Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Deathknight |
| Level / Exp | 59 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Layinne the shivgoroth at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:41 / 71Killed by Layinne the shivgoroth at level 10 on the 10th Mirth 122nd year of Ascendancy at 08:11 Killed by war hound at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:37 Killed by Layinne the shivgoroth at level 11 on the 10th Mirth 122nd year of Ascendancy at 11:09 Killed by Loarol the halfling at level 15 on the 10th Flare 122nd year of Ascendancy at 00:43 Killed by multi-hued drake hatchling at level 15 on the 1st Dusk 122nd year of Ascendancy at 09:03 Killed by oozing horror at level 21 on the 2nd Dusk 122nd year of Ascendancy at 01:53 Killed by Emelirimira the giant lightning ant at level 21 on the 2nd Dusk 122nd year of Ascendancy at 08:43 Killed by Emelirimira the giant lightning ant at level 21 on the 2nd Dusk 122nd year of Ascendancy at 10:04 Killed by Emelirimira the giant lightning ant at level 22 on the 2nd Dusk 122nd year of Ascendancy at 12:05 Killed by ultimate gwelgoroth at level 22 on the 21st Dusk 122nd year of Ascendancy at 09:48 Killed by shadow at level 25 on the 22nd Dusk 122nd year of Ascendancy at 17:16 Killed by shadow at level 25 on the 22nd Dusk 122nd year of Ascendancy at 18:24 Killed by Aeruwen the cold drake at level 25 on the 23rd Dusk 122nd year of Ascendancy at 06:44 Killed by Aeruwen the cold drake at level 26 on the 23rd Dusk 122nd year of Ascendancy at 07:47 Killed by lich at level 27 on the 23rd Dusk 122nd year of Ascendancy at 09:55 Killed by shadow at level 27 on the 23rd Dusk 122nd year of Ascendancy at 11:00 Killed by Aeruwen the cold drake at level 27 on the 23rd Dusk 122nd year of Ascendancy at 12:23 Killed by Aeruwen the cold drake at level 27 on the 23rd Dusk 122nd year of Ascendancy at 13:46 Killed by Aeruwen the cold drake at level 27 on the 23rd Dusk 122nd year of Ascendancy at 15:25 Killed by Aeruwen the cold drake at level 27 on the 23rd Dusk 122nd year of Ascendancy at 16:40 Killed by Aeruwen the cold drake at level 27 on the 23rd Dusk 122nd year of Ascendancy at 18:24 Killed by devourer at level 30 on the 28th Dusk 122nd year of Ascendancy at 02:33 Killed by Islarivea the brown bear at level 30 on the 28th Dusk 122nd year of Ascendancy at 04:42 Killed by Salulaith the thief at level 32 on the 29th Dusk 122nd year of Ascendancy at 13:11 Killed by Salulaith the thief at level 32 on the 29th Dusk 122nd year of Ascendancy at 14:21 Killed by Salulaith the thief at level 32 on the 29th Dusk 122nd year of Ascendancy at 15:48 Killed by Laen the shalore at level 32 on the 29th Dusk 122nd year of Ascendancy at 18:47 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 12:29 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 13:40 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 15:01 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 17:05 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 19:54 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 22:18 Killed by Glorabremina the elven blood mage at level 38 on the 30th Dusk 122nd year of Ascendancy at 23:33 Killed by Glorabremina the elven blood mage at level 38 on the 31st Dusk 122nd year of Ascendancy at 01:24 Killed by Glorabremina the elven blood mage at level 38 on the 31st Dusk 122nd year of Ascendancy at 02:40 Killed by Glorabremina the elven blood mage at level 38 on the 31st Dusk 122nd year of Ascendancy at 05:04 Killed by rimebark at level 40 on the 31st Dusk 122nd year of Ascendancy at 22:00 Killed by Yvyramira the elven guard at level 40 on the 32nd Dusk 122nd year of Ascendancy at 00:06 Killed by elven blood mage at level 41 on the 32nd Dusk 122nd year of Ascendancy at 02:21 Killed by Beluretha the ogre warmaster at level 41 on the 32nd Dusk 122nd year of Ascendancy at 03:30 Killed by fire drake at level 42 on the 32nd Dusk 122nd year of Ascendancy at 05:58 Killed by ritch flamespitter at level 42 on the 32nd Dusk 122nd year of Ascendancy at 08:44 Killed by fire drake at level 42 on the 32nd Dusk 122nd year of Ascendancy at 09:46 Killed by fire drake at level 42 on the 32nd Dusk 122nd year of Ascendancy at 11:04 Killed by elven cultist at level 46 on the 34th Dusk 122nd year of Ascendancy at 07:05 Killed by Bethyvea the elven guard at level 47 on the 34th Dusk 122nd year of Ascendancy at 10:31 Killed by Gomina the elven warrior at level 47 on the 34th Dusk 122nd year of Ascendancy at 12:28 Killed by Voruda the ogre mauler at level 48 on the 34th Dusk 122nd year of Ascendancy at 19:56 Killed by Glorikira the elven warrior at level 48 on the 34th Dusk 122nd year of Ascendancy at 21:26 Killed by Cyrelle the ogre rune-spinner at level 48 on the 34th Dusk 122nd year of Ascendancy at 23:00 Killed by Glorikira the elven warrior at level 48 on the 35th Dusk 122nd year of Ascendancy at 00:58 Killed by Glorikira the elven warrior at level 48 on the 35th Dusk 122nd year of Ascendancy at 02:41 Killed by runed bone giant at level 48 on the 35th Dusk 122nd year of Ascendancy at 05:07 Killed by Glorikira the elven warrior at level 48 on the 35th Dusk 122nd year of Ascendancy at 07:02 Killed by runed bone giant at level 48 on the 35th Dusk 122nd year of Ascendancy at 09:07 Killed by skeleton mage at level 48 on the 35th Dusk 122nd year of Ascendancy at 10:48 Killed by Voruda the ogre mauler at level 48 on the 35th Dusk 122nd year of Ascendancy at 13:01 Killed by armoured skeleton warrior at level 48 on the 35th Dusk 122nd year of Ascendancy at 15:45 Killed by skeleton master archer at level 48 on the 35th Dusk 122nd year of Ascendancy at 17:22 Killed by skeleton master archer at level 49 on the 35th Dusk 122nd year of Ascendancy at 20:46 Killed by Ce'Niwyn the elven blood mage at level 50 on the 36th Dusk 122nd year of Ascendancy at 08:54 Killed by Nerossra the elven warrior at level 52 on the 36th Dusk 122nd year of Ascendancy at 14:18 Killed by Siluba the elven warrior at level 54 on the 37th Dusk 122nd year of Ascendancy at 06:31 Killed by Mayyna the elven cultist at level 54 on the 37th Dusk 122nd year of Ascendancy at 07:48 Killed by Siluba the elven warrior at level 54 on the 37th Dusk 122nd year of Ascendancy at 10:14 Killed by Mayyna the elven cultist at level 55 on the 37th Dusk 122nd year of Ascendancy at 11:44 Killed by Siluba the elven warrior at level 55 on the 37th Dusk 122nd year of Ascendancy at 15:06 Killed by Belamira the squid at level 57 on the 50th Dusk 122nd year of Ascendancy at 08:11 Killed by Arynn the water imp at level 59 on the 50th Dusk 122nd year of Ascendancy at 17:35 |
