';..;' the level 9 Drem Necromancer by kaavada

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassNecromancer
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic37 (base 33)
Willpower25 (base 22)
Cunning18 (base 11)

Resources

Life-24/201
Mana158/181
Soul6/10
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth6.8004741168953
See Invisible15.805528085826

Offense: Mainhand

Damage16
Accuracy11
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+10%
Light+10%
Nature+16%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save14
Spell Save31
Mental Save23

Defense: Resistances

Light+ 35%( 70%)
Nature+ 31%( 70%)
Fire+ 13%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
3/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By ';..;' the Drem Necromancer level 8
24th Voratun 122nd year of Ascendancy at 22:31
see stats

Log

Skeleton master archer is not dazed anymore.
Something hits Skeleton master archer for
41 physical, 11 light (52 total damage).

';..;' casts
Displacement Shield.
The very fabric of space alters around ';..;'.

Skeleton master archer hits Something for 0 physical damage.
Black Blood Bleeding from ';..;' hits Grgglck's Tentacle for
0 darkness damage.
Grgglck's Tentacle hits ';..;' for 32 physical damage.
Something hits Skeleton master archer for
59 physical, 11 light (70 total damage).

Skeleton master archer shoots!
Black Blood Bleeding from ';..;' hits Grgglck's Tentacle for
0 darkness damage.
';..;' is not stunned anymore.

Black Blood Bleeding from ';..;' hits Grgglck's Tentacle for
0 darkness damage.
Grgglck's Tentacle hits ';..;' for 34 physical damage.

Black Blood Bleeding from ';..;' hits Grgglck's Tentacle for
0 darkness damage.

Black Blood Bleeding from ';..;' hits Grgglck's Tentacle for
0 darkness damage.

The fabric of space around ';..;' stabilizes to normal.


A soul returns to ';..;'.


Talent Rune: Shatter Afflictions is ready to use.

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 13 turns (stop reason: taken damage).

Saving game...