Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Infinite500 v2.3d: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 184 / 63% |
| Size | small |
| Lifes / Deaths | Killed by giant spider at level 66 on the 27th Dusk 122nd year of Ascendancy at 21:28 / 1 |
Primary Stats
| Strength | 82.161902892349 (base 15) |
| Dexterity | 38.323805784695 (base 17) |
| Constitution | 57.323805784696 (base 22) |
| Magic | 288.33921621951 (base 194) |
| Willpower | 271.3238057847 (base 194) |
| Cunning | 279.3238057847 (base 194) |
Resources
| Mana | 2179/2202 |
| Negative | 639/639 |
| Life | 4387/4387 |
| Paradox | 251 |
| Hate | 141/145 |
| Equilibrium | 20 |
| Vim | 761/761 |
| Positive | 638/639 |
| Stamina | 1255/1257 |
| Psi | 1833/1833 |
| Healing Factor | 1.05 |
| Regeneration | 7.7175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +84.514682877% |
| Spell | 0% |
| Global | +392.02583975146% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 10 |
| See Stealth | 23 |
| See Invisible | 38.323805784696 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 103 |
| Crit Chance | 172% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 107 |
| Accuracy | 103 |
| Crit Chance | 185% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 146.66756946389 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 50 |
Offense: Mind
| Mindpower | 103.60936439386 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +20% |
Offense: Damage Penetration
| All | +32% |
Defense: Base
| Armour (hardiness) | 45 (45%) |
| Defense | 59.545712603114 |
| Ranged Defense | 61.949760175422 |
| Fatigue | 2 |
| Physical Save | 87.782376251589 |
| Spell Save | 109.72665041385 |
| Mental Save | 92.328174103565 |
Defense: Resistances
| All | + 62%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 41% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Disarm Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 9 Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 297.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 135.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2195% over 10 turns and instantly restoring 110 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Celestial / Star fury | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.00 |
| 1/5 |
| 18/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 18/5 |
| Psionic / Solipsism | 1.10 |
| 9/5 |
| 1/5 |
| 17/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.00 |
| 18/5 |
| 5/5 |
| 17/5 |
| 0/5 |
| Spell / Meta | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 16/5 |
| Celestial / Sun | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Blight | 1.00 |
| 18/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 18/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 12/5 |
| 18/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 11/5 |
| 18/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 11/5 |
| 1/5 |
| 4/5 |
| 9/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 12/5 |
| 18/5 |
| 1/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Blurred Mortality |
| talent | Shadow Combat |
| talent | Quicken Spells |
| talent | Spellcraft |
| talent | Dark Ritual |
| talent | Flame of Urh'Rok |
| talent | Elemental Harmony |
| talent | Crystalline Focus |
| talent | Quantum Feed |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Skate |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.2)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +18% critical damage, +23% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 10.4% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is surrounded by a magical shield, absorbing 3195/3195 damage before it crumbles. Damage Shield |
| beneficial effect | You have an arcane eye observing for you in a radius of 6. Arcane Eye |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+31% resist all). Shroud of Passing |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+31% resist all). Shroud of Death |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +29 Darkness Resistance, +15% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 31% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 31% for 3 turns. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+66% global speed). Clarity |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.2)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 22 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 13 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 9.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +18 Defense, +9 Ranged Defense Power 2+: -1 Luck, +17 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+59% chance to avoid traps). Power 4+: Unfortunate End: There is a 42% chance that the damage you deal will increase by 41% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Arthur. Escort: injured seer (level 19 of Infinite Dungeon) | failed |
You successfully escorted the injured seer to the recall portal on level 24 of Infinite Dungeon. Escort: injured seer (level 24 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 30 of Infinite Dungeon. Escort: injured seer (level 30 of Infinite Dungeon)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 20 of Infinite Dungeon. Escort: lost warrior (level 20 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Infinite Dungeon. Escort: lost warrior (level 3 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Emasewyn the bloated horror. Escort: repented thief (level 26 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * You are now on the path of lichdom. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element) (Nightmares) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element) (Nightmares)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% physical / +30% temporal / +30% light / +30% darkness Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Curse of Nightmares Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| Quiver | 1472 alchemist diamond (Misfortune) 1472 alchemist diamond (Misfortune)0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
