

Thief hits An insufficient beast for 10 physical, 5 physical, 4 fire damage (total 18.50).
Bandit performs a critical strike!
Talent Reload is ready to use.
Bandit hits An insufficient beast for 15 physical, 0 arcane, 9 physical, 4 lightning damage (total 27.50).
Thief hits An insufficient beast for 23 nature damage.

You cannot go into the wilds with the following effects: Poisoned

An insufficient beast shoots!

An insufficient beast hits rogue for 16 physical, 6 physical, 5 acid damage (total 24.54).
Saving done.

Saving done.

Saving game...