










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 4222% |
| Size | medium |
| Lifes / Deaths | Killed by Xoba the bandit at level 21 on the 4th Haze 122nd year of Ascendancy at 12:01 / 2Killed by Atamathon the Giant Golem at level 50 on the 32nd Regrowth 124th year of Ascendancy at 03:25 |
Primary Stats
| Strength | 42 (base 15) |
| Dexterity | 130.44 (base 60) |
| Constitution | 60 (base 45) |
| Magic | 139.44 (base 64) |
| Willpower | 41 (base 9) |
| Cunning | 116.44 (base 60) |
Resources
| Mana | 255/279 |
| Life | -1044/1267 |
| Positive | 12/177 |
| Stamina | 4/224 |
| Steam | 100/100 |
| Healing Factor | 1.5260869565216 |
| Regeneration | 50.585264748416 |
Speed
| Mental | +49.935375756692% |
| Attack | 0% |
| Movement | +42% |
| Spell | +13.73025370343% |
| Global | +152.52589672114% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 69.402786562799 |
| See Invisible | 69.402786562799 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 234 |
| Accuracy | 95 |
| Crit Chance | 114% |
| APR | 69 |
| Speed | 0.60 |
Offense: Offhand
| Damage | 216 |
| Accuracy | 95 |
| Crit Chance | 114% |
| APR | 69 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 61% |
| Speed | 0.87927351556575 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Temporal | +17% |
| Blight | +31% |
| Arcane | +10% |
| Physical | +44% |
| All | +7% |
Offense: Damage Penetration
| Acid | +24% |
| Nature | +17% |
| Lightning | +14% |
| Cold | +14% |
| Physical | +28% |
| Fire | +29% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (56.01246105919%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 63 |
| Mental Save | 63 |
Defense: Resistances
| Blight | + 38%( 70%) |
| Arcane | + 37%( 70%) |
| Mind | + 54%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 44%( 80%) |
| Physical | + 34%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 90% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -879 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 797 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 365 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blade Flurry |
| talent | Shadow Feed |
| talent | Chant of Fortitude |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Trained Reactions |
| detrimental effect | The target is on fire, taking 137.63 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target burns with darkness, taking 78.31 damage each turn until it dies or runs away. Only Ashes Left |
| detrimental effect | Cannot heal higher than 998 life. Blood Lock |
| detrimental effect | On death will restore to the source up to 20 times the vim's worth. Bleak Outcome |
| beneficial effect | Reduces fire damage received by 21%. Premonition Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's critical strike damage bonus is increased by 36%. Shadowstrike |
| beneficial effect | Increases your three highest stats by 20 and keeps you from dying even if your life drops to -793. Heroism |
| beneficial effect | The time distortion has created a restoration field, healing the target for 56 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 25 life each turn. Recovery |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 32.9 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | You are focused on weaknesses you have found in your target's defences. Your melee attacks against Atamathon the Giant Golem deal +71.0 damage and have +84% resistance penetration. Exploiting Weaknesses |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 46 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara) | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Phys.save +15 (+5 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Shadownail1.0 T3 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% blight +9% light +5% arcane Spell.save +36 (+9 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Blind- +100% ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery Blind-Fight: No penalty when attacking invisible/stealthed This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 1 On Hit: 10% Greater Weapon Focus 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Beligaleg the Thunderguile [power 535] (6 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 8 lightning On Hit (Melee): * 31% chance to daze at end of turn * Slows global speed by 31% * 31% chance to blind ----- def ----- Resists +3% nature +6% lightning ---------- misc Talents +5 Void Blast Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | stralite amulet 'Unrizilasta'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Lck dps ---------- Crit.mult +25.00% Spell.pwr +4 (+1 eff.) Dmg.mod +3% arcane +9% blight Acc +21 (+5 eff.) Apr +15 Melee Ret 8 arcane ----- def ----- Defense +9 (+2 eff.) Unseen.red 13% Heal.mod +20% Cut- +70% ---------- misc Vim/s.crit +2.00 Heal: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 316 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Velovea (36.5-47.45 power, 9 apr) 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 36.5 - 47.5 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Phasing +30% Melee+ +8 acid +8 blight On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * flashes light on your target dealing 96 damage On Crit: * cripple the target While equipped: Stats +5 Dex dps ---------- Phys.crit +24.0% Crit.mult +31.00% Res.pen +24% acid +14% fire +14% cold +14% lightning Acc +9 (+2 eff.) Apr +12 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +100.00 Sharp, short and deadly. |
