Tinkerbell the level 21 Halfling Archer by odrobilem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassArcher
Level / Exp21 / 64%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 13)
Dexterity67 (base 48)
Constitution39 (base 30)
Magic21 (base 10)
Willpower20 (base 10)
Cunning66 (base 47)

Resources

Life1975/1975
Stamina535/535
Healing Factor1.2081339712919
Regeneration0.30203349282298

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+300%

Vision

Sight14
Lite-995
Infravision13
See Stealth139.53850478147
See Invisible79.538504781473
Stealth78.624684723356
ESP Range10
ESP Kindsdragon, demon/minor, demon/major

Offense: Mainhand

Damage49
Accuracy92
Crit Chance21%
APR5
Speed0.80

Offense: Spell

Spellpower28
Crit Chance21%
Speed1

Offense: Mind

Mindpower36
Crit Chance21%
Speed1

Offense: Damage Bonus

Physical+29%
Mind+10%
All0%
Lightning+24%
Light+10%
Temporal+8%
Cold+27%
Fire+15%
Nature+20%

Offense: Damage Penetration

Physical+9%
Acid+15%
Cold+10%
Temporal+8%

Defense: Base

Armour (hardiness)10 (38.536585365854%)
Defense38
Ranged Defense38
Fatigue0.66944655041698
Physical Save30
Spell Save24
Mental Save41

Defense: Resistances

Acid+100%(120%)
Blight+100%(120%)
Arcane+100%(120%)
Cold+100%(120%)
All+111%(120%)
Mind+100%(120%)
Lightning+100%(120%)
Light+100%(120%)
Temporal+100%(120%)
Physical+100%(120%)
Darkness+100%(120%)
Fire+100%(120%)
Nature+100%(120%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance25%
Stun Resistance29%
Confusion Resistance24%
Pinning Resistance15%
Disarm Resistance5%
Poison Resistance35%
Blind Resistance10%

Inscriptions (2/9)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
1/5
1/5
1/5
Technique / Combat techniques2.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
15/5
1/5
11/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.50
7/5
5/5
5/5
7/5
Technique / Combat veteran2.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
7/5
1/5

Generic Talents

Race / Halfling11.00
7/5
1/5
1/5
0/5
Cunning / Survival1.00
5/5
7/5
1/5
8/5
Technique / Combat training1.30
2/5
1/5
1/5
15/5
0/5
0/5
Technique / Mobility1.20
5/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A living one! (Nightmare (Roguelike) difficulty) Was teleported into Caldizar's Fortress, far into the void between the stars.
By Tinkerbell the Halfling Archer level 18
5th Flare 122nd year of Ascendancy at 01:28
see stats
Bringer of Doom (Nightmare (Roguelike) difficulty) Killed a Bringer of Doom.
By Tinkerbell the Halfling Archer level 20
4th Dusk 122nd year of Ascendancy at 08:09
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Tinkerbell the Halfling Archer level 18
5th Flare 122nd year of Ascendancy at 16:10
see stats
Home sweet home (Nightmare (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Tinkerbell the Halfling Archer level 16
3rd Flare 122nd year of Ascendancy at 17:31
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Tinkerbell the Halfling Archer level 10
1st Mirth 122nd year of Ascendancy at 01:27
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Tinkerbell the Halfling Archer level 20
4th Dusk 122nd year of Ascendancy at 08:07
see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Tinkerbell the Halfling Archer level 20
5th Dusk 122nd year of Ascendancy at 02:25
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Tinkerbell the Halfling Archer level 11
5th Mirth 122nd year of Ascendancy at 11:48
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Tinkerbell the Halfling Archer level 11
7th Mirth 122nd year of Ascendancy at 06:14
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Tinkerbell the Halfling Archer level 17
3rd Flare 122nd year of Ascendancy at 19:37
see stats

Log

Talent Luck of the Little Folk is ready to use.

You pickup 2.60 gold pieces.

Tinkerbell picks up (a.):
biting gale rune of the psychic (110 cold damage; freeze 3 turns with power 33).
Tinkerbell picks up (c.):
teleportation rune of the duelist (range 114).
Tinkerbell picks up (l.):
dwarven-steel shield 'Lightcutter' (15 def, 2 armour, 76 block).
Tinkerbell picks up (e.):
flaming dwarven-steel battleaxe of vileness (32.5-48.75 power, 2 apr).
Tinkerbell picks up (k.):
spiked stralite mail armour of clarity (4 def, 8 armour).
Tinkerbell picks up (g.):
stralite dagger of massacre (34.5-44.85 power, 9 apr).
Tinkerbell picks up (g.):
dwarven-steel dagger of shearing (14.5-18.85 power, 7 apr).

There is a Exploratory Farportal exit here (press '' or right click to use).

You gain 0.30 gold from the transmogrification of
spiked stralite mail armour of clarity (4 def, 8 armour).
You gain 0.14 gold from the transmogrification of
stralite dagger of massacre (34.5-44.85 power, 9 apr).
You gain 0.33 gold from the transmogrification of
dwarven-steel dagger of shearing (14.5-18.85 power, 7 apr).
You gain 0.44 gold from the transmogrification of
flaming dwarven-steel battleaxe of vileness (32.5-48.75 power, 2 apr).
You gain 0.10 gold from the transmogrification of
teleportation rune of the duelist (range 114).
You gain 0.19 gold from the transmogrification of
biting gale rune of the psychic (110 cold damage; freeze 3 turns with power 33).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Tinkerbell's awareness returns to normal.


You end your Shadow Dance.
Ran for 3 turns (stop reason: interesting character).


Tinkerbell deactivates Aim.

Tinkerbell deactivates Concealment.

Tinkerbell deactivates Stealth.

Tinkerbell deactivates Trained Reactions.