Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 29 / 80% |
Size | medium |
Lifes / Deaths | Killed by Betiletira the sandworm at level 29 on the 16th Iron 123rd year of Ascendancy at 17:08 / 1 |
Primary Stats
Strength | 61 (base 44) |
Dexterity | 13 (base 10) |
Constitution | 31 (base 10) |
Magic | 61 (base 42) |
Willpower | 55 (base 40) |
Cunning | 19 (base 10) |
Resources
Life | -9/919 |
Mana | 344/344 |
Equilibrium | 45 |
Healing Factor | 1.5167164179105 |
Regeneration | 26.163358208956 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 123 |
Accuracy | 40 |
Crit Chance | 13% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 40 |
Crit Chance | 11% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Nature | +15% |
Fire | +9% |
Arcane | +3% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Arcane | +25% |
Darkness | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 84.273880367014 (92.462686567164%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 45 |
Physical Save | 44 |
Spell Save | 39 |
Mental Save | 46 |
Defense: Resistances
Acid | + 62%( 70%) |
Blight | + 54%( 70%) |
Arcane | + 41%( 70%) |
Cold | + 58%( 70%) |
All | + 38%( 70%) |
Physical | + 57%( 70%) |
Lightning | + 59%( 70%) |
Light | + 70%( 70%) |
Temporal | + 40%( 70%) |
Mind | + 48%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 65%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Pinning Resistance | 27% |
Disarm Resistance | 82% |
Confusion Resistance | 81% |
Silence Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 52% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 516 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Eldritch Infusion |
talent | Premonition |
talent | Shards |
detrimental effect | The target is on fire, taking 41.78 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Reduces mind damage received by 16%. Premonition Shield |
beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
beneficial effect | The target is wide awake and has 36% resistance to sleep effects. Insomnia |
beneficial effect | The target ignores pain, reducing all damage taken by 29%. Pain Suppression |
detrimental effect | The target is in a deep sleep and unable to perform most actions. Every 223 damage it takes will reduce the duration of the effect by one turn. Slumber |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 142. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of greater demon bile. * You've found the needed snow giant kidney. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Haradir the Gloomgore (0 def, 3 armour) Haradir the Gloomgore (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +3% blight / +3% temporal Changes damage: +3% darkness Reduces incoming crit damage: 10.00% Life regen: +2.00 Maximum life: +100.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 182 alchemist agate 182 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | hardened leather gloves 'Yarylegund' (0 def, 2 armour) hardened leather gloves 'Yarylegund' (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +7 Str / +6 Mag / +8 Wil / +4 Cun / +3 Con Changes resistances: +8% light / +5% darkness Changes damage: +3% arcane Talent mastery: +0.20 Technique / Grappling Disarm immunity: +24% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 54.48 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Spiderpall the ash wand of lightning storm [power 188] (15 cooldown) Spiderpall the ash wand of lightning storm [power 188] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +25% arcane / +10% nature Changes damage: +15% nature It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring 'Brandlady' gold ring 'Brandlady'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +4 Wil Changes damage: +9% fire Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +14 (+5 eff.) Stun/Freeze immunity: +27% Life regen: +3.00 Mindpower: +5 (+3 eff.) Mental crit. chance: +1% Rings can have magical properties. |
On fingers | Silalrabeth the steel ring Silalrabeth the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +3 Str Changes resistances penetration: +25% physical Changes damage: +15% mind Disarm immunity: +28% Pinning immunity: +27% Knockback immunity: +32% Maximum life: +22.00 Rings can have magical properties. |
Around neck | grounding copper amulet of dexterity (+2) grounding copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
In main hand | Oleraruirek the voratun shield (0 def, 10 armour, 69-82.8 power, 200.5 block) Oleraruirek the voratun shield (0 def, 10 armour, 69-82.8 power, 200.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 Damage (Melee): +10 acid When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 15% chance to reduce armor by 31% Changes stats: +4 Con Changes resistances: +12% acid / +17% cold / +6% light / +12% physical Talent granted: +1 Block Life regen: +4.00 Maximum life: +20.00 Handheld deflection devices. |
