










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 44 / 23% |
| Size | small |
| Lifes / Deaths | Killed by Slasul at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:38 / 31Killed by Slasul at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:33 Killed by Slasul at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:03 Killed by thought-forged warrior at level 9 on the 3rd Mirth 122nd year of Ascendancy at 16:35 Killed by animated mummy wrappings at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:09 Killed by Mirror Challenge of Explore to the infinite at level 11 on the 6th Mirth 122nd year of Ascendancy at 21:12 Killed by Mirror Challenge of Explore to the infinite at level 11 on the 6th Mirth 122nd year of Ascendancy at 21:29 Killed by Etrotr the Bringer of Doom at level 11 on the 7th Mirth 122nd year of Ascendancy at 08:47 Killed by Ivorelle the wolf at level 15 on the 1st Flare 122nd year of Ascendancy at 03:22 Killed by Betherin the ink squid at level 15 on the 1st Flare 122nd year of Ascendancy at 16:33 Killed by Poltergeist Surefire at level 19 on the 6th Flare 122nd year of Ascendancy at 08:46 Killed by Poltergeist Surefire at level 19 on the 6th Flare 122nd year of Ascendancy at 09:47 Killed by Ben Cruthdar, the Cursed at level 20 on the 7th Flare 122nd year of Ascendancy at 07:23 Killed by Ben Cruthdar, the Cursed at level 20 on the 7th Flare 122nd year of Ascendancy at 09:12 Killed by Ben Cruthdar, the Cursed at level 20 on the 7th Flare 122nd year of Ascendancy at 11:20 Killed by Ben Cruthdar, the Cursed at level 20 on the 7th Flare 122nd year of Ascendancy at 12:41 Killed by Dozing Nerylaith at level 23 on the 4th Dusk 122nd year of Ascendancy at 16:36 Killed by Areda the spitting spider at level 23 on the 5th Dusk 122nd year of Ascendancy at 01:25 Killed by Slasul at level 24 on the 5th Dusk 122nd year of Ascendancy at 20:25 Killed by Slasul at level 24 on the 6th Dusk 122nd year of Ascendancy at 00:14 Killed by Layywe the gelatinous cube at level 24 on the 6th Dusk 122nd year of Ascendancy at 21:40 Killed by Yvulrayamina the dreaming horror at level 29 on the 16th Dusk 122nd year of Ascendancy at 08:59 Killed by Ademisewen the black bear at level 32 on the 23rd Dusk 122nd year of Ascendancy at 10:13 Killed by Nerolle the cave bear at level 33 on the 24th Dusk 122nd year of Ascendancy at 15:26 Killed by Xanabrewe the ghoulish rat at level 35 on the 29th Dusk 122nd year of Ascendancy at 17:43 Killed by Massok the Dragonslayer at level 38 on the 35th Dusk 122nd year of Ascendancy at 15:03 Killed by Belumira the elven blood mage at level 40 on the 38th Dusk 122nd year of Ascendancy at 07:39 Killed by Isurata the bone giant at level 40 on the 38th Dusk 122nd year of Ascendancy at 10:16 Killed by Mirror Challenge of Explore to the infinite at level 40 on the 38th Dusk 122nd year of Ascendancy at 14:25 Killed by Xeroriba the giant eel at level 41 on the 39th Dusk 122nd year of Ascendancy at 06:38 Killed by Xerigakira the skeleton warrior at level 43 on the 42nd Dusk 122nd year of Ascendancy at 02:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 34 (base 33) |
| Dexterity | 37 (base 36) |
| Constitution | 61 (base 60) |
| Magic | 12 (base 10) |
| Willpower | 75 (base 60) |
| Cunning | 76 (base 60) |
Resources
| Life | 1046/1046 |
| Equilibrium | 41 |
| Psi | 471/471 |
| Healing Factor | 1.4549470706755 |
| Regeneration | 25.097836969152 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +169.13490539694% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 57.218185365627 |
| See Invisible | 69.218185365627 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 49 |
| Crit Chance | 29% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 49 |
| Crit Chance | 31% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 96 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +19% |
| Physical | +25% |
| Mind | +88% |
| All | +7% |
| Lightning | +26% |
| Temporal | +13% |
| Fire | +89% |
| Cold | +40% |
Offense: Damage Penetration
| Mind | +74% |
| Acid | -10% |
| Fire | +25% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 43.497928035562 (50%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 82 |
| Spell Save | 82 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 54%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 65% |
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Stun Resistance | 74% |
| Poison Resistance | 20% |
| Silence Resistance | 85% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Psionic / Mentalism | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Night Terror |
| talent | Forge Shield |
| talent | Antimagic Shield |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | Infinite Dungeon Challenge (Level 38): Exterminator Challenge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+48% global speed). Clarity |
Quests
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (80)Turns left: 18 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 15): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Wake up and kill the dreaming horror boss 'Yvulrayamina the dreaming horror'. Infinite Dungeon Challenge (Level 21): Dream HunterYou completed the challenge and received: Random Artifact: Flowerwild (91% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 33): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 34): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorFoes left: 187 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of hardened leather boots 'Zubonn' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Fatigue: -6% Changes resistances: +9% blight / +6% temporal Critical mult.: +15.00% Spell save: +9 (+0 eff.) Stamina each turn: +0.40 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum life: +30.00 Movement speed: +10% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Radhutir'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +25% mind Critical mult.: +10.00% Physical save: +7 (+0 eff.) Mental save: +15 (+3 eff.) Poison immunity: +20% Silence immunity: +20% Light radius: +4 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Tempestkiller' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +22% lightning / +8% temporal / +9% blight / +12% cold / +9% mind Changes damage: +6% lightning / +6% fire Disease immunity: +20% Disarm immunity: +20% Stun/Freeze immunity: +20% A cap made of leather. |