| Around waist | Anyrion the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +17% physical Res.pen +13% physical ----- def ----- Armour +4 Fatigue -20% Resists +9% mind +5% arcane Spell.save +9 (+2 eff.) Die.at -40.00 life Poison- +10% Stun/Frz- +25% ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Phlegmkill the voratun dagger (50.5-65.65 power, 9 apr) 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 50.5 - 65.7 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +16 temporal On Hit: * flashes light on your target dealing 111 damage While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% nature Res.pen +17% nature +15% fire Acc +12 (+3 eff.) On Hit (Melee): * Slows global speed by 35% ----- def ----- Defense +11 (+3 eff.) Resists +12% nature +8% all Disarm- +40% Sharp, short and deadly. |
| Cloak | Threads of Fate (10 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +30% lightning +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% Stun/Frz- +50% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.1 Pwr.cost 29 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Main armor | Worm Nest (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Str +10 Dex +25 Mag +10 Wil +10 Cun +10 Con dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 9 out of 12/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
healing infusion of the wizard (heal 378)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 378 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 389)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 389 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 871 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 871 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 665 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 706 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 706 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 721 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 28%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (848% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (698% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (820% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 820% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (807% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 807% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (830% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+24 for 11 turns, die at -1090)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -1090 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+24 for 11 turns, die at -1107)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -1107 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+22 for 11 turns, die at -1008)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -1008 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+23 for 10 turns, die at -882)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 10 turns. While Heroism is active, you will only die when reaching -882 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+23 for 9 turns, die at -1065)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -1065 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the titan (386 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 128.76 to 386.27 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 962.38 physical damage (based on Magic) in a radius of 3. Uses 35 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.2 Pwr.cost 35 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 29 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Aeriseta the Blazewinter0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +20 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +6% lightning +9% temporal Res.pen +15% lightning +10% temporal Melee Ret 8 temporal ----- def ----- Fatigue -9% Resists +6% lightning +12% temporal +30% light +30% darkness HP.reg +1.50 Blind- +50% ---------- misc Stam/turn +1.50 Masteries +0.31 Steamtech/Physics +0.31 Technique/Mobility Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