| On hands | Xanerina the Offalswift (0 def, 23 armour) (Shrouds) Xanerina the Offalswift (0 def, 23 armour) (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +23 Armour Hardiness: +15% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 16 light Changes stats: +3 Str / +6 Dex / +5 Cun / +11 Con Changes resistances: +12% light / +10% physical Changes damage: +11% light Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +15 Maximum life: +20.00 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Zubynor' (Misfortune) dwarven lantern 'Zubynor' (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 Damage when hit (Melee): 8 temporal Changes stats: +7 Str / +7 Mag / +10 Wil / +4 Con Changes resistances: +13% blight / +9% temporal Changes resistances penetration: +10% blight / +12% all Changes damage: +9% blight / +6% physical Critical mult.: +15.00% Physical save: +10 Spell save: +32 Life regen: +6.50 Maximum mana: +60.00 Light radius: +6 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Vorebrevea the drakeskin leather cap (0 def, 13 armour) (Corpses) Vorebrevea the drakeskin leather cap (0 def, 13 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +13 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +3 Str / +4 Dex / +11 Lck Changes resistances: +21% acid / +9% light / +6% darkness / +14% fire / +15% cold / +12% lightning Changes damage: +9% physical Critical mult.: +12.00% Physical save: +12 Disarm immunity: +15% Stun/Freeze immunity: +60% Teleport immunity: +10% Maximum stamina: +10.00 Spell crit. chance: +8% Mental crit. chance: +11% Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +50% Curse of Corpses It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1691.1 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On feet | Veluma (0 def, 9 armour) (Misfortune) Veluma (0 def, 9 armour) (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: -3% Changes stats: +6 Mag Changes resistances: +6% lightning / +3% fire / +5% arcane Maximum encumbrance: +50 Physical save: +29 Spell save: +21 Mental save: +13 Spellpower on spell critical (stacks up to 3 times): +2 Lowers spell cool-downs by: 10% Curse of Misfortune A pair of boots made of leather. |
| Tool | Cuthyyon the Burnvagrant (dig speed 11 turns) (Shrouds) Cuthyyon the Burnvagrant (dig speed 11 turns) (Shrouds)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 24 fire Changes stats: +12 Str / +10 Wil Changes resistances: +9% blight / +12% mind Changes resistances penetration: +20% lightning / +25% fire Changes damage: +6% fire Lowers spell cool-downs by: 10% Mental crit. chance: +15% Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Sunmaster' (Shrouds) voratun ring 'Sunmaster' (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +8 Cun / +8 Mag Changes resistances: +30% acid / +29% fire / +30% lightning / +28% cold Changes resistances penetration: +15% blight Changes damage: +9% temporal / +6% mind / +18% arcane Blindness immunity: +41% Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +17 Spell crit. chance: +3% Light radius: +2 Infravision radius: +5 See stealth: +23 See invisible: +22 Damage Shield penetration: +40% Curse of Shrouds Rings can have magical properties. |
| On fingers | Willowterror (Misfortune) Willowterror (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +2.0% Physical power: +15 Defense: +36 Effects on melee hit: * 16% chance to cause random insanity * 40% chance to gain 10% of a turn Damage (Melee): 25 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 8 nature / 20 physical Changes stats: +10 Str / +2 Dex / +1 Wil / +18 Cun / +10 Con Changes damage: +9% nature / +9% arcane Critical mult.: +5.00% Maximum encumbrance: +30 Spell save: +12 Life regen: +0.60 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Light radius: +7 Healing mod.: +5% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | Shockglory (Nightmares) Shockglory (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Effects on melee hit: * 64% chance to disease * 45% chance to daze Changes stats: +10 Wil Changes resistances: +3% darkness / +6% blight Changes resistances penetration: +10% darkness Changes damage: +14% blight / +10% fire / +9% darkness / +21% lightning Critical mult.: +40.00% Spellpower: +14 Curse of Nightmares Amulets can have magical properties. |
| In main hand | Xothra the Thundercut (34-40.8 power, 6 apr, physical element) (Nightmares) Xothra the Thundercut (34-40.8 power, 6 apr, physical element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +16 mind When wielded/worn: Accuracy: +28 Physical crit. chance: +25.0% Physical power: +15 Defense: +24 Damage (Melee): 8 % chance of confusion Damage when hit (Melee): 8 mind Changes resistances penetration: +10% lightning / +20% physical Changes damage: +34% physical / -4% fire Talent granted: +1 Command Staff Critical mult.: +34.00% Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.08 Spellpower: +32 Spell crit. chance: +9% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Damage Shield penetration: +50% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Windglory the drakeskin leather belt (Madness) Windglory the drakeskin leather belt (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +11.0% Physical power: +6 Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Mag / +5 Cun / +2 Con Changes resistances: +6% blight / +12% acid Changes damage: +10% all Critical mult.: +21.00% Stamina each turn: +0.40 Mana each turn: +0.40 Maximum life: +117.00 Maximum mana: +108.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +39.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spell crit. chance: +5% Mental crit. chance: +5% Reduces paradox failures(equivalent to willpower): +40 Curse of Madness A belt that goes around your waist. |