Around waist | Mucustrencher MucustrencherPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Changes stats: +6 Mag Changes resistances: +10% fire / +9% nature / +8% cold Confusion immunity: +20% Mana each turn: +0.25 Maximum mana: +36.00 It can be used to create a temporary shield that absorbs 284 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | Isiwe the dwarven-steel shield (0 def, 14 armour, 28.5-34.2 power, 118.5 block) Isiwe the dwarven-steel shield (0 def, 14 armour, 28.5-34.2 power, 118.5 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +118 On weapon hit: * Deal physical damage equal to your armor (84) Damage (radius 2) on crit: +16 light / +17 fire When wielded/worn: Armour: +14 Fatigue: +8% On shield block: * Deals 104 light and fire damage to each enemy blocked Changes stats: +2 Str / +4 Wil / +3 Cun / +8 Con Changes resistances: +8% light / +8% fire Talent granted: +1 Block Physical save: +8 (+3 eff.) Handheld deflection devices. |
Cloak | Dimtaint the elven-silk cloak (8 def, 0 armour) Dimtaint the elven-silk cloak (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +8 (+8 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +9% lightning / +23% light / +22% blight / +15% fire / +12% nature Changes resistances penetration: +5% darkness Stealth bonus: +11 Spell save: +3 (+1 eff.) Life regen: +8.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chyldil the stralite plate armour (0 def, 13 armour) Chyldil the stralite plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +26% acid / +18% physical / +7% cold / +11% fire / +3% nature / +8% lightning Talent cooldown: Rush (-5 turns) Physical save: +15 (+5 eff.) Spell save: +9 (+3 eff.) Silence immunity: +10% Disarm immunity: +30% Stun/Freeze immunity: +31% Knockback immunity: +20% Spell crit. chance: +4% A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 583%; cd 8) movement infusion of the wizard (speed 583%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level. manasurge rune (regen 851% over 10 turns; mana 43; cd 13)manasurge rune (regen 851% over 10 turns; mana 43; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 851% for 10 turns (21 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the titan (regen 1571% over 10 turns; mana 79; cd 12)manasurge rune of the titan (regen 1571% over 10 turns; mana 79; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1571% for 10 turns (39 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chalerain ChalerainCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +3 Wil / +3 Cun / +1 Con Reduces incoming crit damage: 10.00% Life regen: +2.00 Infravision radius: +1 Amulets can have magical properties. |
Daysin DaysinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 21 Damage when hit (Melee): 2 cold Changes stats: +2 Mag Changes resistances: +3% blight Changes resistances penetration: +5% blight / +10% light Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Light radius: +1 Amulets can have magical properties. |
Firestoker FirestokerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +2 Armour: +2 Defense: +20 (+15 eff.) Changes stats: +2 Con Changes resistances: +3% fire Changes resistances penetration: +5% physical Amulets can have magical properties. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amulet of dexterity (+6)gold amulet of dexterity (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Dex Amulets can have magical properties. |
restful copper amulet of cunning (+3) restful copper amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Life regen: +1.00 Amulets can have magical properties. |
restful copper amulet of strength (+3) restful copper amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Life regen: +1.00 Amulets can have magical properties. |
steel amulet 'Haruledor' steel amulet 'Haruledor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +4.0% Armour: +8 Changes stats: +2 Mag Changes resistances: +6% blight Cut immunity: +50% Maximum stamina: +30.00 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 169 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Adyravena AdyravenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +24% acid / +3% temporal / +6% mind Changes damage: +12% acid Physical save: +9 (+3 eff.) Poison immunity: +20% Silence immunity: +20% Rings can have magical properties. |
Gytodig GytodigCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +3 (+1 eff.) Confusion immunity: +10% Stun/Freeze immunity: +22% Life regen: +2.00 Maximum life: +60.00 Rings can have magical properties. |
Mayuriatha MayuriathaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Con Changes resistances: +3% blight / +6% light Changes damage: +3% acid Physical save: +4 (+1 eff.) Rings can have magical properties. |
