










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Bastion 1.4.6A complete rework for Bulwark. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 15 / 28% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 15 on the 31st Profit 122nd year of Ascendancy at 16:42 / 1 |
Primary Stats
| Strength | 40 (base 12) |
| Dexterity | 34 (base 31) |
| Constitution | 31 (base 12) |
| Magic | 22 (base 24) |
| Willpower | 23 (base 12) |
| Cunning | 44 (base 40) |
Resources
| Mana | 104/129 |
| Psi | 0/212 |
| Life | -274/342 |
| Positive | 6/92 |
| Stamina | 46/164 |
| Healing Factor | 1.6067164179104 |
| Regeneration | 3.4544402985075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 36 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Temporal | +9% |
| Lightning | +6% |
| Physical | +42% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 16 (44.629139072848%) |
| Defense | 37 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 32 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 12%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 7%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Knockback Resistance | 22% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| talent | Premonition |
| talent | Striking Stance |
| talent | Charged Shield |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
| detrimental effect | Fatigue from poor sleep, dealing 20.29 mind damage per turn. Restless Night |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 13% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
| beneficial effect | The time distortion has created a restoration field, healing the target for 28 each turn. Temporal Restoration Field |
| beneficial effect | The target is wide awake and has 101% resistance to sleep effects. Insomnia |
| beneficial effect | Engaged in a grapple draining 6 stamina per turn and redirecting 25% of damage taken to ritch flamespitter. Any movement will break the effect as will some unarmed talents. Grappling |
| beneficial effect | Reduces mind damage received by 16%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | dragonbone starstaff 'Runystir' (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +42 (+14 eff.) Dmg.mod +30% physical ----- def ----- Armour +13 Hardiness +9% Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +6% nature Phys.save +7 (+4 eff.) ---------- misc Mana/turn +0.59 Max.vim +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Quiver | quiver of elm arrows (13/13, 16-22.4 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 16.0 - 22.4 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 13 Arrows are used with bows to pierce your foes to death. |
| Light source | Emurikira the Blastrupture2.0 T1 lite [Rare] Nature While equipped: Stats +8 Str +3 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +2 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Erelogrim (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +2 Dex +3 Wil +2 Cun dps ---------- Phys.crit +2.0% Mind.pwr +4 (+2 eff.) Dmg.mod +6% physical Res.pen +15% physical Apr +4 ----- def ----- Armour +1 Fatigue +1% Die.at -80.00 life A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings can have magical properties. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
| Around waist | rough leather belt 'Blindwasp'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Light +1 Size +1 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
| Main armor | spellwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) ----- def ----- Resists +5% blight Spell.save +15 (+7 eff.) Max.HP +40.00 HP.reg +1.90 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | Salitta the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +6% physical Acc +8 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire Heal.mod +15% ---------- misc Max.stam +10.00 A pair of boots made of leather. |
| On hands | Viperfoe the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% darkness Unarmed combat: Power 12.0 - 16.8 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% On Hit.r1 +4 temporal On Hit: * Slows global speed by 20% * 6% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | Gorasadunadur the linen cloak (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +6% acid +6% cold Phys.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +22% Amulets can have magical properties. |
Inventory
regeneration infusion of the wizard (heal 135 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
iron battleaxe (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Arthagahir' (61.5-92.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 61.5 - 92.3 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +1 Cun +3 Wil dps ---------- Melee Ret 8 mind ----- def ----- Mind.save +6 (+3 eff.) Massive two-handed mauls. |
iron greatsword (15.5-24.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.5 - 24.8 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
elm longbow of acid4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +12% acid Longbows are used to shoot arrows at your foes. |
iron longsword 'Shadowguile' (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 10.5 - 14.7 Physical Uses 60% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind On Hit.r1 +16 darkness On Hit: * 13% chance to cause random gloom While equipped: Stats +2 Mag +2 Wil +2 Cun +4 Con ----- def ----- Fatigue -4% ---------- misc See.Invis +15 Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
