Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 32 / 75% |
Size | medium |
Lifes / Deaths | Killed by The Mouth at level 5 on the 21st Voratun 122nd year of Ascendancy at 10:33 / 120Killed by Emerenor the water imp at level 9 on the 6th Profit 122nd year of Ascendancy at 03:03 Killed by Emerenor the water imp at level 9 on the 6th Profit 122nd year of Ascendancy at 04:57 Killed by boiling horror at level 9 on the 6th Profit 122nd year of Ascendancy at 06:57 Killed by Sandworm Queen at level 12 on the 28th Profit 122nd year of Ascendancy at 06:41 Killed by fire drake hatchling at level 12 on the 21st Loss 122nd year of Ascendancy at 11:26 Killed by Rantha the Worm at level 13 on the 23rd Loss 122nd year of Ascendancy at 18:07 Killed by Rantha the Worm at level 13 on the 23rd Loss 122nd year of Ascendancy at 19:41 Killed by snow giant chieftain at level 13 on the 23rd Loss 122nd year of Ascendancy at 20:57 Killed by snow giant thunderer at level 13 on the 23rd Loss 122nd year of Ascendancy at 22:19 Killed by Rantha the Worm at level 13 on the 23rd Loss 122nd year of Ascendancy at 23:44 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 01:08 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 02:56 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 04:16 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 05:58 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 09:11 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 12:34 Killed by Rantha the Worm at level 13 on the 24th Loss 122nd year of Ascendancy at 14:17 Killed by gwelgoroth at level 14 on the 3rd Shortage 122nd year of Ascendancy at 12:54 Killed by ultimate gwelgoroth at level 14 on the 3rd Shortage 122nd year of Ascendancy at 14:59 Killed by ultimate gwelgoroth at level 15 on the 4th Iron 123rd year of Ascendancy at 23:48 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 00:08 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 01:33 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 10:48 Killed by vampire lord at level 18 on the 41st Steel 123rd year of Ascendancy at 00:12 Killed by vampire lord at level 18 on the 41st Steel 123rd year of Ascendancy at 00:53 Killed by lesser vampire at level 18 on the 41st Steel 123rd year of Ascendancy at 03:44 Killed by thief at level 18 on the 41st Steel 123rd year of Ascendancy at 05:37 Killed by armoured skeleton warrior at level 18 on the 41st Steel 123rd year of Ascendancy at 08:05 Killed by forest wight at level 18 on the 41st Steel 123rd year of Ascendancy at 09:58 Killed by Ak'Gishil at level 18 on the 41st Steel 123rd year of Ascendancy at 10:53 Killed by Ak'Gishil at level 18 on the 41st Steel 123rd year of Ascendancy at 12:16 Killed by Ak'Gishil at level 18 on the 41st Steel 123rd year of Ascendancy at 14:42 Killed by Borfast the Broken at level 20 on the 45th Steel 123rd year of Ascendancy at 07:52 Killed by Ivodawyn the ghoul at level 21 on the 5th Gold 123rd year of Ascendancy at 07:44 Killed by The Master at level 21 on the 7th Gold 123rd year of Ascendancy at 00:34 Killed by skeleton master archer at level 22 on the 7th Gold 123rd year of Ascendancy at 21:59 Killed by human sun-paladin at level 22 on the 8th Gold 123rd year of Ascendancy at 01:27 Killed by barrow wight at level 22 on the 8th Gold 123rd year of Ascendancy at 05:11 Killed by Forgery of Haze (Celia) at level 23 on the 30th Stralite 123rd year of Ascendancy at 09:36 Killed by Iveldamira the elven corruptor at level 24 on the 40th Stralite 123rd year of Ascendancy at 06:24 Killed by Xanoda the elven cultist at level 24 on the 41st Stralite 123rd year of Ascendancy at 09:42 Killed by elven blood mage at level 24 on the 41st Stralite 123rd year of Ascendancy at 22:42 Killed by Layura the elven guard at level 24 on the 43rd Stralite 123rd year of Ascendancy at 01:10 Killed by Layura the elven guard at level 24 on the 43rd Stralite 123rd year of Ascendancy at 02:22 Killed by elven cultist at level 24 on the 43rd Stralite 123rd year of Ascendancy at 04:43 Killed by elven cultist at level 25 on the 44th Stralite 123rd year of Ascendancy at 22:47 Killed by elven blood mage at level 25 on the 45th Stralite 123rd year of Ascendancy at 00:18 Killed by Emolaith the skeleton mage at level 25 on the 10th Profit 123rd year of Ascendancy at 00:23 Killed by Glorodamira the ancient elven mummy at level 25 on the 10th Profit 123rd year of Ascendancy at 01:20 Killed by skeleton master archer at level 26 on the 11st Profit 123rd year of Ascendancy at 07:15 Killed by skeleton master archer at level 26 on the 11st Profit 123rd year of Ascendancy at 08:36 Killed by Isisewen the ghoul at level 26 on the 12nd Profit 123rd year of Ascendancy at 02:18 Killed by armoured skeleton warrior at level 26 on the 12nd Profit 123rd year of Ascendancy at 13:08 Killed by Layyssra the ancient elven mummy at level 26 on the 12nd Profit 123rd year of Ascendancy at 16:39 Killed by orc soldier at level 26 on the 14th Profit 123rd year of Ascendancy at 11:51 Killed by devourer at level 26 on the 28th Profit 123rd year of Ascendancy at 01:27 Killed by worm that