| On hands | drakeskin leather gloves 'Braneran' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 48 Damage when hit (Melee): 8 temporal Changes resistances penetration: +20% mind Changes damage: +6% temporal Physical save: +7 (+0 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +45% Equilibrium when hit: +0.12 Mindpower: +15 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Daimeleg the Cinderwend [power 121] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 6 temporal Changes stats: +4 Wil Changes resistances: +12% temporal Changes resistances penetration: +25% fire Changes damage: +15% mind / +6% fire Maximum psi: +30.00 It can be used to setup a psionic shield, reducing all damage taken by 121 for 5 turns Activation puts all charms on cooldown for 16 turns. When used: * Increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BethyrilaithInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +2 Mag / +1 Con Changes resistances: +36% cold Changes damage: +18% cold / +7% all Stun/Freeze immunity: +29% Life regen: +9.00 Vim when firing critical spell: +2.00 Spellpower: +13 (+7 eff.) Mindpower: +17 (+3 eff.) See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| On fingers | Earazor the ScorchseverCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +5 Con Changes resistances: +16% mind / +6% fire Changes resistances penetration: +5% fire Changes damage: +19% mind Stun/Freeze immunity: +25% Life regen: +3.00 Rings make your fingers look great! |
| Around neck | Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+7 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | resonating living mindstar of venom (115% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 5 acid Changes resistances: +5% mind / +4% acid Changes resistances penetration: +4% mind / +10% acid Changes damage: +10% mind / +11% acid Talent granted: +1 Attune Mindstar Life regen: +2.00 Psi when hit: +1.30 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Hathoyon the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +25% mind Critical mult.: +15.00% Physical save: +10 (+0 eff.) Equilibrium when hit: +0.16 Mindpower: +4 (+0 eff.) A belt that goes around your waist. |
| In off hand | Mayywe the pulsing mindstar (107% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +7.5% Attack speed: 100% Damage (radius 1) on hit: +8 blight Damage (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +6 Cun Changes damage: +13% lightning / +15% fire / +6% blight / +15% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +29.00% Life regen: +1.00 Maximum life: +26.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Urthaladan the Burnraven (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +11 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 Damage when hit (Melee): 6 fire Changes stats: +3 Cun / +3 Dex Changes resistances: +6% fire Changes resistances penetration: +15% fire Changes damage: +6% blight Critical mult.: +17.00% Stealth bonus: +13 Physical save: +13 (+0 eff.) Mental save: +12 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Korerand (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +18% physical / +11% all Changes damage: +12% mind / +18% physical Mental save: +6 (+1 eff.) Maximum psi: +40.00 Mindpower: +25 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion (die at -139; dur 8; cd 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -139 life. The duration and life will increase by 1% for every 1% life you have lost (currently 139 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -226; dur 5; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -226 life. The duration and life will increase by 1% for every 1% life you have lost (currently 226 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 32%; physical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
AerethadCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% mind Life regen: +2.00 Amulets make your neck look great! |
Hazequarry the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Mental save: +9 (+2 eff.) Teleport immunity: +10% Stamina each turn: +0.30 Amulets make your neck look great! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 23 power out of 36/36) : Effective talent level: 5.5 Power cost: 23 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (122). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
steel amulet 'Hudunarindil'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% lightning / +9% darkness Changes damage: +15% acid Talent mastery: +0.11 Cunning / Survival Amulets make your neck look great! |
BrenutirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +3.0% Changes stats: +6 Con Changes damage: +6% mind / +6% physical Critical mult.: +15.00% Disarm immunity: +28% Pinning immunity: +32% Knockback immunity: +32% Equilibrium when hit: +0.08 Maximum life: +26.00 Mindpower: +10 (+2 eff.) Rings make your fingers look great! |