| In off hand | Life Drinker (42-54.6 power, 11 apr) (Nightmares) Life Drinker (42-54.6 power, 11 apr) (Nightmares)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Nightmares It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 38.11 acid and 44.60 blight damage. If not cleared after five turns it will inflict 461.11 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
| Cloak | Skyrace (16 def, 0 armour) (Misfortune) Skyrace (16 def, 0 armour) (Misfortune)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 24 mind Changes stats: +2 Wil Changes resistances: +22% darkness Changes resistances penetration: +15% arcane / +16% darkness Changes damage: +15% arcane / +14% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +30.00% Stealth bonus: +25 Physical save: +15 Psi when hit: +0.16 Maximum mana: +89.00 Maximum hate: +10.00 Spellpower: +10 Spell crit. chance: +6% Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) (Madness) Crimson Robe (12 def, 0 armour) (Madness)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +12 Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Changes damage: +10% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Spell crit. chance: +5% Mindpower: +20 Mental crit. chance: +14% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Rune of Reflection (absorb and reflect 1542 for 5 turns) Rune of Reflection (absorb and reflect 1542 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1542 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the wizard (1031 acid damage; dur 5; apply 138) acid wave rune of the wizard (1031 acid damage; dur 5; apply 138)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 1031.41 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 138. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (1268 lightning damage) lightning rune of the wizard (1268 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 422.53 to 1267.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (2280% regen over 10 turns; 114 instant mana) manasurge rune of the psychic (2280% regen over 10 turns; 114 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2280% over 10 turns and instantly restoring 114 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (2081% regen over 10 turns; 104 instant mana) manasurge rune of the wizard (2081% regen over 10 turns; 104 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2081% over 10 turns and instantly restoring 104 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 321) teleportation rune of the psychic (range 321)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 321 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Daneth's Neckguard (Nightmares) Daneth's Neckguard (Nightmares)Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Curse of Nightmares It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Frost Lord's Chain (Shrouds) Frost Lord's Chain (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Curse of Shrouds This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Nimbusrage (Corpses) Nimbusrage (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +10 Str / +10 Dex / +1 Mag / +10 Wil / +6 Con Changes resistances: +9% lightning / +23% fire / +30% cold Grants telepathy: Demon/Minor Demon/Major Physical save: +23 Spell save: +20 Mental save: +25 Psi when hit: +0.04 Mindpower: +4 Infravision radius: +1 See invisible: +3 Curse of Corpses Amulets can have magical properties. |
Polylaith the stralite amulet (Shrouds) Polylaith the stralite amulet (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +2 Armour: +7 Defense: +11 Damage when hit (Melee): 16 mind Changes resistances: +12% mind Changes resistances cap: +6% all Changes damage: +9% mind Talent mastery: +0.34 Psionic / Dreaming Physical save: +23 Blindness immunity: +34% Stamina each turn: +1.00 Only die when reaching: -60.00 life Maximum life: +30.00 Infravision radius: +9 Sight radius: +2 See invisible: +10 Curse of Shrouds Amulets can have magical properties. |
Ulfilasarim the voratun amulet (Shrouds) Ulfilasarim the voratun amulet (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Damage when hit (Melee): 8 mind Changes stats: +18 Dex / +22 Cun / +20 Con Changes resistances: +24% lightning / +6% cold / +10% arcane / +9% darkness Changes damage: +6% mind Critical mult.: +5.00% Mental save: +20 Poison immunity: +30% Disarm immunity: +10% Stun/Freeze immunity: +64% Teleport immunity: +25% Life regen: +2.80 Stamina each turn: +2.90 Maximum hate: +4.00 Mental crit. chance: +2% Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +50 Curse of Shrouds Amulets can have magical properties. |
serendipitous voratun amulet of perfection (0.37 Psionic / Dreaming,0.37 Cursed / Strife) (Nightmares) serendipitous voratun amulet of perfection (0.37 Psionic / Dreaming,0.37 Cursed / Strife) (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 Defense: +20 Changes stats: +15 Lck Talent masteries: +0.37 Psionic / Dreaming +0.37 Cursed / Strife Reduce all damage from unseen attackers: 19% Curse of Nightmares Amulets can have magical properties. |
serendipitous voratun amulet of vision (Madness) serendipitous voratun amulet of vision (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +20 Changes stats: +20 Lck Blindness immunity: +35% Infravision radius: +9 Sight radius: +2 See invisible: +13 Reduce all damage from unseen attackers: 20% Curse of Madness Amulets can have magical properties. |
