Faber Bloodclaw the level 4 Ogre Reaver by geologica

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassReaver
Level / Exp4 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength25 (base 14)
Dexterity10 (base 11)
Constitution12 (base 12)
Magic20 (base 18)
Willpower13 (base 10)
Cunning12 (base 10)

Resources

Life181/181
Vim134/137
Healing Factor1.12
Regeneration0.952

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage9
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.9
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense3
Ranged Defense5
Fatigue3
Physical Save24.975
Spell Save11.55
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).

You gain 1.42 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 47.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21.5 block).
You gain 0.42 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 2.86 gold from the transmogrification of
steady rough leather sling of dampening.
You gain 1.24 gold from the transmogrification of
iron battleaxe of projection (13.5-20.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13.5-20.25 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (12.5-18.75 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Faber Bloodclaw deactivates Willful Tormenter.