voratun amulet 'Ce'Nyyakira'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +7 Dex +8 Cun +9 Con dps ---------- Mov.spd +10% Res.pen +5% acid ----- def ----- Armour +6 Fatigue -10% Resists +6% lightning +18% cold +6% darkness +6% nature Phys.save +21 (+7 eff.) Spell.save +24 (+6 eff.) Mind.save +22 (+5 eff.) Die.at -40.00 life HP.reg +1.50 Confus- +10% Stun/Frz- +5% Knockbk- +5% ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.36 cold and 19.33 physical damage (based on Willpower) each turn and knocking opponents back. Uses 35 power out of 60/60 This azure ring seems to be always moist to the touch. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elenoroleg0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +22% fire Spell.save +12 (+3 eff.) Mind.save +6 (+1 eff.) HP.reg +0.60 Confus- +26% ---------- misc Max.stam +14.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Guneg0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% fire Max.HP +72.00 HP.reg +1.40 Heal.mod +22% ---------- misc Equi/ret +0.12 Rings can have magical properties. |
Flashbile0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +3 Mag +12 Wil +14 Cun dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +15% light Melee Ret 16 fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +30% light +3% fire Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Sootglamour0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +22% Dmg.mod +9% darkness +15% lightning Acc +13 (+3 eff.) Melee Ret 20 lightning 16 darkness On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to inflict 15% damage reduction ----- def ----- Defense +13 (+3 eff.) Resists +6% darkness Blinding Speed: Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-12 eff.) Spell.save -30 (-9 eff.) Mind.save -30 (-9 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 15 bleed Ranged+ 12 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Flashdeath the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Cun +14 Mag dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +29 (+6 eff.) Dmg.mod +3% acid Melee Ret 4 fire ----- def ----- Resists +39% acid +28% fire +30% cold +29% lightning Spell.save +6 (+2 eff.) ---------- misc Max.mana +20.00 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Pugilism +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Superiority +0.30 Technique/Shield offense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Technique/Two-handed weapons +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Turarim0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +18% arcane +8% all ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +18% arcane Die.at -40.00 life HP.reg +3.90 Poison- +5% Disease- +25% Pinning- +10% Stun/Frz- +45% Rings can have magical properties. |
voratun ring 'Prismpall'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +3 Dex +11 Con dps ---------- Phys.pwr +15 (+2 eff.) Acc +16 (+4 eff.) Apr +15 Melee Ret 4 acid On Hit (Melee): * 37% chance to blind ----- def ----- Defense +16 (+4 eff.) Resists +6% light HP.reg +4.80 Stun/Frz- +43% ---------- misc Light +3 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
dragonbone starstaff 'Relgasin' (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight On Hit: * 40% chance to disease While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+6 eff.) Dmg.mod +30% temporal Res.pen +25% arcane Melee Ret 8 arcane 20 blight On Hit (Melee): * 10% chance to disease ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 116 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
stralite battleaxe of massacre (49-73.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 49.0 - 73.5 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
Brenodrabers (43-60.2 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Psionic Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Dmg.mod +15% acid Res.pen +10% mind Melee Ret 20 mind ---------- misc Psi/ret +0.08 Blunt and deadly. |
Cyryldawyn the dwarven-steel waraxe (27.5-38.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 27.5 - 38.5 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +8 mind On Hit: * 10% chance to inflict 15% damage reduction * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target While equipped: Stats +2 Dex +1 Wil ---------- misc See.Invis +6 Telepathy Humanoid/Orc One-handed war axes. |
voratun waraxe of massacre (48.5-67.9 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Master Power 48.5 - 67.9 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
steel dagger 'Sparkfury' (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.0 - 15.6 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +8 darkness On Hit: * 40% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +12% darkness +12% lightning ----- def ----- Resists +3% lightning +6% darkness Sharp, short and deadly. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Cun, 55% Dex, 55% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag dps ---------- Crit.mult +0.00% ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Glareburst (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 29.0 - 37.7 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 acid +8 light On Crit.r2 +8 nature On Hit: * Slows global speed by 41% * 40% chance to blind On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +12% light Melee Ret 20 light ----- def ----- Resists +9% light ---------- misc Light +3 Sharp, short and deadly. |