Eilinusemina the PitchsearCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +12% nature Changes resistances penetration: +15% darkness Mental save: +12 (+2 eff.) Disarm immunity: +33% Pinning immunity: +55% Knockback immunity: +30% Life regen: +4.00 Maximum life: +36.00 Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+0 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+0 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Shimmerbreacher the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 10 lightning / 4 physical Changes stats: +3 Dex Changes resistances: +3% physical / +6% cold Changes resistances penetration: +25% lightning Spell save: +6 (+0 eff.) Stun/Freeze immunity: +44% Life regen: +8.00 Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +6 Cun / +11 Dex Changes resistances: +7% blight / +5% nature / +5% arcane Changes resistances penetration: +5% arcane / +5% blight Changes damage: +9% arcane Poison immunity: +12% Disease immunity: +21% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
XedhenaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 23% * 20% chance to reduce all saves and defense by 48 Changes resistances: +6% mind / +6% acid Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
copper ring 'Voidsquall'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 38% Damage when hit (Melee): 2 mind Changes stats: +3 Cun Critical mult.: +5.00% Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
marksman's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +24% Life regen: +2.00 Rings make your fingers look great! |
Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-7 eff.) Mindpower: +9 (+1 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Aerekhad (98% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 99% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +4% blight Changes damage: +12% acid / +5% nature / +6% mind Talent granted: +1 Attune Mindstar Mental save: +9 (+2 eff.) Disease immunity: +13% Only die when reaching: -60.00 life Maximum psi: +50.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (94% power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 25 power out of 40/40) : Effective talent level: 2.5 Power cost: 25 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 44 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Emelutira (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 arcane When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +7 Cun Changes resistances: +6% blight / +5% arcane Changes resistances penetration: +15% temporal Changes damage: +6% nature Talent granted: +1 Attune Mindstar Critical mult.: +26.00% Disease immunity: +17% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of flames (108% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 fire Changes resistances: +8% fire Changes resistances penetration: +8% fire Changes damage: +11% mind / +8% fire Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +3.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +6% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of life (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.50 Maximum life: +27.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Greentouch the hardened leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +5 Wil / +4 Cun Changes resistances: +3% nature Changes resistances penetration: +15% nature / +10% fire Changes damage: +6% nature / +6% fire Physical save: +25 (+0 eff.) Spell save: +14 (+0 eff.) Mental save: +13 (+2 eff.) Maximum life: +48.00 Mindpower: +8 (+1 eff.) A belt that goes around your waist. |
Islinne the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Con Changes resistances: +12% mind / +5% arcane Reduces incoming crit damage: 15.00% Mental save: +7 (+1 eff.) Life regen: +2.00 Mindpower: +3 (+0 eff.) A belt that goes around your waist. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 130, based on Magic) for 10 turns Activation costs 13 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Xerilraba'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Changes damage: +15% acid Critical mult.: +5.00% Trap disarming bonus: +11 Stealth bonus: +7 Maximum hate: +4.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Infravision radius: +4 A belt that goes around your waist. |
rough leather belt 'Rimewisp'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Changes resistances: +9% acid Changes resistances penetration: +5% cold Stealth bonus: +6 Maximum psi: +10.00 Mindpower: +15 (+3 eff.) A belt that goes around your waist. |
Goredunakor (47 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Defense: +47 (+16 eff.) Changes resistances: +27% light / +28% fire Stealth bonus: +18 Physical save: +9 (+0 eff.) Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polyta (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +2 Str Changes resistances: +3% acid Reduces incoming crit damage: 15.00% Maximum life: +32.00 Infravision radius: +3 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of Iron Throne (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +15% nature / +14% blight Life regen: +7.00 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polytta the silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +25% lightning / +6% temporal / +12% darkness / +9% acid / +3% blight / +30% cold / +15% mind / +13% all Changes damage: +17% lightning / +20% cold Physical save: +14 (+0 eff.) Spell save: +14 (+0 eff.) Mental save: +21 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvachak (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Cun Changes resistances: +11% lightning / +19% temporal / +6% cold / +9% mind / +12% nature Mental save: +9 (+2 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