Taintsun TaintsunInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 nature Changes stats: +2 Con Changes resistances: +37% fire / +9% darkness / +3% cold Changes damage: +11% fire Rings can have magical properties. |
copper agate ring copper agate ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 12 light Changes stats: +1 Str / +1 Dex / +3 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +11% light Rings can have magical properties. |
copper agate ring copper agate ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 23 Damage (Melee): 8 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 23 Damage (Ranged): 7 physical Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +3 Cun / +1 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's gold ring of miserysneakthief's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 23 Damage (Melee): 12 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 23 Damage (Ranged): 14 physical Changes stats: +10 Cun / +4 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel battleaxe of persecution (29.5-44.25 power, 2 apr)truestriking dwarven-steel battleaxe of persecution (29.5-44.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage against: +19% Unnatural When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +7 Changes stats: +5 Wil Changes resistances penetration: +10% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling stralite dagger of massacre (37-48.1 power, 9 apr)chilling stralite dagger of massacre (37-48.1 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +6 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced dwarven-steel dagger of erosion (21-27.3 power, 7 apr)enhanced dwarven-steel dagger of erosion (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +6 Wil / +6 Cun / +5 Con Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Cloudgasher (39.5-59.25 power, 2 apr)Cloudgasher (39.5-59.25 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +17 nature Damage (radius 2) on crit: +12 lightning When wielded/worn: Changes stats: +7 Str / +3 Mag / +4 Con Changes damage: +9% fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Erelyhell (35.5-56.8 power, 2 apr)Erelyhell (35.5-56.8 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +12 acid Damage (radius 2) on crit: +20 acid When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 21 Changes resistances: +3% temporal Changes damage: +15% blight Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
Galatodar (35.5-56.8 power, 2 apr) Galatodar (35.5-56.8 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +10% Living When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Changes stats: +2 Str / +2 Dex / +10 Wil / +19 Con Changes resistances: +12% mind Changes resistances penetration: +12% physical Disarm immunity: +25% Maximum life: +28.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Glitterhue the dwarven-steel greatsword (35.5-56.8 power, 2 apr)Glitterhue the dwarven-steel greatsword (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 1) on hit: +16 light When wielded/worn: Physical crit. chance: +4.0% Changes stats: +2 Cun Changes resistances penetration: +10% mind Stamina each turn: +3.00 Only die when reaching: -80.00 life Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of daylight (33.5-53.6 power, 2 apr)dwarven-steel greatsword of daylight (33.5-53.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 light Damage against: +16% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Bethytta the NimbusbenderBethytta the Nimbusbender Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 lightning Damage (radius 2) on crit: +24 lightning / +24 cold When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Dex / +2 Mag Changes resistances penetration: +20% lightning / +21% cold Changes damage: +24% lightning Movement speed: +39% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. NatureidolNatureidol Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +16 nature When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +6.0% Changes stats: +2 Str / +6 Cun / +2 Con Changes resistances penetration: +20% nature Changes damage: +6% nature / +9% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Cyrowe the Dourmonster (14-19.6 power, 3 apr)Cyrowe the Dourmonster (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Changes stats: +10 Mag / +2 Wil Changes resistances: +9% darkness Changes damage: +6% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace 'Starbutcher' (15.5-21.7 power, 3 apr)steel mace 'Starbutcher' (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +8 nature When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Dex Changes resistances: +3% lightning / +3% temporal / +6% light / +9% cold / +3% nature Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of clarity (7-7.7 power, 24 apr, nature damage)hungering thorny mindstar of clarity (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Mental save: +6 (+2 eff.) Hate per kill: +2.00 Psi per kill: +2.00 Maximum psi: +18.