Duathelmaim the voratun dagger (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.5 - 48.8 Arcane Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +14 fire On Crit.r2 +8 darkness On Hit: * 60% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% physical +3% darkness +9% arcane Res.pen +11% physical Apr +12 Sharp, short and deadly. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 35% Cun, 105% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 24 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.25 acid and 22.35 blight damage. If not cleared after five turns it will inflict 126.90 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 50% Mag, 65% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 15 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 28.45 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
glacial voratun dagger of projection (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 36.5 - 47.5 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +13 ice On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Crit.mult +0.00% Res.pen +8% cold ----- def ----- Armour +9 Sharp, short and deadly. |
voratun dagger 'Cloudbliss' (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 38.5 - 50.1 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +16 temporal On Hit.r1 +12 lightning While equipped: dps ---------- Dmg.mod +15% acid ----- def ----- Resists +6% temporal +5% arcane +6% nature Spell.save +30 (+8 eff.) Die.at -83.00 life Confus- +15% Pinning- +15% Sharp, short and deadly. |
voratun dagger 'Eremimadodas' (47.5-61.75 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 47.5 - 61.8 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +9 fire On Crit.r2 +12 acid While equipped: Stats +1 Mag dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +12 (+3 eff.) Spell.save +20 (+5 eff.) Disarm- +35% ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
voratun dagger 'Tempestscar' (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 38.0 - 49.4 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison +24 light +24 lightning On Crit.r2 +20 lightning On Hit: * 51% chance to blind * 51% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +6% light +12% darkness Res.pen +15% lightning On Hit (Melee): * 38% chance to blind Sharp, short and deadly. |
dragonbone longbow of acid4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +26% acid Longbows are used to shoot arrows at your foes. |
elven-silk robe 'Lisathra' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +15 Str +0 Dex +13 Mag +12 Wil +0 Cun +7 Con dps ---------- Phys.crit +6.0% Mind.crit +3% Dmg.mod +23% lightning +27% physical +15% nature +38% cold ----- def ----- Defense +5 (+1 eff.) Resists +22% lightning +24% cold Heal.mod +10% Heal/summ +30 Poison- +44% Disease- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 53, based on Cunning and Magic) for 10 turns. Uses 29 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Zubolaith' (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Dex +3 Mag +5 Wil +3 Cun +3 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +8 (+1 eff.) Melee Ret 13 light ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +29% acid +9% physical +24% darkness +25% blight Phys.save +21 (+7 eff.) ---------- misc Light +2 A suit of armour made of leather. |
impenetrable stralite mail armour of lightning resistance (4 def, 18 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +18 Defense +4 (+1 eff.) Fatigue +16% Resists +20% lightning A suit of armour made of mail. |
Aeralle (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Mind.pwr +12 (+4 eff.) Dmg.mod +6% mind Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +6% mind Mind.save +39 (+10 eff.) ---------- misc Hate/m.crit +5.00 A suit of armour made of mail. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 69 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Brenygen the Festerserpent1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +5 Cun +5 Con dps ---------- Phys.crit +15.0% Spell.crit +2% Mind.crit +15% Phys.pwr +15 (+2 eff.) S.pwr/crit +11 Dmg.mod +6% nature +18% arcane ----- def ----- Armour +14 Defense +15 (+4 eff.) Phys.save +40 (+13 eff.) Max.HP +61.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Size +1 A belt that goes around your waist. |
Festerrot the drakeskin leather belt1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% nature Res.pen +15% nature Melee Ret 8 nature ----- def ----- Resists +15% lightning +15% cold +6% nature Mind.save +15 (+4 eff.) Confus- +25% Pinning- +15% A belt that goes around your waist. |
Fogbliss the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +6% darkness +6% lightning Res.pen +10% darkness +10% acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +12 Defense +15 (+4 eff.) Fatigue -10% Resists +27% acid D.Red.from +44% Summoned Phys.save +25 (+8 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.enc +60 A belt that goes around your waist. |