Primary Stats
| Strength | 172 (base 53) |
| Dexterity | 40 (base 18) |
| Constitution | 99 (base 61) |
| Magic | 89 (base 68) |
| Willpower | 48 (base 21) |
| Cunning | 63 (base 26) |
Resources
| Life | 1467/1932 |
| Mana | 491/556 |
| Souls | 6/10 |
| Healing Factor | 0.88 |
| Regeneration | 34.188 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 6 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 422 |
| Accuracy | 45 |
| Crit Chance | 58% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 75 (30%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 90 |
| Spell Save | 71 |
| Mental Save | 82 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Confusion Resistance | 100% |
| Teleport Resistance | 10% |
| Blind Resistance | 10% |
| Silence Resistance | 45% |
| Bleed Resistance | 5% |
| Pinning Resistance | 48% |
| Disarm Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Frost | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Dread | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Desecration | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Spell / Necrotic might | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Dusk | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Squire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Soul | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Undeath | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Spell / Soulforge | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Soul Link |
| talent | Necrotic Aura |
| talent | Corpse Explosion |
| talent | Spirit Feed |
| talent | Enshroud |
| talent | Squire: Melee |
| beneficial effect | Prevents the target from dying until they fall below -148 life. Soul Fragment |
| beneficial effect | The mana surge engulfs the target, regenerating 16.96 mana per turn. Surging mana |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 7.14 nature damage per turn and decreasing all heals received by 50%. Insidious Poison |
| beneficial effect | The target will not die until falling below -530 life. Pale Rider |
| beneficial effect | A flow of life spins around the target, regenerating 29.00 life per turn. Regeneration |
| beneficial effect | The target has taken the soul of another, allowing use of an additional ability. Dark Simulacrum |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 263/264 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Norgos, the Frozen. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Ademilaith the midge swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by large brown snake. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
| On feet | pair of voratun boots 'Xumiwen' (18 def, 5 armour) pair of voratun boots 'Xumiwen' (18 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +18 (+4 eff.) Fatigue: +4% Changes resistances: +3% nature / +6% lightning Changes damage: +9% arcane Physical save: +6 (+1 eff.) Mental save: +9 (+2 eff.) Silence immunity: +45% Confusion immunity: +42% Stun/Freeze immunity: +56% Stamina each turn: +1.00 Mana when firing critical spell: +2.00 Maximum stamina: +31.00 Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 17 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Pitchwilder' brass lantern 'Pitchwilder'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction * 40% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +4 Mag Changes resistances: +7% blight / +10% darkness / +6% acid Changes resistances penetration: +5% acid Changes damage: +6% darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 38 blight damage or heals 48 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hetteromiran the drakeskin leather cap (7 def, 14 armour) Hetteromiran the drakeskin leather cap (7 def, 14 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 (+1 eff.) Fatigue: +5% Changes stats: +23 Str / +8 Dex / +1 Con Changes resistances: +3% acid / +12% darkness / +21% blight / +24% cold / +25% mind / +6% all Allows you to breathe in: water Maximum encumbrance: +20 Physical save: +15 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +40 (+8 eff.) Cut immunity: +5% Confusion immunity: +50% Teleport immunity: +10% Life regen: +0.40 Healing mod.: +10% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 12/25) : Effective talent level: 3.0 Power cost: 20 out of 12/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring 'Gletha' copper ring 'Gletha'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil / +2 Cun / +2 Con Changes resistances: +3% mind Changes damage: +6% mind Spell save: +12 (+3 eff.) Mental save: +6 (+1 eff.) Confusion immunity: +22% Equilibrium when hit: +0.08 Maximum stamina: +15.00 Maximum hate: +4.00 Spellpower: +5 (+1 eff.) Mental crit. chance: +4% Rings can have magical properties. |
| On fingers | Balelathatar the Arcusher Balelathatar the ArcusherPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+3 eff.) Defense: +16 (+4 eff.) Fatigue: -9% Damage when hit (Melee): 16 lightning Changes stats: +11 Str / +6 Mag / +16 Cun / +13 Con Changes resistances: +18% blight / +2% physical Changes resistances penetration: +5% lightning Changes damage: +18% blight / +9% lightning Maximum encumbrance: +39 Spell save: +19 (+5 eff.) Maximum life: +30.00 Maximum stamina: +24.00 Spellpower: +11 (+3 eff.) Rings can have magical properties. |
