Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 40 / 38% |
| Size | big |
| Lifes / Deaths | Killed by temporal stalker at level 5 on the 2nd Mirth 122nd year of Ascendancy at 13:08 1 / 6Killed by worm that walks at level 9 on the 10th Mirth 122nd year of Ascendancy at 02:57 Killed by worm that walks at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:08 Killed by shadow at level 12 on the 2nd Flare 122nd year of Ascendancy at 05:16 Killed by forge-giant at level 20 on the 7th Dusk 122nd year of Ascendancy at 09:24 Killed by Islorin the greater telugoroth at level 40 on the 69th Dusk 122nd year of Ascendancy at 13:37 |
Primary Stats
| Strength | 41 (base 10) |
| Dexterity | 77 (base 60) |
| Constitution | 51 (base 28) |
| Magic | 28 (base 10) |
| Willpower | 44 (base 21) |
| Cunning | 74 (base 60) |
Resources
| Life | 1068/1068 |
| Positive | 1/167 |
| Stamina | 302/302 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 24 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 147 |
| Accuracy | 71 |
| Crit Chance | 1047% |
| APR | 22 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.133333333333 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +11% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 42.34550783567 |
| Ranged Defense | 47.012174502337 |
| Fatigue | 19 |
| Physical Save | 41.4 |
| Spell Save | 47.733333333333 |
| Mental Save | 52.433333333333 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 26% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 26% |
| Bleed Resistance | 100% |
| Disarm Resistance | 54% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 64% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 421 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 229.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 58. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 161.01 to 483.03 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Trapping | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Acrobatics | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost anorithil to the recall portal on level 11 of Infinite Dungeon. Escort: lost anorithil (level 11 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 17 of Infinite Dungeon. Escort: lost anorithil (level 17 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Infinite Dungeon. Escort: lost sun paladin (level 3 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Infinite Dungeon. Escort: lost warrior (level 7 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 14 of Infinite Dungeon. Escort: repented thief (level 14 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 23 of Infinite Dungeon. Escort: repented thief (level 23 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 25 of Infinite Dungeon. Escort: temporal explorer (level 25 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | undeterred pair of hardened leather boots of speed (0 def, 3 armour) undeterred pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +26% Confusion immunity: +25% Stun/Freeze immunity: +25% Movement speed: +20% A pair of boots made of leather. |
| Quiver | Kindletrencher (22/24, 54-64.8 power, 6 apr) Kindletrencher (22/24, 54-64.8 power, 6 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 On weapon hit: * 40% chance to daze * 10% chance to crush the target Damage (Ranged): +12 gravity / +20 fire Burst (radius 1) on hit: +4 lightning Shots are used with slings to pummel your foes to death. |
| Light source | Maneg ManegInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 arcane Changes stats: +7 Wil Changes resistances: +12% blight / +3% mind Changes resistances penetration: +11% all Changes damage: +6% mind / +6% blight Critical mult.: +20.00% Mental save: +14 (+5 eff.) Light radius: +5 See stealth: +24 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | stabilizing dwarven-steel helm of constitution (+7) (0 def, 4 armour) =9con= stabilizing dwarven-steel helm of constitution (+7) (0 def, 4 armour) =9con=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Con Physical save: +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand drakeskin leather gloves of dexterity (+4) (0 def, 11 armour) sand drakeskin leather gloves of dexterity (+4) (0 def, 11 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+6 eff.) Armour: +11 Damage (Melee): 9 physical Changes stats: +4 Dex Changes damage: +9% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Mayoriwen the dragonbone wand of firewall [power 365] (6 cooldown) =keep= Mayoriwen the dragonbone wand of firewall [power 365] (6 cooldown) =keep=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Changes stats: +3 Cun Maximum wards: +5 lightning / +5 temporal / +2 blight / +5 fire / +4 cold Changes resistances penetration: +5% mind Talent granted: +1 Ward Critical mult.: +10.00% Mental save: +26 (+8 eff.) Equilibrium when hit: +0.08 Healing mod.: +10% It can be used to creates a wall of flames lasting for 4 turns (dam 365 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's stralite ring of blinding strikes gladiator's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 27% chance to blind Changes stats: +7 Str / +8 Con Rings can have magical properties. |