Iviba the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+0 eff.) Res.pen +5% mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% lightning +3% darkness +9% fire +9% light +13% cold D.Red.from +29% Summoned A belt that goes around your waist. |
Korulathabers the Coalusher1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Wil dps ---------- Phys.crit +5.0% Spell.crit +1% Crit.mult +15.00% Phys.pwr +4 (+0 eff.) Dmg.mod +3% acid Res.pen +25% darkness On Hit (Melee): * 38% chance to inflict 15% damage reduction ----- def ----- Resists +15% light +15% darkness Mind.save +15 (+4 eff.) Max.HP +90.00 A belt that goes around your waist. |
Ravenwrither1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +5 Wil +4 Cun +3 Con dps ---------- Spell.crit +3% Crit.mult +5.00% Mind.pwr +10 (+3 eff.) ----- def ----- Fatigue +0% Resists +3% darkness Mind.save +17 (+4 eff.) Anom.red +15 Max.HP +100.00 ---------- misc Max.enc +0 Max.mana +64.00 Max.stam +37.00 Max.hate +16.00 Max.psi +30.00 Max.vim +25.00 Max.P.En +30.00 Max.N.En +40.00 A belt that goes around your waist. |
Galoregar the cashmere cloak (11 def, 10 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +7% Dmg.mod +15% mind Apr +4 ----- def ----- Armour +10 Defense +11 (+3 eff.) Rng.Def +9 (+2 eff.) Die.at -80.00 life Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pitchpride of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +7 Wil +3 Con dps ---------- Dmg.mod +6% mind +6% lightning On Melee Ret: * 32% chance to inflict 15% damage reduction * 29% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +0% lightning Spell.save +8 (+2 eff.) Mind.save +12 (+3 eff.) Stun/Frz- +0% ---------- misc Max.mana +45.00 Max.hate +4.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 17 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 131.44 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Chalyduyandur the elven-silk cloak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Phys.crit +8.0% Phys.pwr +3 (+0 eff.) Apr +3 ----- def ----- Defense +12 (+3 eff.) Fatigue -6% Resists +8% acid +7% fire +10% cold +8% lightning Phys.save +13 (+4 eff.) Heal.mod +10% ---------- misc Max.stam +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorimina (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Cun +3 Con dps ---------- Dmg.mod +9% arcane Acc +15 (+3 eff.) Apr +8 ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +29% cold +19% temporal +21% darkness +3% physical Def/telep +29 Res/telep +15% Dur/telep +30% ---------- misc Max.stam +15.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 29 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Blackdredge' (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Dmg.mod +9% temporal Acc +15 (+3 eff.) Apr +16 Melee Ret 8 fire ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +25% cold +12% darkness +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Steampwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +6% Phys.save +0 (+0 eff.) Pinning- +575% Knockbk- +100% Teleport- +0% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 3.0 Pwr.cost 9 out of 20/20. Range 4 Travel.spd 400% of base Is a nature gift a mind power Description: Summons a tornado that moves slowly toward its target, following it if it changes position. Any foe caught in its path takes 58.71 lightning damage. When it reaches its target, it explodes in a radius of 3 for 107.71 lightning damage and 144.96 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 5 turns. The blast will ignore the talent user. The tornado will last for 4 turns, or until it reaches its target. Damage will increase with your Mindpower, and the stun chance is based on your Mindpower vs target Physical Save. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
Blindrupture of the Blightspawn (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +10 Con dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +3% arcane +6% lightning Res.pen +20% arcane On Melee Ret: * 20% chance to inflict 15% damage reduction * 33% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +6% lightning Phys.save +31 (+10 eff.) Mind.save +39 (+10 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Leledekath' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Mind.pwr +8 (+2 eff.) Mov.spd +10% Res.pen +10% physical ----- def ----- Armour +5 Fatigue -4% Resists +14% lightning +15% temporal +6% fire +6% cold +6% nature +3% acid Crit.dmg- 15.00% Max.HP +60.00 Cut- +10% Pinning- +10% Knockbk- +5% ---------- misc Stam/turn +0.90 Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Zayathel' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Mind.crit +6% ----- def ----- Armour +5 Fatigue -5% Resists +15% cold +15% fire Phys.save +28 (+9 eff.) Spell.save +15 (+4 eff.) Mind.save +30 (+7 eff.) ---------- misc Max.enc +50 Psi/ret +0.16 Max.psi +20.00 Disengage: Puts all charms on 9 cooldown Level 3.9 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 19 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical Disarm- +0% ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 60% Mag 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 100.33 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