walks at level 26 on the 28th Profit 123rd year of Ascendancy at 04:37 Killed by storm drake at level 26 on the 28th Profit 123rd year of Ascendancy at 05:22 Killed by carrion worm mass at level 26 on the 28th Profit 123rd year of Ascendancy at 06:53 Killed by Cyrewen the storm wyrm at level 26 on the 28th Profit 123rd year of Ascendancy at 08:06 Killed by Cyrewen the storm wyrm at level 26 on the 28th Profit 123rd year of Ascendancy at 09:21 Killed by Cyrewen the storm wyrm at level 26 on the 28th Profit 123rd year of Ascendancy at 11:03 Killed by blade horror at level 26 on the 28th Profit 123rd year of Ascendancy at 15:29 Killed by Lisylrawe the barrow wight at level 27 on the 29th Profit 123rd year of Ascendancy at 09:05 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 09:48 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 11:20 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 12:46 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 14:01 Killed by mucus ooze at level 27 on the 29th Profit 123rd year of Ascendancy at 15:10 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 16:31 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 18:03 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 19:13 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 20:55 Killed by Emelyda the sandworm at level 27 on the 29th Profit 123rd year of Ascendancy at 23:48 Killed by Emelyda the sandworm at level 27 on the 30th Profit 123rd year of Ascendancy at 01:15 Killed by Xamirin the lesser vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 00:35 Killed by Xamirin the lesser vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 01:59 Killed by Xamirin the lesser vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 03:51 Killed by Ce'Nota the eternal bone giant at level 27 on the 23rd Dearth 123rd year of Ascendancy at 07:45 Killed by Liselrama the master vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 09:45 Killed by Liselrama the master vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 10:50 Killed by Liselrama the master vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 12:45 Killed by Xamirin the lesser vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 14:11 Killed by Ce'Nota the eternal bone giant at level 27 on the 23rd Dearth 123rd year of Ascendancy at 15:03 Killed by Ce'Nota the eternal bone giant at level 27 on the 23rd Dearth 123rd year of Ascendancy at 16:48 Killed by Liselrama the master vampire at level 27 on the 23rd Dearth 123rd year of Ascendancy at 18:01 Killed by Glorulaith the eternal bone giant at level 27 on the 24th Dearth 123rd year of Ascendancy at 22:58 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 08:08 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 09:04 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 11:33 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 13:48 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 15:24 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 17:16 Killed by Glorulaith the eternal bone giant at level 27 on the 25th Dearth 123rd year of Ascendancy at 19:05 Killed by orc soldier at level 28 on the 36th Dearth 123rd year of Ascendancy at 15:35 Killed by Grgglck's Tentacle at level 30 on the 17th Profit 124th year of Ascendancy at 20:24 Killed by orc corruptor at level 31 on the 15th Wealth 124th year of Ascendancy at 13:06 Killed by orc grand master assassin at level 31 on the 7th Dearth 124th year of Ascendancy at 16:09 Killed by ritch flamespitter at level 31 on the 10th Shortage 124th year of Ascendancy at 06:14 Killed by minotaur at level 31 on the 10th Shortage 124th year of Ascendancy at 08:02 Killed by minotaur at level 31 on the 10th Shortage 124th year of Ascendancy at 09:27 Killed by venom drake at level 31 on the 11st Shortage 124th year of Ascendancy at 03:08 Killed by Zubybreta the orc summoner at level 31 on the 11st Shortage 124th year of Ascendancy at 23:21 Killed by Mayethra the storm drake hatchling at level 32 on the 13rd Shortage 124th year of Ascendancy at 01:54 Killed by Isomina the orc summoner at level 32 on the 14th Shortage 124th year of Ascendancy at 10:28 Killed by Aeriminn the orc mage-hunter at level 32 on the 14th Shortage 124th year of Ascendancy at 11:20 Killed by Aeriminn the orc mage-hunter at level 32 on the 15th Shortage 124th year of Ascendancy at 14:38 Killed by Aeriminn the orc mage-hunter at level 32 on the 15th Shortage 124th year of Ascendancy at 15:28 Killed by venom wyrm at level 32 on the 16th Shortage 124th year of Ascendancy at 14:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 17th Shortage 124th year of Ascendancy at 03:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 17th Shortage 124th year of Ascendancy at 10:52 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 17th Shortage 124th year of Ascendancy at 12:02 Killed by Cyrymira the orc summoner at level 32 on the 18th Shortage 124th year of Ascendancy at 05:04 Killed by rimebark at level 32 on the 18th Shortage 124th year of Ascendancy at 15:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 18th Shortage 124th year of Ascendancy at 16:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 18th Shortage 124th year of Ascendancy at 17:53 Killed by skeleton master archer at level 32 on the 19th Shortage 124th year of Ascendancy at 23:03 Killed by orc blood mage at level 32 on the 19th Shortage 124th year of Ascendancy at 23:42 Killed by skeleton mage at level 32 on the 1st Iron 125th year of Ascendancy at 17:29 |