| On fingers | Burayon BurayonCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Fatigue: -4% Effects on melee hit: * 47% chance to corrode armour Changes stats: +2 Con Changes resistances: +9% darkness Disarm immunity: +54% Pinning immunity: +40% Knockback immunity: +54% Maximum life: +44.00 Rings can have magical properties. |
| Around neck | Daneth's Neckguard =swap= Daneth's Neckguard =swap=Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 26 power out of 41/60) : Effective talent level: 2.0 Power cost: 26 out of 41/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | drakeskin leather sling 'Morbusream' (Madness) drakeskin leather sling 'Morbusream' (Madness)Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * Slows global speed by 20% When wielded/worn: Changes stats: +5 Cun Changes resistances: +6% nature / +15% fire Changes resistances penetration: +13% physical Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Tarromnir the drakeskin leather belt Tarromnir the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +11 (+3 eff.) Changes stats: +6 Dex / +2 Mag / +6 Cun Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +10% arcane Critical mult.: +5.00% Spell save: +35 (+12 eff.) Vim when firing critical spell: +5.00 Mental crit. chance: +15% Size category: +1 A belt that goes around your waist. |
| In off hand | Porawyn the Hellhunt (22 def, 3 armour, 65-78 power, 199 block) Porawyn the Hellhunt (22 def, 3 armour, 65-78 power, 199 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +199 When wielded/worn: Armour: +3 Defense: +22 (+7 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances penetration: +5% mind / +10% fire Grants telepathy: Humanoid/Orc Talent granted: +5 Block Mental crit. chance: +2% Deflect projectiles away: +12% Handheld deflection devices. |
| Cloak | spellcowled cashmere cloak of the guardian (10 def, 6 armour) spellcowled cashmere cloak of the guardian (10 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes stats: +3 Mag / +4 Wil Physical save: +14 (+5 eff.) Spell save: +23 (+8 eff.) Mental save: +13 (+4 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yarutar (5 def, 0 armour) Yarutar (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +5 (+2 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +12 Str / +13 Mag / +12 Wil Changes resistances: +17% lightning / +18% cold / +14% physical Changes damage: +21% lightning / +34% physical / +16% cold Mental save: +3 (+1 eff.) Poison immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heat beam rune (182 fire damage) heat beam rune (182 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 182.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 6 turns) invisibility rune (power 12 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 12 turns) invisibility rune (power 10 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (571 lightning damage) lightning rune of the titan (571 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 190.29 to 570.88 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 15; power 56; dur 7) phase door rune of the duelist (range 15; power 56; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet 'Zubuma' gold amulet 'Zubuma'Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances: +21% nature / +16% blight Poison immunity: +34% Disease immunity: +38% Life regen: +0.80 Stamina each turn: +1.20 Amulets can have magical properties. |
mindweaver's steel amulet of vision mindweaver's steel amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Wil Mental save: +6 (+2 eff.) Blindness immunity: +14% Confusion immunity: +10% Mindpower: +5 (+2 eff.) Infravision radius: +2 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
protective stralite amulet of vision protective stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Changes resistances cap: +5% all Physical save: +23 (+8 eff.) Blindness immunity: +26% Infravision radius: +5 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
savior's gold amulet of healing savior's gold amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +14 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +18 (+6 eff.) Cut immunity: +60% Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous gold amulet of strength (+8) serendipitous gold amulet of strength (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +11 (+4 eff.) Changes stats: +8 Lck / +5 Str Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
stabilizing stralite amulet of mastery (0.33 Cunning / Survival) =keep= stabilizing stralite amulet of mastery (0.33 Cunning / Survival) =keep=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% temporal Talent mastery: +0.33 Cunning / Survival Pinning immunity: +36% Knockback immunity: +36% Amulets can have magical properties. |