drakeskin leather hat 'Xanor' (9 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +8 Str +13 Con dps ---------- Phys.pwr +5 (+0 eff.) Res.pen +10% blight ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Phys.save +12 (+4 eff.) Mind.save +13 (+3 eff.) Disease- +10% Pinning- +20% Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Cyrytira the Shimmerreeve (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +6 Mag +6 Wil +7 Cun +8 Con dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) Dmg.mod +19% physical +17% arcane +20% darkness Melee Ret 8 arcane ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +14% physical +18% darkness ---------- misc Max.hate +13.00 See.Invis +6 Telepathy Dragon Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Saluba the Thunderhacker (11 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Str +4 Dex +10 Wil dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +18% lightning Res.pen +20% lightning +15% physical Apr +3 On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +11 (+3 eff.) Rng.Def +11 (+3 eff.) Fatigue +5% Resists +12% blight Mind.save +13 (+3 eff.) Die.at -99.00 life A cap made of leather. |
Shadetyphoon of the Blightspawn (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to disease On Melee Ret: * 38% chance to inflict 15% damage reduction * 35% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +26% lightning +12% temporal +9% blight +12% fire +13% acid +10% cold Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Starsever (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Wil dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +3% light ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% physical +15% fire +15% cold +9% mind +14% lightning Phys.save +40 (+13 eff.) Die.at -40.00 life Poison- +10% Disarm- +10% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed Sun Flare: Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 63.74 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Huromirath the Pitchoracle (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Dex +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +12% blight Melee Ret 12 darkness ----- def ----- Armour +5 Fatigue +5% Resists +25% cold +12% darkness +9% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
317 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Deepsstinger2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% darkness Mind.save +6 (+1 eff.) ---------- misc Light +2 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightstinger the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +18% light Res.pen +10% light +15% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% light +12% temporal ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Halygen'1.0 T3 lite [Rare] Master While equipped: Stats +5 Cun dps ---------- Crit.mult +15.00% ----- def ----- Resists +12% lightning +21% fire Spell.save +20 (+5 eff.) Stun/Frz- +20% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Falilen'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun dps ---------- Dmg.mod +6% blight +3% mind Res.pen +25% acid +15% mind Melee Ret 12 acid ----- def ----- Defense +10 (+3 eff.) Resists +12% acid +10% cold +10% temporal Phys.save +20 (+7 eff.) Spell.save +18 (+5 eff.) Mind.save +35 (+9 eff.) Def/telep +20 Res/telep +20% Dur/telep +28% ---------- misc Light -6 Infravis +9 See.Stealth +22 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 47 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe 'Emyba' (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +7 Mag +6 Cun dps ---------- Spell.crit +12% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Apr +6 ----- def ----- Heal/summ +20 ---------- misc Equi/ret +0.04 Max.mana +53.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 407.31 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 117 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 879.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Layimibeth the Chargewreath [power 2] (6 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% lightning On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to blind ----- def ----- Resists +15% light +9% lightning ---------- misc Light +3 Talents +3 Telekinetic Blast Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Cyroreramina' [power 201] (4 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +7 Mag +2 Cun +4 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Infravis +3 See.Invis +6 Telepathy Humanoid/Orc Fire a blast of psionic energies in a range 7 beam dealing 107.54 to 215.07 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psychoportation 'Curetitan' [power 40] (18 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ---------- misc Wards +2 physical +4 mind +3 darkness