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% It can be used to inflict 72.45 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. enhanced hardened leather sling of cunning (+6)enhanced hardened leather sling of cunning (+6) Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +6 Str / +6 Dex / +4 Mag / +5 Wil / +7 Cun / +5 Con Changes resistances penetration: +5% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Flashresolve'hardened leather sling 'Flashresolve' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Damage when hit (Melee): 6 light Changes resistances: +3% physical / +12% temporal Changes damage: +15% light Life regen: +4.00 Light radius: +3 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of enduring hardened leather sling of enduringRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +9 Wil / +7 Con Maximum life: +24.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. greater yew starstaff of fate (20-24 power, 4 apr, light element)greater yew starstaff of fate (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness / +20% temporal / +20% light / +20% physical Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +10 (+4 eff.) Spellpower: +14 (+5 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short yew starstaff of might (20-24 power, 4 apr, physical element)magewarrior's short yew starstaff of might (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +14 (+5 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm starstaff of wizardry (10-12 power, 2 apr, temporal element)shimmering elm starstaff of wizardry (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +2 Mag Changes damage: +10% temporal Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +53.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of invocation (20-24 power, 4 apr, light element)shimmering yew starstaff of invocation (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +68.00 Spellpower: +14 (+5 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 36.17 to 43.40 light damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Brightworth' (20-24 power, 4 apr, lightning element)yew vilestaff 'Brightworth' (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +15 (+12 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +10% temporal / +5% fire Changes damage: +20% lightning / +12% fire Talent granted: +1 Command Staff Mana each turn: +0.19 Vim when firing critical spell: +3.00 Maximum mana: +62.00 Maximum vim: +18.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +9% Damage Shield penetration: +15% Damage Shield Power: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel steamsaw of massacre (32.5-48.75 power, 14 apr)arcing dwarven-steel steamsaw of massacre (32.5-48.75 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 32.5 - 48.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +52 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel steamsaw of resistance (22-33 power, 14 apr)truestriking dwarven-steel steamsaw of resistance (22-33 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +7 Armour: +4 Defense: +6 (+6 eff.) Fatigue: +8% Changes resistances: +7% acid / +7% fire / +7% cold / +7% lightning Changes resistances penetration: +7% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel waraxe of massacre (25-35 power, 4 apr)acidic dwarven-steel waraxe of massacre (25-35 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of massacre (28.5-39.9 power, 4 apr)elemental dwarven-steel waraxe of massacre (28.5-39.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 69 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +9% cold Changes damage: +8% cold One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Lisassra the Oozeguile Lisassra the OozeguileCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 2 nature Changes stats: +2 Str / +1 Con Changes resistances: +3% cold Critical mult.: +6.00% Infravision radius: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Leludumas the Hellslace (2 def, 0 armour)Leludumas the Hellslace (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Str / +2 Mag / +5 Wil / +2 Cun Changes resistances: +21% darkness Changes resistances penetration: +10% darkness / +20% fire Changes damage: +10% darkness / +6% fire Stealth bonus: +14 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the hunter (2 def, 0 armour) cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+8 eff.) Defense: +2 (+2 eff.) Fatigue: -6% Maximum life: +61.00 Maximum stamina: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Chargequill (4 def, 4 armour)Chargequill (4 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+4 eff.) Damage when hit (Melee): 10 lightning Changes stats: +3 Str Changes resistances: +3% light / +5% arcane / +3% nature / +11% all Changes damage: +9% lightning Physical save: +18 (+6 eff.) Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Robe of the Worm of darkness (+18%) (0 def, 0 armour)Robe of the Worm of darkness (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% darkness / +7% all Changes damage: +12% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient woollen robe (0 def, 0 armour)ancient woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% all Changes resistances penetration: +7% physical / +5% temporal Changes damage: +8% physical / +9% temporal Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of alchemy (0 def, 0 armour)mindwoven cashmere robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +15% acid / +12% physical / +12% cold / +10% fire / +11% all Changes damage: +5% acid / +8% physical / +10% cold / +5% fire Talent cooldown: Refit Golem (-3 turns) Mental save: +19 (+7 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy cashmere robe of the mind (+15%) (0 def, 0 armour)slimy cashmere robe of the mind (+15%) (0 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects when hit in melee: * 6% chance to slow global speed by 50% * 5 arcane resource burn Changes resistances: +15% mind / +11% all Changes damage: +15% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. timebroken cashmere robe of darkness (+15%) (0 def, 0 armour)timebroken cashmere robe of darkness (+15%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes resistances: +15% darkness / +11% all Changes damage: +10% temporal / +14% arcane / +10% darkness Maximum mana: +45.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. Xeryda the Galeblur (0 def, 3 armour)Xeryda the Galeblur (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 31% Changes resistances: +18% lightning / +14% fire / +9% cold Changes resistances penetration: +10% fire Changes damage: +15% lightning / +6% fire A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Zerukor the pair of hardened leather boots (0 def, 3 armour)Zerukor the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +12% lightning / +5% arcane / +19% cold / +12% mind / +6% fire Changes resistances penetration: +10% mind Changes damage: +12% acid Spell save: +12 (+4 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +7% lightning / +10% temporal Stamina each turn: +0.80 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Blastvengeance' (0 def, 4 armour)pair of dwarven-steel boots 'Blastvengeance' (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 10 lightning Changes stats: +3 Mag Changes resistances: +12% light Changes damage: +12% light / +12% cold Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Samydig' (0 def, 1 armour) pair of rough leather boots 'Samydig' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +3% temporal Blindness immunity: +10% Stun/Freeze immunity: +20% Stamina each turn: +0.30 Maximum life: +40.00 Maximum stamina: +13.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of hardened leather boots (0 def, 3 armour)undeterred pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +30% Confusion immunity: +23% Stun/Freeze immunity: +20% A pair of boots made of leather. |
wanderer's pair of iron boots of rushing (0 def, 3 armour) wanderer's pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Cun / +4 Con Physical save: +10 (+3 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glarebane the iron gauntlets (0 def, 7 armour) Glarebane the iron gauntlets (0 def, 7 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +7 Fatigue: +1% Damage when hit (Melee): 6 physical Changes resistances: +3% light Changes damage: +9% light Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Voidpulverizer (0 def, 1 armour) Voidpulverizer (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 darkness Changes stats: +3 Str Changes resistances: +3% darkness Changes damage: +3% lightning Critical mult.: +5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of dexterity (+3) (0 def, 3 armour)brawler's voratun gauntlets of dexterity (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+6 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +7 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dourgrind the hardened leather cap (0 def, 3 armour) Dourgrind the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +5 Dex Changes resistances: +12% darkness / +16% cold Changes damage: +9% mind Allows you to breathe in: water Reduces incoming crit damage: 15.00% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Xeryta the rough leather cap (0 def, 1 armour) Xeryta the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Changes stats: +1 Str Changes resistances: +3% darkness / +8% cold Allows you to breathe in: water Spell save: +3 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Chillfoe' (2 def, 0 armour)cashmere wizard hat 'Chillfoe' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 4 cold Changes resistances: +6% blight / +30% cold Changes damage: +15% blight / +25% cold Mental save: +9 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap (0 def, 3 armour)insulating hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% cold / +6% fire A cap made of leather. |