steel amulet (Misfortune) steel amulet (Misfortune)0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Curse of Misfortune Amulets can have magical properties. |
voratun amulet 'Corruptiongore' (Corpses) voratun amulet 'Corruptiongore' (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +20 Effects on melee hit: * Slows global speed by 45% * 45% chance to daze Changes stats: +15 Dex / +1 Wil / +3 Cun / +7 Con / +20 Lck Changes resistances penetration: +25% darkness Changes damage: +12% nature Physical save: +24 Spell save: +25 Mental save: +25 Infravision radius: +4 Reduce all damage from unseen attackers: 19% Curse of Corpses Amulets can have magical properties. |
voratun amulet 'Vilerupture' (Nightmares) voratun amulet 'Vilerupture' (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 Effects on melee hit: * Slows global speed by 60% * 30% chance to daze Damage when hit (Melee): 20 nature Changes stats: +6 Mag Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +15% lightning / +10% fire Changes damage: +18% fire / +12% nature / +10% physical Cut immunity: +80% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Combat speed: +10% Healing mod.: +24% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 586 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
wanderer's stralite amulet of strength (+9) (Misfortune) wanderer's stralite amulet of strength (+9) (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Str / +9 Dex / +8 Cun / +7 Con Life regen: +1.20 Stamina each turn: +0.90 Movement speed: +10% Curse of Misfortune Amulets can have magical properties. |
wanderer's voratun amulet of dexterity (+17) (Shrouds) wanderer's voratun amulet of dexterity (+17) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +17 Dex / +10 Cun / +10 Con Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Curse of Shrouds Amulets can have magical properties. |
wanderer's voratun amulet of perfection (0.36 Wild-gift / Summoning (augmentation),0.36 Spell / Aegis) (Madness) wanderer's voratun amulet of perfection (0.36 Wild-gift / Summoning (augmentation),0.36 Spell / Aegis) (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con Talent masteries: +0.36 Wild-gift / Summoning (augmentation) +0.36 Spell / Aegis Life regen: +1.30 Stamina each turn: +1.20 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
Blastgore the stralite ring (Nightmares) Blastgore the stralite ring (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Damage when hit (Melee): 20 lightning Changes stats: +9 Str / +8 Mag / +14 Wil / +3 Cun / +9 Con Changes resistances: +9% mind / +6% blight Physical save: +36 Spell save: +16 Mental save: +15 Stun/Freeze immunity: +10% Knockback immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +13 Curse of Nightmares Rings can have magical properties. |
Demonquell the voratun ring (Corpses) Demonquell the voratun ring (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 Physical power: +13 Armour: +4 Defense: +4 Ranged Defense: +4 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 16 darkness Changes stats: +10 Dex Changes resistances: +12% acid / +6% physical / +12% darkness Changes resistances penetration: +15% acid Changes damage: +6% acid / +6% lightning / +12% darkness / +8% all Physical save: +20 Spell save: +6 Mental save: +45 Poison immunity: +5% Disarm immunity: +20% Confusion immunity: +50% Spellpower: +18 Mindpower: +17 Curse of Corpses Rings can have magical properties. |
Erudedin the Arcglory (Shrouds) Erudedin the Arcglory (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +1 Physical crit. chance: +5.0% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +2 Dex / +6 Mag / +7 Wil / +16 Cun / +4 Con Changes resistances: +12% lightning / +3% fire / +40% darkness / +10% arcane Changes resistances penetration: +10% lightning Changes damage: +20% darkness Reduces incoming crit damage: 5.00% Life regen: +0.40 Maximum life: +20.00 Spellpower: +13 Mindpower: +13 Curse of Shrouds Rings can have magical properties. |
Exiler (Shrouds) Exiler (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). Curse of Shrouds It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Lustrepyre the voratun ring (Madness) Lustrepyre the voratun ring (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +4 Physical power: +15 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 16 light Changes stats: +11 Str / +2 Dex / +2 Mag / +10 Cun / +14 Con Changes damage: +9% light Physical save: +18 Spell save: +18 Mental save: +18 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 See invisible: +15 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
copper ring (Corpses) copper ring (Corpses)0.10 Encumbrance. Type: jewelry / ring ; tier 1 Curse of Corpses Rings can have magical properties. |
gladiator's voratun ring of power (Corpses) gladiator's voratun ring of power (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 Changes stats: +9 Str / +8 Con Spellpower: +15 Mindpower: +15 Curse of Corpses Rings can have magical properties. |
gold ring (Corpses) gold ring (Corpses)0.10 Encumbrance. Type: jewelry / ring ; tier 3 Curse of Corpses Rings can have magical properties. |
pixie's voratun ring of speed (Madness) pixie's voratun ring of speed (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Defense: +15 Changes stats: +8 Cun / +8 Mag Spellpower: +15 Movement speed: +24% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
pixie's voratun ring of warding (Corpses) pixie's voratun ring of warding (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +8 Mag Changes resistances: +30% acid / +30% fire / +23% lightning / +30% cold Spellpower: +11 Curse of Corpses Rings can have magical properties. |
