Aysh the level 9 Dwarf Archmage by byasha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp9 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity8 (base 10)
Constitution17 (base 10)
Magic33 (base 33)
Willpower30 (base 22)
Cunning11 (base 11)

Resources

Life197/197
Mana231/231
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save18
Spell Save23
Mental Save26

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
5/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 19 turns (stop reason: dialog is displayed).


You gain 0.69 gold from the transmogrification of
barbed pouch of steel shots (17/17, 20.5-24.6 power, 2 apr).
You gain 1.05 gold from the transmogrification of
self-loading quiver of ash arrows (15/15, 21.5-30.1 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 35.5 block).
You gain 1.99 gold from the transmogrification of
flaming steel shield of lightning resistance (+16%) (6 def, 2 armour, 40.5 block).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 3.68 gold from the transmogrification of
impenetrable steel mail armour of implacability (2 def, 18 armour).
You gain 1.24 gold from the transmogrification of
acidic steel waraxe (15-21 power, 3 apr).
You gain 2.77 gold from the transmogrification of
creative vined mindstar of the jelly (5-5.5 power, 18 apr, mind damage).
You gain 2.42 gold from the transmogrification of
steel mace of vileness (13.5-18.9 power, 3 apr).
You gain 3.42 gold from the transmogrification of
balanced steel greatsword of massacre (30-48 power, 2 apr).
You gain 3.43 gold from the transmogrification of
balanced steel greatmaul (28-42 power, 2 apr).
You gain 2.21 gold from the transmogrification of
movement infusion of the sneak (419% speed; 4 turns).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Aysh deactivates Arcane Power.