Talents +1 Ward Teleport randomly (rad 40) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Amildil' [power 50] (12 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.crit +2% ----- def ----- Armour +10 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +12% lightning +6% nature Mind.save +30 (+7 eff.) Stun/Frz- +15% Knockbk- +20% ---------- misc Mana/turn +0.20 Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 12 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Void's kiss [power 49] (12 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 12 darkness ----- def ----- Resists +3% cold Blind- +5% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +4 acid +3 nature +2 light Talents +1 Ward +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 60% Puts all charms on 12 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Sneakyboi Steve the Cornac Shadowblade level 36
4th Regrowth 123rd year of Ascendancy at 03:44 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sneakyboi Steve the Cornac Shadowblade level 30
3rd Decay 122nd year of Ascendancy at 09:24 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Sneakyboi Steve the Cornac Shadowblade level 36
1st Regrowth 123rd year of Ascendancy at 21:56 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sneakyboi Steve the Cornac Shadowblade level 48
54th Pyre 123rd year of Ascendancy at 16:19 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Sneakyboi Steve the Cornac Shadowblade level 44
64th Regrowth 123rd year of Ascendancy at 08:40 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Sneakyboi Steve the Cornac Shadowblade level 50
2nd Dusk 123rd year of Ascendancy at 23:09 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Sneakyboi Steve the Cornac Shadowblade level 50
2nd Regrowth 124th year of Ascendancy at 13:07 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Sneakyboi Steve the Cornac Shadowblade level 42
61st Regrowth 123rd year of Ascendancy at 13:29 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sneakyboi Steve the Cornac Shadowblade level 46
40th Pyre 123rd year of Ascendancy at 23:54 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Sneakyboi Steve the Cornac Shadowblade level 50
18th Haze 123rd year of Ascendancy at 17:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sneakyboi Steve the Cornac Shadowblade level 20
56th Dusk 122nd year of Ascendancy at 05:57 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Sneakyboi Steve the Cornac Shadowblade level 41
58th Regrowth 123rd year of Ascendancy at 21:32 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sneakyboi Steve the Cornac Shadowblade level 34
10th Allure 123rd year of Ascendancy at 00:13 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Sneakyboi Steve the Cornac Shadowblade level 50
6th Allure 124th year of Ascendancy at 16:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sneakyboi Steve the Cornac Shadowblade level 22
9th Haze 122nd year of Ascendancy at 04:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneakyboi Steve the Cornac Shadowblade level 46
40th Pyre 123rd year of Ascendancy at 08:11 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sneakyboi Steve the Cornac Shadowblade level 38
46th Regrowth 123rd year of Ascendancy at 03:56 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Sneakyboi Steve the Cornac Shadowblade level 50
57th Haze 123rd year of Ascendancy at 00:41 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Sneakyboi Steve the Cornac Shadowblade level 50
31st Haze 123rd year of Ascendancy at 21:32 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneakyboi Steve the Cornac Shadowblade level 30
3rd Decay 122nd year of Ascendancy at 08:48 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sneakyboi Steve the Cornac Shadowblade level 37
8th Regrowth 123rd year of Ascendancy at 16:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sneakyboi Steve the Cornac Shadowblade level 10
6th Flare 122nd year of Ascendancy at 02:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sneakyboi Steve the Cornac Shadowblade level 20
40th Dusk 122nd year of Ascendancy at 20:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sneakyboi Steve the Cornac Shadowblade level 30
80th Haze 122nd year of Ascendancy at 08:53 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sneakyboi Steve the Cornac Shadowblade level 40
55th Regrowth 123rd year of Ascendancy at 16:07 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Sneakyboi Steve the Cornac Shadowblade level 50
3rd Mirth 123rd year of Ascendancy at 10:50 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Sneakyboi Steve the Cornac Shadowblade level 50
55th Haze 123rd year of Ascendancy at 14:45 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sneakyboi Steve the Cornac Shadowblade level 50
11st Haze 123rd year of Ascendancy at 13:20 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Sneakyboi Steve the Cornac Shadowblade level 25