| Around waist | Cuthadusin CuthadusinInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +15 Defense: +11 (+2 eff.) Damage when hit (Melee): 4 mind / 8 acid Changes stats: +6 Str / +6 Con Changes resistances: +12% acid / +28% fire / +15% mind / +26% cold Changes damage: +6% acid Physical save: +50 (+10 eff.) Life regen: +3.30 Mindpower: +12 (+4 eff.) Healing mod.: +28% Size category: +1 A belt that goes around your waist. |
| In main hand | Gadir the voratun greatmaul (194% power, 4 apr) Gadir the voratun greatmaul (194% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 194% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 acid When wielded/worn: Armour penetration: +20 Physical crit. chance: +13.0% Damage when hit (Melee): 12 blight Changes resistances: +6% mind Changes resistances penetration: +20% acid / +10% blight / +20% mind / +19% darkness Critical mult.: +36.00% Life regen: +4.00 Mana each turn: +0.12 Massive two-handed mauls. |
| On hands | voratun gauntlets 'Githa' (0 def, 3 armour) voratun gauntlets 'Githa' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +3 Damage (Melee): 16 darkness / 13 light Changes stats: +18 Str / +4 Dex / +6 Wil / +7 Cun / +10 Con Changes resistances: +14% darkness / +15% light Changes resistances penetration: +10% mind Changes damage: +3% arcane / +3% mind / +9% darkness / +10% light Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+3 eff.) Disarm immunity: +90% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | drakeskin leather armour 'Blazequeller' (31 def, 24 armour) drakeskin leather armour 'Blazequeller' (31 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +18 Armour: +24 Defense: +31 (+7 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 9 acid Damage when hit (Melee): 12 arcane Changes stats: +12 Str / +2 Mag / +12 Cun / +1 Con Changes resistances: +21% acid / +14% physical / +18% darkness / +21% cold / +29% nature / +28% lightning Changes resistances penetration: +5% lightning Changes damage: +9% lightning Reduces incoming crit damage: 10.00% Mental save: +48 (+10 eff.) Maximum vim: +20.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | Torchwinter the cashmere cloak (24 def, 14 armour) Torchwinter the cashmere cloak (24 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +14 Defense: +24 (+6 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 44% Damage when hit (Melee): 8 nature / 8 fire Changes stats: +3 Mag / +3 Wil Changes resistances: +3% fire / +22% temporal / +3% nature / +56% darkness Changes resistances penetration: +10% fire / +28% darkness / +10% nature Changes damage: +34% darkness / +3% fire Stealth bonus: +30 Physical save: +36 (+7 eff.) Spell save: +37 (+9 eff.) Mental save: +35 (+7 eff.) Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ravenstrike RavenstrikeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +13 (+3 eff.) Damage when hit (Melee): 12 darkness Changes stats: +8 Str / +9 Dex / +7 Wil / +5 Con / +15 Lck Changes resistances: +27% temporal / +61% mind / +6% darkness Changes resistances penetration: +5% darkness / +5% mind Changes damage: +6% darkness / +18% mind Physical save: +13 (+3 eff.) Confusion immunity: +89% Pinning immunity: +48% Knockback immunity: +50% Life regen: +1.90 Maximum life: +62.00 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 20%; cure magical, physical, mental) Primal Infusion (affinity 20%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 86)healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1470% regen over 10 turns; 74 instant mana)manasurge rune (1470% regen over 10 turns; 74 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1470% for 10 turns and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Infernospitter the copper amulet Infernospitter the copper amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind / 20 fire Changes stats: +4 Con Changes resistances: +13% lightning / +3% fire / +6% mind Changes damage: +12% mind / +3% fire Blindness immunity: +16% Stun/Freeze immunity: +22% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. serendipitous gold amulet of murderserendipitous gold amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Defense: +14 (+3 eff.) Changes stats: +14 Lck Critical mult.: +16.00% Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
stralite amulet 'Tureyon' stralite amulet 'Tureyon'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +5 Mag Changes resistances: +5% arcane / +6% temporal Changes damage: +5% temporal / +5% darkness / +11% blight / +13% fire / +6% light / +8% physical Critical mult.: +15.00% Physical save: +13 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +22 (+4 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ChamiyatarChamiyatar Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +39 (+13 eff.) Armour penetration: +39 Defense: +52 (+13 eff.) Damage when hit (Melee): 12 blight / 12 arcane / 4 mind Changes stats: +7 Cun / +2 Mag Changes resistances: +22% acid / +16% temporal / +22% fire / +22% lightning / +19% cold Changes resistances penetration: +5% mind Changes damage: +16% temporal Spell save: +20 (+5 eff.) Life regen: +1.00 Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +64.00 Spellpower: +2 (+0 eff.) Healing mod.: +22% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.38 cold and 14.38 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring 'Lightream' copper ring 'Lightream'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 30% chance to blind * 15% chance to corrode armour Changes stats: +5 Str / +5 Con Changes resistances: +22% light Changes resistances penetration: +5% acid / +10% light Changes damage: +20% light Blindness immunity: +23% Light radius: +3 Infravision radius: +3 See stealth: +7 See invisible: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Satyrglory'voratun ring 'Satyrglory' Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 fire Changes stats: +10 Wil / +5 Con Changes resistances: +40% lightning / +38% fire / +3% nature / +5% arcane Changes resistances penetration: +10% arcane / +5% fire Changes damage: +20% lightning / +19% fire / +3% nature / +6% arcane Spell save: +16 (+4 eff.) Mental save: +20 (+4 eff.) Life regen: +5.10 Maximum life: +285.00 Maximum stamina: +40.00 Healing mod.: +71% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glisevena the Bleakwilter (174% power, 3 apr)Glisevena the Bleakwilter (174% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 174% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +10.