Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 26 / 9% |
Size | medium |
Lifes / Deaths | Killed by gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 13:33 1 / 5Killed by Emmad the thalore at level 14 on the 18th Dusk 122nd year of Ascendancy at 08:38 Killed by Ivudhema the forest wight at level 17 on the 46th Haze 122nd year of Ascendancy at 00:26 Killed by Emirewyn the fire drake at level 23 on the 25th Regrowth 123rd year of Ascendancy at 03:00 Killed by Iseta the fire drake hatchling at level 23 on the 25th Regrowth 123rd year of Ascendancy at 15:01 |
Primary Stats
Strength | 51 (base 41) |
Dexterity | 20 (base 16) |
Constitution | 64 (base 55) |
Magic | 10 (base 10) |
Willpower | 20 (base 10) |
Cunning | 16 (base 12) |
Resources
Life | 980/980 |
Stamina | 170/170 |
Equilibrium | 0 |
Healing Factor | 1.3461538461539 |
Regeneration | 0.33653846153847 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 23.815289237657 |
See Invisible | 36.815289237657 |
Offense: Mainhand
Damage | 93 |
Accuracy | 41 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +12% |
Nature | +16% |
Arcane | +15% |
Physical | +15% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Lightning | +10% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 47.553466741788 (81.030927835052%) |
Defense | 30 |
Ranged Defense | 39 |
Fatigue | 27 |
Physical Save | 51 |
Spell Save | 41 |
Mental Save | 29 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 28%( 70%) |
All | + 13%( 70%) |
Darkness | + 56%( 70%) |
Lightning | + 36%( 70%) |
Mind | + 18%( 70%) |
Fire | + 52%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Disarm Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 64% |
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. * You've found the needed faerlhing fang. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Skybreeze' (0 def, 1 armour) pair of rough leather boots 'Skybreeze' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Res.pen +10% lightning ----- def ----- Armour +1 Fatigue +1% Resists +27% lightning +24% fire Stealth +7 A pair of boots made of leather. |
Light source | brass lantern 'Amastir' brass lantern 'Amastir'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +15% fire Spell.save +12 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +40.00 ---------- misc Light +2 See.Stealth +5 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed dwarven-steel helm of strength (+7) (0 def, 4 armour) bladed dwarven-steel helm of strength (+7) (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str dps ---------- Melee Ret 5 physical ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 160.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Alochak' (0 def, 2 armour) hardened leather gloves 'Alochak' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +7 Con dps ---------- Crit.mult +10.00% S.pwr/crit +4 Melee+ 8 nature Dmg.mod +7% nature ----- def ----- Armour +2 Resists +7% nature Phys.save +14 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +5 (+2 eff.) Disarm- +59% ---------- misc Masteries +0.20 Technique/Grappling Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.6 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Brodasarokath the Starquick [power 123] (12 cooldown) Brodasarokath the Starquick [power 123] (12 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * 30% chance to blind ---------- misc Light +3 Talents +3 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 123 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Cystvault the stralite ring Cystvault the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Max.HP +24.00 Disarm- +34% Pinning- +40% Knockbk- +30% Rings can have magical properties. |
On fingers | steel ring 'Shockwaker' steel ring 'Shockwaker'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+4 eff.) Melee Ret 20 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Resists +6% acid Rings can have magical properties. |
Around neck | Balancestinger Balancestinger0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane +9% nature Res.pen +20% arcane +25% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +5% arcane Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+6 eff.) Amulets can have magical properties. |
In main hand | Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 9 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Around waist | rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | Galadukalthodur the cashmere cloak (2 def, 5 armour) Galadukalthodur the cashmere cloak (2 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +9% nature +18% cold +6% mind +6% fire Blind- +20% Disarm- +10% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Barygatar (7 def, 13 armour) Barygatar (7 def, 13 armour)17.0 T4 massive armor [Rare] Nature While equipped: Stats +3 Wil +4 Cun +2 Con dps ---------- Dmg.mod +6% acid Melee Ret 8 light ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +16% Resists +19% blight +25% darkness ---------- misc Light +1 Infravis +3 See.Invis +9 A suit of armour made of metal plates. |
Inventory
