











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 24 / 27% |
| Size | big |
| Lifes / Deaths | Killed by Poloth the corrupted plasmic disruptor at level 24 on the 36th Dearth 122nd year of Ascendancy at 05:02 / 1 |
Primary Stats
| Strength | 55 (base 42) |
| Dexterity | 14 (base 10) |
| Constitution | 42 (base 18) |
| Magic | 79 (base 54) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -190/976 |
| Insanity | 44/100 |
| Healing Factor | 1.6764150943397 |
| Regeneration | 37.300235849058 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +152.60995032651% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 11 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 52 |
| Crit Chance | 0% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +10% |
| Blight | +12% |
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Blight | +5% |
| Darkness | +35% |
| Cold | +11% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 54.551211628464 (79.117647058824%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 21 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 49%( 70%) |
| All | + 46%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 49%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 50%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target has 30 reduced saves and defense, 20% reduced critical chance, and 3% chance to fail talent use. 10 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The target is being driven mad by the void, taking 64.17 darkness damage per turn and reducing all powers by 42. Dark Whispers |
| beneficial effect | The target is out of phase with reality, increasing defense by 20, resist all by 20%, and reducing the duration of detrimental timed effects by 20%. Out of PhaseThese effects cap at 40%. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Manuran the Coalclash (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mov.spd +10% Dmg.mod +9% darkness Res.pen +15% darkness ----- def ----- Armour +3 Fatigue -6% Resists +9% lightning +7% temporal +3% darkness Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +36.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Skyfist'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Cun +5 Con dps ---------- Melee Ret 4 lightning ----- def ----- Defense +6 (+5 eff.) Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Mind.save +8 (+4 eff.) ---------- misc Light +4 See.Stealth +11 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour) =CUR=3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Mardelathafang [power 228] (3/20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% Create a shield absorbing up to 228 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Fogguile of the Blightspawn0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +2 Wil +2 Cun dps ---------- Melee+ 12 light Ranged+ 15 light Dmg.mod +10% light Melee Ret 8 cold On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 20 * 22% chance to reduce damage dealt by 5% ----- def ----- Crit.dmg- 15.00% HP.reg +4.00 Silence- +26% Stun/Frz- +26% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
| On fingers | Blindwinter0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +15% lightning +20% darkness ----- def ----- Resists +3% fire Spell.save +6 (+3 eff.) Max.HP +60.00 Stun/Frz- +20% Rings can have magical properties. |
| Around waist | Silothra the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | dwarven-steel waraxe 'Glosenne' (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +20 physical On Crit.r2 +5 lightning +19 cold While equipped: dps ---------- Mov.spd +120% Res.pen +10% lightning +11% cold ----- def ----- Resists +15% acid +5% arcane Heal.mod +15% One-handed war axes. |
| On hands | Blindbrace of the Blightspawn (0 def, 8 armour)1.0 T3 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +3 Mag +4 Wil dps ---------- Phys.pwr +2 (+1 eff.) Mind.pwr +6 (+0 eff.) Melee+ 5 acid 12 darkness 6 fire 6 cold 15 mind 5 lightning Melee Ret 6 mind On Hit (Melee): * 13% chance to reduce all saves and defense by 5 On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 20 * 31% chance to reduce damage dealt by 5% ----- def ----- Armour +8 Resists +2% physical Mind.save -12 (-7 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Hailstrider the voratun plate armour (15 def, 23 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee Ret 4 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +23 Defense +15 (+14 eff.) Fatigue +22% Resists +9% blight +12% fire +3% light Mind.save +17 (+8 eff.) Max.HP +108.00 HP.reg +6.00 Heal.mod +17% A suit of armour made of metal plates. |
| Cloak | Unlightstun of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Dmg.mod +3% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 10% On Melee Ret: * 25% chance to reduce damage dealt by 5% * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Defense +2 (+1 eff.) Resists +14% blight +6% cold +15% nature Phys.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Cyriwen'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Lck +9 Con dps ---------- Dmg.mod +3% blight Acc +8 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+7 eff.) Resists +12% blight Phys.save +5 (+2 eff.) Unseen.red 13% Max.HP +42.00 HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (die at -360; dur 5; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -360 life. The duration and life will increase by 1% for every 1% life you have lost (currently 636 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 648%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 618%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 618% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 721%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 387; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; physical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 3; phase 16; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the titan (range 5; phase 16; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 6; phase 23; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 87; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 285; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 285 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zanesin the Kindlebliss0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +20% acid +10% fire Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +13% light +12% darkness Blind- +22% Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Neryda the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +1% Crit.mult +10.00% Acc +8 (+3 eff.) Apr +8 Melee Ret 2 physical ----- def ----- Defense +7 (+6 eff.) Crit.dmg- 10.00% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