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 64% chance to inflict damage reduction * 20% chance to disease * 20% chance to curse the target Damage (Melee): +19 blight Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Physical power: +13 (+2 eff.) Damage when hit (Melee): 12 physical Changes stats: +7 Str / +3 Dex / +7 Con Changes resistances penetration: +18% physical Changes damage: +6% darkness / +17% physical Critical mult.: +26.00% Disease immunity: +39% Disarm immunity: +36% Stamina when hit: +1.26 Only die when reaching: -40.00 life Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of phasing (170% power, 25 apr)warbringer's voratun battleaxe of phasing (170% power, 25 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +65% When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +10 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed battleaxes. |
Blazespiker the stralite dagger (160% power, 9 apr) Blazespiker the stralite dagger (160% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 161% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 17% chance to disease * Random elemental explosion Damage (Melee): +14 blight Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Damage when hit (Melee): 4 mind / 4 fire Changes stats: +4 Dex Changes resistances penetration: +11% acid / +11% physical / +5% darkness / +32% fire / +12% cold / +12% lightning Changes damage: +11% physical Critical mult.: +15.00% Mental save: +20 (+4 eff.) Equilibrium when hit: +0.04 Maximum psi: +40.00 Global speed: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Duronarimas (135% power, 9 apr)Duronarimas (135% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 19% chance to disease Damage (Melee): +15 blight Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +22 (+8 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Changes stats: +5 Str / +4 Dex / +4 Mag / +7 Wil / +1 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +10% mind / +8% physical Changes damage: +10% physical Critical mult.: +15.00% Disarm immunity: +24% Stamina when hit: +2.00 Psi when hit: +0.08 Spellpower: +10 (+2 eff.) Mental crit. chance: +2% Sharp, short and deadly. |
Iviba (105% power, 6 apr) Iviba (105% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Changes stats: +1 Str / +3 Dex / +2 Wil Infravision radius: +3 Sharp, short and deadly. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Str, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 137% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Orc Feller (156% power, 11 apr) Orc Feller (156% power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 156% Range: 1.3x Uses stats: 55% Dex, 50% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 55% Dex, 50% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of massacre (119% power, 6 apr)balanced steel dagger of massacre (119% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+2 eff.) Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel dagger of rage (103% power, 6 apr)blazebringer's steel dagger of rage (103% power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Str Changes resistances penetration: +8% fire Changes damage: +7% physical Stamina when hit: +2.00 Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Fulerand (194% power, 4 apr)Fulerand (194% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 194% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27% chance to inflict damage reduction * 42% chance to disease * 20% chance to torment the target * 20% chance to curse the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +31 blight / +28 light Burst (radius 2) on crit: +4 blight Damage against: +37% Undead When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Damage when hit (Melee): 4 arcane Changes resistances: +3% blight Changes resistances penetration: +10% blight / +40% mind / +40% darkness / +15% arcane Changes damage: +6% arcane Critical mult.: +27.00% Maximum vim: +20.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Massive two-handed mauls. |
Silama the iron greatmaul (131% power, 1 apr) Silama the iron greatmaul (131% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 131% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 cold When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +4 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +3 Str Changes resistances: +3% blight / +3% darkness Changes damage: +9% physical Spell save: +3 (+1 eff.) Poison immunity: +5% Confusion immunity: +10% Stamina when hit: +0.98 Massive two-handed mauls. |
Airfear (112% power, 1 apr) Airfear (112% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +10 cold Burst (radius 1) on hit: +4 lightning / +4 fire When wielded/worn: Accuracy: +9 (+3 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +3 Str Changes damage: +9% fire / +10% physical Stamina when hit: +0.98 Massive two-handed swords. |
Belidedar (156% power, 2 apr) Belidedar (156% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 157% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +16 acid / +17 blight Burst (radius 1) on hit: +4 mind When wielded/worn: Physical crit. chance: +14.0% Physical power: +14 (+2 eff.) Changes stats: +2 Con / +3 Mag Changes resistances penetration: +10% mind Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Disease immunity: +31% Massive two-handed swords. |