34th Haze 122nd year of Ascendancy at 00:47 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Sneakyboi Steve the Cornac Shadowblade level 50
40th Haze 123rd year of Ascendancy at 01:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sneakyboi Steve the Cornac Shadowblade level 27
62nd Haze 122nd year of Ascendancy at 07:34 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Sneakyboi Steve the Cornac Shadowblade level 41
58th Regrowth 123rd year of Ascendancy at 23:00 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Sneakyboi Steve the Cornac Shadowblade level 50
6th Allure 124th year of Ascendancy at 16:16 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sneakyboi Steve the Cornac Shadowblade level 19
40th Dusk 122nd year of Ascendancy at 06:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sneakyboi Steve the Cornac Shadowblade level 10
6th Flare 122nd year of Ascendancy at 03:03 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Sneakyboi Steve the Cornac Shadowblade level 30
3rd Decay 122nd year of Ascendancy at 09:24 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Sneakyboi Steve the Cornac Shadowblade level 50
6th Allure 124th year of Ascendancy at 16:17 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Sneakyboi Steve the Cornac Shadowblade level 50
1st Wintertide 124th year of Ascendancy at 12:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sneakyboi Steve the Cornac Shadowblade level 17
20th Dusk 122nd year of Ascendancy at 04:39 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Sneakyboi Steve the Cornac Shadowblade level 48
55th Pyre 123rd year of Ascendancy at 03:01 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Sneakyboi Steve the Cornac Shadowblade level 46
12nd Pyre 123rd year of Ascendancy at 14:54 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Sneakyboi Steve the Cornac Shadowblade level 49
76th Pyre 123rd year of Ascendancy at 13:01 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sneakyboi Steve the Cornac Shadowblade level 50
22nd Dusk 123rd year of Ascendancy at 20:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sneakyboi Steve the Cornac Shadowblade level 22
9th Haze 122nd year of Ascendancy at 11:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sneakyboi Steve the Cornac Shadowblade level 16
13rd Dusk 122nd year of Ascendancy at 05:33 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sneakyboi Steve the Cornac Shadowblade level 21
4th Haze 122nd year of Ascendancy at 12:01 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sneakyboi Steve the Cornac Shadowblade level 35
1st Regrowth 123rd year of Ascendancy at 05:57 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Sneakyboi Steve the Cornac Shadowblade level 50
1st Regrowth 124th year of Ascendancy at 18:16 see stats
Log
Atamathon the Giant Golem's fire burn area effect hits Sneakyboi Steve for (22 resist armour), 102 fire (102 total damage).
Atamathon the Giant Golem hits Atamathon the Giant Golem for 10 healing, 20 healing (0 total damage) [30 healing].
Atamathon the Giant Golem's fire burn area effect hits Sneakyboi Steve for (22 resist armour), (50 to time), 51 fire (51 total damage).
Atamathon the Giant Golem's fire burn area effect hits Sneakyboi Steve for (22 resist armour), (102 to time), 0 fire (0 total damage).
Sneakyboi Steve receives 85 healing from Temporal Restoration Field.
Atamathon the Giant Golem receives 17 healing.
Burning from Atamathon the Giant Golem hits Sneakyboi Steve for (22 resist armour), 88 fire (88 total damage).
Atamathon the Giant Golem is free from the gore.
Sneakyboi Steve reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Sneakyboi Steve reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Sneakyboi Steve is recovering from the damage!
Atamathon the Giant Golem hits Atamathon the Giant Golem for 31 healing, 37 healing (0 total damage) [68 healing].
Atamathon the Giant Golem hits Sneakyboi Steve for (22 resist armour), (89 reacted , -6 stam), 157 fire, (22 resist armour), (105 reacted , -6 stam), 184 physical (340 total damage).
Sneakyboi Steve casts Rune: Reflection Shield.
A shield forms around Sneakyboi Steve.
Sneakyboi Steve performs a melee critical strike against Atamathon the Giant Golem!
Sneakyboi Steve reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Sneakyboi Steve crumbles.
Sneakyboi Steve burns with dark flames.
Atamathon the Giant Golem resists the blinding light!
Sneakyboi Steve reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Sneakyboi Steve's tinker attains critical power!
Atamathon the Giant Golem shrugs off the critical damage!
Atamathon the Giant Golem shrugs off the effect 'Cripple'!
Sneakyboi Steve performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the critical damage!
Sneakyboi Steve reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Saving game...












































































































































