Antimagic | Follower |
Primary Stats
Strength | 70 (base 57) |
Dexterity | 37 (base 33) |
Constitution | 55 (base 42) |
Magic | 8 (base 10) |
Willpower | 29 (base 13) |
Cunning | 14 (base 10) |
Resources
Life | 1009/1009 |
Stamina | 203/210 |
Equilibrium | 0 |
Healing Factor | 1.15 |
Regeneration | 0.28749999999876 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 72 |
Accuracy | 50 |
Crit Chance | 43% |
APR | 7 |
Speed | 0.89 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 30.45 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 56.198257413678 (60%) |
Defense | 37.925 |
Ranged Defense | 37.925 |
Fatigue | 2 |
Physical Save | 59.229010704688 |
Spell Save | 48.962344038021 |
Mental Save | 34.948928452016 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. While Heroism is active, you will only die when reaching -558 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Precise Strikes |
beneficial effect | The target's skin turns to stone, granting 18 armour, 22 physical save and 22 spell save. Dwarven Resilience |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Borbariel. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 8 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unlightstreaker (18 def, 4 armour) Unlightstreaker (18 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +18 Fatigue: +3% Damage when hit (Melee): 12 blight Changes resistances: +6% darkness Changes resistances penetration: +10% blight Changes damage: +6% blight It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 10 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | dwarven-steel pickaxe 'Islulethra' (dig speed 14 turns) dwarven-steel pickaxe 'Islulethra' (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Defense: +6 Fatigue: -4% Changes stats: +2 Str Changes resistances: +5% physical Critical mult.: +3.00% Maximum encumbrance: +10 Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around waist | noble's rough leather belt of burglary noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Reduced damage from: +17% Summoned Trap disarming bonus: +5 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
In main hand | Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 189.01 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | thick linen cloak of fog (6 def, 6 armour) thick linen cloak of fog (6 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Changes resistances: +11% fire / +11% light / +12% cold Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Elixir of Focus Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Mastery Elixir of MasteryInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you four additional stat points. A vial of thick maroon fluid. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Cuthorand' gold amulet 'Cuthorand'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -4% Changes stats: +2 Str Changes resistances: +8% physical Stamina each turn: +0.50 Only die when reaching: -40.00 life Maximum life: +20.00 Maximum stamina: +10.00 Amulets can have magical properties. |
warrior's gold amulet of vision warrior's gold amulet of visionRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +7% physical Blindness immunity: +18% Stamina each turn: +0.60 Infravision radius: +2 Sight radius: +2 See invisible: +7 Amulets can have magical properties. This item has been sent to the Item's Vault. |
Niregobers NiregobersCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +6 Con Changes resistances: +3% mind / +3% acid Confusion immunity: +15% Rings can have magical properties. |
quick stralite battleaxe of purging (41.5-62.25 power, 3 apr) quick stralite battleaxe of purging (41.5-62.25 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Accuracy: +10 Changes stats: +3 Dex Massive two-handed battleaxes. |
Corpsebrand (0 def, 4 armour) Corpsebrand (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 fire Changes resistances penetration: +5% nature Changes damage: +6% nature / +6% fire Stamina each turn: +0.50 Maximum life: +44.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical power: +8 Armour: +2 Effects when hit in melee: * 20% chance to reduce powers by 20% * 20 arcane resource burn Changes resistances: +6% blight Spell save: +16 When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +8.0% Attack speed: 83% On weapon hit: * 17% chance to reduce powers by 20% * 21 arcane resource burn * 15% chance to corrode armor * Slows global speed by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
