










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Bastion 1.4.6A complete rework for Bulwark. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 25 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 11 on the 8th Profit 122nd year of Ascendancy at 03:26 0 / 7Killed by shadow at level 11 on the 8th Profit 122nd year of Ascendancy at 05:04 Killed by The Withering Thing at level 11 on the 8th Profit 122nd year of Ascendancy at 05:44 Killed by Dwarf Insane once again at level 18 on the 11st Wealth 122nd year of Ascendancy at 08:22 Killed by Emelorassra the gwelgoroth at level 21 on the 42nd Dearth 122nd year of Ascendancy at 04:38 Killed by dreaming horror at level 25 on the 25th Loss 122nd year of Ascendancy at 08:55 Killed by dreaming horror at level 25 on the 25th Loss 122nd year of Ascendancy at 11:07 |
Primary Stats
| Strength | 35 (base 14) |
| Dexterity | 44 (base 46) |
| Constitution | 35 (base 14) |
| Magic | 32 (base 32) |
| Willpower | 28 (base 23) |
| Cunning | 52 (base 45) |
Resources
| Life | -166/478 |
| Positive | 76/82 |
| Stamina | 257/257 |
| Psi | 0/224 |
| Healing Factor | 1.4129268292683 |
| Regeneration | 14.05862195122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 56 |
| Accuracy | 40 |
| Crit Chance | 21% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +6% |
| Cold | +10% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 41 (52.131147540984%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 49 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 70%( 70%) |
| All | + 7%( 70%) |
| Mind | + 16%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | -12%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 35% |
| Teleport Resistance | 5% |
| Blind Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Grappling | 1.00 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Beyond the Flesh |
| talent | Thermal Shield |
| talent | Charged Shield |
| talent | Chant of Resistance |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 34%. Distortion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is being ravaged by distortion, taking 85.27 physical damage and is losing one physical effect turn. Ravage |
| detrimental effect | Fatigue from poor sleep, dealing 44.16 mind damage per turn. Restless Night |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-20% global speed). Solipsism |
| beneficial effect | The target is wide awake and has 45% resistance to sleep effects. Insomnia |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Zuboth the rattlesnake. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by orc assassin. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ivagata the lesser vampire. Escort: lost warrior (level 4 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed wretchling eyeball. * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Str 40 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Quiver | quiver of elm arrows (19/19, 12-16.8 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 12.0 - 16.8 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Isidath'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con ----- def ----- Resists +3% lightning +6% temporal +3% nature +9% mind Phys.save +6 (+2 eff.) Heal.mod +11% Teleport- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poruma the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Resists +5% cold +6% fire +3% light +5% arcane Mind.save +6 (+2 eff.) Confus- +15% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
| Tool | Porelera (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun dps ---------- Crit.mult +10.00% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +7% physical +9% nature +9% light ---------- misc Equi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vorurin0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid +15% darkness Crit.dmg- 15.00% Phys.save +30 (+9 eff.) Blind- +15% Knockbk- +20% Rings can have magical properties. |
| On fingers | rogue's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% cold ----- def ----- Defense +4 (+2 eff.) Resists +20% cold Rings can have magical properties. |
| Around waist | rough leather belt 'Glorerath'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% arcane Spell.save +12 (+4 eff.) Max.HP +33.00 Disease- +20% Confus- +20% A belt that goes around your waist. |
| Main armor | troll-hide hardened leather armour of cold resistance (3 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +16% cold Max.HP +39.00 HP.reg +5.10 Heal.mod +12% A suit of armour made of leather. |
| On feet | pair of iron boots 'Olokalthogorn' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Wil ----- def ----- Armour +3 Fatigue +2% Resists +12% cold +21% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Blazesting (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 5 light Dmg.mod +6% light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +6% light +9% temporal HP.reg +4.40 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.70 Max.stam +40.00 Light +1 Unarmed combat: Power 17.0 - 23.8 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Hit: 20% Slumber 3 On Hit: * 10% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | cashmere cloak 'Barilathad' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +3% blight +19% cold +6% darkness Phys.save +14 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +16 (+5 eff.) Die.at -100.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Delagas the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +6.00% ----- def ----- Resists +11% lightning +6% physical HP.reg +0.20 Stun/Frz- +24% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Inventory