gold ring 'Shimmerorder'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +13% acid +12% fire +18% lightning Res.pen +10% lightning ----- def ----- Resists +26% acid +24% fire +3% lightning HP.reg +4.00 Stun/Frz- +31% Rings can have magical properties. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe 'Aerysethra' (10-14 power, 2 apr) =CON=3.0 T1 waraxe 1H weapon [Rare] Nature Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 acid While equipped: Stats +4 Str +4 Dex +4 Mag +3 Wil +5 Cun +4 Con ----- def ----- Defense +6 (+5 eff.) Resists +9% blight HP.reg +4.00 Disease- +20% One-handed war axes. |
fearforged iron mail armour (2 def, 4 armour) =CON=14.0 T1 heavy armor [Ego+] Arcane While equipped: Stats +5 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +17% Resists +5% fire -10% light +5% darkness Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) A suit of armour made of mail. |
radiant steel plate armour of the dragon (0 def, 9 armour) =CUR=17.0 T2 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +6% physical +10% darkness +10% blight +7% fire +8% cold +7% lightning Disarm- +22% Stun/Frz- +26% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Emelamira the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +25% acid +8% physical +6% darkness +7% cold +7% fire +5% arcane +5% lightning HP.reg +3.40 Heal.mod +10% Disarm- +27% Confus- +20% Stun/Frz- +23% Knockbk- +20% ---------- misc Stam/turn +1.40 Cooldown Rush -5 A suit of armour made of metal plates. |
Bethida the Daybane1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +8 Defense +8 (+7 eff.) Resists +12% temporal Crit.dmg- 10.00% Phys.save +15 (+7 eff.) Max.HP +60.00 Heal.mod +10% A belt that goes around your waist. |
hardened leather belt 'Filthreign'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to slow global speed by 10% ----- def ----- Resists +9% acid +3% fire +9% light +6% temporal HP.reg +1.70 Heal.mod +14% A belt that goes around your waist. |
linen cloak 'Bloompierce' (1 def, 6 armour) =CUR=2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 10% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% blight +26% cold +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ravenwrack (8 def, 0 armour) =CON=2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Cun +5 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +15% darkness Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +8 (+7 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of implacability (2 def, 0 armour) =-life=2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +5 (+2 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Amedig the Airvault (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +4 Dex dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning +10% arcane ----- def ----- Armour +3 Resists +6% lightning +7% fire +5% cold Stealth +10 HP.reg +6.00 Heal.mod +13% A pair of boots made of leather. |
Frozenreeve the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con ----- def ----- Armour +3 Resists +9% acid +12% cold +3% nature +9% blight Phys.save +14 (+7 eff.) Mind.save +16 (+8 eff.) Poison- +20% Confus- +20% A pair of boots made of leather. |
pair of iron boots 'Stargash' (0 def, 3 armour) =CON=3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +7 Con dps ---------- Res.pen +5% light Apr +2 ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindbiter the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 10% ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +1.10 Max.stam +19.00 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+0 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
stone warden's iron gauntlets (0 def, 7 armour) =CON=1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +7 Hardiness +6% Fatigue +1% Resists +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisutira (1 def, 0 armour) =-life=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical Die.at -80.00 life ---------- misc Light +3 Telepathy Dragon A pointy cloth hat, very wizardly... |
Poretira the Torchpall (0 def, 3 armour) =CON=2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +6 Dex +7 Cun +5 Con dps ---------- Dmg.mod +6% nature Res.pen +20% fire ----- def ----- Armour +3 Fatigue +3% Resists -17% light +12% fire ---------- misc Light +3 A cap made of leather. |
hardened leather cap 'Samadofang' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Dex +3 Cun +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Spell.pwr +9 (+4 eff.) Dmg.mod +3% blight Apr +4 ----- def ----- Armour +3 Fatigue +3% Resists +8% cold ---------- misc Vim/s.crit +1.00 Max.mana +20.00 Breathe water A cap made of leather. |