sneakthief's voratun ring of life (Madness) sneakthief's voratun ring of life (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Changes stats: +10 Cun / +9 Dex Life regen: +2.00 Maximum life: +95.00 Healing mod.: +28% Curse of Madness Rings can have magical properties. |
sneakthief's voratun ring of misery (Shrouds) sneakthief's voratun ring of misery (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +19 Cun / +10 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
voratun ring 'Demonpyre' (Nightmares) voratun ring 'Demonpyre' (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Physical power: +15 Fatigue: -10% Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +4 Str / +1 Dex / +8 Mag / +8 Cun / +3 Con Changes resistances: +12% blight Changes resistances penetration: +10% physical Changes damage: +6% darkness / +3% blight Maximum encumbrance: +40 Physical save: +15 Stamina each turn: +0.80 Spellpower: +26 Mindpower: +15 Healing mod.: +10% Curse of Nightmares Rings can have magical properties. |
voratun ring 'Earurehek' (Shrouds) voratun ring 'Earurehek' (Shrouds)Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +6 Ranged Defense: +6 Changes stats: +9 Mag / +7 Wil / +11 Cun Changes resistances: +15% acid / +2% physical / +15% blight / +9% temporal / +15% nature / +10% arcane Changes damage: +3% arcane Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Physical save: +46 Spell save: +18 Poison immunity: +30% Disease immunity: +23% Cut immunity: +5% Teleport immunity: +20% Maximum psi: +20.00 Mindpower: +19 Heals friendly targets nearby when you use a nature summon: +20 Curse of Shrouds Rings can have magical properties. |
Xanama (39.5-51.35 power, 9 apr) (Nightmares) Xanama (39.5-51.35 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 80% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 temporal Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +27 fire When wielded/worn: Accuracy: +12 Damage when hit (Melee): 4 arcane / 8 temporal Changes stats: +6 Dex / +4 Wil Changes resistances penetration: +10% arcane / +22% fire Changes damage: +12% blight / +9% temporal Grants telepathy: Humanoid/Orc Spell save: +6 Psi when hit: +0.16 Mana when firing critical spell: +4.00 Global speed: +10% Curse of Nightmares Sharp, short and deadly. |
Polilrata the Abyssblow (26-28.6 power, 40 apr, mind damage) (Shrouds) Polilrata the Abyssblow (26-28.6 power, 40 apr, mind damage) (Shrouds)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 26.0 - 28.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 1) on hit: +4 physical Damage against: +29% Unnatural When wielded/worn: Physical power: +14 Damage when hit (Melee): 20 fire Changes resistances: +20% fire Changes resistances penetration: +10% blight / +20% fire / +10% physical Changes damage: +9% blight / +23% fire / +9% arcane Maximum life: +20.00 Maximum mana: +20.00 Spell crit. chance: +4% Mindpower: +16 Mental crit. chance: +5% Global speed: +6% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Betylewe (30-36 power, 6 apr, temporal element) (Madness) Betylewe (30-36 power, 6 apr, temporal element) (Madness)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armor Damage (Melee): +12 acid When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +14 Armour: +16 Defense: +2 Ranged Defense: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +10 Mag / +10 Cun / +7 Con Changes resistances: +6% lightning / +9% temporal / +12% blight / +6% acid / +2% physical Changes damage: +39% temporal Talent granted: +1 Command Staff Critical mult.: +38.00% Physical save: +10 Poison immunity: +20% Silence immunity: +5% Stun/Freeze immunity: +10% Vim when firing critical spell: +8.00 Maximum vim: +49.00 Maximum neg.energy: +50.00 Spellpower: +25 Spell crit. chance: +23% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Gyledur (30-36 power, 6 apr, darkness element) (Nightmares) Gyledur (30-36 power, 6 apr, darkness element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +13 Physical crit. chance: +24.0% Physical power: +15 Effects on melee hit: * 15% chance to disease Changes damage: +30% darkness / +6% arcane Talent granted: +1 Command Staff Critical mult.: +34.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +57.00 Spellpower: +25 Spell crit. chance: +9% Mindpower: +4 Mental crit. chance: +5% Damage Shield penetration: +20% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Lelerath (34-40.8 power, 6 apr, temporal element) (Madness) Lelerath (34-40.8 power, 6 apr, temporal element) (Madness)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Armour penetration: +2 Defense: +14 Fatigue: -6% Effects on melee hit: * 20% chance to blind Changes damage: +30% temporal Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Mental save: +30 Life regen: +0.80 Mana each turn: +0.80 Only die when reaching: -80.00 life Maximum life: +50.00 Spellpower: +51 Spell crit. chance: +5% Mental crit. chance: +2% Light radius: +5 Curse of Madness It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Lightningstalker (30-36 power, 10 apr, fire element) (Shrouds) Lightningstalker (30-36 power, 10 apr, fire element) (Shrouds)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armor * 60% chance to daze Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +8 lightning When wielded/worn: Accuracy: +8 Physical crit. chance: +1.0% Effects on melee hit: * 30% chance to daze Damage (Melee): 28 fire Changes stats: +10 Mag / +3 Wil / +8 Cun / +7 Con Changes resistances penetration: +10% lightning Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +61.00% Physical save: +15 Spell save: +15 Mental save: +14 Stun/Freeze immunity: +20% Knockback immunity: +20% Vim when firing critical spell: +6.00 Maximum life: +20.00 Maximum vim: +50.00 Maximum neg.energy: +50.00 Spellpower: +25 Spell crit. chance: +13% See invisible: +15 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) (Corpses) Telos's Staff (Bottom Half) (Corpses)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Corpses The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) (Corpses) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) (Corpses)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% physical Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% Curse of Corpses The top part of Telos' broken staff. |