Ravenedge =dark cold= Ravenedge =dark cold=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes resistances: +9% darkness / +32% cold Changes damage: +16% cold / +9% light / +6% darkness Reduces incoming crit damage: 15.00% Rings can have magical properties. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Velethra the Shocktaint Velethra the ShocktaintCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +3% fire Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +26% Maximum life: +26.00 Rings can have magical properties. |
sneakthief's steel ring of aether (+12%) sneakthief's steel ring of aether (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +12% arcane Changes damage: +12% arcane Rings can have magical properties. |
solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +1.40 Maximum life: +66.00 Mindpower: +8 (+3 eff.) Healing mod.: +21% Rings can have magical properties. |
solipsist's steel ring =5cun 4will= solipsist's steel ring =5cun 4will=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +7 (+2 eff.) Rings can have magical properties. |
warrior's steel ring of sensing =5infra= warrior's steel ring of sensing =5infra=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +24% Infravision radius: +5 See stealth: +9 See invisible: +5 Rings can have magical properties. |
Mercy (Nightmares) (35-45.5 power, 9 apr) Mercy (Nightmares) (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% Curse of Nightmares This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of disruption (Corpses) (57.5-86.25 power, 3 apr)hateful stralite greatmaul of disruption (Corpses) (57.5-86.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +19 darkness Damage against: +24% Living / +33% Unnatural Curse of Corpses Massive two-handed mauls. |
ancient woollen robe of alchemy (0 def, 0 armour) =multi res= ancient woollen robe of alchemy (0 def, 0 armour) =multi res=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% acid / +13% physical / +12% fire / +11% cold Changes resistances penetration: +8% temporal / +6% physical Changes damage: +8% acid / +16% physical / +7% fire / +7% temporal / +7% cold Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of Angolwen (2 def, 0 armour) =mind dark= dreamer's cashmere robe of Angolwen (2 def, 0 armour) =mind dark=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +11% mind / +18% darkness Physical save: +13 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +24 (+8 eff.) Silence immunity: +33% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (5 def, 0 armour) =dream blight mind dark= dreamer's elven-silk robe of life (5 def, 0 armour) =dream blight mind dark=Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +20% blight / +30% mind / +30% darkness Physical save: +14 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +36 (+11 eff.) Life regen: +5.30 Maximum life: +80.00 Healing mod.: +25% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of alchemy (3 def, 0 armour) =multi resist= mindwoven silk robe of alchemy (3 def, 0 armour) =multi resist=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +14% acid / +17% physical / +16% fire / +15% cold Changes damage: +12% acid / +13% physical / +6% fire / +9% cold Talent cooldown: Refit Golem (-5 turns) Mental save: +26 (+8 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (5 def, 0 armour) =light dark all= stargazer's elven-silk robe of power (5 def, 0 armour) =light dark all=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Cun Changes damage: +20% darkness / +18% light / +11% all Spellpower: +30 (+15 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (5 def, 0 armour) =disease= verdant elven-silk robe of life (5 def, 0 armour) =disease=Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +9 Con Changes resistances: +11% blight Changes damage: +14% nature Poison immunity: +28% Disease immunity: +43% Life regen: +3.90 Maximum life: +81.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of time (+11%) (0 def, 0 armour) =time= woollen robe of time (+11%) (0 def, 0 armour) =time=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aduvea the elven-silk wizard hat (3 def, 0 armour) =nat= Aduvea the elven-silk wizard hat (3 def, 0 armour) =nat=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Defense: +3 (+1 eff.) Changes stats: +2 Dex Changes resistances: +24% nature Changes damage: +16% nature Maximum encumbrance: +30 A pointy cloth hat, very wizardly... |
Betelaith the drakeskin leather cap (0 def, 11 armour) Betelaith the drakeskin leather cap (0 def, 11 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +11 Fatigue: +5% Changes stats: +11 Dex Changes resistances: +9% acid / +2% physical / +23% mind / +21% darkness Changes damage: +6% physical Critical mult.: +6.00% Mental save: +27 (+9 eff.) Confusion immunity: +41% Infravision radius: +10 A cap made of leather. |
