Baltimore Special the level 18 Orc Gunslinger by Dudeous

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp18 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity47 (base 46)
Constitution18 (base 11)
Magic9 (base 10)
Willpower20 (base 10)
Cunning54 (base 36)

Resources

Life374/374
Psi110/110
Steam106/106
Healing Factor1.063829787234
Regeneration0.2659574468085

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision1

Offense: Mainhand

Damage36
Accuracy42
Crit Chance28%
APR2
Speed1.00

Offense: Offhand

Damage36
Accuracy42
Crit Chance28%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance36%
Speed1

Offense: Mind

Mindpower37
Crit Chance46%
Speed1

Offense: Damage Bonus

Physical+5%
Acid+7%
Mind+5%
All0%

Offense: Damage Penetration

Physical+17%
Mind+17%
All+7%

Defense: Base

Armour (hardiness)20 (58.536585365854%)
Defense40
Ranged Defense40
Fatigue1.669446550417
Physical Save30
Spell Save10
Mental Save26

Defense: Resistances

Acid+ 23%( 70%)
Fire+ 16%( 70%)
Physical+ 12%( 70%)
Cold+ 28%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gunslinging1.30
2/5
1/5
1/5
1/5
Steamtech / Bullets mastery1.30
1/5
3/5
1/5
0/5
Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Automation1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
1/5
2/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Steamtech / Physics1.20
2/5
2/5
1/5
1/5
Steamtech / Chemistry1.20
3/5
1/5
1/5
0/5
Race / Orc1.00
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Baltimore Special the Orc Gunslinger level 17
51st Revenge 124th year of Ascendancy at 02:37
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Baltimore Special the Orc Gunslinger level 12
38th Retaking 124th year of Ascendancy at 21:24
see stats
Level 10 Got a character to level 10.
By Baltimore Special the Orc Gunslinger level 10
31st Retaking 124th year of Ascendancy at 03:22
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Baltimore Special the Orc Gunslinger level 16
44th Revenge 124th year of Ascendancy at 02:01
see stats

Log

Worm Rot from Worm that walks hits Baltimore Special for (9 resist armour), 25 blight, (9 resist armour), 13 acid (38 total damage).
Baltimore Special shoots!

Worm that walks uses Infusion: Regeneration.

Worm that walks starts regenerating health quickly.

Baltimore Special's Shoot hits Worm that walks for
51 physical, 8 lightning (59 total damage).
Baltimore Special's Shoot hits Worm that walks for
53 physical, 8 lightning (61 total damage).
Epidemic from Worm that walks hits
Baltimore Special for (9 resist armour), 44 blight (44 total damage).
Worm Rot from Worm that walks hits
Baltimore Special for (9 resist armour), 29 blight (29 total damage).
Baltimore Special the level 18 orc gunslinger was poxed to death by a worm that walks on level 1 of Ruins of a lost city.
You have 2 life(s) left.
Baltimore Special is free from the worm rot.

Baltimore Special tessellates his cloak!

Baltimore Special is free from the epidemic.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Worm Rot from Worm that walks killed Baltimore Special!

Resting starts...

Talent Slip Away is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Automated Cloak Tessellation is ready to use.
Talent Percussive Bullets is ready to use.
Talent Implant: Medical Injector is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).