Voritha (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +3% light Physical save: +9 (+0 eff.) Disease immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +20% Life regen: +2.00 Maximum life: +60.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of rough leather boots of evasion (5 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +5 (+2 eff.) Life regen: +2.00 Healing mod.: +11% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 19 cooldown : Effective talent level: 5.5 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Erekalthothel (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 7 physical Effects when hit in melee: * 18 arcane resource burn Changes stats: +3 Str Changes resistances penetration: +10% acid Changes damage: +12% acid / +5% physical / +12% mind Spell save: +8 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nerobeth the voratun gauntlets (0 def, 11 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Fatigue: +5% Damage (Melee): 9 physical Changes resistances: +9% blight / +1% physical / +3% mind Changes damage: +5% physical Spell save: +12 (+0 eff.) Stun/Freeze immunity: +20% Maximum life: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nerumida the Freezewither (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +3 Effects on melee hit: * 22% chance to reduce all saves and defense by 48 Damage (Melee): 28 mind / 26 darkness Changes stats: +4 Str / +7 Dex / +4 Cun Changes resistances: +3% light / +24% fire Changes resistances penetration: +5% cold Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+0 eff.) Spell save: +3 (+0 eff.) Mental save: -8 (-2 eff.) Mindpower: +8 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 13 cooldown : Effective talent level: 4.5 Power cost: 13 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+0 eff.) Maximum life: +20.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +2 Changes resistances: +8% blight Spell save: +11 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Betada' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 16% chance to reduce all saves and defense by 48 Damage (Melee): 26 mind / 23 darkness Damage when hit (Melee): 2 arcane Changes stats: +2 Wil / +4 Con Changes damage: +24% arcane Physical save: +24 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: -7 (-2 eff.) Disarm immunity: +38% Life regen: +2.10 Stamina each turn: +0.80 Psi each turn: +0.35 Equilibrium when hit: +0.12 Mindpower: +4 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Earyrion the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +34% acid / +3% temporal / +6% light / +3% lightning / +8% fire / +5% arcane / +8% cold Changes damage: +13% acid Mental save: +17 (+3 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 10 cooldown : Effective talent level: 5.5 Power cost: 10 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 710 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
hardened leather armour 'Nileg' (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +20% acid / +12% temporal Mental save: +3 (+0 eff.) Life regen: +9.00 Maximum life: +54.00 Healing mod.: +25% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 62 power out of 100/100. The very essence of bearness! |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
900 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Samygrim the dwarven-steel pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +30 (+10 eff.) Fatigue: -8% Damage when hit (Melee): 4 blight Changes stats: +5 Str / +5 Con Changes damage: +15% blight Critical mult.: +20.00% Reduces incoming crit damage: 10.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Berohad the alchemist's lampInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +1% physical / +15% cold / +6% all Spell save: +16 (+0 eff.) Mental save: +11 (+2 eff.) Disarm immunity: +10% Light radius: +4 See stealth: +10 See invisible: +13 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 25 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
XeriletaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 48 Changes stats: +4 Wil Changes resistances: +3% mind / +6% acid Changes damage: +3% acid / +6% mind Critical mult.: +12.00% Light radius: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
3 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 7 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
cleansing dwarven-steel torque of psionic shield [power 63] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 63 for 5 turns Activation puts all charms on cooldown for 16 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of psionic shield [power 185] (24 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 185 for 5 turns Activation puts all charms on cooldown for 24 turns. Torques are made by powerful psionics to store psionic powers. |
Sunmortal [power 470] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 Damage when hit (Melee): 4 blight Changes resistances: +6% darkness / +3% fire Changes resistances penetration: +20% fire It can be used to heal yourself and all friendly characters within 10 spaces for 470 Activation puts all charms on cooldown for 10 turns. When used: * Heal for 53. * Reduce 3 talent cooldowns by 2. * Reduce fatigue by 46% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 78% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+0 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 31 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
elven-wood totem of healing 'Firebolt' [power 356] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +6% acid Changes resistances penetration: +15% acid / +10% fire / +25% darkness Changes damage: +27% acid / +9% fire It can be used to heal yourself and all friendly characters within 10 spaces for 356 Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Explore to the infinite the Yeek Solipsist level 11
7th Mirth 122nd year of Ascendancy at 10:51 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Explore to the infinite the Yeek Solipsist level 32