iron helm 'Galesweep' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +6% lightning +6% darkness Apr +5 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Corpsetitan' (0 def, 4 armour)3.0 T3 head armor [Rare] Disrupt While equipped: dps ---------- Res.pen +20% mind On Hit (Melee): * 20% chance to slow global speed by 10% * 10% chance to reduce all saves and defense by 5 ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +3% cold +9% nature +12% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runorath the Flashsmasher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +6% light +3% lightning Mind.save +3 (+1 eff.) Max.HP +40.00 Heal.mod +5% Disease- +20% Stun/Frz- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tainttitan the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str +3 Dex dps ---------- Melee Ret 14 fire On Hit (Melee): * 10% chance to slow global speed by 10% ----- def ----- Resists +12% acid +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Woeterror'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +5% cold On Hit (Melee): * 10% chance to reduce damage dealt by 5% ----- def ----- Resists +9% cold Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mayolralaith the Lustrehunt (dig speed 25 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +7 Str +5 Wil dps ---------- Phys.crit +8.0% Mind.crit +7% Crit.mult +15.00% Dmg.mod +3% light +6% cold Res.pen +10% blight +10% arcane ----- def ----- Resists +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Isloma the iron torque of psionic shield [power 25] (3/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Mag ----- def ----- Defense +3 (+2 eff.) Resists +1% physical HP.reg +2.00 Blind- +20% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Dourrot of the Blightspawn [power 2] (3/40 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% lightning Melee Ret 8 lightning 6 cold On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce damage dealt by 5% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to heal for 60. 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emelosemina the Balancetouch [power 120] (3/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 30% Heals yourself and all friendly characters within 10 spaces for 120 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Kilnreign [power 138] (3/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +1 Dex ----- def ----- Resists +9% fire Create a shield absorbing up to 138 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 26% for 2 turns. 100% to heal for 31. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tentacles Galore the Drem Writhing One level 17
34th Profit 122nd year of Ascendancy at 19:43 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tentacles Galore the Drem Writhing One level 23
35th Dearth 122nd year of Ascendancy at 13:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tentacles Galore the Drem Writhing One level 10
25th Voratun 122nd year of Ascendancy at 06:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tentacles Galore the Drem Writhing One level 20
25th Dearth 122nd year of Ascendancy at 08:38 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tentacles Galore the Drem Writhing One level 18
12nd Dearth 122nd year of Ascendancy at 17:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tentacles Galore the Drem Writhing One level 8
22nd Voratun 122nd year of Ascendancy at 20:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tentacles Galore the Drem Writhing One level 18
19th Dearth 122nd year of Ascendancy at 17:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tentacles Galore the Drem Writhing One level 21
31st Dearth 122nd year of Ascendancy at 23:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tentacles Galore the Drem Writhing One level 15
5th Profit 122nd year of Ascendancy at 21:40 see stats
Log
Voryra the corrupted mastocytic feeder's Reality Fracture hits Tentacles Galore for 9 temporal, 9 darkness (18 total damage).
Poloth the corrupted plasmic disruptor's aether beam hits Salerianne the corrupted protosentient globula for (15 resist armour), 41 arcane (41 total damage).
Poloth the corrupted plasmic disruptor's aether beam hits Tentacles Galore for 10 arcane damage.
Black Blood Bleeding from Tentacles Galore hits Salerianne the corrupted protosentient globula for (15 resist armour), 4 darkness (4 total damage).
Grappling hits Tentacles Galore for 1 physical, 1 healing, 11 physical (12 total damage) [1 healing].
Tentacles Galore casts Rune: Blink.
Tentacles Galore is out of phase.
You feel a surge of power as a powerful creature falls nearby.
Salerianne the corrupted protosentient globula shares damage with his oozes!
Poloth the corrupted plasmic disruptor's aether beam hits Salerianne the corrupted protosentient globula for (15 resist armour), 41 arcane (41 total damage).
Grappling hits Tentacles Galore for 1 healing, 8 physical (8 total damage) [1 healing].
Bloated ooze resists!
Poloth the corrupted plasmic disruptor's aether beam hits Bloated ooze for 97 arcane damage.
Poloth the corrupted plasmic disruptor's aether beam hits Bloated ooze for 97 arcane damage.
Bloated ooze is afflicted by a crippling illness!
Bloated ooze is covered in black blood!
Tentacles Galore's defiled blood area effect hits Bloated ooze for 2 darkness, 3 lightning, 0 arcane, 3 fire, 3 acid, 8 light, 10 darkness, 4 cold, 5 mind (38 total damage).
Tentacles Galore is free from the grapple.
Dark Whispers from Voryra the corrupted mastocytic feeder hits Tentacles Galore for 64 darkness damage.
Voryra the corrupted mastocytic feeder loses 7 health to the entropy.
Voryra the corrupted mastocytic feeder casts Netherblast.
Tentacles Galore's defiled blood area effect hits Bloated ooze for 3 darkness, 3 lightning, 0 arcane, 3 fire, 3 acid, 8 light, 10 darkness, 4 cold, 5 mind (38 total damage).
Tentacles Galore casts Carrion Feet.
Tentacles Galore casts Carrion Feet.
Dark Whispers from Voryra the corrupted mastocytic feeder hits Tentacles Galore for 27 darkness damage.
Voryra the corrupted mastocytic feeder loses 8 health to the entropy.
Poloth the corrupted plasmic disruptor casts Lightning.
Saving game...








































































