prismatic mummy wrappings of acid resistance (5 def, 2 armour) prismatic mummy wrappings of acid resistance (5 def, 2 armour)Requires: - Dexterity 15 Powered by arcane forces Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes resistances: +20% acid / -25% fire / +13% light / +13% darkness Decaying mummy wrappings. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
209 alchemist agate 209 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful dwarven-steel torque of clear mind [power 2] (10 cooldown) hateful dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
iron torque of charged psionic shield [power 25] (20 cooldown) iron torque of charged psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic steel torque of psychoportation [power 30] (30 cooldown) psionic steel torque of psychoportation [power 30] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 30), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of kinetic psionic shield [power 13] (14 cooldown) quick iron torque of kinetic psionic shield [power 13] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 13 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
steel torque of thermal psionic shield [power 43] (20 cooldown) steel torque of thermal psionic shield [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Glimira the ash totem of thorny skin [power 28] (20 cooldown) Glimira the ash totem of thorny skin [power 28] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes damage: +6% temporal It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin [power 28] (20 cooldown) ash totem of thorny skin [power 28] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of cure ailments [power 3] (10 cooldown) elven-wood totem of cure ailments [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
forceful ash totem of cure ailments [power 2] (10 cooldown) forceful ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of cure ailments [power 1] (7 cooldown) quick ash totem of cure ailments [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 7 cooldown. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Islalenne' [power 43] (20 cooldown) yew totem of thorny skin 'Islalenne' [power 43] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances penetration: +5% blight Changes damage: +9% blight Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Maximum vim: +30.00 It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Borbariel the Dwarf Berserker level 27
26th Dearth 123rd year of Ascendancy at 11:50 see stats
By Borbariel the Dwarf Berserker level 23
12nd Stralite 123rd year of Ascendancy at 02:09 see stats
By Borbariel the Dwarf Berserker level 31
20th Profit 124th year of Ascendancy at 20:02 see stats
By Borbariel the Dwarf Berserker level 29
15th Profit 124th year of Ascendancy at 13:27 see stats
By Borbariel the Dwarf Berserker level 17
21st Iron 123rd year of Ascendancy at 13:46 see stats
By Borbariel the Dwarf Berserker level 28
36th Dearth 123rd year of Ascendancy at 18:04 see stats
By Borbariel the Dwarf Berserker level 15
4th Iron 123rd year of Ascendancy at 13:59 see stats
By Borbariel the Dwarf Berserker level 23
16th Stralite 123rd year of Ascendancy at 08:06 see stats
By Borbariel the Dwarf Berserker level 23
25th Gold 123rd year of Ascendancy at 17:03 see stats
By Borbariel the Dwarf Berserker level 10
12nd Profit 122nd year of Ascendancy at 21:05 see stats
By Borbariel the Dwarf Berserker level 20
45th Steel 123rd year of Ascendancy at 00:33 see stats
By Borbariel the Dwarf Berserker level 30
16th Profit 124th year of Ascendancy at 07:33 see stats
By Borbariel the Dwarf Berserker level 10
13rd Profit 122nd year of Ascendancy at 00:21 see stats
By Borbariel the Dwarf Berserker level 20
4th Gold 123rd year of Ascendancy at 02:46 see stats
By Borbariel the Dwarf Berserker level 29
1st Profit 124th year of Ascendancy at 05:28 see stats
By Borbariel the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 13:30 see stats
By Borbariel the Dwarf Berserker level 14
24th Loss 122nd year of Ascendancy at 14:17 see stats
By Borbariel the Dwarf Berserker level 16
8th Iron 123rd year of Ascendancy at 10:48 see stats
By Borbariel the Dwarf Berserker level 11
21st Profit 122nd year of Ascendancy at 16:01 see stats
By Borbariel the Dwarf Berserker level 31
7th Dearth 124th year of Ascendancy at 17:58 see stats
By Borbariel the Dwarf Berserker level 18
1st Steel 123rd year of Ascendancy at 09:20 see stats
By Borbariel the Dwarf Berserker level 21
7th Gold 123rd year of Ascendancy at 02:01 see stats
Log
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 26th Iron of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Saving done.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Sold: Prox's Lucky Halfling Foot for 0.50 gold.
Sold: bright brass lantern for 2.60 gold.
Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map
Borbariel activates Berserker Rage.
Borbariel activates Daunting Presence.
Borbariel deactivates Berserker Rage.
Berserker Rage is still on cooldown for 10 turns.
Borbariel deactivates Daunting Presence.
Borbariel uses Resilience of the Dwarves.
Borbariel's skin turns to stone.
Interface unlocked, mouse disabled on the map
Borbariel uses Relentless Pursuit.
Borbariel activates Precise Strikes.