




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 4 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 22 (base 22) |
Constitution | 22 (base 22) |
Magic | 22 (base 22) |
Willpower | 20 (base 20) |
Cunning | 20 (base 20) |
Resources
Life | 950/950 |
Mana | 112/112 |
Stamina | 109/109 |
Healing Factor | 1.0164835164835 |
Regeneration | 5.3365384615384 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 60 |
Offense: Mainhand
Damage | 36 |
Accuracy | 49 |
Crit Chance | 10% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 23.216150862916 (70.16384180791%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 20 |
Physical Save | 20 |
Spell Save | 18 |
Mental Save | 18 |
Defense: Resistances
Darkness | + 3%(190%) |
Cold | + 1%(190%) |
Temporal | + 16%(190%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 3.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 3.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +16% temporal A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 nature / +9 temporal Burst (radius 1) on hit: +7 fire Massive two-handed mauls. |
Inventory
![]() Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +9 temporal When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +9% temporal Massive two-handed mauls. |
Achievements
Log
Smackdown is less thorny now.
Resting starts...
Talent Taunt is ready to use.
Talent Reflective Skin is ready to use.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Smackdown receives 1 healing.
Rested for 57 turns (stop reason: all resources and life at maximum).
Smackdown receives 1 healing.
There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Smackdown deactivates Flame Infusion.