Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 31 / 56% |
Size | huge |
Lifes / Deaths | Killed by orc high pyromancer at level 31 on the 20th Voratun 122nd year of Ascendancy at 22:18 6 / 1 |
Primary Stats
Strength | 33 (base 26) |
Dexterity | 8 (base 10) |
Constitution | 29 (base 26) |
Magic | 67 (base 50) |
Willpower | 50 (base 40) |
Cunning | 18 (base 10) |
Resources
Life | -21/821 |
Mana | 357/464 |
Equilibrium | 46 |
Healing Factor | 1.1 |
Regeneration | 4.125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 48 |
Accuracy | 36 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 36 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45.666666666667 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 35.1 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 43.583553072169 (74.117647058824%) |
Defense | 22.65 |
Ranged Defense | 32.65 |
Fatigue | 40 |
Physical Save | 23.85 |
Spell Save | 38.475 |
Mental Save | 21.9 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Bleed Resistance | 61% |
Instadeath Resistance | 100% |
Poison Resistance | 61% |
Silence Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Dwarf | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Eldritch Infusion |
talent | Shards |
detrimental effect | The target is on fire, taking 57.14 fire damage per turn. Burning |
beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories, 61% bleeding, poison, disease, and stun immunity, +13% Nature damage and +7% Nature damage penetration, +22% Arcane damage and +15% Arcane damage penetration, and +22% Physical damage and +15% Physical damage penetration. In addition, it uses its physical resistance against all damage. Deeprock Form |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis cashmere wizard hat (2 def, 0 armour) aegis cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Life regen: +3.50 Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 28/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | wizard's gold ring of arcana(+0.13/turn) wizard's gold ring of arcana(+0.13/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Silence immunity: +20% Mana each turn: +0.13 Rings can have magical properties. |
On fingers | solipsist's gold ring of misery solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random insanity Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 14 bleed Changes stats: +8 Cun / +4 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Mindpower: +8 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 Amulets can have magical properties. |
In main hand | gloomy stralite shield of lightning resistance (+19%) (10 def, 2 armour, 45.5 dam, 135.5 block) gloomy stralite shield of lightning resistance (+19%) (10 def, 2 armour, 45.5 dam, 135.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * 12% chance to cause random insanity Effects when hit in melee: * 14% chance to cause random insanity Changes resistances: +19% lightning Talent granted: +4 Block Handheld deflection devices. |
On hands | corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Damage (Melee): 8 acid Changes stats: +3 Str Changes resistances: +7% acid Changes damage: +4% acid Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | stralite shield of patience (10 def, 2 armour, 46.5 dam, 134 block) stralite shield of patience (10 def, 2 armour, 46.5 dam, 134 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 Damage (Melee): +12 temporal When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 14 temporal Changes resistances: +13% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (287) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +3 Wil Changes resistances: +14% darkness / +15% temporal Spell save: +8 Maximum mana: +40.00 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | searing iron mail armour (2 def, 4 armour) searing iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage (Melee): 8 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +11% acid / +10% fire A suit of armour made of mail. |
Inventory
sun infusion (rad 7; power 24; turns 5; dispells darkness) sun infusion (rad 7; power 24; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 24) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 7; power 57; turns 4; dispells darkness) sun infusion of the titan (rad 7; power 57; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 57) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 11) controlled phase door rune of the warrior (range 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (120 fire damage) heat beam rune (120 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 120.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 56) teleportation rune (range 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