Nightlord (2 def, 0 armour) =elec= Nightlord (2 def, 0 armour) =elec=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +2 Dex Changes resistances: +24% lightning Changes damage: +16% lightning / +12% darkness Maximum life: +20.00 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) =arcane eye 5= aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) =arcane eye 5=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +5 Con Changes damage: +13% arcane Life regen: +4.20 Damage Shield Power: +10% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
cashmere wizard hat of darkness (+19%) (2 def, 0 armour) =dark= cashmere wizard hat of darkness (+19%) (2 def, 0 armour) =dark=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% darkness Changes damage: +13% darkness A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of arcana (2 def, 0 armour) =12will= stabilizing cashmere wizard hat of arcana (2 def, 0 armour) =12will=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +12 Wil Physical save: +8 (+3 eff.) Spellpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour) =fire= multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour) =fire=Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 acid / 11 fire / 11 cold / 13 lightning Changes resistances: +13% acid / +30% fire / +12% lightning / +9% cold A suit of armour made of leather. |
99 alchemist agate 99 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 23 turns) sapper's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 69 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial =light= Summertide Phial =light=Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (101 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Spydric Poison (3/3) =poison= Rod of Spydric Poison (3/3) =poison=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 312.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered elven-wood totem of cure ailments [power 6] (13 cooldown) overpowered elven-wood totem of cure ailments [power 6] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 6 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of thorny skin [power 65] (18 cooldown) warded elven-wood totem of thorny skin [power 65] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +5 acid / +4 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered elven-wood wand of clairvoyance [power 18] (9 cooldown) overpowered elven-wood wand of clairvoyance [power 18] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By bonny the Skeleton Skirmisher level 25
23rd Dusk 122nd year of Ascendancy at 07:42 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By bonny the Skeleton Skirmisher level 34
53rd Dusk 122nd year of Ascendancy at 20:56 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By bonny the Skeleton Skirmisher level 8
8th Mirth 122nd year of Ascendancy at 12:22 see stats
Exterminator
Killed 1000 creatures.By bonny the Skeleton Skirmisher level 20
9th Dusk 122nd year of Ascendancy at 14:47 see stats
Fear me not!
Survived the Fearscape!By bonny the Skeleton Skirmisher level 37
62nd Dusk 122nd year of Ascendancy at 21:58 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By bonny the Skeleton Skirmisher level 13
4th Flare 122nd year of Ascendancy at 20:27 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By bonny the Skeleton Skirmisher level 26
26th Dusk 122nd year of Ascendancy at 16:41 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By bonny the Skeleton Skirmisher level 34
53rd Dusk 122nd year of Ascendancy at 12:08 see stats
Level 10
Got a character to level 10.By bonny the Skeleton Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 19:51 see stats
Level 20
Got a character to level 20.By bonny the Skeleton Skirmisher level 20
6th Dusk 122nd year of Ascendancy at 08:19 see stats
Level 30
Got a character to level 30.By bonny the Skeleton Skirmisher level 30
41st Dusk 122nd year of Ascendancy at 19:32 see stats
Level 40
Got a character to level 40.By bonny the Skeleton Skirmisher level 40
68th Dusk 122nd year of Ascendancy at 12:01 see stats
Size is everything
Did over 1500 damage in one attack.By bonny the Skeleton Skirmisher level 32
47th Dusk 122nd year of Ascendancy at 07:22 see stats
Size matters
Did over 600 damage in one attack.By bonny the Skeleton Skirmisher level 20
8th Dusk 122nd year of Ascendancy at 01:06 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By bonny the Skeleton Skirmisher level 38
66th Dusk 122nd year of Ascendancy at 02:42 see stats
The bigger the better!
Did over 3000 damage in one attack.By bonny the Skeleton Skirmisher level 38
64th Dusk 122nd year of Ascendancy at 09:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By bonny the Skeleton Skirmisher level 28
35th Dusk 122nd year of Ascendancy at 13:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By bonny the Skeleton Skirmisher level 19
5th Dusk 122nd year of Ascendancy at 02:58 see stats