rough leather cap 'Firequick' (0 def, 3 armour) rough leather cap 'Firequick' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +6 Str / +6 Dex Changes resistances: +3% fire Reduces incoming crit damage: 10.00% Poison immunity: +20% Confusion immunity: +20% Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 190.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap of precognition (5 def, 1 armour)rough leather cap of precognition (5 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Defense: +5 (+5 eff.) Fatigue: +1% Effects when hit in melee: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Aeroruigen the Plaguepride (3 def, 8 armour)Aeroruigen the Plaguepride (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 6 nature Changes stats: +5 Cun / +5 Wil Changes resistances: +40% lightning / +3% cold Changes resistances penetration: +10% nature Changes damage: +3% cold Mental save: +14 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Earatar (3 def, 8 armour)Earatar (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 4 blight Changes stats: +3 Cun / +3 Wil Changes resistances: +22% lightning Changes damage: +21% blight Critical mult.: +10.00% Maximum psi: +20.00 Mindpower: +5 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Islassra (17 def, 6 armour)Islassra (17 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +17 (+13 eff.) Fatigue: +12% Changes stats: +1 Str / +5 Wil / +3 Cun Spell save: +3 (+1 eff.) Mental save: +15 (+5 eff.) Silence immunity: +10% Pinning immunity: +20% Infravision radius: +3 Healing mod.: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
Kilnbliss the steel mail armour (2 def, 6 armour) Kilnbliss the steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +6 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +5 Con Changes resistances: +6% lightning / +12% fire Reduces incoming crit damage: 15.00% Spell save: +12 (+4 eff.) Maximum life: +50.00 Light radius: +3 Infravision radius: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Polyna the Shadekill (7 def, 6 armour)Polyna the Shadekill (7 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +6 Defense: +7 (+7 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +2 Con Changes resistances: +9% darkness Changes damage: +15% darkness Maximum life: +32.00 Maximum stamina: +20.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel mail armour (3 def, 8 armour)prismatic dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +12% light / +14% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour 'Hettozor' (2 def, 6 armour)steel mail armour 'Hettozor' (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% temporal Changes resistances penetration: +20% blight / +15% temporal Changes damage: +12% blight / +18% temporal Mental save: +12 (+4 eff.) Equilibrium when hit: +0.16 Psi when hit: +0.12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Blacknoon the cured leather armour (31 def, 8 armour)Blacknoon the cured leather armour (31 def, 8 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +8 Defense: +31 (+20 eff.) Fatigue: +7% Damage when hit (Melee): 4 blight Changes resistances: +9% blight / +19% cold Changes resistances penetration: +5% darkness Changes damage: +3% blight Stamina each turn: +1.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Dawnglean (9 def, 6 armour)Dawnglean (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+9 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 31% Changes resistances: +3% light / +7% physical Changes resistances penetration: +25% light Changes damage: +6% light Critical mult.: +10.00% Physical save: +15 (+5 eff.) Hate when firing a critical mind attack: +1.00 Maximum psi: +40.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour (13 def, 6 armour)nimble hardened leather armour (13 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+11 eff.) Fatigue: +8% Changes stats: +4 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of temporal resistance (12 def, 7 armour)prismatic reinforced leather armour of temporal resistance (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+11 eff.) Fatigue: +8% Changes resistances: +19% temporal / +14% light / +14% darkness A suit of armour made of leather. |