wild infusion of the warrior (resist 15%; cure mental) wild infusion of the warrior (resist 15%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the titan (128 acid damage; disarm 5 turns with power 52) acid wave rune of the titan (128 acid damage; disarm 5 turns with power 52)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 128.05 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 52 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (185 acid damage; disarm 5 turns with power 53) acid wave rune of the titan (185 acid damage; disarm 5 turns with power 53)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 185.29 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 53 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (109 cold damage; freeze 3 turns with power 47) biting gale rune of the warrior (109 cold damage; freeze 3 turns with power 47)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 47 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (235 fire damage) heat beam rune of the titan (235 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 235.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Deepsnaught' copper amulet 'Deepsnaught'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +20% lightning +6% darkness Stun/Frz- +23% Amulets can have magical properties. |
wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.50 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Delurim the Nightshine Delurim the Nightshine0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% light +30% darkness Res.pen +10% darkness Melee Ret 8 light ----- def ----- Resists +6% darkness Spell.save +12 (+4 eff.) ---------- misc Max.stam +14.00 Light +3 Rings can have magical properties. |
Isuwen the copper ring Isuwen the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +9% mind Res.pen +15% mind Melee Ret 4 mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings can have magical properties. |
Yvovea the voratun waraxe (40.5-56.7 power, 6 apr) Yvovea the voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +39 insidious poison While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane +12% darkness Spell.save +30 (+10 eff.) One-handed war axes. |
Strikestar (0 def, 3 armour) Strikestar (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning Melee Ret 20 lightning On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Resists +7% fire +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of rushing (0 def, 1 armour) undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Fatigue +1% Silence- +23% Confus- +24% Stun/Frz- +21% Rush: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
brawler's rough leather gloves of strength (+6) (0 def, 1 armour) brawler's rough leather gloves of strength (+6) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +6 Str +2 Dex +3 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+1 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Flashmoon (dig speed 36 turns) Flashmoon (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% fire Res.pen +5% fire On Hit (Melee): * 10% chance to disease ----- def ----- Fatigue -4% Resists +15% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ravensorrow [power 77] (12 cooldown) Ravensorrow [power 77] (12 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Str ----- def ----- Resists +12% darkness ---------- misc See.Invis +6 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 77 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psychoportation [power 34] (18 cooldown) dwarven-steel torque of psychoportation [power 34] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Del137 the Cornac Bulwark level 20
77th Haze 122nd year of Ascendancy at 17:45 see stats
By Del137 the Cornac Bulwark level 21
13rd Regrowth 123rd year of Ascendancy at 02:51 see stats
By Del137 the Cornac Bulwark level 19
49th Haze 122nd year of Ascendancy at 02:24 see stats
By Del137 the Cornac Bulwark level 19
75th Haze 122nd year of Ascendancy at 00:09 see stats
By Del137 the Cornac Bulwark level 24
35th Regrowth 123rd year of Ascendancy at 05:53 see stats
By Del137 the Cornac Bulwark level 24
30th Regrowth 123rd year of Ascendancy at 20:17 see stats
By Del137 the Cornac Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 16:46 see stats
By Del137 the Cornac Bulwark level 20
75th Haze 122nd year of Ascendancy at 02:06 see stats
By Del137 the Cornac Bulwark level 23
24th Regrowth 123rd year of Ascendancy at 19:41 see stats
By Del137 the Cornac Bulwark level 8
1st Mirth 122nd year of Ascendancy at 14:59 see stats
By Del137 the Cornac Bulwark level 17
46th Haze 122nd year of Ascendancy at 00:01 see stats
By Del137 the Cornac Bulwark level 25
51st Regrowth 123rd year of Ascendancy at 07:59 see stats
By Del137 the Cornac Bulwark level 9
2nd Summertide 122nd year of Ascendancy at 22:08 see stats
By Del137 the Cornac Bulwark level 25
50th Regrowth 123rd year of Ascendancy at 13:42 see stats
By Del137 the Cornac Bulwark level 20
77th Haze 122nd year of Ascendancy at 08:26 see stats
Log
There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
You gain 1.11 gold from the transmogrification of vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage).
You gain 1.26 gold from the transmogrification of arcing iron greatsword of massacre (25-40 power, 1 apr).
There is a next level here (press '' or right click to use).
You don't see how to get there...
There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
You don't see how to get there...
There is an exit to the worldmap here (press '' or right click to use).
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 52nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 53rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
You carefully open the door and enter the underground crypt...
As you enter you notice the door has no visible handle on the inside. You are stuck here!
Del137 deactivates Shield Wall.