quick stralite greatsword (46.5-74.4 power, 3 apr) quick stralite greatsword (46.5-74.4 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +12 Changes stats: +2 Dex Massive two-handed swords. |
stralite greatsword (49.5-79.2 power, 3 apr) stralite greatsword (49.5-79.2 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
mighty elven-wood longbow of fire mighty elven-wood longbow of fireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +5 fire When wielded/worn: Physical power: +10 Changes stats: +4 Str Changes damage: +16% fire Longbows are used to shoot arrows at your foes. |
greater elven-wood magestaff of channeling (25-30 power, 5 apr, fire element) greater elven-wood magestaff of channeling (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Mana each turn: +0.14 Spellpower: +29 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of might (29-34.8 power, 5 apr, blight element) potent elven-wood vilestaff of might (29-34.8 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% blight Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
focusing silk robe of darkness (+21%) (3 def, 0 armour) focusing silk robe of darkness (+21%) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +6 Wil Changes resistances: +21% darkness Changes damage: +14% darkness Mana each turn: +0.21 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +12 A cap made of leather. |
iron shield of fire resistance (+15%) (4 def, 2 armour, 11 dam, 20 block) iron shield of fire resistance (+15%) (4 def, 2 armour, 11 dam, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield (4 def, 6 armour, 7 dam, 41.5 block) reinforced iron shield (4 def, 6 armour, 7 dam, 41.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 23 turns) sapper's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +2 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
pouch of stralite shots of annihilation (22/22, 51-61.2 power, 11 apr) pouch of stralite shots of annihilation (22/22, 51-61.2 power, 11 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +11.5% Capacity: 22 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of purging (22/22, 53-63.6 power, 6 apr) psychokinetic pouch of voratun shots of purging (22/22, 53-63.6 power, 6 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 10% chance to knock the target back * 25% chance to remove a magical effect Damage (Ranged): +5 nature / +44 physical Shots are used with slings to pummel your foes to death. |
void yew wand of trap destruction [power 60] (15 cooldown) void yew wand of trap destruction [power 60] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to try to disarm traps in a line (disarm power 60), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Urruxil the Dwarf Stone Warden level 21
18th Voratun 122nd year of Ascendancy at 08:18 see stats
By Urruxil the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 03:33 see stats
By Urruxil the Dwarf Stone Warden level 20
17th Voratun 122nd year of Ascendancy at 23:51 see stats
By Urruxil the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 10:30 see stats
Log
Orc high pyromancer is seized by a stone vine.
Burning Shock from Orc high pyromancer hits Urruxil for 39 fire damage.
Urruxil's Volcano hits Orc high pyromancer for 14 fire, 17 physical (30 total damage).
Orc high pyromancer casts Rune: Heat Beam.
Urruxil is on fire!
Orc high pyromancer is free from the stone vine.
Orc high pyromancer is seized by a stone vine.
Burning Shock from Orc high pyromancer hits Urruxil for 39 fire damage.
Burning from Orc high pyromancer hits Urruxil for 56 fire damage.
Orc high pyromancer casts Blastwave.
Urruxil is knocked back!
Orc high pyromancer hits Urruxil for 105 fire damage.
Stone Vine from Urruxil hits Orc high pyromancer for 10 physical, 10 arcane (19 total damage).
Urruxil's Volcano hits Orc high pyromancer for 12 fire, 14 physical (26 total damage).
Urruxil is not stunned anymore.
Burning from Orc high pyromancer hits Urruxil for 99 fire damage.
Orc high pyromancer uses Pride of the Orcs.
Orc high pyromancer is free from the stone vine.
Orc high pyromancer receives 80 healing from Pride of the Orcs.
Urruxil's Volcano hits Orc high pyromancer for 29 fire, 35 physical (64 total damage).
Talent Eldritch Stone is ready to use.
Talent Rockwalk is ready to use.
Talent Eldritch Blow is ready to use.
Talent Elemental Split is ready to use.
Burning from Orc high pyromancer hits Urruxil for 99 fire damage.
Orc high pyromancer casts Inferno.
Urruxil's Volcano hits Orc high pyromancer for 34 fire, 42 physical (76 total damage).
Orc high pyromancer's cleansing fire area effect hits Urruxil for 86 fire damage.
Urruxil the level 31 dwarf stone warden was fried to death by an orc high pyromancer on level 44 of The Arena.
Orc high pyromancer's cleansing fire area effect killed Urruxil!