Silessra (0 def, 13 armour) Silessra (0 def, 13 armour)Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +25 (+8 eff.) Armour: +13 Fatigue: +22% Damage when hit (Melee): 6 physical Changes stats: +4 Dex Changes resistances: +7% mind Changes resistances penetration: +10% mind Changes damage: +4% all Physical save: +6 (+2 eff.) Mental save: +14 (+5 eff.) Spell crit. chance: +2% Mental crit. chance: +2% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Falybar (0 def, 4 armour, 17-20.4 power, 81 block)Falybar (0 def, 4 armour, 17-20.4 power, 81 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +81 When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +5 Dex Changes resistances: +20% cold Changes resistances penetration: +25% arcane / +15% temporal Talent granted: +1 Block Only die when reaching: -80.00 life Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Sunenvy (0 def, 18 armour, 33-39.6 power, 81.5 block)Sunenvy (0 def, 18 armour, 33-39.6 power, 81.5 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.0 - 39.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +16 lightning When wielded/worn: Armour: +18 Fatigue: +8% Damage when hit (Melee): 17 lightning Changes stats: +4 Dex Changes resistances: +16% lightning Changes damage: +9% light Talent granted: +1 Block Mental save: +9 (+3 eff.) Maximum life: +100.00 Light radius: +3 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Tureldil the Morningshine (0 def, 8 armour, 16-19.2 power, 89 block)Tureldil the Morningshine (0 def, 8 armour, 16-19.2 power, 89 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +89 When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +2 Str / +2 Dex / +5 Con Changes resistances: +15% lightning Changes resistances penetration: +15% light Changes damage: +6% light Talent granted: +1 Block Infravision radius: +3 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of shrapnel (0 def, 6 armour, 28-33.6 power, 70.5 block)flaming dwarven-steel shield of shrapnel (0 def, 6 armour, 28-33.6 power, 70.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +70 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 6 fire On shield block: * Cause enemies within radius 6 to bleed for 200 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking steel shield of physical resistance (+12%) (0 def, 4 armour, 13-15.6 power, 37.5 block)shocking steel shield of physical resistance (+12%) (0 def, 4 armour, 13-15.6 power, 37.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 15 lightning Damage when hit (Melee): 3 lightning Changes resistances: +12% physical Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows of paradox (21/21, 36.5-51.1 power, 10 apr)quiver of yew arrows of paradox (21/21, 36.5-51.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.5 - 51.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 21 On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +20 temporal Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yvildakira the iron pickaxe (dig speed 28 turns) Yvildakira the iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Maximum vim: +40.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yviwyn the Glimmerquarry (dig speed 30 turns) Yviwyn the Glimmerquarry (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +3% light Changes resistances penetration: +15% cold Only die when reaching: -20.00 life Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 21 turns) dwarven-steel pickaxe of wreckage (dig speed 21 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +5 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Aeruba AerubaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Dex / +2 Mag Changes resistances: +6% blight Changes damage: +3% blight / +3% temporal Maximum life: +43.00 Light radius: +3 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zerigorn the brass lantern Zerigorn the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% physical / +6% temporal Critical mult.: +5.00% Life regen: +4.00 Only die when reaching: -20.00 life Maximum life: +81.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Flashquake (20/20, 29-34.8 power, 2 apr)Flashquake (20/20, 29-34.8 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 29.0 - 34.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +12.5% Capacity: 20 On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +12 physical Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +20 fire When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Olodoneg the Thunderpiety (18/18, 28-33.6 power, 3 apr)Olodoneg the Thunderpiety (18/18, 28-33.6 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 28.0 - 33.