24th Dusk 122nd year of Ascendancy at 08:34 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Explore to the infinite the Yeek Solipsist level 44
43rd Dusk 122nd year of Ascendancy at 22:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Explore to the infinite the Yeek Solipsist level 33
25th Dusk 122nd year of Ascendancy at 00:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Explore to the infinite the Yeek Solipsist level 22
3rd Dusk 122nd year of Ascendancy at 20:08 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Explore to the infinite the Yeek Solipsist level 37
34th Dusk 122nd year of Ascendancy at 22:14 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Explore to the infinite the Yeek Solipsist level 14
1st Summertide 122nd year of Ascendancy at 18:59 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Explore to the infinite the Yeek Solipsist level 27
13rd Dusk 122nd year of Ascendancy at 09:32 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Explore to the infinite the Yeek Solipsist level 37
33rd Dusk 122nd year of Ascendancy at 12:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Explore to the infinite the Yeek Solipsist level 10
5th Mirth 122nd year of Ascendancy at 04:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Explore to the infinite the Yeek Solipsist level 20
6th Flare 122nd year of Ascendancy at 23:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Explore to the infinite the Yeek Solipsist level 30
17th Dusk 122nd year of Ascendancy at 00:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Explore to the infinite the Yeek Solipsist level 40
36th Dusk 122nd year of Ascendancy at 20:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Explore to the infinite the Yeek Solipsist level 30
18th Dusk 122nd year of Ascendancy at 00:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Explore to the infinite the Yeek Solipsist level 22
10th Flare 122nd year of Ascendancy at 13:28 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Explore to the infinite the Yeek Solipsist level 14
2nd Summertide 122nd year of Ascendancy at 11:02 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Explore to the infinite the Yeek Solipsist level 40
38th Dusk 122nd year of Ascendancy at 11:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Explore to the infinite the Yeek Solipsist level 22
3rd Dusk 122nd year of Ascendancy at 19:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Explore to the infinite the Yeek Solipsist level 13
9th Mirth 122nd year of Ascendancy at 22:13 see stats
Log
You gain 25.00 gold from the transmogrification of Serpentsun the elven-silk cloak (3 def, 0 armour).
You gain 6.27 gold from the transmogrification of thought-forged voratun waraxe of erosion (150% power, 6 apr).
You gain 8.22 gold from the transmogrification of flaming voratun waraxe of ruin (147% power, 6 apr).
You gain 5.62 gold from the transmogrification of potent elven-wood starstaff of protection (140% power, 5 apr, physical element).
You gain 8.79 gold from the transmogrification of infernal elven-wood vilestaff of might (129% power, 5 apr, blight element).
You gain 3.04 gold from the transmogrification of elm starstaff of breaching (100% power, 2 apr, darkness element).
You gain 25.00 gold from the transmogrification of elm starstaff 'Belemina' (100% power, 2 apr, temporal element).
You gain 25.00 gold from the transmogrification of ash vilestaff 'Kindleclash' (111% power, 3 apr, acid element).
You gain 25.00 gold from the transmogrification of Elavea (152% power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Bethanor the Pyrenoon (136% power, 6 apr, acid element).
You gain 4.66 gold from the transmogrification of reinforced leather sling of true flight.
You gain 25.00 gold from the transmogrification of drakeskin leather sling 'Dimwinter'.
You gain 3.37 gold from the transmogrification of cured leather sling of true flight.
You gain 9.45 gold from the transmogrification of living mindstar of storms (115% power, 40 apr, nature damage).
You gain 4.24 gold from the transmogrification of hateful voratun mace of amnesia (153% power, 6 apr).
You gain 25.00 gold from the transmogrification of Dairizor the steel mace (114% power, 3 apr).
You gain 15.56 gold from the transmogrification of Balancesmasher the voratun mace (158% power, 6 apr).
You gain 6.40 gold from the transmogrification of caustic stralite longsword of massacre (150% power, 5 apr).
You gain 25.00 gold from the transmogrification of Shimmerspiker the voratun longsword (154% power, 6 apr).
You gain 25.00 gold from the transmogrification of Emalaith the stralite longsword (140% power, 5 apr).
You gain 3.99 gold from the transmogrification of truestriking steel greatsword (121% power, 2 apr).
You gain 8.00 gold from the transmogrification of flaming voratun greatsword of evisceration (173% power, 4 apr).
You gain 25.00 gold from the transmogrification of voratun greatmaul 'Shadowpanic' (183% power, 31 apr).
You gain 6.25 gold from the transmogrification of stralite dagger of enduring (137% power, 9 apr).
You gain 3.65 gold from the transmogrification of quick stralite dagger of amnesia (133% power, 9 apr).
You gain 5.58 gold from the transmogrification of blazebringer's stralite dagger (132% power, 9 apr).
You gain 4.47 gold from the transmogrification of blazebringer's stralite battleaxe (151% power, 3 apr).
You gain 1.31 gold from the transmogrification of regeneration infusion (heal 271; 13 cd).
The portal is already broken!
You feel very confident walking into this place.











































































































































