Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Items Vault 1.3.0Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Elementist |
| Level / Exp | 12 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 12 on the 75th Pyre 122nd year of Ascendancy at 15:55 4 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 16 (base 16) |
| Magic | 40 (base 37) |
| Willpower | 25 (base 22) |
| Cunning | 10 (base 10) |
Resources
| Life | -12/212 |
| Mana | 13/212 |
| Healing Factor | 0.8 |
| Regeneration | 21.064 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 8 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.75 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5.2982435228829 (35.298243522883%) |
| Defense | 6.4 |
| Ranged Defense | 12.720259102671 |
| Fatigue | 0 |
| Physical Save | 9.45 |
| Spell Save | 21.375 |
| Mental Save | 12.25 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 130 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Elementalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Elemental fusion | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Force | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Feather Wind |
| beneficial effect | The mana surge engulfs the target, regenerating 3.72 mana per turn. Surging mana |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 26.29 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 26.08 life per turn. Regeneration |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (46% chance) incoming damage to another target (Ryal). Absorbs 112/168 damage before it crumbles. Displacement Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | supercharged iron torque of kinetic psionic shield [power 33] (8/25 cooldown) supercharged iron torque of kinetic psionic shield [power 33] (8/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of arcana(+0.10/turn) steel ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Apprentice Staff (10-12 power, 0 apr, arcane damage) Apprentice Staff (10-12 power, 0 apr, arcane damage)Requires: - Magic 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% lightning / +5% temporal / +5% darkness / +5% physical / +5% cold / +5% fire / +5% arcane / +5% light Changes damage: +10% physical / +10% temporal / +10% darkness / +10% light Talent masteries: +0.20 Spell / Ordered hedgemagic +0.20 Spell / Force Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +0% A staff that has been carefully constructed for novices of the Art. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10
Got a character to level 10.By Vishnur the Higher Elementist level 10
75th Pyre 122nd year of Ascendancy at 02:56 see stats
Log
Vishnur uses Infusion: Regeneration.
Vishnur starts regenerating health quickly.
Ryal uses Blinding Speed.
Ryal speeds up.
Vishnur teleports some damage to Ryal!
Insidious Poison from Ryal hits Ryal for (23 to bones), 23 teleported (23 total damage).
Insidious Poison from Ryal hits Vishnur for (23 teleported), 0 nature (0 total damage).
Ryal uses Infusion: Insidious Poison.
Ryal's Infusion: Insidious Poison hits Vishnur for 22 nature damage.
Vishnur feels pain again.
Insidious Poison from Ryal hits Vishnur for 23 nature damage.
Ryal casts Rune: Magic Missile.
Vishnur teleports some damage to Ryal!
Insidious Poison from Ryal hits Ryal for 26 teleported damage.
Insidious Poison from Ryal hits Vishnur for (26 teleported), 0 nature (0 total damage).
Ryal's Rune: Magic Missile hits Vishnur for 100 arcane damage.
Vishnur casts Phase Door.
Ryal uses Throw Bones.
Ryal hits Vishnur for 22 physical damage.
Vishnur the level 12 higher elementist was disembowelled to death by Ryal on level 15 of The Arena.
Ryal killed Vishnur!
Vishnur is no longer poisoned.
Vishnur stops surging mana.
Vishnur deactivates Stone Skin.
Vishnur deactivates Feather Wind.
The fabric of space around Vishnur stabilizes to normal.
Vishnur stops regenerating health quickly.