Brodolathel (150% power, 2 apr) Brodolathel (150% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 150% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +55 lightning / +19 darkness Damage against: +20% Living When wielded/worn: Physical crit. chance: +32.0% Physical power: +16 (+3 eff.) Fatigue: -4% Changes stats: +2 Dex Changes resistances penetration: +13% mind / +13% darkness Critical mult.: +9.00% Reduces incoming crit damage: 16.00% Physical save: +20 (+4 eff.) Life regen: +0.20 Stamina each turn: +0.20 Massive two-handed swords. |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Demonmoon (146% power, 2 apr) Demonmoon (146% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 53% chance to cause random gloom Damage (Melee): +10 mind / +8 darkness Burst (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Physical crit. chance: +16.0% Changes stats: +6 Str / +5 Wil / +6 Cun Changes resistances: +6% darkness / +12% mind Changes resistances penetration: +10% mind Changes damage: +14% physical Critical mult.: +23.00% Stamina when hit: +2.00 Massive two-handed swords. |
Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
This item will automatically be transmogrified when you leave the level. Isethra the Earthvagrant (165% power, 2 apr)Isethra the Earthvagrant (165% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 165% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +56 insidious poison / +19 darkness Burst (radius 1) on hit: +8 fire Damage against: +16% Living When wielded/worn: Accuracy: +16 (+6 eff.) Physical crit. chance: +14.0% Physical power: +16 (+3 eff.) Effects on melee hit: * Slows global speed by 41% Damage when hit (Melee): 4 darkness Changes stats: +6 Str Changes resistances: +6% fire Changes resistances penetration: +5% nature Changes damage: +16% physical / +9% nature / +6% darkness Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of projection (144% power, 2 apr)insidious dwarven-steel greatsword of projection (144% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 144% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +52 insidious poison / +20 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of purging (125% power, 2 apr)steel greatsword of purging (125% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 126% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature Massive two-handed swords. |
stralite greatsword 'Elygath' (161% power, 3 apr) stralite greatsword 'Elygath' (161% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +24 temporal When wielded/worn: Accuracy: +19 (+7 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 4 mind / 24 temporal Changes stats: +2 Cun Changes resistances: +21% temporal Changes resistances penetration: +21% acid / +21% fire / +21% lightning / +20% cold Spell save: +19 (+5 eff.) Disarm immunity: +56% Psi when hit: +0.08 Spell crit. chance: +2% Mindpower: +4 (+1 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatsword of massacre (147% power, 2 apr)warbringer's steel greatsword of massacre (147% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 147% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of shearing (160% power, 3 apr)warbringer's stralite greatsword of shearing (160% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +19 Physical power: +19 (+3 eff.) Changes stats: +9 Con Changes resistances penetration: +38% physical Changes damage: +19% physical Disarm immunity: +42% Massive two-handed swords. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. Thaloren-Tree LongbowThaloren-Tree Longbow Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
This item will automatically be transmogrified when you leave the level. thaloren yew longbow of true flightthaloren yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +8.0% Changes damage: +16% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-7 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Drigen the stralite longsword (143% power, 5 apr) Drigen the stralite longsword (143% power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +15 mind When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Wil Changes resistances: +3% temporal / +6% all Changes resistances penetration: +12% darkness / +12% nature / +10% mind Physical save: +25 (+5 eff.) Poison immunity: +10% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword of projection (141% power, 5 apr)arcing stralite longsword of projection (141% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 mind / +17 lightning It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of massacre (169% power, 6 apr)insidious voratun longsword of massacre (169% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 170% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +60 insidious poison Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Airtrencher' (154% power, 6 apr)voratun longsword 'Airtrencher' (154% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +4 lightning / +19 light / +18 blight / +8 mind Burst (radius 1) on hit: +12 mind Damage against: +30% Undead When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +24.0% Defense: +15 (+3 eff.) Changes resistances: +6% lightning Changes resistances penetration: +10% lightning / +15% arcane / +10% mind Changes damage: +9% lightning Disease immunity: +25% Disarm immunity: +50% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous iron mace (104% power, 2 apr)thunderous iron mace (104% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 11% chance to daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Blunt and deadly. |