dragonbone magestaff (30-36 power, 6 apr, cold element) (Misfortune) dragonbone magestaff (30-36 power, 6 apr, cold element) (Misfortune)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Duverek the Demonwyrd (Misfortune) Duverek the Demonwyrd (Misfortune)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +2 Changes stats: +6 Dex / +4 Mag / +6 Wil / +6 Cun / +2 Con / +10 Lck Changes resistances: +13% acid / +9% darkness / +10% fire / +6% blight / +10% cold / +11% arcane / +10% lightning Trap disarming bonus: +28 Stealth bonus: +15 Mental save: +20 Disease immunity: +5% Cut immunity: +15% Silence immunity: +10% Knockback immunity: +5% Spell crit. chance: +5% Infravision radius: +5 Curse of Misfortune A belt that goes around your waist. |
Morbusorder (Misfortune) Morbusorder (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 40 arcane resource burn * 15% chance to corrode armor Damage when hit (Melee): 8 mind Changes stats: +1 Con / +3 Mag Changes resistances: +6% temporal / +15% darkness / +6% fire Changes resistances penetration: +5% nature / +14% physical Changes damage: +3% acid / +25% physical / +3% nature Reduced damage from: +36% Summoned Grants telepathy: All Maximum life: +130.00 Maximum mana: +49.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Infravision radius: +2 Reduces paradox failures(equivalent to willpower): +40 Curse of Misfortune A belt that goes around your waist. |
Runerion (Corpses) Runerion (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +23 Changes stats: +6 Mag Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +5% blight Changes damage: +10% all Stealth bonus: +15 Mental save: +6 Silence immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +10% Mana each turn: +0.46 Maximum life: +130.00 Maximum mana: +134.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +36.00 Maximum vim: +33.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spell crit. chance: +5% Mental crit. chance: +5% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +39% Reduces paradox failures(equivalent to willpower): +40 Curse of Corpses A belt that goes around your waist. |
drakeskin leather belt (Madness) drakeskin leather belt (Madness)1.00 Encumbrance. Type: armor / belt ; tier 5 Curse of Madness A belt that goes around your waist. |
drakeskin leather belt 'Eilinivena' (Shrouds) drakeskin leather belt 'Eilinivena' (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Fatigue: -4% Changes stats: +2 Str / +6 Dex / +5 Cun Changes resistances: +9% fire / +15% light / +13% darkness Physical save: +44 Pinning immunity: +10% Life regen: +1.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +130.00 Maximum mana: +65.00 Maximum stamina: +50.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +38.00 Maximum pos.energy: +38.00 Maximum neg.energy: +40.00 Spellpower: +4 Mental crit. chance: +14% Reduces paradox failures(equivalent to willpower): +40 Curse of Shrouds A belt that goes around your waist. |
Blazewreath the elven-silk cloak (3 def, 0 armour) (Misfortune) Blazewreath the elven-silk cloak (3 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 8 mind Changes stats: +6 Mag / +21 Wil / +6 Cun Changes resistances: +6% temporal Changes resistances penetration: +10% fire Changes damage: +6% blight / +12% fire / +27% mind Spell save: +50 Mental save: +15 Maximum mana: +60.00 Spellpower: +10 Spell crit. chance: +8% Mental crit. chance: +7% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betekira the Brandtrencher (0 def, 5 armour) (Madness) Betekira the Brandtrencher (0 def, 5 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 fire Changes stats: +4 Wil Changes resistances: +12% cold Changes resistances penetration: +15% acid Critical mult.: +5.00% Spell save: +12 Mental save: +6 Silence immunity: +96% Confusion immunity: +100% Stun/Freeze immunity: +90% Maximum hate: +4.00 Mental crit. chance: +5% Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +40 Curse of Madness A pair of boots made of leather. |
Ragyvon the Flaretreason (0 def, 3 armour) (Misfortune) Ragyvon the Flaretreason (0 def, 3 armour) (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +13 Armour: +3 Damage (Melee): 10 acid / 14 blight / 10 fire / 9 lightning / 10 cold Changes stats: +8 Dex / +4 Mag / +5 Wil / +9 Cun Changes resistances: +10% blight / +6% fire / +6% mind Changes damage: +11% blight / +12% fire / +15% nature Critical mult.: +10.00% Spell save: +20 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) (Madness) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Mag / +10 Con Changes damage: +19% arcane Life regen: +5.20 Damage Shield Power: +15% Curse of Madness It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of the mountain (+19%) (3 def, 0 armour) (Shrouds) eldritch elven-silk wizard hat of the mountain (+19%) (3 def, 0 armour) (Shrouds)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +19% physical Changes damage: +19% physical Mana each turn: +3.00 Mana when hit: +3.00 Maximum mana: +83.00 Spellpower: +10 Curse of Shrouds It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 26 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of arcana (3 def, 0 armour) (Shrouds) fearwoven elven-silk wizard hat of arcana (3 def, 0 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +6 Wil Changes resistances: +18% darkness / +19% physical Changes damage: +19% darkness / +20% physical Maximum hate: +15.00 Spellpower: +6 Mindpower: +10 Mental crit. chance: +5% Curse of Shrouds A pointy cloth hat, very wizardly... |
