Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.1.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 8 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 24.974787296068 (base 11) |
| Dexterity | 38 (base 11) |
| Constitution | 27.337049063909 (base 13) |
| Magic | 24 (base 10) |
| Willpower | 46 (base 25) |
| Cunning | 42 (base 23) |
Resources
| Life | -57/256 |
| Psi | 75/106 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 38 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.3333333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 33 |
| Mental Save | 35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Shield |
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| detrimental effect | The target is infected by a disease, reducing its constitution by 8 and doing 31.88 blight damage per turn. Rotting Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 14 and doing 25.48 blight damage per turn. Weakness Disease |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. brass lantern of clarity (Light source)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Light radius: +2 (-) See stealth: +6 (-) See invisible: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. grounding iron helm of constitution (+3) (0 def, 3 armour) (On head)] grounding iron helm of constitution (+3) (0 def, 3 armour)grounding iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Con Changes resistances: +6%(-) lightning / +5%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. traveler's pair of rough leather boots (0 def, 1 armour) (On feet)] traveler's pair of rough leather boots (0 def, 1 armour)traveler's pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -3% (-) Maximum encumbrance: +20 (-) Physical save: +5 (+3 eff.) (-) A pair of boots made of leather. |
| Tool | [vs. steel torque of kinetic psionic shield [power 49] (20 cooldown) (Tool)] steel torque of kinetic psionic shield [power 49] (20 cooldown)steel torque of kinetic psionic shield [power 49] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. titan's steel ring of lightning (+20%) (On fingers, 1 of 2)] titan's steel ring of lightning (+20%)titan's steel ring of lightning (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3(-) Con Changes resistances: +20%(-) lightning Changes damage: +10%(-) lightning Physical save: +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. titan's steel ring of lightning (+20%) (On fingers, 1 of 2)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Con Changes resistances: +0%(-20%) lightning Changes damage: +0%(-10%) lightning Physical save: +7 (+3 eff.) (+1 (+0 eff.)) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. starlit gold amulet of strength (+4) (Around neck)] starlit gold amulet of strength (+4)starlit gold amulet of strength (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4(-) Str Changes resistances: +11%(-) light / +14%(-) darkness Blindness immunity: +20% (-) Amulets can have magical properties. |
| In main hand | [vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] Bregyregodig the steel battleaxe (126% power, 2 apr)Bregyregodig the steel battleaxe (126% power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 126% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to corrode armour * 25% chance to remove a magical effect Damage (Melee): +7(-) temporal / +20(-) nature When wielded/worn: Changes stats: +2(-) Wil Changes resistances: +14%(-) acid / +12%(-) fire / +13%(-) cold / +14%(-) lightning Spell save: +10 (+5 eff.) (-) See invisible: +6 (-) Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On hands | [vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] Spellhunt Remnants (2 def, 3 armour)Spellhunt Remnants (2 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 (-) Defense: +2 (+1 eff.) (-) Spell save: +6 (+3 eff.) (-) Mindpower: +6 (+3 eff.) (-) Mental crit. chance: +2% (-) It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Around waist | [vs. insulating rough leather belt (Around waist)] insulating rough leather beltinsulating rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) cold / +5%(-) fire A belt that goes around your waist. |
| Cloak | [vs. regal cashmere cloak of battle (2 def, 0 armour) (Cloak)] regal cashmere cloak of battle (2 def, 0 armour)regal cashmere cloak of battle (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +1 (+0 eff.) (-) Defense: +2 (+1 eff.) (-) Fatigue: -3% (-) Changes stats: +2(-) Wil Mental save: +7 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Eel-skin armour (10 def, 1 armour) (Main armor)] Eel-skin armour (10 def, 1 armour)Eel-skin armour (10 def, 1 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +10 (+8 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun / +2(-) Dex Poison immunity: +30% (-) Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.27 to 147.81 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (774% regen over 10 turns; 38 instant mana)manasurge rune of the duelist (774% regen over 10 turns; 38 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 774% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. titan's steel ring of lightning (+20%) (On fingers, 1 of 2)] wizard's copper ringThis item will automatically be transmogrified when you leave the level. wizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Con / +2 Mag Changes resistances: +0%(-20%) lightning Changes damage: +0%(-10%) lightning Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +4 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] slime-covered steel dagger of dampening (112% power, 6 apr)This item will automatically be transmogrified when you leave the level. slime-covered steel dagger of dampening (112% power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 112% (-14%) Range: 1.3x (-0.2x) Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+4) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) * Slows global speed by 9% (+9%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +7%(-7%) acid / +6%(-6%) fire / +7%(-6%) cold / +6%(-8%) lightning Spell save: +4 (+2 eff.) (-6 (-3 eff.)) See invisible: +0 (-6) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] balanced iron greatsword of massacre (135% power, 1 apr)This item will automatically be transmogrified when you leave the level. balanced iron greatsword of massacre (135% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 135% (+9%) Range: 1.6x (+0.1x) Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +9 (+5 eff.) Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +29% See invisible: +0 (-6) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] elm longbow of lightningThis item will automatically be transmogrified when you leave the level. elm longbow of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 125% (+25%) Firing range: +6 On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature Damage (Ranged): +5 lightning When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +8% lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) See invisible: +0 (-6) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] balanced dwarven-steel longsword of persecution (132% power, 4 apr)This item will automatically be transmogrified when you leave the level. balanced dwarven-steel longsword of persecution (132% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 132% (+5%) Range: 1.4x (-0.1x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (+2) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature Damage against: +8% Unnatural When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+3 eff.) Changes stats: +4(+2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +25% See invisible: +0 (-6) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] insidious iron longsword of erosion (113% power, 2 apr)This item will automatically be transmogrified when you leave the level. insidious iron longsword of erosion (113% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 113% (-13%) Range: 1.4x (-0.1x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +14 insidious poison / +5(-2) temporal / +6(-14) nature When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) See invisible: +0 (-6) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] iron mace (113% power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace (113% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 113% (-13%) Range: 1.4x (-0.1x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) See invisible: +0 (-6) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] iron mace (113% power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace (113% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 113% (-13%) Range: 1.4x (-0.1x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Spell save: +0 (+0 eff.) (-10 (-5 eff.)) See invisible: +0 (-6) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] Serpent's Glare (91% power, 15 apr, nature damage)This item will automatically be transmogrified when you leave the level. Serpent's Glare (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 91% (-34%) Range: 1.1x (-0.4x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+13) Physical crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature Damage conversion: 30% poison When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-13%) cold / +0%(-12%) fire / +10% nature / +0%(-14%) lightning Changes damage: +10% nature Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% See invisible: +0 (-6) It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 175.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] creative vined mindstar of the jelly (85% power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. creative vined mindstar of the jelly (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-41%) Range: 1.1x (-0.4x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Physical crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Changes stats: +2 Cun / +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +2% acid Critical mult.: +5.00% Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Equilibrium when hit: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% See invisible: +0 (-6) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] rough leather sling of fireThis item will automatically be transmogrified when you leave the level. rough leather sling of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 125% (+25%) Firing range: +6 On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature Damage (Ranged): +6 fire When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +8% fire Spell save: +0 (+0 eff.) (-10 (-5 eff.)) See invisible: +0 (-6) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] elm magestaff of illumination (109% power, 2 apr, lightning element)This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (109% power, 2 apr, lightning element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 109% (-17%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Defense: +5 (+3 eff.) Effects on melee hit: * 5% chance to blind Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +10% lightning Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Light radius: +2 See invisible: +0 (-6) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 38.27 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Bregyregodig the steel battleaxe (126% power, 2 apr) (In main hand, 1 of 2)] shimmering yew vilestaff of