Thermal Focus (109% power, 32 apr, fire damage) Thermal Focus (109% power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 109% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+3 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of balance (77% power, 12 apr, nature damage)creative mossy mindstar of balance (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +9.00% Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of the jelly (107% power, 32 apr, mind damage)epiphanous pulsing mindstar of the jelly (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 107% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +20% mind / +9% acid Equilibrium when hit: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering mossy mindstar (77% power, 12 apr, mind damage)hungering mossy mindstar (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% It can be used to inflict 78.74 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Manavor' (114% power, 40 apr, nature damage)living mindstar 'Manavor' (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. Power: 114% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+1 eff.) Changes damage: +9% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Critical mult.: +6.00% Reduces incoming crit damage: 10.00% Physical save: +25 (+5 eff.) Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +19 (+6 eff.) Mental crit. chance: +16% It can be used to inflict 124.46 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of balance (113% power, 40 apr, mind damage)projecting living mindstar of balance (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Power: 113% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +18% lightning / +19% fire / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Physical save: +6 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating vined mindstar (85% power, 18 apr, nature damage)resonating vined mindstar (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 85% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% mind Changes resistances penetration: +6% mind Changes damage: +5% mind Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Psi when hit: +1.30 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar (105% power, 32 apr, mind damage)summoner's pulsing mindstar (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. CyrinaCyrina Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 Travel speed: +200% Damage (Ranged): +44 fire / +23 nature / +14 cold Burst (radius 1) on hit: +6 arcane / +2 blight When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances: +5% arcane / +7% all Changes resistances penetration: +10% nature / +18% physical / +15% arcane / +22% fire Changes damage: +18% blight / +16% cold Talent cooldown: Steady Shot (-1 turn) Global speed: +7% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Galequencher the hardened leather slingGalequencher the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (20% chance level 6). When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +1 Physical crit. chance: +12.0% Physical power: +11 (+2 eff.) Fatigue: -6% Changes stats: +6 Str / +2 Dex / +8 Mag Changes resistances penetration: +15% lightning / +16% physical Changes damage: +22% arcane / +33% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Physical save: +6 (+1 eff.) Life regen: +1.20 Spellpower: +21 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted ash vilestaff (111% power, 3 apr, acid element)blighted ash vilestaff (111% power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 11% chance to disease Changes damage: +15% acid Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of wizardry (120% power, 4 apr, fire element)yew vilestaff of wizardry (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +20% fire Talent granted: +1 Command Staff Maximum mana: +60.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
River's Fury (125% power, 8 apr) River's Fury (125% power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.80 cold damage and 17.80 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of evisceration (102% power, 3 apr)hateful steel waraxe of evisceration (102% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 102% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +9 darkness Damage against: +11% Living When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of disruption (111% power, 3 apr)steel waraxe of disruption (111% power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 111% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's steel waraxe of rage (107% power, 3 apr)warbringer's steel waraxe of rage (107% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +9 (+2 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +9% physical Changes damage: +9% physical Disarm immunity: +20% Stamina when hit: +1.30 One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. Scaldrip the silk robe (3 def, 0 armour)Scaldrip the silk robe (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight / 8 fire Changes resistances: +29% blight / +3% fire / +25% lightning Changes resistances penetration: +10% blight / +20% fire / +13% mind Changes damage: +17% lightning / +21% blight / +17% mind / +17% all Mental save: +27 (+5 eff.) Life regen: +7.70 Psi each turn: +0.86 Maximum life: +161.00 Maximum psi: +25.00 Spellpower: +16 (+4 eff.) Mindpower: +13 (+4 eff.) Mental crit. chance: +10% Healing mod.: +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient silk robe of the mind (+18%) (3 def, 0 armour)ancient silk robe of the mind (+18%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +8 Mag Changes resistances: +18% mind Changes resistances penetration: +13% temporal / +13% physical Changes damage: +17% temporal / +18% mind / +12% physical Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of protection (3 def, 4 armour)mindwoven woollen robe of protection (3 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Physical save: +21 (+4 eff.) Mental save: +21 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Chargemalice the pair of voratun boots (24 def, 5 armour)Chargemalice the pair of voratun boots (24 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +24 (+6 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to gain 10% of a turn * 30% chance to disease Damage when hit (Melee): 4 lightning Changes stats: +5 Con / +6 Wil Changes resistances: +14% lightning / +15% fire / +17% temporal / +15% cold Changes resistances penetration: +26% temporal / +8% physical Changes damage: +9% temporal Physical save: +15 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +11 (+2 eff.) Life regen: +4.80 Mindpower: +8 (+2 eff.) Healing mod.: +30% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 28 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Salorenor the pair of iron boots (0 def, 3 