Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 11 / 14% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 11 on the 75th Pyre 122nd year of Ascendancy at 19:32 4 / 1 |
Primary Stats
Strength | 34 (base 34) |
Dexterity | 14 (base 14) |
Constitution | 20 (base 20) |
Magic | 10 (base 10) |
Willpower | 12 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -20/312 |
Stamina | 105/105 |
Healing Factor | 1 |
Regeneration | 3.6675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 41 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12.8 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 44.005336916221 (81.030927835052%) |
Defense | 24.0866807495 |
Ranged Defense | 26.0866807495 |
Fatigue | 26 |
Physical Save | 18.9 |
Spell Save | 7.7 |
Mental Save | 8.05 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Instadeath Resistance | 100% |
Knockback Resistance | 57% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is on fire, taking 16.69 fire damage per turn. Burning |
beneficial effect | The target is recovering 21 life each turn. Recovery |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | elm wand of conjuration [power 91] (10 cooldown) elm wand of conjuration [power 91] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 46-91), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Main armor | spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
In main hand | thought-forged iron waraxe of vileness (12-16.8 power, 2 apr) thought-forged iron waraxe of vileness (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom * 5% chance to disease Damage (Melee): +5 blight / +5 mind When wielded/worn: Changes stats: +1 Cun / +2 Wil One-handed war axes. |
In off hand | reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 9.5-11.4 power, 38 block) reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 9.5-11.4 power, 38 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +38 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
reinforced voratun shield (12 def, 7 armour, 71.5-85.8 power, 223 block) reinforced voratun shield (12 def, 7 armour, 71.5-85.8 power, 223 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +223 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Trewahi the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 14:25 see stats
Log
Red crystal's Flame Bolt hits Trewahi for 50 fire damage.
White crystal casts Phase Door.
Homeless fighter casts Rune: Shielding.
A shield forms around homeless fighter.
Giant red ant misses Trewahi.
Red crystal casts Phase Door.
Trewahi receives 21 healing.
Burning from Red crystal hits Trewahi for 17 fire damage.
Trewahi hits Giant red ant for 33 physical, 5 blight, , 5 mind, (42 total damage).
Trewahi hits Homeless fighter for (8 absorbed), 0 physical (0 total damage).
Homeless fighter hits Trewahi for 3 physical, 6 mind (9 total damage).
Giant red ant misses Trewahi.
Trewahi receives 21 healing.
Burning from Red crystal hits Trewahi for 17 fire damage.
Trewahi hits Giant red ant for 46 physical damage.
White crystal casts Ice Bolt.
Trewahi killed Giant red ant!
Multi-hued crystal casts Elemental Bolt!
Red crystal casts Flame Bolt.
Homeless fighter uses Dirty Fighting.
Homeless fighter misses Trewahi.
White crystal's Ice Bolt hits Trewahi for 52 cold damage.
Red crystal's Flame Bolt hits Trewahi for 50 fire damage.
Trewahi the level 11 cornac bulwark was fried to death by a red crystal on level 15 of The Arena.
Red crystal's Flame Bolt killed Trewahi!
Trewahi has finished recovering.
Trewahi deactivates Shield Wall.
Trewahi stops burning.