living mindstar 'Loamblack' (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 nature On Hit: * 20% chance to cause random gloom While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +8% acid +6% mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature +3% mind Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) HP.leech%% +12% HP.leech +8% ---------- misc Equi/ret +3.70 Hate/m.crit +2.00 Max.hate +18.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gunestir1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5 Str +2 Dex dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +3 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Max.HP +20.00 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Corruptionbane (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +2% physical +3% light Phys.save +6 (+3 eff.) Spell.save +18 (+8 eff.) Mind.save +6 (+3 eff.) Cut- +5% Confus- +15% A pair of boots made of leather. |
Belegohir the Gorequill (0 def, 1 armour)1.5 T1 hands armor [Rare] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% nature Res.pen +5% nature +5% mind Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +1 Resists +6% blight +9% mind Spell.save +9 (+4 eff.) Unarmed combat: Power 10.0 - 14.0 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +9 Crit +2.0% Atk.spd 125% Melee+ +4 mind On Hit: * Slows global speed by 51% * 10% chance to corrode armour by 30% Metal gloves protecting the hands up to the middle of the lower arm. |
Fogorder the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +12% lightning +6% cold +12% nature +5% arcane Unarmed combat: Power 7.0 - 7.7 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% On Crit.r2 +6 lightning +4 darkness On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerewyn (1 def, 4 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Dex +4 Cun +2 Con dps ---------- Res.pen +10% physical ----- def ----- Armour +4 Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Durunik (9 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +3.00% ----- def ----- Armour +3 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Resists +11% light +11% darkness Phys.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lustreknight (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% light ----- def ----- Defense +1 (+1 eff.) Resists +6% nature ---------- misc Equi/ret +0.80 Psi/ret +0.90 Hate/ret +0.70 Light +3 A pointy cloth hat, very wizardly... |
cleansing iron helm of trickery (0 def, 3 armour)3.0 T1 head armor [Ego+] Disrupt/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +4 ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Bethath' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Phys.pwr +2 (+1 eff.) Res.pen +15% physical Apr +4 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Zubyth (2 def, 12 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +14% Resists +7% physical +14% darkness +12% blight +6% fire +6% light +3% temporal Phys.save +10 (+5 eff.) ---------- misc Light +1 Telepathy Dragon A suit of armour made of mail. |
cured leather armour 'Guniblek' (15 def, 9 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +9 Defense +15 (+6 eff.) Rng.Def +9 (+3 eff.) Fatigue +7% Resists +7% acid +7% cold +6% mind +6% temporal Mind.save +13 (+6 eff.) Cut- +5% ---------- misc Breathe water A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Balobers'2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun ----- def ----- Armour +4 Resists +6% blight Spell.save +9 (+4 eff.) Die.at -80.00 life Blind- +15% ---------- misc Light -8 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 125.30 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Derp the Dwarf Adventurer level 14
17th Profit 122nd year of Ascendancy at 07:53 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Derp the Dwarf Adventurer level 10
1st Profit 122nd year of Ascendancy at 07:31 see stats
Squadmate (Madness (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Derp the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 14:35 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Derp the Dwarf Adventurer level 6
29th Voratun 122nd year of Ascendancy at 06:19 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Derp the Dwarf Adventurer level 14
29th Profit 122nd year of Ascendancy at 10:38 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Derp the Dwarf Adventurer level 15
31st Profit 122nd year of Ascendancy at 14:13 see stats
Log
Betuyath the gigantic corrosive tunneler receives 1 healing (2 psi heal).
Betuyath the gigantic corrosive tunneler summons a Ritch Flamespitter!
Derp resists the mind attack!
Derp's Beyond the Flesh misses War hound.
Restless Night from Betuyath the gigantic corrosive tunneler hits Derp for (2 to psi shield), (7 resist armour), 0 mind (0 total damage).
Derp uses Clinch.
Ritch flamespitter slows down.
Ritch flamespitter is grappled!
Derp is engaged in a grapple!
Derp hits Ritch flamespitter for 54 physical, 7 darkness, 4 temporal (65 total damage).
Derp hits War hound for 4 temporal damage.
Your time shield crumbles under the damage!
The fabric of time around Derp stabilizes to normal.
The powerful time-altering energies generate a restoration field on Derp.
War hound's morale has been lowered.
Derp converts some damage to Psi!
Grappling hits Ritch flamespitter for 28 physical damage.
War hound hits Derp for (46 to psi shield), (18 resist armour), (46 to time), 67 to psi, 89 physical (155 total damage).
Betuyath the gigantic corrosive tunneler receives 1 healing (2 psi heal).
Grappled from Derp hits Ritch flamespitter for 45 physical damage.
Betuyath the gigantic corrosive tunneler uses Mind Sear.
Betuyath the gigantic corrosive tunneler's mind surges with critical power!
Derp is recovering from the damage!
Derp converts some damage to Psi!
Betuyath the gigantic corrosive tunneler hits Derp for (23 to psi shield), (18 resist armour), 138 to psi, 184 mind (322 total damage).
Grappling hits Ritch flamespitter for 58 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Saving game...



















































