armour)Salorenor the pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal Changes stats: +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% acid / +29% temporal / +14% darkness / +7% fire / +7% cold Changes resistances penetration: +10% acid / +27% temporal / +12% darkness / +6% physical Changes damage: +9% acid / +6% blight Disease immunity: +26% Life regen: +2.00 Spellpower: +5 (+1 eff.) Mindpower: +4 (+1 eff.) Healing mod.: +14% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +25 (+9 eff.) Armour: +2 Changes stats: +4 Dex Physical save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +38% Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.99 to 134.97 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of dexterity (+6) (0 def, 8 armour)miner's dwarven-steel helm of dexterity (+6) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Changes stats: +6 Dex Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Betirimira (2 def, 9 armour)Betirimira (2 def, 9 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +9 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Changes stats: +2 Dex / +4 Wil / +4 Cun Changes resistances: +36% fire Changes resistances penetration: +5% arcane Changes damage: +6% physical Reduces incoming crit damage: 15.00% Physical save: +17 (+4 eff.) Mental save: +13 (+3 eff.) Life regen: +4.50 Maximum life: +151.00 Healing mod.: +39% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Poxfear (3 def, 15 armour)Poxfear (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+0 eff.) Fatigue: +9% Damage (Melee): 33 acid / 28 fire Damage when hit (Melee): 25 acid / 24 fire Changes stats: +1 Cun / +2 Wil Changes resistances: +42% acid / +22% cold / +16% arcane / +38% fire Changes resistances penetration: +5% mind / +5% nature Grants telepathy: Dragon Humanoid/Orc Critical mult.: +5.00% Physical save: +10 (+2 eff.) Spell save: +31 (+8 eff.) Mental crit. chance: +2% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of the deep (2 def, 9 armour)fortifying steel mail armour of the deep (2 def, 9 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Fatigue: +14% Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Maximum life: +56.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of implacability (4 def, 26 armour)hardened stralite mail armour of implacability (4 def, 26 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +26 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +12% acid / +10% physical / +12% cold / +12% lightning / +12% fire Physical save: +12 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of the deep (4 def, 13 armour)radiant stralite mail armour of the deep (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +13% acid / +13% cold / +26% darkness / +25% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of delving (4 def, 8 armour)spiked stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 18 physical Changes stats: +9 Str Changes resistances: +17% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cured leather armour of Toknor (2 def, 4 armour)cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Offalgash' (24 def, 13 armour)hardened leather armour 'Offalgash' (24 def, 13 armour) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +24 (+6 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 20 light Changes stats: +4 Dex / +2 Mag / +8 Wil / +4 Cun Changes resistances: +34% blight / +8% physical / +42% darkness / +9% nature Changes resistances penetration: +5% nature Changes damage: +6% blight Critical mult.: +10.00% Physical save: +19 (+4 eff.) Mental save: +19 (+4 eff.) Life regen: +2.60 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +76.00 Maximum hate: +4.00 Spellpower: +4 (+1 eff.) Light radius: +4 Movement speed: +20% Healing mod.: +22% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +15% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of natural resilience (4 def, 7 armour)reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +18% nature / +18% blight Reduced damage from: +13% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of command (14 def, 13 armour)spiked hardened leather armour of command (14 def, 13 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +14 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes stats: +4 Cun Mental save: +19 (+4 eff.) A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 100% power, 114 block) Black Mesh (8 def, 2 armour, 100% power, 114 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 135% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +114 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Blackfire Aegis (8 def, 18 armour, 100% power, 235 block) Blackfire Aegis (8 def, 18 armour, 100% power, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 169% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
This item will automatically be transmogrified when you leave the level. Sanguine Shield (14 def, 4 armour, 100% power, 220 block)Sanguine Shield (14 def, 4 armour, 100% power, 220 block) Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +4 Defense: +14 (+3 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of earthen fury (10 def, 15 armour, 100% power, 135 block)flaming stralite shield of earthen fury (10 def, 15 armour, 100% power, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 159% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +135 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +18 fire When wielded/worn: Armour: +15 Armour Hardiness: +9% Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 16 fire Changes resistances: +14% physical Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of radiance (12 def, 14 armour, 100% power, 272 block)reinforced voratun shield of radiance (12 def, 14 armour, 100% power, 272 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 173% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +272 Damage (Melee): +19 light When wielded/worn: Armour: +14 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 40% chance to blind Changes stats: +6 Mag / +7 Con Changes resistances: +20% light Talent granted: +5 Block Handheld deflection devices. |