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 9% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 31% Damage (Ranged): +12 acid / +7 temporal Damage (radius 1) on hit: +16 acid Damage (radius 2) on crit: +20 lightning / +12 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots of torment (23/23, 39-46.8 power, 3 apr)barbed pouch of dwarven-steel shots of torment (23/23, 39-46.8 power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +12.0% Capacity: 23 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of stralite shots (20/20, 41.5-49.8 power, 5 apr)tundral pouch of stralite shots (20/20, 41.5-49.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 Damage (Ranged): +15 cold Damage (radius 2) on crit: +10 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Yvanne the Pureblight [power 2] (25 cooldown)Yvanne the Pureblight [power 2] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% * 10 arcane resource burn Damage when hit (Melee): 8 nature Changes resistances: +3% blight / +6% fire / +3% darkness Spell save: +6 (+2 eff.) Equilibrium when hit: +0.16 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Duvayatir the elm totem of stinging [power 116] (15 cooldown) Duvayatir the elm totem of stinging [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 4 physical Changes stats: +2 Dex / +2 Con Changes resistances: +9% lightning Changes damage: +9% physical Spell save: +6 (+2 eff.) It can be used to sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Ivath the Squalorrend [power 188] (15 cooldown)Ivath the Squalorrend [power 188] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +3% nature / +15% fire Changes resistances penetration: +5% mind Maximum hate: +6.00 Maximum psi: +30.00 Mental crit. chance: +3% It can be used to sting an enemy dealing 216 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ';..;' the Drem Stone Warden level 16
31st Profit 122nd year of Ascendancy at 03:28 see stats
By ';..;' the Drem Stone Warden level 22
7th Loss 122nd year of Ascendancy at 19:29 see stats
By ';..;' the Drem Stone Warden level 27
8th Shortage 122nd year of Ascendancy at 02:20 see stats
By ';..;' the Drem Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 05:39 see stats
By ';..;' the Drem Stone Warden level 20
44th Dearth 122nd year of Ascendancy at 07:20 see stats
By ';..;' the Drem Stone Warden level 16
19th Wealth 122nd year of Ascendancy at 19:26 see stats
By ';..;' the Drem Stone Warden level 21
6th Loss 122nd year of Ascendancy at 11:58 see stats
By ';..;' the Drem Stone Warden level 8
24th Voratun 122nd year of Ascendancy at 23:34 see stats
By ';..;' the Drem Stone Warden level 28
4th Iron 123rd year of Ascendancy at 13:18 see stats
By ';..;' the Drem Stone Warden level 8
26th Voratun 122nd year of Ascendancy at 10:15 see stats
By ';..;' the Drem Stone Warden level 28
4th Iron 123rd year of Ascendancy at 00:26 see stats
By ';..;' the Drem Stone Warden level 23
9th Loss 122nd year of Ascendancy at 12:06 see stats
By ';..;' the Drem Stone Warden level 15
19th Profit 122nd year of Ascendancy at 01:04 see stats
Log
Guvena the faeros hits ';..;' for (48 blocked), 0 fire (0 total damage).
Burning from Guvena the faeros hits ';..;' for (16 blocked), 0 fire (0 total damage).
Black Blood Bleeding from ';..;' killed Guvena the faeros!
Betiletira the sandworm uses Mind Sear.
Betiletira the sandworm hits ';..;' for 163 mind damage.
Betiletira the sandworm converts some damage to Psi!
';..;' hits Betiletira the sandworm for 29 to psi, 21 fire, 45 to psi, 34 light (129 total damage).
Betiletira the sandworm hits ';..;' for (8 blocked), 0 lightning (0 total damage).
Burning from Guvena the faeros hits ';..;' for (16 blocked), 0 fire (0 total damage).
Betiletira the sandworm receives 4 healing (9 psi heal).
Betiletira the sandworm uses Dream Smith's Hammer.
Betiletira the sandworm performs a melee critical strike against ';..;'!
Betiletira the sandworm starts to bleed black blood.
Betiletira the sandworm's armor corrodes!
';..;' counter attacks Betiletira the sandworm with his shield shards!
Betiletira the sandworm converts some damage to Psi!
Melee retaliation hits Betiletira the sandworm for 3 to psi, 2 lightning, 6 to psi, 5 arcane (16 total damage).
';..;' hits Betiletira the sandworm for 11 to psi, 88 nature, 18 acid, 30 light, 41 arcane, 0 to psi, 39 nature, 17 light, 24 arcane, 89 physical (357 total damage).
Betiletira the sandworm hits ';..;' for 30 physical, 2 lightning (32 total damage).
Betiletira the sandworm hits ';..;' for 8 lightning damage.
Betiletira the sandworm converts some damage to Psi!
Betiletira the sandworm receives 4 healing (9 psi heal).
Black Blood Bleeding from ';..;' hits Betiletira the sandworm for 9 to psi, 7 darkness (15 total damage).
Burning from Guvena the faeros hits ';..;' for 16 fire damage.
Betiletira the sandworm uses Mind Sear.
Betiletira the sandworm's mind surges with critical power!
';..;' shrugs off the critical damage!
Saving game...