werebeast's drakeskin leather cap of fortune (0 def, 5 armour) (Corpses) werebeast's drakeskin leather cap of fortune (0 def, 5 armour) (Corpses)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Dex / +5 Cun / +4 Con / +17 Lck Changes resistances: -40% light Stun/Freeze immunity: +60% Life regen: +8.00 Spell crit. chance: +8% Mental crit. chance: +8% Curse of Corpses A cap made of leather. |
18 agate 18 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2628 alchemist agate (Nightmares) 2628 alchemist agate (Nightmares)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Nightmares Gems can be sold for money or used in arcane rituals. |
80 onyx 80 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
52 aquamarine 52 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
111 lapis lazuli 111 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
49 opal 49 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
199 sapphire 199 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
65 topaz 65 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
114 emerald 114 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
224 jade 224 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
22 spinel 22 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
187 turquoise 187 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 80 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Eldritch Pearl (Misfortune) Eldritch Pearl (Misfortune)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 Curse of Misfortune It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 6, doing 85.43 cold damage and 164.45 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 10 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
piercing dwarven lantern of the moons (Nightmares) piercing dwarven lantern of the moons (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes resistances: +15% light Changes resistances penetration: +14% all Changes damage: +15% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +5 Curse of Nightmares It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.4 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 723.53 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of health (Misfortune) watchleader's dwarven lantern of health (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +45% Confusion immunity: +30% Maximum life: +76.00 Light radius: +10 See stealth: +25 See invisible: +23 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 79 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Bladed Rift (Misfortune) The Bladed Rift (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. Curse of Misfortune It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
69 alchemist ruby (Corpses) 69 alchemist ruby (Corpses)0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Curse of Corpses Gems can be sold for money or used in arcane rituals. |
535 bloodstone 535 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
457 fire opal 457 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
105 garnet 105 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
188 ruby 188 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
21 alchemist amethyst (Corpses) 21 alchemist amethyst (Corpses)0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Curse of Corpses Gems can be sold for money or used in arcane rituals. |
58 amethyst 58 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Uladorand the dragonbone wand of conjuration [power 901] (15 cooldown) (Misfortune) Uladorand the dragonbone wand of conjuration [power 901] (15 cooldown) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Cun / +3 Dex Changes damage: +9% mind Talent granted: +10 Strike Reduces incoming crit damage: 20.00% Mental save: +6 Maximum vim: +40.00 Healing mod.: +20% Curse of Misfortune It can be used to fire a bolt of a random element (dam 450-901), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Zuboldatira the dragonbone wand of conjuration [power 535] (10 cooldown) (Shrouds) Zuboldatira the dragonbone wand of conjuration [power 535] (10 cooldown) (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +2 Str / +2 Mag Changes resistances: +9% arcane / +3% blight Grants telepathy: Dragon Humanoid/Orc Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Void Blast +10 Strike Spell save: +16 Light radius: +5 Curse of Shrouds It can be used to fire a bolt of a random element (dam 268-535), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 5/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
350 diamond 350 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
490 moonstone 490 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
488 pearl 488 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
83 quartz 83 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
75 alchemist ametrine (Shrouds) 75 alchemist ametrine (Shrouds)0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
98 alchemist citrine (Shrouds) 98 alchemist citrine (Shrouds)0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
196 amber 196 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
25 ametrine 25 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
26 citrine 26 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