projection (127% power, 4 apr, darkness element)This item will automatically be transmogrified when you leave the level. shimmering yew vilestaff of projection (127% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% (+0%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (+2) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-40%) - 25% chance to remove a magical effect Damage (Melee): +0(-7) temporal / +0(-20) nature When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +0%(-14%) acid / +0%(-12%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +20% darkness Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mana each turn: +0.16 Maximum mana: +45.00 Spellpower: +11 (+1 eff.) Spell crit. chance: +5% See invisible: +0 (-6) It can be used to project a bolt elemental energy from the staff (to range 8) dealing 17.59 to 21.11 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. insulating rough leather belt (Around waist)] cleansing rough leather beltThis item will automatically be transmogrified when you leave the level. cleansing rough leather belt Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +0%(-5%) fire / +0%(-6%) cold / +6% blight A belt that goes around your waist. |
[vs. insulating rough leather belt (Around waist)] hardened leather beltThis item will automatically be transmogrified when you leave the level. hardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +0%(-6%) cold / +0%(-5%) fire A belt that goes around your waist. |
[vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-2%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] rough leather gloves (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-2%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. grounding iron helm of constitution (+3) (0 def, 3 armour) (On head)] grounding linen wizard hat (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. grounding linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Con Changes resistances: +5%(-1%) lightning / +6%(+1%) temporal A pointy cloth hat, very wizardly... |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] spiked iron mail armour of lightning resistance (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. spiked iron mail armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (+3) Defense: +2 (+2 eff.) (-8 (-6 eff.)) Fatigue: +12% (+10%) Damage when hit (Melee): 10 physical Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +16% lightning Poison immunity: +0% (-30%) A suit of armour made of mail. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] spiked cured leather armour of resilience (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. spiked cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (+3) Defense: +2 (+2 eff.) (-8 (-6 eff.)) Fatigue: +7% (+5%) Damage when hit (Melee): 13 physical Changes stats: +0(-3) Cun / +0(-2) Dex Poison immunity: +0% (-30%) Maximum life: +20.00 A suit of armour made of leather. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] spiked hardened leather armour of lightning resistance (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (+5) Defense: +3 (+3 eff.) (-7 (-5 eff.)) Fatigue: +8% (+6%) Damage when hit (Melee): 12 physical Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +17% lightning Poison immunity: +0% (-30%) A suit of armour made of leather. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] spiked iron plate armour of acid resistance (3 def, 7 armour)This item will automatically be transmogrified when you leave the level. spiked iron plate armour of acid resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (+6) Defense: +3 (+3 eff.) (-7 (-5 eff.)) Fatigue: +20% (+18%) Damage when hit (Melee): 10 physical Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +16% acid Poison immunity: +0% (-30%) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 18.5 block)iron shield (4 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield (4 def, 6 armour, 49.5 block)reinforced iron shield (4 def, 6 armour, 49.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of kinetic psionic shield [power 49] (20 cooldown) (Tool)] iron pickaxe (dig speed 36 turns)iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots of wind (16/16, 118% power, 1 apr)barbed pouch of iron shots of wind (16/16, 118% power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 118% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 On weapon hit: * 10% chance to create an air burst On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
[vs. steel torque of kinetic psionic shield [power 49] (20 cooldown) (Tool)] quick elm totem of thorny skin [power 12] (16 cooldown)This item will automatically be transmogrified when you leave the level. quick elm totem of thorny skin [power 12] (16 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Burning from Asharr hits Red ooze for 21 fire damage.
Burning from Asharr killed Red ooze!
Asharr hits Red ooze for 28 physical damage.
Asharr killed Red ooze!
Asharr picks up (b.): wizard's copper ring.
Asharr picks up (u.): spiked cured leather armour of resilience (2 def, 4 armour).
Asharr uses Dig.
Digging starts...
Talent Telekinetic Smash is ready to use.
Talent Pyrokinesis is ready to use.
Dug for 37 turns.
Wall turns into floor.
Elven cultist casts Dark Portal.
Asharr is afflicted by a rotting disease!
Rotting Disease from Elven cultist hits Asharr for 35 blight damage.
Elven cultist casts Virulent Disease.
Asharr is afflicted by a weakness disease!
Asharr uses Realign.
Asharr receives 164 healing.
Weakness Disease from Elven cultist hits Asharr for 28 blight damage.
Rotting Disease from Elven cultist hits Asharr for 35 blight damage.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Saving game...