lightning rune (82 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 27.33 to 82.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Eleyawe'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Melee+ 6 darkness 6 light Dmg.mod +9% temporal +6% light +7% darkness On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 6% chance to blind * 5% chance to inflict 15% damage reduction ---------- misc Max.mana +60.00 Amulets can have magical properties. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +13% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
stabilizing steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% temporal Pinning- +26% Knockbk- +21% Amulets can have magical properties. |
Ashwoe0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% fire Res.pen +10% acid +15% fire ----- def ----- Resists +6% acid +21% fire Blind- +25% ---------- misc Infravis +3 See.Stealth +13 See.Invis +12 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 18 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
psionicist's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+2 eff.) Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 27% Wil, 5% Mag, 33% Cun Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 80% Cun Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
chilling dwarven-steel dagger (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 16.5 - 21.4 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 cold Sharp, short and deadly. |
steel dagger (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.5 - 16.3 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Hanyndur the dwarven-steel greatsword (51-81.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 51.0 - 81.6 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Armour +14 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% arcane Phys.save +30 (+9 eff.) HP.reg +0.20 Massive two-handed swords. |
arcing dwarven-steel greatsword (33.5-53.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 33.5 - 53.6 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
dwarven-steel mace (25.5-35.7 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 25.5 - 35.7 Physical Uses 60% Wil Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Slings are used to hurl stones or metal shots at your foes. |
potent yew vilestaff (22-26.4 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego] Arcane Power 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +11 (+5 eff.) Dmg.mod +22% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
deep-steel trident (28.5-45.6 power, 10 apr)3.0 T3 trident 2H weapon [Normal] Power 28.5 - 45.6 Physical Uses 72% Wil Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Sulfursorrow (11.5-16.1 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 11.5 - 16.1 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 111% On Crit.r2 +8 arcane On Crit: * wounds the target for 7 turns: 12 bleeding, 48% reduced healing While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) Dmg.mod +3% arcane +7% physical Res.pen +5% nature +7% physical Acc +7 (+3 eff.) Apr +7 Melee Ret 4 arcane 4 nature One-handed war axes. |
dwarven-steel waraxe (18.5-25.9 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 18.5 - 25.9 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Urthuhek the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +18% acid Res.pen +10% blight +10% acid Melee Ret 20 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Elenarach' (2 def, 6 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +5 Str +3 Dex dps ---------- Dmg.mod +13% cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +9% lightning +19% cold Phys.save +39 (+11 eff.) HP.reg +0.40 Heal.mod +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torchdredge (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +3% Dmg.mod +6% fire +3% temporal Melee Ret 12 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +12% fire +6% temporal ---------- misc Mana/turn +0.37 Max.mana +32.00 A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 64% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: 5% Slash 3 On Hit: 10% Dominate 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 47.56 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 125% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 25.70 to 77.10 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
blighted dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 7 blight Dmg.mod +4% blight ----- def ----- Armour +2 Resists +7% blight Unarmed combat: Power 25.0 - 35.0 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Pitchwill' (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +9% lightning Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +2 HP.reg +1.50 ---------- misc Stam/turn +0.70 Max.stam +13.00 Unarmed combat: Power 21.0 - 29.4 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Crit.r2 +12 darkness On Hit: 10% Slumber 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +5 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+4 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +10% blight Disease- +40% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.10 Corruption/Vim Vimsense: Level 3.0 Pwr.cost 25 out of 32/32. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Hadunahor the Brightstake (10 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Phys.crit +1.0% On Hit (Melee): * 15% chance to blind ----- def ----- Defense +10 (+4 eff.) Rng.Def +9 (+3 eff.) Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bareyahell the Infernoshear (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% mind +15% fire Res.pen +20% mind ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% lightning Mind.save +42 (+14 eff.) ---------- misc Max.psi +20.00 A suit of armour made of leather. |
dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% A suit of armour made of metal plates. |
dwarven-steel plate armour 'Cracklepiercer' (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Rare] Arcane While equipped: Stats +7 Str +3 Dex +8 Mag +6 Wil +1 Con dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +6% Phys.pwr +17 (+6 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +13 (+6 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +13% lightning ---------- misc See.Invis +12 Telepathy Humanoid/Orc A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
quiver of ash arrows 'Blazeworm' (19/19, 21.5-30.1 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 21.5 - 30.1 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 19 Ranged+ +12 lightning +11 blight +8 acid On Hit.r1 +12 acid On Crit.r2 +20 acid On Hit: 10% Epidemic 2 On Hit: * 40% chance to daze at end of turn * 11% chance to disease Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of accuracy (18/18, 34.5-48.3 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 34.5 - 48.3 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Acc +15 Apr +10 Crit +2.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of daylight (24/24, 36.5-51.1 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane Power 36.5 - 51.1 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 24 Ranged+ +11 light Against +18% Undead Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
785 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mihor the Bleakfiend2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% darkness Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 23] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged yew totem of healing [power 152] (25 cooldown)2.0 T3 totem charm [Ego] Nature Heal a target within range 7 (based on Willpower) for 152 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Dwarf Insane once again the Dwarf Adventurer level 21
30th Dearth 122nd year of Ascendancy at 07:57 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dwarf Insane once again the Dwarf Adventurer level 6
23rd Voratun 122nd year of Ascendancy at 13:50 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dwarf Insane once again the Dwarf Adventurer level 20
29th Wealth 122nd year of Ascendancy at 05:11 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarf Insane once again the Dwarf Adventurer level 22
44th Dearth 122nd year of Ascendancy at 02:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dwarf Insane once again the Dwarf Adventurer level 10
6th Profit 122nd year of Ascendancy at 00:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dwarf Insane once again the Dwarf Adventurer level 20
29th Wealth 122nd year of Ascendancy at 03:26 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Dwarf Insane once again the Dwarf Adventurer level 20
23rd Dearth 122nd year of Ascendancy at 22:23 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Dwarf Insane once again the Dwarf Adventurer level 25
24th Loss 122nd year of Ascendancy at 19:24 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Dwarf Insane once again the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 17:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dwarf Insane once again the Dwarf Adventurer level 7
31st Voratun 122nd year of Ascendancy at 21:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dwarf Insane once again the Dwarf Adventurer level 13
19th Profit 122nd year of Ascendancy at 03:54 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dwarf Insane once again the Dwarf Adventurer level 21
30th Dearth 122nd year of Ascendancy at 10:15 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dwarf Insane once again the Dwarf Adventurer level 13
18th Profit 122nd year of Ascendancy at 16:44 see stats
Log
Dwarf Insane once again receives 4 healing (4 psi heal).
Ravage from Dreaming horror hits Dwarf Insane once again for 20 to psi, 30 physical (50 total damage).
Dwarf Insane once again speeds up.
Dreaming horror's maelstrom pulls Dwarf Insane once again in!
Dwarf Insane once again converts some damage to Psi!
Dreaming horror's maelstrom hits Dwarf Insane once again for 20 to psi, 30 physical (50 total damage).
Dwarf Insane once again is no longer sleeping.
Dwarf Insane once again had a restless night.
Dwarf Insane once again converts some damage to Psi!
Dreaming horror's Distortion Bolt hits Dwarf Insane once again for 39 to psi, 173 physical (211 total damage).
Dreaming horror receives 5 healing (10 psi heal).
Dreaming horror's mind surges with critical power!
Dreaming horror is a martyr.
Dwarf Insane once again slows down.
Dwarf Insane once again deactivates Forcefield.
Dwarf Insane once again converts some damage to Psi!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Dwarf Insane once again receives 4 healing (4 psi heal).
Dwarf Insane once again's Beyond the Flesh hits Dreaming horror for (5 dismissed), 2 to psi, 2 cold, (4 dismissed), 2 to psi, 1 physical, (7 dismissed), 2 to psi, 2 light, 0 arcane (11 total damage).
Weapon of Wrath hits Dreaming horror for 25 to psi, 22 fire (47 total damage).
Ravage from Dreaming horror hits Dwarf Insane once again for 7 to psi, 71 physical (79 total damage).
Dreaming horror hits Dwarf Insane once again for (2 to psi shield), 0 to psi, 1 mind (1 total damage).
Restless Night from Dreaming horror hits Dwarf Insane once again for (23 to psi shield), 1 to psi, 15 mind (16 total damage).
Dreaming horror uses Resonance Field.
A psychic field forms around dreaming horror.
Dreaming horror's maelstrom pulls Dwarf Insane once again in!
Saving game...


























































































