21 zircon 21 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Arthur the Yeek Adventurer level 25
1st Flare 122nd year of Ascendancy at 16:37 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Arthur the Lich Adventurer level 174
9th Haze 122nd year of Ascendancy at 08:43 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Arthur the Lich Adventurer level 73
32nd Dusk 122nd year of Ascendancy at 08:14 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Arthur the Lich Adventurer level 70
30th Dusk 122nd year of Ascendancy at 04:53 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Arthur the Yeek Adventurer level 27
3rd Flare 122nd year of Ascendancy at 17:56 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Arthur the Yeek Adventurer level 36
4th Dusk 122nd year of Ascendancy at 03:19 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Arthur the Yeek Adventurer level 21
10th Mirth 122nd year of Ascendancy at 05:53 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Arthur the Lich Adventurer level 99
49th Dusk 122nd year of Ascendancy at 14:46 see stats
Infinite x150 (Roguelike)
Got to level 150 of the infinite dungeon.By Arthur the Lich Adventurer level 137
70th Dusk 122nd year of Ascendancy at 14:19 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Arthur the Yeek Adventurer level 31
9th Flare 122nd year of Ascendancy at 08:12 see stats
Infinite x200 (Roguelike)
Got to level 200 of the infinite dungeon.By Arthur the Lich Adventurer level 166
5th Haze 122nd year of Ascendancy at 20:48 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Arthur the Yeek Adventurer level 40
7th Dusk 122nd year of Ascendancy at 16:28 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Arthur the Yeek Adventurer level 51
16th Dusk 122nd year of Ascendancy at 06:50 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Arthur the Yeek Adventurer level 58
22nd Dusk 122nd year of Ascendancy at 21:03 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Arthur the Lich Adventurer level 69
29th Dusk 122nd year of Ascendancy at 16:39 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Arthur the Lich Adventurer level 77
35th Dusk 122nd year of Ascendancy at 16:40 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Arthur the Lich Adventurer level 83
40th Dusk 122nd year of Ascendancy at 00:07 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Arthur the Lich Adventurer level 91
44th Dusk 122nd year of Ascendancy at 22:33 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Arthur the Lich Adventurer level 90
44th Dusk 122nd year of Ascendancy at 00:19 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arthur the Yeek Adventurer level 10
1st Mirth 122nd year of Ascendancy at 16:39 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arthur the Yeek Adventurer level 20
9th Mirth 122nd year of Ascendancy at 13:20 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arthur the Yeek Adventurer level 30
7th Flare 122nd year of Ascendancy at 05:04 see stats
Level 40 (Roguelike)
Got a character to level 40.By Arthur the Yeek Adventurer level 40
7th Dusk 122nd year of Ascendancy at 10:14 see stats
Level 50 (Roguelike)
Got a character to level 50.By Arthur the Yeek Adventurer level 50
14th Dusk 122nd year of Ascendancy at 20:46 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Arthur the Yeek Adventurer level 66
27th Dusk 122nd year of Ascendancy at 21:28 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Arthur the Lich Adventurer level 94
46th Dusk 122nd year of Ascendancy at 14:24 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Arthur the Lich Adventurer level 155
1st Time of Equilibrium 122nd year of Ascendancy at 08:45 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Arthur the Yeek Adventurer level 44
11st Dusk 122nd year of Ascendancy at 01:14 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Arthur the Yeek Adventurer level 24
3rd Summertide 122nd year of Ascendancy at 10:15 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Arthur the Yeek Adventurer level 50
15th Dusk 122nd year of Ascendancy at 03:42 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Arthur the Lich Adventurer level 70
29th Dusk 122nd year of Ascendancy at 23:12 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Arthur the Yeek Adventurer level 46
13rd Dusk 122nd year of Ascendancy at 02:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Arthur the Yeek Adventurer level 30
7th Flare 122nd year of Ascendancy at 11:59 see stats
Log
Giant red ant is not dazed anymore.
Giant red ant wanders around!.
Arthur is filled with the Sun's fury!
Arthur performs a melee critical strike against Giant red ant!
Giant red ant is dazed!
Arthur performs a melee critical strike against Giant red ant!
Giant red ant suffers an unfortunate end.
Giant red ant is not dazed anymore.
You have taken the life of an experienced foe! (+24 hate)
Arthur hits Giant red ant for 1650 physical, 93 light, 35 physical, 159 mind, 205 darkness, 73 mind, 1613 physical, 31 light, 12 physical, 53 mind, 68 darkness, 3115 arcane (7106 total damage).
Arthur killed Giant red ant!
Arthur casts Throw Bomb.
Arthur's spell attains critical power!
You have taken the life of an experienced foe! (+24 hate)
You have taken the life of an experienced foe! (+24 hate)
You collect a new ingredient: bear paw.
You have taken the life of an experienced foe! (+24 hate)
You collect a new ingredient: bloated horror heart.
Arthur deactivates Beyond the Flesh.
Arthur activates Beyond the Flesh.
Arthur hits Something for 17305 physical damage.
Arthur hits Something for 19263 physical damage.
Arthur hits Cave bear for 19263 physical damage.
Talent Throw Bomb is ready to use.
Arthur's solar fury subsides.
Arthur casts Arcane Eye.
