







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 4 / 34% |
Size | medium |
Lifes / Deaths | Killed by Eluna the bee swarm at level 4 on the 78th Pyre 122nd year of Ascendancy at 03:36 / 1 |
Primary Stats
Strength | 15 (base 15) |
Dexterity | 16 (base 16) |
Constitution | 22 (base 20) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -14/224 |
Stamina | 79/79 |
Healing Factor | 1.19375 |
Regeneration | 0.2984375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +74.626865671642% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 12 |
Accuracy | 10 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Light | +10% |
Arcane | +3% |
Defense: Base
Armour (hardiness) | 18.279678327027 (63.098591549296%) |
Defense | 0 |
Ranged Defense | 4 |
Fatigue | 23 |
Physical Save | 12 |
Spell Save | 7 |
Mental Save | 7 |
Defense: Resistances
Darkness | + 6%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Lightning | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is poisoned, taking 21.89 nature damage per turn. Deadly Poison |
detrimental effect | Reduces global action speed by 4%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+7 cooldowns). Infusion Saturation |
detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
beneficial effect | Absorbs 48 damage from the next blockable attack. Blocking |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 darkness Changes stats: +2 Mag Changes resistances: +6% darkness Changes damage: +3% arcane / +4% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
In off hand | ![]() Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +6% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (50 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Deadly Poison from Eluna the bee swarm hits Monkrat VIII the Angory for 28 nature damage.
Eluna the bee swarm hits Monkrat VIII the Angory for 3 physical, 2 physical, 2 temporal, 3 nature (9 total damage).
Monkrat VIII the Angory uses Infusion: Wild.
Monkrat VIII the Angory is no longer poisoned.
Monkrat VIII the Angory is cured!
Monkrat VIII the Angory lessens the pain.
Talent Infusion: Healing is ready to use.
Eluna the bee swarm hits Monkrat VIII the Angory for 3 physical, 1 physical, 2 temporal, 2 nature (8 total damage).
Monkrat VIII the Angory uses Infusion: Healing.
Monkrat VIII the Angory receives 60 healing from Infusion: Healing.
Eluna the bee swarm hits Monkrat VIII the Angory for 3 physical, 1 physical, 2 temporal, 2 nature (9 total damage).
Monkrat VIII the Angory is poisoned!
Eluna the bee swarm hits Monkrat VIII the Angory for 2 physical, 1 physical, 2 temporal, 2 nature (8 total damage).
Monkrat VIII the Angory moves reluctantly!
Deadly Poison from Eluna the bee swarm hits Monkrat VIII the Angory for 12 nature damage.
Eluna the bee swarm hits Monkrat VIII the Angory for 3 physical, 1 physical, 2 temporal, 2 nature (9 total damage).
Monkrat VIII the Angory feels pain again.
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Eluna the bee swarm hits Monkrat VIII the Angory for 2 physical, 1 physical, 2 temporal, 2 nature (7 total damage).
Deadly Poison from Eluna the bee swarm hits Monkrat VIII the Angory for 12 nature damage.
Monkrat VIII the Angory uses Block.
Eluna the bee swarm hits Monkrat VIII the Angory for (3 blocked), 0 physical, (2 blocked), 0 physical, 2 temporal, 3 nature (5 total damage).
Monkrat VIII the Angory shrugs off the effect 'Deadly Poison'!
Saving game...