stralite shield 'Runaregorahir' (10 def, 2 armour, 100% power, 138 block) stralite shield 'Runaregorahir' (10 def, 2 armour, 100% power, 138 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 158% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +18% light / +18% darkness Changes resistances penetration: +25% arcane Talent granted: +4 Block Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Spell crit. chance: +4% Damage Shield penetration: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. The Titan's Quiver (18/18, 174% power, 20 apr)The Titan's Quiver (18/18, 174% power, 20 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level. Urudraldil the Swampvile (20/20, 163% power, 18 apr)Urudraldil the Swampvile (20/20, 163% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +15.0% Capacity: 20 On weapon hit: * Slows global speed by 20% * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target * cripple the target Damage (Ranged): +20 lightning / +4 light / +16 mind / +51 bleed / +16 nature Burst (radius 1) on hit: +23 fire / +8 light / +12 nature Burst (radius 2) on crit: +8 light Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 30 apr) Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 60% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows (22/22, 143% power, 10 apr)elemental quiver of yew arrows (22/22, 143% power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 144% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 22 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of dragonbone arrows of crippling (22/22, 165% power, 18 apr)hateful quiver of dragonbone arrows of crippling (22/22, 165% power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +17.0% Capacity: 22 On weapon crit: * cripple the target Damage (Ranged): +18 darkness Damage against: +19% Living Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
375 alchemist agate 375 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments 'Curetickler' [power 6] (15 cooldown)dragonbone totem of cure ailments 'Curetickler' [power 6] (15 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 41% Changes stats: +2 Dex / +2 Wil / +3 Con Maximum wards: +6 acid / +10 nature / +8 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Lay Web +2 Ward Reduces incoming crit damage: 15.00% Light radius: +2 It can be used to remove up to 6 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 22 equilibrium. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Boruran the Scabspawn [power 13] (6 cooldown) Boruran the Scabspawn [power 13] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 22 nature Changes resistances: +6% acid / +6% cold Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +15 Strike +1 Ward +10 Volcano Physical save: +27 (+6 eff.) Mental save: +18 (+4 eff.) It can be used to reveal the area around you, dispelling darkness (radius 13, power 84 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 11 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Wega the Higher Deathknight level 48
35th Dusk 122nd year of Ascendancy at 18:31 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Wega the Higher Deathknight level 22
17th Dusk 122nd year of Ascendancy at 17:40 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Wega the Higher Deathknight level 10
4th Mirth 122nd year of Ascendancy at 11:25 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Wega the Higher Deathknight level 20
1st Dusk 122nd year of Ascendancy at 17:54 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Wega the Higher Deathknight level 30
28th Dusk 122nd year of Ascendancy at 00:09 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Wega the Higher Deathknight level 40
31st Dusk 122nd year of Ascendancy at 16:54 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Wega the Higher Deathknight level 50
36th Dusk 122nd year of Ascendancy at 07:35 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Wega the Higher Deathknight level 48
35th Dusk 122nd year of Ascendancy at 04:44 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Wega the Higher Deathknight level 42
32nd Dusk 122nd year of Ascendancy at 05:44 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Wega the Higher Deathknight level 10
10th Mirth 122nd year of Ascendancy at 10:58 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Wega the Higher Deathknight level 56
44th Dusk 122nd year of Ascendancy at 11:27 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Wega the Higher Deathknight level 15
8th Flare 122nd year of Ascendancy at 20:24 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By Wega the Higher Deathknight level 56
39th Dusk 122nd year of Ascendancy at 07:35 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Wega the Higher Deathknight level 32
29th Dusk 122nd year of Ascendancy at 18:41 see stats
Log
Burning from Bethessra the water imp hits Undead squire for (0 negated) damage.
Burning from Bethessra the water imp hits Wega for (1 shared), 7 fire (7 total damage).
Undead squire receives 6 healing from Soul Link.
Wega hits Something for 52 darkness damage.
Wega receives 2 healing from Something.
PAI_STATE_FIGHT
PAI_STATE_REST
AI stopped: Suffocating, no air in sight!
Corpsewall performs a melee critical strike against Something!
A shield forms around Wega.
Corpsewall hits Something for 55 physical damage.
Corpsewall receives 6 healing.
Wega stops burning.
Wega is no longer out of phase.
Insidious Poison from Bethessra the water imp hits Wega for (1 absorbed), 0 nature (0 total damage).
Saving game...
Undead squire's returns to their original form.
The shield around Wega crumbles.
Wega deactivates Necrotic Aura.
Wega is no longer poisoned.
Wega stops regenerating health quickly.
Wega no longer seems as resilient.
Wega deactivates Spirit Feed.
Wega stops surging mana.
Wega deactivates Enshroud.
Wega deactivates Corpse Explosion.
Wega deactivates Soul Link.
Wega deactivates Squire: Melee.
